当前位置: 首页>>代码示例>>Java>>正文


Java Display.setVSyncEnabled方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.Display.setVSyncEnabled方法的典型用法代码示例。如果您正苦于以下问题:Java Display.setVSyncEnabled方法的具体用法?Java Display.setVSyncEnabled怎么用?Java Display.setVSyncEnabled使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.Display的用法示例。


在下文中一共展示了Display.setVSyncEnabled方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: start

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
 * Start the game container
 * 
 * @throws Exception Failure to create display
 */
public void start() throws Exception {
   Display.setParent(displayParent);
   Display.setVSyncEnabled(true);
   
   try {
      createDisplay();
   } catch (LWJGLException e) {
      e.printStackTrace();
      // failed to create Display, apply workaround (sleep for 1 second) and try again
      Thread.sleep(1000);
      createDisplay();
   }
   
   initGL();
   displayParent.requestFocus();
   container.runloop();
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:23,代码来源:AppletGameContainer.java

示例2: Window

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
protected Window(Context context, WindowBuilder settings) {
	this.fpsCap = settings.getFpsCap();
	try {
		getSuitableFullScreenModes();
		DisplayMode resolution = getStartResolution(settings);
		Display.setInitialBackground(1, 1, 1);
		this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
		setResolution(resolution, settings.isFullScreen());
		if (settings.hasIcon()) {
			Display.setIcon(settings.getIcon());
		}
		Display.setVSyncEnabled(settings.isvSync());
		Display.setTitle(settings.getTitle());
		Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
		GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
	} catch (LWJGLException e) {
		e.printStackTrace();
	}
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyWater,代码行数:20,代码来源:Window.java

示例3: Window

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
protected Window(Context context, WindowBuilder settings) {
    this.fpsCap = settings.getFpsCap();
    try {
        getSuitableFullScreenModes();
        DisplayMode resolution = getStartResolution(settings);
        Display.setInitialBackground(0f, 0f, 0f);
        this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
        setResolution(resolution, settings.isFullScreen());
        if (settings.hasIcon()) {
            Display.setIcon(settings.getIcon());
        }
        Display.setVSyncEnabled(settings.isvSync());
        Display.setTitle(settings.getTitle());
        Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
        GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
}
 
开发者ID:GryPLOfficial,项目名称:EcoSystem-Official,代码行数:20,代码来源:Window.java

示例4: initGL

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
 * Initialise the GL display
 * 
 * @param width The width of the display
 * @param height The height of the display
 */
private void initGL(int width, int height) {
	try {
		Display.setDisplayMode(new DisplayMode(width,height));
		Display.create();
		Display.setVSyncEnabled(true);
	} catch (LWJGLException e) {
		e.printStackTrace();
		System.exit(0);
	}

	GL11.glEnable(GL11.GL_TEXTURE_2D);
	GL11.glShadeModel(GL11.GL_SMOOTH);        
	GL11.glDisable(GL11.GL_DEPTH_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);                    
       
	GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);                
       GL11.glClearDepth(1);                                       
       
       GL11.glEnable(GL11.GL_BLEND);
       GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
       
       GL11.glViewport(0,0,width,height);
	GL11.glMatrixMode(GL11.GL_MODELVIEW);

	GL11.glMatrixMode(GL11.GL_PROJECTION);
	GL11.glLoadIdentity();
	GL11.glOrtho(0, width, height, 0, 1, -1);
	GL11.glMatrixMode(GL11.GL_MODELVIEW);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:36,代码来源:TestUtils.java

示例5: toggleFullscreen

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
 * Toggles fullscreen mode.
 */
public void toggleFullscreen()
{
    try
    {
        this.fullscreen = !this.fullscreen;
        this.gameSettings.fullScreen = this.fullscreen;

        if (this.fullscreen)
        {
            this.updateDisplayMode();
            this.displayWidth = Display.getDisplayMode().getWidth();
            this.displayHeight = Display.getDisplayMode().getHeight();

            if (this.displayWidth <= 0)
            {
                this.displayWidth = 1;
            }

            if (this.displayHeight <= 0)
            {
                this.displayHeight = 1;
            }
        }
        else
        {
            Display.setDisplayMode(new DisplayMode(this.tempDisplayWidth, this.tempDisplayHeight));
            this.displayWidth = this.tempDisplayWidth;
            this.displayHeight = this.tempDisplayHeight;

            if (this.displayWidth <= 0)
            {
                this.displayWidth = 1;
            }

            if (this.displayHeight <= 0)
            {
                this.displayHeight = 1;
            }
        }

        if (this.currentScreen != null)
        {
            this.resize(this.displayWidth, this.displayHeight);
        }
        else
        {
            this.updateFramebufferSize();
        }

