本文整理汇总了Java中org.lwjgl.opengl.ARBFramebufferObject.glGenFramebuffers方法的典型用法代码示例。如果您正苦于以下问题:Java ARBFramebufferObject.glGenFramebuffers方法的具体用法?Java ARBFramebufferObject.glGenFramebuffers怎么用?Java ARBFramebufferObject.glGenFramebuffers使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.ARBFramebufferObject
的用法示例。
在下文中一共展示了ARBFramebufferObject.glGenFramebuffers方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: glGenFramebuffers
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
/**
* Calls the appropriate glGenFramebuffers method and returns the newly created fbo, or returns -1 if not supported.
*/
public static int glGenFramebuffers()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case 0:
return GL30.glGenFramebuffers();
case 1:
return ARBFramebufferObject.glGenFramebuffers();
case 2:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}
示例2: glGenFramebuffers
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
/**
* Calls the appropriate glGenFramebuffers method and returns the newly created fbo, or returns -1 if not supported.
*/
public static int glGenFramebuffers()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glGenFramebuffers();
case ARB:
return ARBFramebufferObject.glGenFramebuffers();
case EXT:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}
示例3: glGenFramebuffers
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
/**
* Calls the appropriate glGenFramebuffers method and returns the newly created fbo, or returns -1 if not supported.
*/
public static int glGenFramebuffers()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (framebufferType)
{
case BASE:
return GL30.glGenFramebuffers();
case ARB:
return ARBFramebufferObject.glGenFramebuffers();
case EXT:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}
示例4: FrameBuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public FrameBuffer(int width, int height) {
this.width = width;
this.height = height;
frameBuffer = ARBFramebufferObject.glGenFramebuffers();
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
texture = new Texture();
texture.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, (java.nio.ByteBuffer) null);
ARBFramebufferObject.glFramebufferTexture2D(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
depthBuffer = ARBFramebufferObject.glGenRenderbuffers();
ARBFramebufferObject.glBindRenderbuffer(ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glRenderbufferStorage(ARBFramebufferObject.GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
ARBFramebufferObject.glFramebufferRenderbuffer(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_DEPTH_ATTACHMENT, ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
示例5: func_153165_e
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static int func_153165_e()
{
if (!framebufferSupported)
{
return -1;
}
else
{
switch (field_153212_w)
{
case 0:
return GL30.glGenFramebuffers();
case 1:
return ARBFramebufferObject.glGenFramebuffers();
case 2:
return EXTFramebufferObject.glGenFramebuffersEXT();
default:
return -1;
}
}
}