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Python World.test_buildable方法代码示例

本文整理汇总了Python中World.World.test_buildable方法的典型用法代码示例。如果您正苦于以下问题:Python World.test_buildable方法的具体用法?Python World.test_buildable怎么用?Python World.test_buildable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在World.World的用法示例。


在下文中一共展示了World.test_buildable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: from World import World [as 别名]
# 或者: from World.World import test_buildable [as 别名]
def run():
    """Run the Game"""
    tile_size = 32
    font = pygame.font.SysFont("Terminal", 20)
    bool_full = 0
    screen_size = (1280, 720)

    screen_width, screen_height = screen_size

    side_size = screen_width / 5.0

    if bool_full:
        screen = pygame.display.set_mode(screen_size, pygame.FULLSCREEN | pygame.HWSURFACE, 32)
    else:
        screen = pygame.display.set_mode(screen_size, 0, 32)

    draw = False
    held = False

    size = (128, 128)
    w_size = size[0] * tile_size, size[1] * tile_size

    seed = None
    # print seed

    world = World(screen_size, w_size, font, seed, screen)
    print world.get_vnn_array(Vector2(), 3)

    # These are all loaded here to be used in the main file.
    # TODO: Move these somewhere else
    placing_lumberyard_img = pygame.image.load("Images/Buildings/Dark_LumberYard.png").convert()
    placing_lumberyard_img.set_colorkey((255, 0, 255))
    
    placing_house_img = pygame.image.load("Images/Buildings/Dark_House.png").convert()
    placing_house_img.set_colorkey((255, 0, 255))
    
    placing_dock_img = pygame.image.load("Images/Buildings/Dark_Dock.png").convert()
    placing_dock_img.set_colorkey((255, 0, 255))
    
    placing_manor_img = pygame.image.load("Images/Buildings/Dark_Manor.png").convert()
    placing_manor_img.set_colorkey((255, 0, 255))

    bad_lumberyard_img = pygame.image.load("Images/Buildings/Red_LumberYard.png").convert()
    bad_lumberyard_img.set_colorkey((255, 0, 255))

    world.clipper = Clips(world, (screen_width, screen_height))
    selected_building = "LumberYard"
    selected_img = pygame.image.load(
        "Images/Buildings/Dark_LumberYard.png").convert()
    selected_img.set_colorkey((255, 0, 255))

    world.clock.tick()

    done = False
    while not done:

        time_passed_seconds = world.clock.tick(60) / 1000.
        pos = Vector2(*pygame.mouse.get_pos())

        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True

            if event.type == pygame.MOUSEBUTTONDOWN:
                if (pos.x > world.clipper.minimap_rect.x and pos.y >
                        world.clipper.minimap_rect.y):
                    pass
                else:
                    if event.button == 1:
                        # TODO: Figure out what the fuck this does
                        held = True
                        start = Vector2(*pygame.mouse.get_pos())
                        draw = True
                        if (pos.x < world.clipper.side.w) and (pos.y < world.clipper.side.top_rect.h):
                            for tile_list in world.clipper.side.tiles:
                                for tile in tile_list:
                                    if tile is None:
                                        continue

                                    if tile.rect.collidepoint((pos.x, pos.y)):
                                        if tile.selected:
                                            tile.selected = False
                                        else:
                                            tile.selected = True

                                        selected_building = tile.rep
                                        world.clipper.side.update(tile)

                        else:
                            selected_building = None
                            world.clipper.side.update()

                    if event.button == 3 and selected_building is not None:
                        world.add_building(selected_building, pos)
                        if world.test_buildable(selected_building, 0, pos):
                            selected_building = None
                            world.clipper.side.update()

            if event.type == pygame.MOUSEBUTTONUP:
                draw = False
#.........这里部分代码省略.........
开发者ID:DaxHacker,项目名称:DealershipSimulation,代码行数:103,代码来源:NewVillagerSim.py


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