本文整理汇总了Python中Gui.la方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.la方法的具体用法?Python Gui.la怎么用?Python Gui.la使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Gui
的用法示例。
在下文中一共展示了Gui.la方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: grapherCalc
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
def grapherCalc(): #Build the Graph Window
global entry
global grapher
global canvas
try:
grapher.destroy()
except:
error = True #print "DEBUG - NO GRAPHER ENABLED"
grapher = Gui()
grapher.minsize(500,550)
grapher.maxsize(500,550)
grapher.iconbitmap('icon.ico')
grapher.title("WinCalc (Equation Grapher)")
grapher.bind ('<Return>', graphIt)
grapher.gr(cols=3)
grapher.la(text="f(x)=")
entry = grapher.te(width=30,height=1,font=("Courier New", 16))
entry.insert(0.0,"x**2")
grapher.bu("Graph It",command=graphIt)
grapher.endgr()
canvas = grapher.ca(width=500, height=500, bg='white')
graphIt()
tkMessageBox.showinfo(title="WinCalc Equation Grapher - Instructions", message="The equation grapher uses the same syntax as the advanced calculator.\nSyntax errors will result in a blank graph. Radian mode only.")
entry.focus_set()
grapher.mainloop()
示例2: display_error
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
def display_error():
error_window = Gui()
error_window.title('Error')
error_window.la('')
error_window.gr(cols=3)
error_window.la(' ')
error_window.la('Error with your inputs')
error_window.la(' ')
error_window.endgr()
error_window.la('')
示例3: tableMode
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
def tableMode(): #Build the Table Mode Window
global tableentry
global tableentrymin
global tableentrymax
global tableentrystep
global tabletext
global tablemode
try:
tablemode.destroy()
except:
error = True #print "DEBUG - NO TABLE ENABLED"
tablemode = Gui()
tablemode.option_add( "*font", "Arial 9" )
tablemode.minsize(300,420)
tablemode.maxsize(300,420)
tablemode.iconbitmap('icon.ico')
tablemode.title("WinCalc (Table Mode)")
menubar = Menu(tablemode)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="Save to File", command=saveTable)
filemenu.add_separator()
filemenu.add_command(label="Close", command=tablemode.destroy)
menubar.add_cascade(label="File", menu=filemenu)
editmenu = Menu(menubar, tearoff=0)
editmenu.add_command(label="Copy All", command=copyButtont)
editmenu.add_separator()
editmenu.add_command(label="Select All", command=selectallButtont)
editmenu.add_command(label="Clear Table", command=clearButtont)
menubar.add_cascade(label="Edit", menu=editmenu)
tablemode.config(menu=menubar)
tablemode.gr(cols=2)
tablemode.la(text="f(x)=")
tableentry = tablemode.te(width=20,height=1,font=("Courier New", 16))
tablemode.la(text="MIN=")
tableentrymin = tablemode.te(width=20,height=1,font=("Courier New", 16))
tablemode.la(text="MAX=")
tableentrymax = tablemode.te(width=20,height=1,font=("Courier New", 16))
tablemode.la(text="STEP")
tableentrystep = tablemode.te(width=20,height=1,font=("Courier New", 16))
tablemode.endgr()
tablemode.gr(cols=1)
tablemode.bu("Get Table of Values",command=tableIt)
tablemode.endgr()
tabletext = tablemode.te(width=280, height=390, padx=2, pady=2, ipadx=2, ipady=2, borderwidth = 1, relief = SUNKEN)
tkMessageBox.showinfo(title="WinCalc Table Mode - Instructions", message="The table of values generator uses the same syntax as the advanced calculator. Radian mode only.")
tablemode.mainloop()
示例4: display
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
def display():
def display_QR():
qr_bitstring = polynomials.QRbitstring(entry.get().upper())
i = 0
for i in range(8):
canvas = mygui.ca(width=300, height=300)
canvas.config(bg='white')
g = Mask(i, qr_bitstring)
g.drawSquares(canvas)
g = Mask(0, qr_bitstring)
mygui = Gui()
mygui.title('QR Encoder')
label = mygui.la(text='Enter the text to encode here:')
entry = mygui.en()
button = mygui.bu(text='Make QR Code', command=display_QR)
mygui.gr(cols=4)
mygui.mainloop()
示例5: make_label
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
from Gui import *
def make_label():
g.la(text = 'Thank you.')
