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Python Gui.draw方法代码示例

本文整理汇总了Python中Gui.draw方法的典型用法代码示例。如果您正苦于以下问题:Python Gui.draw方法的具体用法?Python Gui.draw怎么用?Python Gui.draw使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Gui的用法示例。


在下文中一共展示了Gui.draw方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import draw [as 别名]
class Game:
    def __init__(self, mx=10, my=10):
        self.board = Board(mx, my)
        self.gui = Gui(mx, my)
        self.last = sdl2.SDLK_UP
        self.dir = {
            sdl2.SDLK_UP: [-1, 0],
            sdl2.SDLK_DOWN: [1, 0],
            sdl2.SDLK_LEFT: [0, -1],
            sdl2.SDLK_RIGHT: [0, 1],
            }

    def start(self):
        run = True
        self.board.init_board()
        while run:
            for e in sdl2.ext.get_events():
                if e.type == sdl2.SDL_QUIT:
                    exit()
                if e.type == sdl2.SDL_KEYDOWN:
                    k = e.key.keysym.sym
                    if k in self.dir.keys() and self.last != k:
                        self.last = self.check_key(k)
                    if k == sdl2.SDLK_ESCAPE:
                        self.quit()
            run = self.move(self.dir[self.last])
            self.gui.aff(self.board.get_map())
            sdl2.SDL_Delay(200)
        sdl2.ext.quit()
        return 0

    def check_key(self, k):
        l = self.dir[self.last]
        n = self.dir[k]
        return self.last if n[0] == l[0] or n[1] == l[1] else k

    def move(self, d):
        h = self.board.get_head()
        n = (h[0] + d[0], h[1] + d[1])
        self.board.set_head(n[0], n[1])
        if self.board.body.is_body(n):
            return False
        if self.board.apple.is_apple(n):
            self.board.body.rise(d)
            self.board.apple.set_apple(self.board.get_map())
        elif self.board.cherry.is_cherry(self.board.get_map(), n):
            self.board.body.rise(d)
            self.board.cherry.set_cherry(self.board.get_map())
        else:
            self.board.body.move(d)
        self.board.update_board()
        ret = self.board.is_wall(n)
        return ret

    def aff(self):
        self.gui.draw(self.board)

    def quit(self):
        exit()
开发者ID:djavrell,项目名称:snake,代码行数:61,代码来源:Game.py

示例2: Game

# 需要导入模块: import Gui [as 别名]
# 或者: from Gui import draw [as 别名]

#.........这里部分代码省略.........
            self.active_sprites.add(room.walls)
            self.active_sprites.add(room.floor)
        self.active_sprites.set_clip(self.player.screen_rect)

        # Mobs
        self.mobgroup.update(self.rooms, self.dt)

        # Menues
        if self.player.level != self.player.old_level:
            text = str(self.player.level)
            old_text = str(self.player.old_level)
            self.player_menu.update(0, [text])
            if len(text) > len(old_text):
                self.player_menu.dyn_text[1].x -= 10
            self.player.old_level = self.player.level

        if self.p_menu[0] != 0.0:
            if self.p_menu[1] == True:
                count = self.dt - self.time
            else:
                count = self.time - self.dt
            if count < 1:
                self.p_menu[0] = count

    def oc_menu(self, menu):
        if menu[1] == False:
            self.time = self.dt + 0.1
            return [0.1, True]
        else:
            self.time = self.dt + 1
            return [0.9, False]


    def draw(self):
        # Background
        self.active_sprites.draw(self.surf.surface)

        """
         #This section is to test the Collisions visually
        pygame.draw.rect(self.surf.surface, (255, 255, 255), self.player.collide_rect, 2)
        for tile in self.player.collision.current_quad:
            pygame.draw.rect(self.surf.surface, (255, 255, 255), tile)
        """

        # Dynamic Objects
        self.mobgroup.draw(self.surf.surface)

        # Screen

        self.screen.blit(self.surf.surface, self.surf.rect)

        # Gui Menues
        self.powers_gui.draw(self.screen)

        if self.p_menu[0] != 0.0:
            self.player_menu.draw(self.screen, self.p_menu[0])

        # Mouse pointer
        self.mouseover.draw(self.screen)

    def user_event(self, event):
        pass

    def key_down(self, key):
        if key in (K_w, K_UP):
            self.player.arrows[0] = 1
开发者ID:Exodus111,项目名称:Infinite-Adventure,代码行数:70,代码来源:Game.py


注:本文中的Gui.draw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。