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Java Display.setTitle方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.Display.setTitle方法的典型用法代码示例。如果您正苦于以下问题:Java Display.setTitle方法的具体用法?Java Display.setTitle怎么用?Java Display.setTitle使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.Display的用法示例。


在下文中一共展示了Display.setTitle方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createDisplay

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void createDisplay() {
	
	ContextAttribs attribs = new ContextAttribs(3, 2)
			.withForwardCompatible(true)
			.withProfileCore(true);
	
	try {
		Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
		Display.create(new PixelFormat(), attribs);
		Display.setTitle("MRCEngine");
	} catch (LWJGLException e) {
		e.printStackTrace();
	}
	
	GL11.glViewport(0, 0, WIDTH, HEIGHT);
	lastFrameTime = getCurrentTime();
	
}
 
开发者ID:marcioz98,项目名称:MRCEngine,代码行数:19,代码来源:DisplayManager.java

示例2: Window

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
protected Window(Context context, WindowBuilder settings) {
	this.fpsCap = settings.getFpsCap();
	try {
		getSuitableFullScreenModes();
		DisplayMode resolution = getStartResolution(settings);
		Display.setInitialBackground(1, 1, 1);
		this.aspectRatio = (float) resolution.getWidth() / resolution.getHeight();
		setResolution(resolution, settings.isFullScreen());
		if (settings.hasIcon()) {
			Display.setIcon(settings.getIcon());
		}
		Display.setVSyncEnabled(settings.isvSync());
		Display.setTitle(settings.getTitle());
		Display.create(new PixelFormat().withDepthBits(24).withSamples(4), context.getAttribs());
		GL11.glViewport(0, 0, resolution.getWidth(), resolution.getHeight());
	} catch (LWJGLException e) {
		e.printStackTrace();
	}
}
 
开发者ID:TheThinMatrix,项目名称:LowPolyTerrain,代码行数:20,代码来源:Window.java

示例3: createDisplay

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private void createDisplay() throws LWJGLException {
	Display.setResizable(true);
	Display.setTitle("Minecraft 1.8.8");

	try {
		Display.create((new PixelFormat()).withDepthBits(24));
	} catch (LWJGLException lwjglexception) {
		logger.error((String) "Couldn\'t set pixel format", (Throwable) lwjglexception);

		try {
			Thread.sleep(1000L);
		} catch (InterruptedException var3) {
			;
		}

		if (this.fullscreen) {
			this.updateDisplayMode();
		}

		Display.create();
	}
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:23,代码来源:Minecraft.java

示例4: main

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void main(String[] args) {
	try {
		Display.setDisplayMode(new DisplayMode(640, 480));
		Display.setTitle("Display Test");
		Display.create();
		// create() throws LWJGLException
	} catch (LWJGLException e) {
		System.err.println("Display wasn't initialized correctly.");
		// Throws an exit code of 1
		System.exit(1);
	}
	// While nobody is trying to close the window
	while (!Display.isCloseRequested()) {
		Display.update();
		// FPS is the parameter
		Display.sync(60);
	}
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:19,代码来源:DisplayTest.java

示例5: main

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void main(String[] args) {
	try {
		Display.setDisplayMode(new DisplayMode(640, 480));
		Display.setTitle("A Fresh New Display");
		Display.create();
	} catch (LWJGLException e) {
		e.printStackTrace();
		Display.destroy();
		System.exit(1);
	}
	while (!Display.isCloseRequested()) {
		// render code
		// input handling code
		 
		// refresh display and poll input
		Display.update();
		// Maintain a 60fps frame rate
		Display.sync(60);
	}
	Display.destroy();
	System.exit(0);
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:23,代码来源:Display2.java

示例6: createDisplay

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static DisplayManager createDisplay(){
	try {
		Display.setDisplayMode(new DisplayMode(WIDTH,HEIGHT));
		Display.create(new PixelFormat().withDepthBits(24).withSamples(4));
		Display.setTitle(TITLE);
		GL11.glEnable(GL13.GL_MULTISAMPLE);
	} catch (LWJGLException e) {
		e.printStackTrace();
		System.err.println("Couldn't create display!");
		System.exit(-1);
	}	
	GL11.glViewport(0,0, WIDTH, HEIGHT);
	return new DisplayManager();
}
 
开发者ID:TheThinMatrix,项目名称:OcclusionQueries,代码行数:15,代码来源:DisplayManager.java

示例7: run

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private void run(){
    long lns = System.nanoTime();
    double ns = 1000000000.0/20.0;
    long ls = System.currentTimeMillis();
    int fps = 0, tps = 0;


    while (!Display.isCloseRequested() && running) {
        if(System.nanoTime() - lns > ns){
            lns+=ns;
            tps++;
            update();
        }else{
            fps++;
            render();
            Display.update();
        }

        if(System.currentTimeMillis() - ls >= 1000){
            ls = System.currentTimeMillis();
            Display.setTitle(title+" | FPS : "+fps+" | TPS : "+tps);
            fps = 0; tps = 0;
        }
    }

    Display.destroy();
    System.exit(0);
}
 
开发者ID:Vinetos,项目名称:FreeWorld,代码行数:29,代码来源:FreeWorld.java

示例8: createDisplay

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private void createDisplay() throws LWJGLException
{
    Display.setResizable(true);
    Display.setTitle("Minecraft 1.8.8");

    try
    {
        Display.create((new PixelFormat()).withDepthBits(24));
    }
    catch (LWJGLException lwjglexception)
    {
        logger.error((String)"Couldn\'t set pixel format", (Throwable)lwjglexception);

        try
        {
            Thread.sleep(1000L);
        }
        catch (InterruptedException var3)
        {
            ;
        }

        if (this.fullscreen)
        {
            this.updateDisplayMode();
        }

        Display.create();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:31,代码来源:Minecraft.java