        Display.setFullscreen(this.fullscreen);
        Display.setVSyncEnabled(this.gameSettings.enableVsync);
        this.updateDisplay();
    }
    catch (Exception exception)
    {
        logger.error((String)"Couldn\'t toggle fullscreen", (Throwable)exception);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:62,代码来源:Minecraft.java

示例6: updateVSync

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public void updateVSync()
{
    Display.setVSyncEnabled(this.enableVsync);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:5,代码来源:GameSettings.java

示例7: SmoothTransitions

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private SmoothTransitions() {
       // Of course, the default State is INTRO.
       State state = State.INTRO;
	try {
           Display.setDisplayMode(new DisplayMode(640, 480));
           Display.setTitle("LWJGL Template");
           Display.setVSyncEnabled(true); // prevents tearing and choppy animation??
           Display.create();
       } catch (LWJGLException e) {
           System.err.println("Display failed to initialize.");
           System.exit(1);
       }
       
       glMatrixMode(GL_PROJECTION);
       glLoadIdentity();
       glOrtho(1, 1, 1, 1, 1, -1);
       glMatrixMode(GL_MODELVIEW);
       glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	
	// Fade in degrees (0 to 90)
	float fade = 0f;
	
	while (!Display.isCloseRequested()) {
		// Clear
		glClear(GL_COLOR_BUFFER_BIT);
		
		switch(state) {
			case FADING:
				if (fade < 90) {
					fade += 1.5f;
				} else {
					fade = 0;
					glColor3f(0.5f, 0.5f, 1);
					glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
					state = State.MAIN;
					System.out.println("State changed: " + state);
					break;
				}
				// Opacity = sin(fade)
				glColor4d(0.5, 0.5, 1f, Math.sin(Math.toRadians(fade)));
				// Draws rectangle
				glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
				break;
			case INTRO:
				break;
			case MAIN:
				// Draw the fully opaque rectangle
				glColor3f(0.5f, 0.5f, 1);
				glRectf(-0.5f, -0.5f, 0.5f, 0.5f);
				break;
		}
		
		while (Keyboard.next()) {
			if (Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
				switch (state) {
					case FADING:
						fade = 0;
						state = State.MAIN;
						System.out.println("State changed: " + state);
						break;
					case INTRO:
						state = State.FADING;
						System.out.println("State changed: " + state);
						break;
					case MAIN:
						state = State.INTRO;
						System.out.println("State changed: " + state);
						break;
				}
			}
		}
		Display.update();
		Display.sync(60);
	}
	Display.destroy();
	System.exit(0);
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:79,代码来源:SmoothTransitions.java

示例8: toggleFullscreen

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
 * Toggles fullscreen mode.
 */
public void toggleFullscreen()
{
    try
    {
        this.fullscreen = !this.fullscreen;
        this.gameSettings.fullScreen = this.fullscreen;

        if (this.fullscreen)
        {
            this.updateDisplayMode();
            this.displayWidth = Display.getDisplayMode().getWidth();
            this.displayHeight = Display.getDisplayMode().getHeight();

            if (this.displayWidth <= 0)
            {
                this.displayWidth = 1;
            }

            if (this.displayHeight <= 0)
            {
                this.displayHeight = 1;
            }
        }
        else
        {
            Display.setDisplayMode(new DisplayMode(this.tempDisplayWidth, this.tempDisplayHeight));
            this.displayWidth = this.tempDisplayWidth;
            this.displayHeight = this.tempDisplayHeight;

            if (this.displayWidth <= 0)
            {
                this.displayWidth = 1;
            }

            if (this.displayHeight <= 0)
            {
                this.displayHeight = 1;
            }
        }

        if (this.currentScreen != null)
        {
            this.resize(this.displayWidth, this.displayHeight);
        }
        else
        {
            this.updateFramebufferSize();
        }

        Display.setFullscreen(this.fullscreen);
        Display.setVSyncEnabled(this.gameSettings.enableVsync);
        this.updateDisplay();
    }
    catch (Exception exception)
    {
        LOGGER.error((String)"Couldn\'t toggle fullscreen", (Throwable)exception);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:62,代码来源:Minecraft.java

示例9: setVSync

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
 * Indicate whether the display should be synced to the 
 * vertical refresh (stops tearing)
 * 
 * @param vsync True if we want to sync to vertical refresh
 */
public void setVSync(boolean vsync) {
	this.vsync = vsync;
	Display.setVSyncEnabled(vsync);
}
 
开发者ID:j-dong,项目名称:trashjam2017,代码行数:11,代码来源:GameContainer.java


注:本文中的org.lwjgl.opengl.Display.setVSyncEnabled方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。