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Python Map.exitareas方法代码示例

本文整理汇总了Python中Map.Map.exitareas方法的典型用法代码示例。如果您正苦于以下问题:Python Map.exitareas方法的具体用法?Python Map.exitareas怎么用?Python Map.exitareas使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Map.Map的用法示例。


在下文中一共展示了Map.exitareas方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Animation

# 需要导入模块: from Map import Map [as 别名]
# 或者: from Map.Map import exitareas [as 别名]
jmyman.background_range = hole.background_range.copy()

dancelionanim = Animation(["dancelion0", "dancelion1"], (60000/130)*2)
dancelion = Rock(dancelionanim, b/2, b * 4, [0, 3 / 4, 1, 1 / 4])
dancelion.updatealways = True

jeremyhome = Map(rgrassland, [hole,
                              jmyman,
                              dancelion])

dontputrockslist = [dancelion.getrect(), jmyman.getrect()]
jeremyhome.populate_with("greyrock", randint(0, 2), dontputrockslist)
jeremyhome.populate_with("pinetree", randint(3, 8), dontputrockslist)
jeremyhome.populate_with("flower", randint(15, 25), dontputrockslist)

jeremyhome.exitareas = [Exit("right", False, 'outside1', "left", "same"),
                        Exit("left", False, 'snowentrance', "right", "same")]
jeremy = getconversation("jeremy")
jeremy.area = [b * 5 + GR["rabbithole"]["w"] - (honeyw / 2), b * 5 - GR["rabbithole"]["h"],
                             GR["rabbithole"]["w"] - (honeyw / 2), GR["rabbithole"]["h"]]
jeremy.eventrequirements = [EventRequirement("beatsteve", -1, 1)]

jeremyaftersteve = getconversation("jeremyaftersteve")
jeremyaftersteve.area = jeremy.area.copy()
jeremyaftersteve.eventrequirements = [EventRequirement("beatsteve")]

dancelionpass = getconversation("dancelionpass")
dancelionpass.area = [0, 0, b, b * 10]
dancelionpass.isbutton = False
dancelionpass.exitteleport = [b + honeyw / 4, "same"]
dancelionpass.eventrequirements = [EventRequirement("beatsteve", -1, 1)]
开发者ID:oflatt,项目名称:pythonRpgProject,代码行数:33,代码来源:forestmaps.py

示例2: getconversation

# 需要导入模块: from Map import Map [as 别名]
# 或者: from Map.Map import exitareas [as 别名]
doorexit.eventrequirements = [EventRequirement("letter")]

blockexit = getconversation("hungry")
blockexit.area = doorexit.area
blockexit.eventrequirements = [EventRequirement("letter", -1, 1)]

honeyhome.conversations = [eatfromstash, blockexit]

honeyhome.startpoint = [28, 39]

letterexit = Exit([67, 100, 20, 30],
                  True, 'letter',
                  GR["paper"]['w']*(3/10), 0)
letterexit.storyevent = "letter"

honeyhome.exitareas = [doorexit,
                       letterexit]
honeyhome.colliderects = [Rect(0, 0, 30, 74),  # bed
                          Rect(0, 0, insidewidth, 48),  # wall
                          Rect(44, 0, 26, 60),  # wardrobe
                          Rect(75, 110 + 11, 44, 13)]  # table
honeyhome.uselastposq = True


# letter########################################################################################
paperscale = int((GR["honeyhouseinside"]["h"]/GR["paper"]["h"])+1) # so it is as big as inside to put the text in it

GR["backgroundforpaper"]["img"] = pygame.transform.scale(GR["backgroundforpaper"]["img"],
                                                         [GR["backgroundforpaper"]["w"]*paperscale,
                                                          GR["backgroundforpaper"]["h"]*paperscale])
                                                          
GR["backgroundforpaper"]["w"] *= paperscale
开发者ID:oflatt,项目名称:pythonRpgProject,代码行数:34,代码来源:honeyhomemaps.py

示例3: Map

# 需要导入模块: from Map import Map [as 别名]
# 或者: from Map.Map import exitareas [as 别名]
import variables, graphics, enemies
from enemies import enemyforspecialbattle
from conversations import getconversation
from Map import Map
from graphics import snowland
from Exit import Exit
from Rock import Rock
from pygame import Rect


# snowentrance###########################################################################
snowentrance = Map(snowland(650, 500, True), [])
snowentrance.populate_with("snowpinetree", randint(4, 10))

snowentrance.exitareas = [Exit("right", False, "jeremyhome", "left", "same"),
                          Exit("left", False, "snowarea1", "right", "same")]
snowentrance.enemies = enemies.snowenemies
snowentrance.lvrange = [6]

# snowarea1##############################################################################
snowarea1 = Map(snowland(700, 500), [])
snowarea1.populate_with("snowpinetree", randint(10, 15))

snowarea1.lvrange = [6, 7]
snowarea1.enemies = enemies.snowenemies

snowarea1.exitareas = [Exit("right", False, "snowentrance", "left", "same"),
                       Exit("left", False, "hoppingtreearea", "right", "same")]

# hoppingtreearea#######################################################################
hoppingrock = Rock("chicking0", 350, 250, variables.TREECOLLIDESECTION)
开发者ID:oflatt,项目名称:pythonRpgProject,代码行数:33,代码来源:snowmaps.py


注:本文中的Map.Map.exitareas方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。