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Python Gui类代码示例

本文整理汇总了Python中Gui的典型用法代码示例。如果您正苦于以下问题:Python Gui类的具体用法?Python Gui怎么用?Python Gui使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Gui类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: set_game_path

  def set_game_path(self, path):
    self.game_path = path
    self.gp.folder.setText(path)
    self.games = []
    if os.path.isdir(Gui.resolved_path(path)):
      for dirpath, dirnames, filenames in os.walk(Gui.resolved_path(path)):
#        dirnames[:] = []
        for fname in filenames:
          fpath = os.path.join(dirpath, fname)
          mgamefilename = re.compile('(.+)Vs(.+)\.([0-9]+)$')
          m = mgamefilename.match(fname)
          if m:
            self.games.append(GameFile(fname, m.group(1), m.group(2), int(m.group(3)), fpath))
      if len(self.games):
        self.gp.status.setText("%d games found" % len(self.games))
        self.gp.status.setPalette(Gui.BLUE_TEXT)
      else:
        self.gp.status.setText("No games found in '%s'" % path)
        self.gp.status.setPalette(Gui.RED_TEXT)
    else:
      self.gp.status.setText("No folder '%s'" % path)
      self.gp.status.setPalette(Gui.RED_TEXT)
    self.gs.combo.clear()
    self.gs.combo.addItem('Select a game')
    self.games.sort(key=attrgetter('sort_key'))
    for g in self.games:
      self.gs.combo.addItem(str(g))
    self.gp.next.setEnabled(len(self.games) > 0)
    self.gs.next.setEnabled(False)
开发者ID:zsimic,项目名称:TopCoderAnts,代码行数:29,代码来源:AntsViewer.py

示例2: __init__

class Game:
    def __init__(self, mx=10, my=10):
        self.board = Board(mx, my)
        self.gui = Gui(mx, my)
        self.last = sdl2.SDLK_UP
        self.dir = {
            sdl2.SDLK_UP: [-1, 0],
            sdl2.SDLK_DOWN: [1, 0],
            sdl2.SDLK_LEFT: [0, -1],
            sdl2.SDLK_RIGHT: [0, 1],
            }

    def start(self):
        run = True
        self.board.init_board()
        while run:
            for e in sdl2.ext.get_events():
                if e.type == sdl2.SDL_QUIT:
                    exit()
                if e.type == sdl2.SDL_KEYDOWN:
                    k = e.key.keysym.sym
                    if k in self.dir.keys() and self.last != k:
                        self.last = self.check_key(k)
                    if k == sdl2.SDLK_ESCAPE:
                        self.quit()
            run = self.move(self.dir[self.last])
            self.gui.aff(self.board.get_map())
            sdl2.SDL_Delay(200)
        sdl2.ext.quit()
        return 0

    def check_key(self, k):
        l = self.dir[self.last]
        n = self.dir[k]
        return self.last if n[0] == l[0] or n[1] == l[1] else k

    def move(self, d):
        h = self.board.get_head()
        n = (h[0] + d[0], h[1] + d[1])
        self.board.set_head(n[0], n[1])
        if self.board.body.is_body(n):
            return False
        if self.board.apple.is_apple(n):
            self.board.body.rise(d)
            self.board.apple.set_apple(self.board.get_map())
        elif self.board.cherry.is_cherry(self.board.get_map(), n):
            self.board.body.rise(d)
            self.board.cherry.set_cherry(self.board.get_map())
        else:
            self.board.body.move(d)
        self.board.update_board()
        ret = self.board.is_wall(n)
        return ret

    def aff(self):
        self.gui.draw(self.board)

    def quit(self):
        exit()
开发者ID:djavrell,项目名称:snake,代码行数:59,代码来源:Game.py

示例3: test_options

    def test_options(self):
        d = dict(a=1, b=2, c=3)
        res = Gui.pop_options(d, ['b'])
        self.assertEquals(len(res), 1)
        self.assertEquals(len(d), 2)

        res = Gui.get_options(d, ['a', 'c'])
        self.assertEquals(len(res), 2)
        self.assertEquals(len(d), 2)
        
        res = Gui.remove_options(d, ['c'])
        self.assertEquals(len(d), 1)

        d = dict(side=1, column=2, other=3)
        options, packopts, gridopts = Gui.split_options(d)
        self.assertEquals(len(options), 1)
        self.assertEquals(len(packopts), 1)
        self.assertEquals(len(gridopts), 1)

