本文整理汇总了Java中org.bukkit.entity.Entity.setMetadata方法的典型用法代码示例。如果您正苦于以下问题:Java Entity.setMetadata方法的具体用法?Java Entity.setMetadata怎么用?Java Entity.setMetadata使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.entity.Entity
的用法示例。
在下文中一共展示了Entity.setMetadata方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: spawnEntity
import org.bukkit.entity.Entity; //导入方法依赖的package包/类
public static void spawnEntity(String player, int challenge, String str, int amount) {
EntityType entity = EntityType.valueOf(str);
Location loc1 = plugin.getChallengesFile().getFirstLocation(challenge);
Location loc2 = plugin.getChallengesFile().getSecondLocation(challenge);
Location spawnLoc = loc1;
for(int i = 0; i < amount; i++) {
spawnLoc.setX(getRandom(loc1.getBlockX(), loc2.getBlockX()));
spawnLoc.setY(getRandom(loc1.getBlockY(), loc2.getBlockY()));
spawnLoc.setZ(getRandom(loc1.getBlockZ(), loc2.getBlockZ()));
Entity e = loc1.getWorld().spawnEntity(spawnLoc, entity);
e.setMetadata("challenge", new FixedMetadataValue(plugin, String.valueOf(challenge) + ", " + player));
}
}
示例2: changeBowProjectile
import org.bukkit.entity.Entity; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
public void changeBowProjectile(EntityShootBowEvent event) {
Plugin plugin = this.getMatch().getPlugin();
Entity newProjectile;
if(this.projectile == Arrow.class && event.getProjectile() instanceof Arrow) {
// Don't change the projectile if it's an Arrow and the custom entity type is also Arrow
newProjectile = event.getProjectile();
} else {
// Replace the projectile
World world = event.getEntity().getWorld();
Projectile oldEntity = (Projectile) event.getProjectile();
if(Projectile.class.isAssignableFrom(projectile)) {
// Ender Pearls need to be soawned this way, otherwise they will hit the shooter sometimes
newProjectile = event.getEntity().launchProjectile(projectile.asSubclass(Projectile.class), oldEntity.getVelocity());
} else {
newProjectile = world.spawn(oldEntity.getLocation(), projectile);
newProjectile.setVelocity(oldEntity.getVelocity());
}
event.setProjectile(newProjectile);
// Copy some things from the old projectile
newProjectile.setFallDistance(oldEntity.getFallDistance());
newProjectile.setFireTicks(oldEntity.getFireTicks());
if(newProjectile instanceof Projectile) {
((Projectile) newProjectile).setShooter(oldEntity.getShooter());
((Projectile) newProjectile).setBounce(oldEntity.doesBounce());
}
// Save some special properties of Arrows
if(oldEntity instanceof Arrow) {
Arrow arrow = (Arrow) oldEntity;
newProjectile.setMetadata("critical", new FixedMetadataValue(plugin, arrow.isCritical()));
newProjectile.setMetadata("knockback", new FixedMetadataValue(plugin, arrow.getKnockbackStrength()));
newProjectile.setMetadata("damage", new FixedMetadataValue(plugin, arrow.getDamage()));
}
}
// Tag the projectile as custom
newProjectile.setMetadata("customProjectile", new FixedMetadataValue(plugin, true));
getMatch().callEvent(new EntityLaunchEvent(newProjectile, event.getEntity()));
}