本文整理汇总了Java中org.lwjgl.opengl.ARBFramebufferObject.glFramebufferRenderbuffer方法的典型用法代码示例。如果您正苦于以下问题:Java ARBFramebufferObject.glFramebufferRenderbuffer方法的具体用法?Java ARBFramebufferObject.glFramebufferRenderbuffer怎么用?Java ARBFramebufferObject.glFramebufferRenderbuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.ARBFramebufferObject
的用法示例。
在下文中一共展示了ARBFramebufferObject.glFramebufferRenderbuffer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: glFramebufferRenderbuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case 0:
GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case 1:
ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case 2:
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
}
}
}
示例2: glFramebufferRenderbuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case ARB:
ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case EXT:
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
}
}
}
示例3: glFramebufferRenderbuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
if (framebufferSupported)
{
switch (framebufferType)
{
case BASE:
GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case ARB:
ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
break;
case EXT:
EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
}
}
}
示例4: FrameBuffer
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public FrameBuffer(int width, int height) {
this.width = width;
this.height = height;
frameBuffer = ARBFramebufferObject.glGenFramebuffers();
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
texture = new Texture();
texture.bind();
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, (java.nio.ByteBuffer) null);
ARBFramebufferObject.glFramebufferTexture2D(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
depthBuffer = ARBFramebufferObject.glGenRenderbuffers();
ARBFramebufferObject.glBindRenderbuffer(ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glRenderbufferStorage(ARBFramebufferObject.GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
ARBFramebufferObject.glFramebufferRenderbuffer(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_DEPTH_ATTACHMENT, ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
示例5: func_153190_b
import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void func_153190_b(int p_153190_0_, int p_153190_1_, int p_153190_2_, int p_153190_3_)
{
if (framebufferSupported)
{
switch (field_153212_w)
{
case 0:
GL30.glFramebufferRenderbuffer(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
break;
case 1:
ARBFramebufferObject.glFramebufferRenderbuffer(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
break;
case 2:
EXTFramebufferObject.glFramebufferRenderbufferEXT(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
}
}
}