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Java ARBFramebufferObject.glFramebufferRenderbuffer方法代码示例

本文整理汇总了Java中org.lwjgl.opengl.ARBFramebufferObject.glFramebufferRenderbuffer方法的典型用法代码示例。如果您正苦于以下问题:Java ARBFramebufferObject.glFramebufferRenderbuffer方法的具体用法?Java ARBFramebufferObject.glFramebufferRenderbuffer怎么用?Java ARBFramebufferObject.glFramebufferRenderbuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.lwjgl.opengl.ARBFramebufferObject的用法示例。


在下文中一共展示了ARBFramebufferObject.glFramebufferRenderbuffer方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: glFramebufferRenderbuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case 0:
                GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;

            case 1:
                ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;

            case 2:
                EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:OpenGlHelper.java

示例2: glFramebufferRenderbuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;

            case ARB:
                ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;

            case EXT:
                EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:OpenGlHelper.java

示例3: glFramebufferRenderbuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void glFramebufferRenderbuffer(int target, int attachment, int renderBufferTarget, int renderBuffer)
{
    if (framebufferSupported)
    {
        switch (framebufferType)
        {
            case BASE:
                GL30.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;
            case ARB:
                ARBFramebufferObject.glFramebufferRenderbuffer(target, attachment, renderBufferTarget, renderBuffer);
                break;
            case EXT:
                EXTFramebufferObject.glFramebufferRenderbufferEXT(target, attachment, renderBufferTarget, renderBuffer);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:18,代码来源:OpenGlHelper.java

示例4: FrameBuffer

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public FrameBuffer(int width, int height) {
    this.width = width;
    this.height = height;
    frameBuffer = ARBFramebufferObject.glGenFramebuffers();
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, frameBuffer);
    texture = new Texture();
    texture.bind();
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_INT, (java.nio.ByteBuffer) null);
    ARBFramebufferObject.glFramebufferTexture2D(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.id, 0);
    depthBuffer = ARBFramebufferObject.glGenRenderbuffers();
    ARBFramebufferObject.glBindRenderbuffer(ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
    ARBFramebufferObject.glRenderbufferStorage(ARBFramebufferObject.GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height);
    ARBFramebufferObject.glFramebufferRenderbuffer(ARBFramebufferObject.GL_FRAMEBUFFER, ARBFramebufferObject.GL_DEPTH_ATTACHMENT, ARBFramebufferObject.GL_RENDERBUFFER, depthBuffer);
    ARBFramebufferObject.glBindFramebuffer(ARBFramebufferObject.GL_FRAMEBUFFER, 0);
}
 
开发者ID:WhiteHexagon,项目名称:example-jovr-lwjgl3-rift,代码行数:20,代码来源:FrameBuffer.java

示例5: func_153190_b

import org.lwjgl.opengl.ARBFramebufferObject; //导入方法依赖的package包/类
public static void func_153190_b(int p_153190_0_, int p_153190_1_, int p_153190_2_, int p_153190_3_)
{
    if (framebufferSupported)
    {
        switch (field_153212_w)
        {
            case 0:
                GL30.glFramebufferRenderbuffer(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
                break;
            case 1:
                ARBFramebufferObject.glFramebufferRenderbuffer(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
                break;
            case 2:
                EXTFramebufferObject.glFramebufferRenderbufferEXT(p_153190_0_, p_153190_1_, p_153190_2_, p_153190_3_);
        }
    }
}
 
开发者ID:xtrafrancyz,项目名称:Cauldron,代码行数:18,代码来源:OpenGlHelper.java


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