本文整理汇总了Python中World.World.new_world方法的典型用法代码示例。如果您正苦于以下问题:Python World.new_world方法的具体用法?Python World.new_world怎么用?Python World.new_world使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World.World
的用法示例。
在下文中一共展示了World.new_world方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: run
# 需要导入模块: from World import World [as 别名]
# 或者: from World.World import new_world [as 别名]
#.........这里部分代码省略.........
world.clipper.side.update()
if event.button == 3 and selected_building is not None:
world.add_building(selected_building, pos)
if world.test_buildable(selected_building, 0, pos):
selected_building = None
world.clipper.side.update()
if event.type == pygame.MOUSEBUTTONUP:
draw = False
held = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_F2 or event.key == pygame.K_F3 or \
event.key == pygame.K_F4:
str1 = str(datetime.now())
str1 = str1.split(".")
str2 = str1[0] + str1[1]
str2 = str2.split(":")
str1 = ""
for i in str2:
str1 += i
if event.key == pygame.K_F2:
pygame.image.save(screen, "Images/Screenshots/SCREENSHOT%s.png" %str1)
elif event.key == pygame.K_F3:
pygame.image.save(world.clipper.minimap, "Images/Screenshots/MinimapSCREENSHOT%s.png" %str1)
elif event.key == pygame.K_F4:
pygame.image.save(world.background, "Images/Screenshots/FULL_MAP_RENDER%s.png" %str1)
if event.key == pygame.K_n:
world.new_world()
if event.key == pygame.K_ESCAPE:
done = True
if event.type == pygame.VIDEORESIZE:
screen_width, screen_height = event.size
# ------------------Keys Below--------------------------------------
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_ESCAPE]: # quits the game
done = True
if pressed_keys[pygame.K_SPACE]: # Resets wood
world.wood = 0
if pressed_keys[pygame.K_d]: # Fast-forward function
world.clock_degree += 5
# Test to see what the first entity'select_surface state is
if pressed_keys[pygame.K_l]:
print world.entities[0].brain.active_state
# --------------Keys Above----------------------------------------
# --------------Mouse Below---------------------------------------
if int(pos.x) <= 15:
if not bool_full:
pygame.mouse.set_pos((15, pos.y))
world.background_pos.x += 500 * time_passed_seconds
# print world.background_pos.x
if world.background_pos.x > side_size:
world.background_pos.x = side_size