示例9: Boot

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public Boot() {

		try {
			Display.setDisplayMode(new DisplayMode(640, 480));
			Display.setTitle("Minecraft 2D");
			Display.create();
		} catch (LWJGLException e) {
			e.printStackTrace();
		}

		grid = new BlockGrid();
		grid.setAt(10, 10, selection);

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0, 640, 480, 0, 1, -1);
		glMatrixMode(GL_MODELVIEW);
		glEnable(GL_TEXTURE_2D);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

		while (!Display.isCloseRequested()) {
			// Render Code here
			glClear(GL_COLOR_BUFFER_BIT);
			input();
			grid.draw();
			drawSelectionBox();

			Display.update();
			Display.sync(60);
		}
		Display.destroy();
		System.exit(0);
	}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:35,代码来源:Boot.java

示例10: createDisplay

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private void createDisplay() throws LWJGLException
{
    Display.setResizable(true);
    Display.setTitle("Minecraft 1.10.2");

    try
    {
        Display.create((new PixelFormat()).withDepthBits(24));
    }
    catch (LWJGLException lwjglexception)
    {
        LOGGER.error((String)"Couldn\'t set pixel format", (Throwable)lwjglexception);

        try
        {
            Thread.sleep(1000L);
        }
        catch (InterruptedException var3)
        {
            ;
        }

        if (this.fullscreen)
        {
            this.updateDisplayMode();
        }

        Display.create();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:31,代码来源:Minecraft.java

示例11: main

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void main(String[] args) throws FileNotFoundException {
    try {
        Display.setDisplayMode(new DisplayMode(640, 480));
        Display.setTitle("OpenAL Demo");
        Display.create();
        AL.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
        Display.destroy();
        AL.destroy();
        System.exit(1);
    }
    WaveData data = WaveData.create(new BufferedInputStream(new FileInputStream("res" + File.separatorChar +
            "sounds" + File.separatorChar + "thump.wav")));
    int buffer = alGenBuffers();
    alBufferData(buffer, data.format, data.data, data.samplerate);
    data.dispose();
    int source = alGenSources();
    alSourcei(source, AL_BUFFER, buffer);
    while (!Display.isCloseRequested()) {
        while (Keyboard.next()) {
            if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
                alSourcePlay(source);
            }
        }
        Display.update();
        Display.sync(60);
    }
    alDeleteBuffers(buffer);
    AL.destroy();
    Display.destroy();
    System.exit(0);
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:34,代码来源:OpenALDemo.java

示例12: StateDemo

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private StateDemo() {
    
	try {
        Display.setDisplayMode(new DisplayMode(640, 480));
        Display.setTitle("Game States");
        Display.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, 640, 480, 0, 1, -1);
    glMatrixMode(GL_MODELVIEW);

    while (!Display.isCloseRequested()) {
        // Render Code here
        glClear(GL_COLOR_BUFFER_BIT);
        
        render();
        checkInput();
        
        Display.update();
        Display.sync(60);
    }
    
    Display.destroy();
    System.exit(0);
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:30,代码来源:StateDemo.java

示例13: Replace

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void Replace() {
    if (Config.windowTitle != "") {
        Display.setTitle(processText(Config.windowTitle));
    }
}
 
开发者ID:Maxwell-lt,项目名称:TitleChanger,代码行数:6,代码来源:ReplaceTitle.java

示例14: ShiftingCameraLaterally

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private ShiftingCameraLaterally() {
    
	try {
        Display.setDisplayMode(new DisplayMode(640, 480));
        Display.setTitle("X Axis Camera Movement");
        Display.create();
    } catch (LWJGLException e) {
        e.printStackTrace();
    }
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, 640, 480, 0, 1, -1);
    glMatrixMode(GL_MODELVIEW);
    
    float x_cam = 0;

    while (!Display.isCloseRequested()) {
        // Render Code here
        glClear(GL_COLOR_BUFFER_BIT);
        // Put a matrix that's a clone of the original into the matrix stock
        glPushMatrix();
        // Pushes screen laterally, depending on x_cam
        glTranslatef(x_cam, 0, 0);
        
        // Move screen with the Mouse speed
        // if the mouse is in the window and space is pressed
        if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)
        		&& Mouse.getX() > 0 && Mouse.getX() < 639) {
        	x_cam += Mouse.getDX();
        }
        // True coords of the mouse
        float mousex = Mouse.getX() - x_cam;
        float mousey = 480 - Mouse.getY() - 1;
        
        System.out.println(mousex + ", " + mousey);
        
        glBegin(GL_QUADS);
        	glVertex2i(400, 400);
        	glVertex2i(450, 400);
        	glVertex2i(450, 450);
        	glVertex2i(400, 450);
        glEnd();
        
        glBegin(GL_LINES);
        	glVertex2i(400, 400);
        	glVertex2i(400, 400);
        glEnd();
        
        // Disposes of translations made to the matrix
        glPopMatrix();
        
        Display.update();
        Display.sync(60);
    }
    Display.destroy();
    System.exit(0);
}
 
开发者ID:nitrodragon,项目名称:lwjgl_collection,代码行数:59,代码来源:ShiftingCameraLaterally.java

示例15: preInit

import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
@Override
public void preInit(FMLPreInitializationEvent event) {
	Display.setTitle("Minceraft 1.7.10");
}
 
开发者ID:Kanbe-Kotori,项目名称:ExtraAcC,代码行数:5,代码来源:MyClientProxy.java


注:本文中的org.lwjgl.opengl.Display.setTitle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。