g = Gui()
g.title('Gui Title')
button = g.bu(text = 'Press ME.')
label = g.la(text = 'LABEL')
button2 = g.bu(text = 'XYZ', command = make_label)
g.mainloop()
示例6: Panel2
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
class Panel2(Thread):
def __init__(self,field):
Thread.__init__(self)
self.field=field
self.field.panel=self
self.activeCharge=None
self.sel=None
self.g=None
def run(self):
self.g=Gui()
self.g.title('Control Panel')
#charge
self.chgla=self.g.la(text='Charge')
self.g.gr(cols=3)
minus=self.g.bu(text='-', command=Callable(self.addC, -1))
self.chg=self.g.en()
plus=self.g.bu(text='+', command=Callable(self.addC, 1))
self.g.endgr()
#position
self.pos=self.g.la(text='Position')
self.g.gr(cols=3)
xla=self.g.la(text='x')
yla=self.g.la(text='y')
zla=self.g.la(text='z')
self.x=self.g.en(text='')
self.y=self.g.en(text='')
self.z=self.g.en(text='')
self.g.endgr()
#menu
self.men=self.g.mb(text='Change/ Add Charge')
hi=self.g.mi(self.men, text='Add point charge', command=Callable(self.addPoint))
self.g.mi(self.men, text='Add line charge', command=Callable(self.addLine))
self.g.mi(self.men, text='Find voltage at point', command=self.findVolt)
#add
self.g.row([1,1])
self.add=self.g.bu(text='Add')
self.rem=self.g.bu(text='Delete', command=self.remove)
self.g.endrow()
#self.g.bu(text='Quit', command=self.end)
self.disp=self.g.mb(text='Voltage Field')
self.g.mi(self.disp, text='Voltage Field', command=self.showv)
self.g.mi(self.disp, text='Electric Field', command=self.showe)
#ans
self.ans=self.g.la(text='')
self.field.start()
for chrg in self.field.charges:
chrg.makeMi()
self.g.mainloop()
def showv(self):
self.disp.config(text='Voltage Field')
self.actf=self.field.vfield
self.acte=self.field.vdots
self.field.change=True
for p in self.field.earrows:
self.field.earrows[p].visible=False
for p in self.field.vdots:
self.field.vdots[p].visible=True
def showe(self):
self.disp.config(text='Electric Field')
self.field.actf=self.field.efield
self.field.acte=self.field.earrows
self.field.change=True
for p in self.field.earrows:
self.field.earrows[p].visible=True
for p in self.field.vdots:
self.field.vdots[p].visible=False
def addPoint(self):
self.men.config(text='Add Point')
self.pos.config(text='Position')
self.add.config(command=Callable(self.addPCharge))
def addLine(self):
self.men.config(text='Add Line')
self.pos.config(text='Equation in terms of t')
self.add.config(command=Callable(self.addLCharge))
self.field.change=True
def addPCharge(self):
pos=(int(self.x.get()), int(self.y.get()), int(self.z.get()))
c=float(self.chg.get())
p=Point(pos=pos, charge=c)
self.addCharge(p)
def addLCharge(self):
eqn=(self.x.get(), self.y.get(), self.z.get())
dens=self.chg.get()
p=Line(eqn=eqn, density=dens)
self.addCharge(p)
#.........这里部分代码省略.........
示例7: Gui
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
# -*- coding: utf-8 -*-
# <nbformat>3.0</nbformat>
# <codecell>
from Gui import *
g = Gui()
g.title('Gui')
g.mainloop()
# <codecell>
button = g.bu(text='Press me.')
label = g.la(text='Press the button.')
