本文整理汇总了Java中org.lwjgl.opengl.Display.destroy方法的典型用法代码示例。如果您正苦于以下问题:Java Display.destroy方法的具体用法?Java Display.destroy怎么用?Java Display.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.Display
的用法示例。
在下文中一共展示了Display.destroy方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: startLWJGL
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* Start a thread to run LWJGL in
*/
public void startLWJGL() {
if (gameThread != null) {
return;
}
gameThread = new Thread() {
public void run() {
try {
canvas.start();
}
catch (Exception e) {
e.printStackTrace();
if (Display.isCreated()) {
Display.destroy();
}
displayParent.setVisible(false);//removeAll();
add(new ConsolePanel(e));
validate();
}
}
};
gameThread.start();
}
示例2: checkInput
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private void checkInput() {
switch(state) {
case INTRO:
if (Keyboard.isKeyDown(Keyboard.KEY_S))
state = State.MAIN_MENU;
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
Display.destroy();
System.exit(0);
}
break;
case GAME:
if (Keyboard.isKeyDown(Keyboard.KEY_BACK)) {
state = State.MAIN_MENU;
}
break;
case MAIN_MENU:
if (Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
state = State.GAME;
}
if (Keyboard.isKeyDown(Keyboard.KEY_SPACE)) {
state = State.INTRO;
}
break;
}
}
示例3: createDisplay
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* Create the LWJGL display
*
* @throws Exception Failure to create display
*/
private void createDisplay() throws Exception {
try {
// create display with alpha
Display.create(new PixelFormat(8,8,GameContainer.stencil ? 8 : 0));
alphaSupport = true;
} catch (Exception e) {
// if we couldn't get alpha, let us know
alphaSupport = false;
Display.destroy();
// create display without alpha
Display.create();
}
}
示例4: StateDemo
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private StateDemo() {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("Game States");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
while (!Display.isCloseRequested()) {
// Render Code here
glClear(GL_COLOR_BUFFER_BIT);
render();
checkInput();
Display.update();
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
示例5: shutdownMinecraftApplet
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the
* application (or web page) is exited.
*/
public void shutdownMinecraftApplet()
{
try
{
LOGGER.info("Stopping!");
try
{
this.loadWorld((WorldClient)null);
}
catch (Throwable var5)
{
;
}
this.mcSoundHandler.unloadSounds();
}
finally
{
Display.destroy();
if (!this.hasCrashed)
{
System.exit(0);
}
}
System.gc();
}
示例6: runloop
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* The running game loop
*
* @throws Exception Indicates a failure within the game's loop rather than the framework
*/
public void runloop() throws Exception {
while (running) {
int delta = getDelta();
updateAndRender(delta);
updateFPS();
Display.update();
}
Display.destroy();
}
示例7: TimersAndBasicAnimation
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private TimersAndBasicAnimation() {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("Timer");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
}
int x = 100;
int y = 100;
int dx = 3;
int dy = 3;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
lastFrame = getTime();
while (!Display.isCloseRequested()) {
// Render Code here
glClear(GL_COLOR_BUFFER_BIT);
int delta = getDelta();
x += delta * dx * 0.1;
y += delta * dy * 0.1;
glRecti(x, y, x + 30, y + 30);
Display.update();
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
示例8: gameOver
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* This method ends the game
*/
private void gameOver() {
if(pacman.getLives() == 0){
delay(true, 3000);
Display.destroy();
}
}
示例9: shutdownMinecraftApplet
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
/**
* Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the
* application (or web page) is exited.
*/
public void shutdownMinecraftApplet()
{
try
{
this.stream.shutdownStream();
logger.info("Stopping!");
try
{
this.loadWorld((WorldClient)null);
}
catch (Throwable var5)
{
;
}
this.mcSoundHandler.unloadSounds();
}
finally
{
Display.destroy();
if (!this.hasCrashed)
{
System.exit(0);
}
}
System.gc();
}
示例10: main
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void main(String[] args) {
try {
Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT));
Display.setTitle("Input");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
Display.destroy();
// exit code 1 : failure
System.exit(1);
}
shapes.add(new Box(15, 15));
shapes.add(new Box(150, 150));
shapes.add(new Box(5, 15));
shapes.add(new Box(10, 150));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, WIDTH, HEIGHT, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
while (!Display.isCloseRequested()) {
// Render Data
glClear(GL_COLOR_BUFFER_BIT);
if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) {
Display.destroy();
System.exit(0);
}
for (final Box box : shapes) {
if (Mouse.isButtonDown(0) && box.inBounds(Mouse.getX(), 480 - Mouse.getY()) && !somethingIsSelected) {
somethingIsSelected = true;
box.selected = true;
}
if (Mouse.isButtonDown(2) && box.inBounds(Mouse.getX(), 480 - Mouse.getY()) && !somethingIsSelected) {
if ((System.currentTimeMillis() - lastColourChange) >= 200) {
box.randomizeColors();
lastColourChange = System.currentTimeMillis();
}
}
if (Mouse.isButtonDown(1)) {
box.selected = false;
somethingIsSelected = false;
}
if (box.selected) {
box.update(Mouse.getDX(), -Mouse.getDY());
}
box.draw();
}
Display.update();
Display.sync(60);
}
Display.destroy();
System.exit(0);
}
示例11: closeDisplay
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public void closeDisplay(){
Display.destroy();
}
示例12: checkDisplaySettings
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void checkDisplaySettings()
