本文整理汇总了Python中World.World.performCycle方法的典型用法代码示例。如果您正苦于以下问题:Python World.performCycle方法的具体用法?Python World.performCycle怎么用?Python World.performCycle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类World.World
的用法示例。
在下文中一共展示了World.performCycle方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: print
# 需要导入模块: from World import World [as 别名]
# 或者: from World.World import performCycle [as 别名]
cyclesPerSecond = args.fps
###########################
bonkFpsData = [[],[], []]
crashed = False
while cycleCount < args.cycles and not crashed:
## event handling
for event in pygame.event.get():
if event.type == pygame.QUIT:
crashed = True
## logic
start = pygame.time.get_ticks()
world.performCycle(cycleCount)
timeTook = pygame.time.get_ticks() - start
print("Cycle {} ({} bonks): took {}ms ".format(str(cycleCount), world.bonkTotal, str(timeTook)))
## draw stuff
gameDisplay.fill(WHITE)
world.draw(gameDisplay)
## end
pygame.display.flip() ## redraw screen
clock.tick(cyclesPerSecond) ## 1 cycle per second
cycleCount += 1
bonkFpsData[0].append(cycleCount)
bonkFpsData[1].append(timeTook)
bonkFpsData[2].append(world.bonkTotal)
gameDisplay.fill(WHITE)