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Java ARBFramebufferObject.glBindFramebuffer方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer方法的典型用法代码示例。如果您正苦于以下问题:Java ARBFramebufferObject.glBindFramebuffer方法的具体用法?Java ARBFramebufferObject.glBindFramebuffer怎么用?Java ARBFramebufferObject.glBindFramebuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.ARBFramebufferObject的用法示例。


在下文中一共展示了ARBFramebufferObject.glBindFramebuffer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: glBindFramebuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case 0:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;

            case 1:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;

            case 2:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:OpenGlHelper.java

示例2: glBindFramebuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;

            case ARB:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;

            case EXT:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:OpenGlHelper.java

示例3: glBindFramebuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glBindFramebuffer(target, framebufferIn);
                break;
            case ARB:
                ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
                break;
            case EXT:
                EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:OpenGlHelper.java

示例4: FrameBuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public FrameBuffer(int width, int height) {
    this.width = width;
    this.height = height;
    frameBuffer = ARBFramebufferObject.glGenFramebuffers();
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
    texture = new Texture();
    texture.bind();
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, (java.nio.ByteBuffer) null);
    ARBFramebufferObject.glFramebufferTexture2D(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
    depthBuffer = ARBFramebufferObject.glGenRenderbuffers();
    ARBFramebufferObject.glBindRenderbuffer(ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
    ARBFramebufferObject.glRenderbufferStorage(ARBFramebufferObject.GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
    ARBFramebufferObject.glFramebufferRenderbuffer(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_DEPTH_ATTACHMENT, ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
 
开发者ID:WhiteHexagon,项目名称:example-jovr-lwjgl3-rift,代码行数:20,代码来源:FrameBuffer.java

示例5: func_153171_g

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void func_153171_g(int p_153171_0_, int p_153171_1_)
{
    if (framebufferSupported)
    {
        switch (field_153212_w)
        {
            case 0:
                GL30.glBindFramebuffer(p_153171_0_, p_153171_1_);
                break;
            case 1:
                ARBFramebufferObject.glBindFramebuffer(p_153171_0_, p_153171_1_);
                break;
            case 2:
                EXTFramebufferObject.glBindFramebufferEXT(p_153171_0_, p_153171_1_);
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:OpenGlHelper.java

示例6: activate

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public void activate() {
    glViewport(0, 0, width, height);
    glBindTexture(GL_TEXTURE_2D, 0);
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
}
 
开发者ID:WhiteHexagon,项目名称:example-jovr-lwjgl3-rift,代码行数:6,代码来源:FrameBuffer.java

示例7: deactivate

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public void deactivate() {
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
 
开发者ID:WhiteHexagon,项目名称:example-jovr-lwjgl3-rift,代码行数:4,代码来源:FrameBuffer.java

示例8: loop

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
private void loop() {
    // step 8 - animator loop
    System.out.println("step 8 - animator loop");
    while (glfwWindowShouldClose(window) == GL_FALSE) {
        hmd.beginFrameTiming(++frameCount);
        Posef eyePoses[] = hmd.getEyePoses(frameCount, eyeOffsets);
        for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
            int eye = hmd.EyeRenderOrder[eyeIndex];
            Posef pose = eyePoses[eye];
            poses[eye].Orientation = pose.Orientation;
            poses[eye].Position = pose.Position;

            eyeDFB[eye].activate();
            
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

            glMatrixMode(GL_PROJECTION);
            glLoadMatrixf(projectionDFB[eye]);

            glMatrixMode(GL_MODELVIEW);
            MatrixStack mv = MatrixStack.MODELVIEW;
            mv.push();
            {
                mv.preTranslate(toVector3f(poses[eye].Position).mult(-1));
                mv.preRotate(toQuaternion(poses[eye].Orientation).inverse());
                mv.translate(new Vector3f(0, eyeHeight, 0));
                modelviewDFB.clear();
                MatrixStack.MODELVIEW.top().fillFloatBuffer(modelviewDFB, true);
                modelviewDFB.rewind();
                glLoadMatrixf(modelviewDFB);

                // tiles on floor
                glEnable(GL_TEXTURE_2D);
           //     glBindTexture(GL_TEXTURE_2D, cheq.getId());
                
                floorTexture.bind();
                glTranslatef(0.0f, -eyeHeight, 0.0f);
                drawPlaneFloor();
                floorTexture.unbind();
                
                wallTexture.bind();
                drawPlaneWallLeft();
                drawPlaneWallFront();
                drawPlaneWallRight();
                drawPlaneWallBack();
                wallTexture.unbind();
                
                ceilingTexture.bind();
                glTranslatef(0.0f, roomHeight, 0.0f);
                drawPlaneCeiling();
                glTranslatef(0.0f, -roomHeight, 0.0f);
                ceilingTexture.unbind();
                
                glTranslatef(0.0f, eyeHeight, 0.0f);
                glDisable(GL_TEXTURE_2D);
            }
            mv.pop();
        }
        ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
        glBindTexture(GL_TEXTURE_2D, 0);
        glDisable(GL_TEXTURE_2D);
        glfwPollEvents();

        frames.incrementAndGet();
        hmd.endFrame(poses, eyeTextures);
    }
}
 
开发者ID:WhiteHexagon,项目名称:example-jovr-lwjgl3-rift,代码行数:68,代码来源:RiftClient0440.java


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