{
int i = getAntialiasingLevel();
if (i > 0)
{
DisplayMode displaymode = Display.getDisplayMode();
dbg("FSAA Samples: " + i);
try
{
Display.destroy();
Display.setDisplayMode(displaymode);
Display.create((new PixelFormat()).withDepthBits(24).withSamples(i));
Display.setResizable(false);
Display.setResizable(true);
}
catch (LWJGLException lwjglexception2)
{
warn("Error setting FSAA: " + i + "x");
lwjglexception2.printStackTrace();
try
{
Display.setDisplayMode(displaymode);
Display.create((new PixelFormat()).withDepthBits(24));
Display.setResizable(false);
Display.setResizable(true);
}
catch (LWJGLException lwjglexception1)
{
lwjglexception1.printStackTrace();
try
{
Display.setDisplayMode(displaymode);
Display.create();
Display.setResizable(false);
Display.setResizable(true);
}
catch (LWJGLException lwjglexception)
{
lwjglexception.printStackTrace();
}
}
}
if (!Minecraft.IS_RUNNING_ON_MAC && getDefaultResourcePack() != null)
{
InputStream inputstream = null;
InputStream inputstream1 = null;
try
{
inputstream = getDefaultResourcePack().getInputStreamAssets(new ResourceLocation("icons/icon_16x16.png"));
inputstream1 = getDefaultResourcePack().getInputStreamAssets(new ResourceLocation("icons/icon_32x32.png"));
if (inputstream != null && inputstream1 != null)
{
Display.setIcon(new ByteBuffer[] {readIconImage(inputstream), readIconImage(inputstream1)});
}
}
catch (IOException ioexception)
{
warn("Error setting window icon: " + ioexception.getClass().getName() + ": " + ioexception.getMessage());
}
finally
{
IOUtils.closeQuietly(inputstream);
IOUtils.closeQuietly(inputstream1);
}
}
}
}
示例13: destroy
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public void destroy() {
Display.destroy();
}
示例14: main
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
public static void main(String[] args) {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("I don't get it");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
Display.destroy();
// exit code 1 : failure
System.exit(1);
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 640, 480, 0, 1, -1);
glMatrixMode(GL_MODELVIEW);
while (!Display.isCloseRequested()) {
// Clears a 2D Canvas.
glClear(GL_COLOR_BUFFER_BIT);
/* ">>" denotes a possibly modified piece of OpenGL documentation (http://www.opengl.org/sdk/docs/man/)
>> glBegin and glEnd delimit the vertices that define a primitive or a group of like primitives.
>> glBegin accepts a single argument that specifies how the vertices are interpreted.
All upcoming vertex calls will be taken as points of a quadrilateral until glEnd is called. Since
this primitive requires four vertices, we will have to call glVertex four times. */
// glBegin() takes an integer as a parameter.
// all of the set commands are constants
// GL_POINTS, GL_LINES, GL_TRIANGLES, GL_QUADS, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, and GL_POLYGONS
// Don't use GL_QUADS or GL_POLYGONS, as they have been deprecated.
glBegin(GL_QUADS);
// >> glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices.
// >> glColor sets the current color. (All subsequent calls to glVertex will be assigned this color)
// >> The number after 'glVertex'/'glColor' indicates the amount of components. (xyzw/rgba)
// >> The character after the number indicates the type of arguments.
// >> (for 'glVertex' = d: Double, f: Float, i: Integer)
// >> (for 'glColor' = d: Double, f: Float, b: Signed Byte, ub: Unsigned Byte)
// glVertex() takes its parameters as its location.
// glColor() takes its parameters and makes it a color.
glColor3f(1.0f, 0.0f, 0.0f); // Pure Green
glVertex2i(0, 0); // Upper-left
glColor3b((byte)0, (byte)127, (byte)0); // Pure Red
glVertex2d(640, 0); // Upper-right
glColor3ub((byte)255, (byte)0, (byte)255); // Purple
glVertex2f(640.0f, 480.0f); // Bottom-right
glColor3d(0, 0, 1); // Pure Blue
glVertex2i(0, 480); // Bottom-left
glEnd();
// refresh display and poll input
Display.update();
// Maintain a 60fps frame rate
Display.sync(60);
}
Display.destroy();
// exit code 0 : success!
System.exit(0);
}
示例15: VertexBufferObject
import org.lwjgl.opengl.Display; //导入方法依赖的package包/类
private VertexBufferObject() {
try {
Display.setDisplayMode(new DisplayMode(640, 480));
Display.setTitle("VBO Rendering");
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
}
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(1, 1, 1, 1, 1, -1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
final int amountOfVertices = 3;
final int vertexSize = 2;
final int colorSize = 3;
FloatBuffer vertexData = BufferUtils.createFloatBuffer(amountOfVertices * vertexSize);
vertexData.put(new float[]{-0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f});
vertexData.flip();
FloatBuffer colorData = BufferUtils.createFloatBuffer(amountOfVertices * colorSize);
colorData.put(new float[]{-0.5f, -0.5f, 0.5f, -0.5f, 0.5f, 0.5f, 0.5f});
colorData.flip();
int vboVertexHandle = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle);
glBufferData(GL_ARRAY_BUFFER, vertexData, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
int vboColorHandle = glGenBuffers();
glBindBuffer(GL_ARRAY_BUFFER, vboColorHandle);
glBufferData(GL_ARRAY_BUFFER, colorData, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
while (!Display.isCloseRequested()) {
glClear(GL_COLOR_BUFFER_BIT);
glBindBuffer(GL_ARRAY_BUFFER, vboVertexHandle);
glVertexPointer(vertexSize, GL_FLOAT, 0, 0L);
glBindBuffer(GL_ARRAY_BUFFER, vboColorHandle);
glVertexPointer(colorSize, GL_FLOAT, 0, 0L);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glDrawArrays(GL_TRIANGLES, 0, 1);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
Display.update();
Display.sync(60);
}
glDeleteBuffers(vboVertexHandle);
glDeleteBuffers(vboColorHandle);
Display.destroy();
System.exit(0);
}