# <codecell>
示例8: Gui
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
#!/usr/bin/env python
# -*- coding: utf-8 -*-
from Gui import *
gu = Gui()
gu.title('Titletitletitle')
gu.la(text='Press the bt 1')
def create_button():
gu.bu(text='bt 2', command=change_label)
def change_label():
gu.la(text='Label')
gu.bu(text='bt 1', command=create_button)
gu.mainloop()
示例9: Gui
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
from Gui import *
g = Gui()
g.title("Gui")
canvas = g.ca(width=500, height=500)
def make_circle():
item = canvas.circle([0, 0], 100, fill="red")
label = g.la(text="Press the button.")
button = g.bu(text="Press me.", command=make_circle)
g.mainloop()
示例10: compare
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
compare (total, dtotal)
def destroy (): # Close the main window
g.destroy()
g = Gui() # Make a main "g" window
g.title ("Black Jack") # Title the window
g.row([1,1,1,25])
mb_file = g.mb (text = "File", borderwidth = 0, bg = 'black', fg = 'red') # Create a File drop menu
g.mi (mb_file, text = "Return to Arcade", command = kill)
mb_help = g.mb (text = "Help", borderwidth = 0, bg = 'black', fg = 'yellow') # Create a Help drop menu
g.mi (mb_help, text = "Instructions", command = instructions) #call the instruction function
g.la ("", bg = 'black')
g.endrow()
canvas = g.ca (width = 600, height = 550, bg = "darkgreen") # Create a canvas and draw the background of the main game
g.row ([1, 1])
hit = g.bu (text = "Hit Me!", border = 5, command = hit, state = DISABLED) # Put a Hit Me button
stay = g.bu (text = "Stay!", border = 5, command = stay, state = DISABLED) # Put a Stay button
replay = g.bu (text = "Play Again!", border = 5, command = play_again, state = DISABLED) # Put a Play Again button
g.endrow()
g.row ([1,25])
bet = g.bu (text = "Place Bet!", border = 5, command = place_bet) # Put in a place bet button
text = g.te (height = 1, width = 25, fg = 'darkgreen') # Create a text box to type the bet in
text.bind ('<Return>', place_bet) # Bind the enter key with the place bet function
示例11: Gui
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
"""This module contains code from
Think Python by Allen B. Downey
http://thinkpython.com
Copyright 2012 Allen B. Downey
License: GNU GPLv3 http://www.gnu.org/licenses/gpl.html
"""
from Gui import *
from Tkinter import PhotoImage
g = Gui()
photo = PhotoImage(file='danger.gif')
g.bu(image=photo)
canvas = g.ca(width=300)
canvas.image([0,0], image=photo)
import Image as PIL
import ImageTk
image = PIL.open('allen.png')
photo2 = ImageTk.PhotoImage(image)
g.la(image=photo2)
g.mainloop()
示例12: advCalc
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
def advCalc(): #Advanced Calculator
global window
global display
global prevans
global mrc
prevans = ''
window.destroy()
window = Gui()
window.option_add( "*font", "Arial 9" )
window.minsize(300,400)
window.maxsize(300,400)
window.iconbitmap('icon.ico')
window.title("WinCalc (Advanced Mode)")
window.bind('<Return>', solveAdv)
window.bind('<Control-a>', selectallButton)
window.bind('<Control-A>', selectallButton)
window.bind('<Control-v>', pasteButton)
window.bind('<Control-V>', pasteButton)
window.bind('<Control-e>', copyButton)
window.bind('<Control-E>', copyButton)
menubar = Menu(window)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label="Basic Mode", command=basicCalc)
filemenu.add_command(label="Reset Calculator", command=advCalc)
filemenu.add_separator()
filemenu.add_command(label="Radian Mode", command=radMode)
filemenu.add_command(label="Degree Mode", command=degMode)
filemenu.add_separator()
filemenu.add_command(label="Exit", command=exitProgram)
menubar.add_cascade(label="File", menu=filemenu)
editmenu = Menu(menubar, tearoff=0)
editmenu.add_command(label="Undo", command=undoButton)
editmenu.add_separator()
editmenu.add_command(label="Cut Equation", command=cutButton)