        Gui.override(d, side=2)
        self.assertEquals(d['side'], 2)
 
        Gui.underride(d, column=3, fill=4)
        self.assertEquals(d['column'], 2)
        self.assertEquals(d['fill'], 4)
开发者ID:jfparis,项目名称:swampy,代码行数:25,代码来源:Gui_test.py

示例4: main

def main():
    gui = Gui()

    rawData = readDataset(dataPath)
    data = parseData(rawData)

    gui.drawData(data)

    training, heldout, test = divideData(data)

    rawdata = unlableData(heldout)

    for sample in heldout:
        classification = classify(training, sample)
        print(sample, classification)

    gui.getMouse()
开发者ID:AlejandroSalgadoG,项目名称:MachineLearning,代码行数:17,代码来源:Main.py

示例5: on_browse_folder

 def on_browse_folder(self):
   dialog = QtGui.QFileDialog()
   dialog.setFileMode(QtGui.QFileDialog.Directory)
   dialog.setOption(QtGui.QFileDialog.ShowDirsOnly, True)
   path = dialog.getExistingDirectory(self, 'Directory', Gui.resolved_path(self.default_game_path))
   if path:
     self.set_game_path(path)
     self.main_window.board_view.setFocus()
开发者ID:zsimic,项目名称:TopCoderAnts,代码行数:8,代码来源:AntsViewer.py

示例6: test_bbox

    def test_bbox(self):
        bbox = Gui.BBox([[100, 200], [300, 500]])
        self.assertEquals(bbox.left, 100)
        self.assertEquals(bbox.right, 300)
        self.assertEquals(bbox.top, 200)
        self.assertEquals(bbox.bottom, 500)

        self.assertEquals(bbox.width(), 200)
        self.assertEquals(bbox.height(), 300)

        # TODO: upperleft, lowerright, midright, midleft, center, union

        t = bbox.flatten()
        self.assertEquals(t[0], 100)

        pairs = [pair for pair in Gui.pairiter(t)]
        self.assertEquals(len(pairs), 2)

        seq = Gui.flatten(pairs)
        self.assertEquals(len(seq), 4)
开发者ID:jfparis,项目名称:swampy,代码行数:20,代码来源:Gui_test.py

示例7: display

def display():
	def display_QR():
		qr_bitstring = polynomials.QRbitstring(entry.get().upper())
		i = 0
		for i in range(8):
			canvas = mygui.ca(width=300, height=300)
			canvas.config(bg='white')
			g = Mask(i, qr_bitstring)
			g.drawSquares(canvas)
	

	g = Mask(0, qr_bitstring)

	mygui = Gui()
	mygui.title('QR Encoder')
	label = mygui.la(text='Enter the text to encode here:')
	entry = mygui.en()
	button = mygui.bu(text='Make QR Code', command=display_QR)
	mygui.gr(cols=4)
	mygui.mainloop()
开发者ID:JNazare,项目名称:QR_Encoder,代码行数:20,代码来源:QR_with_classes.py

示例8: on_init

    def on_init(self):
        pygame.init()
        self._running = True

        #instantinate gui
        self.g = Gui()

        #instantinate player
        self.p = []
        for i in range(2):
            self.p.append(Player(i))

