本文整理汇总了Python中Camera.Camera.zoom_in方法的典型用法代码示例。如果您正苦于以下问题:Python Camera.zoom_in方法的具体用法?Python Camera.zoom_in怎么用?Python Camera.zoom_in使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Camera.Camera
的用法示例。
在下文中一共展示了Camera.zoom_in方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: CreatureSim
# 需要导入模块: from Camera import Camera [as 别名]
# 或者: from Camera.Camera import zoom_in [as 别名]
#.........这里部分代码省略.........
new_weights = self.breeder.breed(list(self.get_creatures()))
new_creature = Creature(
x=randrange(*self.game_bounds),
y=randrange(*self.game_bounds),
nn_weights=new_weights
)
new_creature.vision_cone = VisionCone(parent=new_creature, x=265, color=RED)
self.entities.append(new_creature.vision_cone)
self._insert_creature(new_creature)
return new_creature
def handle_collisions(self):
# Handle collisions for each creature's vision cone
for creature in self.get_creatures():
# Get rough idea of what things could be colliding
first_pass = self.quadtree.get_objects_at_bounds(creature.get_bounds())
if first_pass:
for entity in first_pass:
creature.vision_cone.check_collision(entity)
creature.check_collision(entity)
for entity in self.entities:
entity.finish_collisions()
def handle_key_presses(self):
# Camera Zoom
if self.key_presses["zoom-in"]:
self.camera.zoom_in(self.dt)
if self.key_presses["zoom-out"]:
self.camera.zoom_out(self.dt)
# Camera movement
if not self.follow_creature:
if self.key_presses["cam-up"]:
self.camera.move(y_change=-self.dt * self.CAMERA_MOVE_SPEED)
if self.key_presses["cam-down"]:
self.camera.move(y_change=self.dt * self.CAMERA_MOVE_SPEED)
if self.key_presses["cam-left"]:
self.camera.move(x_change=-self.dt * self.CAMERA_MOVE_SPEED)
if self.key_presses["cam-right"]:
self.camera.move(x_change=self.dt * self.CAMERA_MOVE_SPEED)
def handle_events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
self.register_key_presses(event)
def register_key_presses(self, event):
# Key Down
########################
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
raise SystemExit()
try:
self.key_presses[self.key_map[event.key]] = True
except KeyError:
pass