editmenu.add_command(label="Copy Equation (Ctrl-E)", command=copyButton)
editmenu.add_command(label="Paste Equation (Ctrl-V)", command=pasteButton)
editmenu.add_separator()
editmenu.add_command(label="Select All (Ctrl-A)", command=selectallButton)
editmenu.add_command(label="Clear Equation", command=clearButton)
menubar.add_cascade(label="Edit", menu=editmenu)
goodies = Menu(menubar, tearoff=0)
goodies.add_command(label="Equation Grapher", command=grapherCalc)
goodies.add_command(label="Table of Values Generator", command=tableMode)
goodies.add_separator()
goodies.add_command(label="Show Paper Tape", command=paperTape)
menubar.add_cascade(label="Goodies", menu=goodies)
helpmenu = Menu(menubar, tearoff=0)
helpmenu.add_command(label="Instructions - Basic Mode", command=basicDialog)
helpmenu.add_command(label="Instructions - Advanced Mode", command=advDialog)
helpmenu.add_separator()
helpmenu.add_command(label="About", command=aboutDialog)
menubar.add_cascade(label="Help", menu=helpmenu)
window.config(menu=menubar)
window.row()
display = window.te(width=10, height=2, padx=2, pady=2, ipadx=2, ipady=2, borderwidth = 1, relief = SUNKEN, font=("Courier New", 16))
window.endrow()
window.row(pady=5,padx=5)
window.gr(cols=5)
###BEGIN BUTTONS###
mrc = window.bu(text='MRC',width=5,command=memRc)
window.bu(text='M+',width=5,command=amemPlus)
window.bu(text='M-',width=5,command=amemMinus)
window.bu(text='DEL',width=5,command=delButton)
window.bu(text='AC',width=5,command=clearDisplay)
######BEGIN ADVANCED FUNCTIONS#######
window.la(dmode)
window.bu(text='1/x',width=5,command=Callable(buttonPress,'1/('))
window.bu(text='x^x',width=5,command=Callable(buttonPress,'**'))
window.bu(text='x^2',width=5,command=Callable(buttonPress,'**2'))
window.bu(text='π',width=5,command=Callable(buttonPress,'(3.14159265359)'))
##
window.bu(text='sin^-1',width=5,command=Callable(buttonPress,'sin^-1('))
window.bu(text='cos^-1',width=5,command=Callable(buttonPress,'cos^-1('))
window.bu(text='tan^-1',width=5,command=Callable(buttonPress,'tan^-1('))
window.bu(text='sinh',width=5,command=Callable(buttonPress,'sinh('))
window.bu(text='sinh^-1',width=5,command=Callable(buttonPress,'sinh^-1('))
##
window.bu(text='sin',width=5,command=Callable(buttonPress,'sin('))
window.bu(text='cos',width=5,command=Callable(buttonPress,'cos('))
window.bu(text='tan',width=5,command=Callable(buttonPress,'tan('))
window.bu(text='cosh',width=5,command=Callable(buttonPress,'cosh('))
window.bu(text='cosh^-1',width=5,command=Callable(buttonPress,'cosh^-1('))
##
window.bu(text='DEG(x)',width=5,command=Callable(buttonPress,'degrees('))
window.bu(text='RAD(x)',width=5,command=Callable(buttonPress,'radians('))
window.bu(text='Ran#',width=5,command=Callable(buttonPress,'Ran#'))
window.bu(text='tanh',width=5,command=Callable(buttonPress,'tanh('))
window.bu(text='tanh^-1',width=5,command=Callable(buttonPress,'tanh^-1('))
##
window.bu(text='DICE',width=5,command=diceRoll)
window.bu(text='D->BIN',width=5,command=binConvert)
window.bu(text='D->OCT',width=5,command=octConvert)
window.bu(text='D->HEX',width=5,command=hexConvert)
window.bu(text='x(2)√x(1)',width=5,command=Callable(buttonPress,'**(1.0/'))
##
window.bu(text='(',width=5,command=Callable(buttonPress,'('))
window.bu(text=')',width=5,command=Callable(buttonPress,')'))
window.bu(text='x!',width=5,command=Callable(buttonPress,'!('))
window.bu(text='ln(x)',width=5,command=Callable(buttonPress,'ln('))
window.bu(text='e^x',width=5,command=Callable(buttonPress,'(2.71828182846)**'))
#.........这里部分代码省略.........
示例13: Gui
# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import la [as 别名]
from Gui import *
g = Gui()
g.title('Gui')
def set_color(color):
mb.config(text=color)
print(color)
g.la('Select a color:')
colors = ['red', 'green', 'blue']
mb = g.mb(text=colors[0])
for color in colors:
g.mi(mb, text=color, command=Callable(set_color, color))
g.mainloop()