        self.turn = 0
开发者ID:1uk,项目名称:3tsqd,代码行数:13,代码来源:Control.py

示例9: instructions

def instructions():     # Display Instructions in a new window
    i = Gui()
    i.title ("Instructions")
    text = i.te (height = 42, width = 150, fg = 'darkblue')
    text.insert (END, "                                               ************************************\n")
    text.insert (END, "                                               ****   Black Jack Instructions  ****\n")
    text.insert (END, "                                               ************************************\n\n")
    text.insert (END, "Objective: The objective of the game is beat the dealer. In order to win, you must have the most points\n without going over 21\n\n")
    text.insert (END, "Terms:\n")
    text.insert (END, "         Hit - Get dealt another card\n")
    text.insert (END, "         Stay - Stop with the amount of cards you have\n")
    text.insert (END, "         Bust - To go over 21\n")
    text.insert (END, "\n\n")
    text.insert (END, "First thing you do is place a bet. The minimum accepted is $5. The maximum is limited to how much $ you\n have.\n")
    text.insert (END, "You and the dealer are then given two cards each. You can draw cards with the 'Hit me!' button. If you\n bust you cannot draw more cards.\n")
    text.insert (END, "When you are happy with your cards press the 'Stay!' button. Once this happens it's the dealers turn.\n")
    text.insert (END, "\n\n")
    text.insert (END, "The Rules:\n")
    text.insert (END, "         Whoever is closest to 21 with going over wins.\n")
    text.insert (END, "         If you both have the same amount, the dealer wins.\n")
    text.insert (END, "         If you bust and the dealer doesn't you lose.\n")
    text.insert (END, "         If the dealer busts and you don't, you win.\n")
    text.insert (END, "         If both you and the dealer bust, you win\n")
    text.insert (END, "\n\n")
    text.insert (END, "       Cards Values:")
    text.insert (END, "           2 -> 2 pts\n")
    text.insert (END, "           3 -> 3 pts\n")
    text.insert (END, "           4 -> 4 pts\n")
    text.insert (END, "           5 -> 5 pts\n")
    text.insert (END, "           6 -> 6 pts\n")
    text.insert (END, "           7 -> 7 pts\n")
    text.insert (END, "           8 -> 8 pts\n")
    text.insert (END, "           9 -> 9 pts\n")
    text.insert (END, "          10 -> 10 pts\n")
    text.insert (END, "        Jack -> 10 pts\n")
    text.insert (END, "       Queen -> 10 pts\n")
    text.insert (END, "        King -> 10 pts\n")
    text.insert (END, "         Ace -> 1 pt or 11 pts\n")
    text.insert (END, "\n\n")
开发者ID:Couragyn,项目名称:BlackJack,代码行数:39,代码来源:Working+Blackjack.py

示例10: make_gui

 def make_gui(self):
     # The Player Menu
     temp_text = "Insert Text here"
     self.player_menu = Gui(self.menu_imgs[0], self.size, 1.5)
     self.player_menu.make_dynamic_text((155, 130), str(self.player.level), (255, 0, 0))
     self.player_menu.make_dynamic_text((300, 70), self.player.name, (0,0,0))
     self.player_menu.make_dynamic_text((450, 150), self.player.title, (0,0,0), 30)
     self.player_menu.make_dynamic_text((64, 440), temp_text, (0,0,0), 20)
     self.player_menu.make_dynamic_text((300, 500), temp_text, (0,0,0), 20)
     self.player_menu.make_button("exit", (50, 30), (1300, 51), "Exit")
     self.p_menu = [0.0, False]
     # HUD Powers buttons
     self.powers_gui = Gui(self.menu_imgs[2], self.size, 12)
     self.powers_gui.new_rect.topleft = ((self.size[0] / 22),(self.size[1] / 20 * 18))
     self.powers_gui.make_dynamic_text((18, 22), "1", (255, 0, 0))
     self.powers_gui.make_dynamic_text((78, 22), "2", (255, 0, 0))
     self.powers_gui.make_dynamic_text((138, 22), "3", (255, 0, 0))
     self.powers_gui.make_dynamic_text((198, 22), "4", (255, 0, 0))
     self.powers_gui.make_dynamic_text((258, 22), "5", (255, 0, 0))
     self.powers_gui.make_dynamic_text((318, 22), "6", (255, 0, 0))
     self.powers_gui.make_dynamic_text((378, 22), "7", (255, 0, 0))
     self.powers_gui.make_dynamic_text((438, 22), "8", (255, 0, 0))
     # Setting up the Mouse over
     self.mouseover = MouseOver(self.menu_imgs[-1])
开发者ID:Exodus111,项目名称:Infinite-Adventure,代码行数:24,代码来源:Game.py

示例11: run

	def run(self):
		self.g=Gui()
		self.g.title('Control Panel')

		#charge
		self.chgla=self.g.la(text='Charge')
		self.g.gr(cols=3)
		minus=self.g.bu(text='-', command=Callable(self.addC, -1))
		self.chg=self.g.en()
		plus=self.g.bu(text='+', command=Callable(self.addC, 1))
		self.g.endgr()

