本文整理汇总了Java中org.lwjgl.opengl.ARBFramebufferObject.glBindFramebuffer方法的典型用法代码示例。如果您正苦于以下问题:Java ARBFramebufferObject.glBindFramebuffer方法的具体用法?Java ARBFramebufferObject.glBindFramebuffer怎么用?Java ARBFramebufferObject.glBindFramebuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.ARBFramebufferObject
的用法示例。
在下文中一共展示了ARBFramebufferObject.glBindFramebuffer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: glBindFramebuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case 0:
GL30.glBindFramebuffer(target, framebufferIn);
break;
case 1:
ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
break;
case 2:
EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
}
}
}
示例2: glBindFramebuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glBindFramebuffer(target, framebufferIn);
break;
case ARB:
ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
break;
case EXT:
EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
}
}
}
示例3: glBindFramebuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glBindFramebuffer(int target, int framebufferIn)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glBindFramebuffer(target, framebufferIn);
break;
case ARB:
ARBFramebufferObject.glBindFramebuffer(target, framebufferIn);
break;
case EXT:
EXTFramebufferObject.glBindFramebufferEXT(target, framebufferIn);
}
}
}
示例4: FrameBuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public FrameBuffer(int width, int height) {
this.width = width;
this.height = height;
frameBuffer = ARBFramebufferObject.glGenFramebuffers();
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
texture = new Texture();
texture.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, (java.nio.ByteBuffer) null);
ARBFramebufferObject.glFramebufferTexture2D(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
depthBuffer = ARBFramebufferObject.glGenRenderbuffers();
ARBFramebufferObject.glBindRenderbuffer(ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glRenderbufferStorage(ARBFramebufferObject.GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
ARBFramebufferObject.glFramebufferRenderbuffer(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_DEPTH_ATTACHMENT, ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
示例5: func_153171_g
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void func_153171_g(int p_153171_0_, int p_153171_1_)
{
if (framebufferSupported)
{
switch (field_153212_w)
{
case 0:
GL30.glBindFramebuffer(p_153171_0_, p_153171_1_);
break;
case 1:
ARBFramebufferObject.glBindFramebuffer(p_153171_0_, p_153171_1_);
break;
case 2:
EXTFramebufferObject.glBindFramebufferEXT(p_153171_0_, p_153171_1_);
}
}
}
示例6: activate
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public void activate() {
glViewport(0, 0, width, height);
glBindTexture(GL_TEXTURE_2D, 0);
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
}
示例7: deactivate
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public void deactivate() {
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
示例8: loop
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
private void loop() {
// step 8 - animator loop
System.out.println("step 8 - animator loop");
while (glfwWindowShouldClose(window) == GL_FALSE) {
hmd.beginFrameTiming(++frameCount);
Posef eyePoses[] = hmd.getEyePoses(frameCount, eyeOffsets);
for (int eyeIndex = 0; eyeIndex < ovrEye_Count; eyeIndex++) {
int eye = hmd.EyeRenderOrder[eyeIndex];
Posef pose = eyePoses[eye];
poses[eye].Orientation = pose.Orientation;
poses[eye].Position = pose.Position;
eyeDFB[eye].activate();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(projectionDFB[eye]);
glMatrixMode(GL_MODELVIEW);
MatrixStack mv = MatrixStack.MODELVIEW;
mv.push();
{
mv.preTranslate(toVector3f(poses[eye].Position).mult(-1));
mv.preRotate(toQuaternion(poses[eye].Orientation).inverse());
mv.translate(new Vector3f(0, eyeHeight, 0));
modelviewDFB.clear();
MatrixStack.MODELVIEW.top().fillFloatBuffer(modelviewDFB, true);
modelviewDFB.rewind();
glLoadMatrixf(modelviewDFB);
// tiles on floor
glEnable(GL_TEXTURE_2D);
// glBindTexture(GL_TEXTURE_2D, cheq.getId());
floorTexture.bind();
glTranslatef(0.0f, -eyeHeight, 0.0f);
drawPlaneFloor();
floorTexture.unbind();
wallTexture.bind();
drawPlaneWallLeft();
drawPlaneWallFront();
drawPlaneWallRight();
drawPlaneWallBack();
wallTexture.unbind();
ceilingTexture.bind();
glTranslatef(0.0f, roomHeight, 0.0f);
drawPlaneCeiling();
glTranslatef(0.0f, -roomHeight, 0.0f);
ceilingTexture.unbind();
glTranslatef(0.0f, eyeHeight, 0.0f);
glDisable(GL_TEXTURE_2D);
}
mv.pop();
}
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
glfwPollEvents();
frames.incrementAndGet();
hmd.endFrame(poses, eyeTextures);
}
}