		#position
		self.pos=self.g.la(text='Position')
		self.g.gr(cols=3)
		xla=self.g.la(text='x')
		yla=self.g.la(text='y')
		zla=self.g.la(text='z')
		self.x=self.g.en(text='')
		self.y=self.g.en(text='')
		self.z=self.g.en(text='')
		self.g.endgr()
		#menu
		self.men=self.g.mb(text='Change/ Add Charge')
		hi=self.g.mi(self.men, text='Add point charge', command=Callable(self.addPoint))
		self.g.mi(self.men, text='Add line charge', command=Callable(self.addLine))
		self.g.mi(self.men, text='Find voltage at point', command=self.findVolt)

		
		#add
		self.g.row([1,1])
		self.add=self.g.bu(text='Add')
		self.rem=self.g.bu(text='Delete', command=self.remove)
		self.g.endrow()
		#self.g.bu(text='Quit', command=self.end)
		
		self.disp=self.g.mb(text='Voltage Field')
		self.g.mi(self.disp, text='Voltage Field', command=self.showv)
		self.g.mi(self.disp, text='Electric Field', command=self.showe)
		#ans
		self.ans=self.g.la(text='')

		
		self.field.start()
		for chrg in self.field.charges:
			chrg.makeMi()
		self.g.mainloop()
开发者ID:berit,项目名称:Project-E-and-M,代码行数:47,代码来源:control.py

示例12: make_label

from Gui import *

def make_label():
	g.la(text = 'Thank you.')

g = Gui()
g.title('Gui Title')

button = g.bu(text = 'Press ME.')

label = g.la(text = 'LABEL')

button2 = g.bu(text = 'XYZ', command = make_label)

g.mainloop()
开发者ID:flake123p,项目名称:ProjectH,代码行数:15,代码来源:test.py

示例13: __init__

 def __init__(self):
     self.server = xmlrpclib.ServerProxy('http://localhost:8006')
     self.gui = Gui(self)
     self.currentProject = None
开发者ID:udovisdevoh,项目名称:superzebre,代码行数:4,代码来源:Client.py

示例14: insert

def insert(obj):
	cal_in.insert(END,obj)

def delete(p):
	cal_in.delete(p)
	print p,len(cal_in.get())-1,cal_in.get()

from Gui import *

cal=Gui()
cal.title('Calculator')

cal_in = cal.en(width=35)

cal.row()
cal.gr(cols=6)

seven = cal.bu(text='7',command = Callable(insert,'7'))
eight = cal.bu(text='8',command = Callable(insert,'8'))
nine = cal.bu(text='9',command = Callable(insert,'9'))
div = cal.bu(text='/',command = Callable(insert,'/'))

#bspace = cal.bu(text='Del',command = Callable(delete,0))
bspace = cal.bu(text='Del',command = Callable(delete,len(cal_in.get())-1))

clr = cal.bu(text='Clr',command = Callable(delete,'7'))

four = cal.bu(text='4',command = Callable(insert,'4'))
five = cal.bu(text='5',command = Callable(insert,'5'))
six = cal.bu(text='6',command = Callable(insert,'6'))
mul = cal.bu(text='*',command = Callable(insert,'*'))
开发者ID:binoytv9,项目名称:Think-Python-by-Allen-B-Downey--Exercises,代码行数:31,代码来源:cal.py

示例15: main

def main():
    gui = Gui()

    generateGhost()
    iniProbs = getInitialDist()
    particles = distributeParticles(particleNum, iniProbs)
    probs = getProbs(particles)

    while True:
        gui.drawProb(probs)
        pos = gui.getMouse()

        if pos[1] > numRow-1:
            if pos[0] >= numRow/2:
                gui.setBlackColors()
                moveGhost()
                particles = moveParticles(particles)
                probs = getProbs(particles)
            else:
                gui.drawEndBtn("blue")
                pos = gui.getMouse()
                result = isGhostThere(pos)
                gui.drawResult(pos, result) 
                revealGhost()
                break
        else:
            color = useSensor(pos)
            gui.drawSensorReading(pos, color)
            condProbs = getNewPosDist(pos, color, probs)

            weights = weightParticles(particles, condProbs)
            normWeights = normalize(weights)
            particles = redistributeParticles(particles, normWeights)
            probs = getProbs(particles)

    gui.getMouse()
开发者ID:AlejandroSalgadoG,项目名称:MachineLearning,代码行数:36,代码来源:Main.py


注:本文中的Gui类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。