本文整理汇总了Java中net.minecraft.util.EnumFacing.rotateYCCW方法的典型用法代码示例。如果您正苦于以下问题:Java EnumFacing.rotateYCCW方法的具体用法?Java EnumFacing.rotateYCCW怎么用?Java EnumFacing.rotateYCCW使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.EnumFacing
的用法示例。
在下文中一共展示了EnumFacing.rotateYCCW方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getActualState
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) {
TileEntity te = PneumaticCraftUtils.getTileEntitySafely(worldIn, pos);
if (te instanceof TileEntityPneumaticDoor) {
TileEntityPneumaticDoor teDoor = (TileEntityPneumaticDoor) te;
if (teDoor.rotationAngle == 90) {
EnumFacing originalRotation = state.getValue(ROTATION);
if(originalRotation != EnumFacing.UP && originalRotation != EnumFacing.DOWN){
EnumFacing facing = teDoor.rightGoing ? originalRotation.rotateY() : originalRotation.rotateYCCW();
state = state.withProperty(ROTATION, facing);
}
state = state.withProperty(DOOR_STATE, DoorState.OPEN);
} else if (teDoor.rotationAngle == 0) {
state = state.withProperty(DOOR_STATE, DoorState.CLOSED);
} else if (teDoor.rotationAngle > 0) {
// currently rotating - hide the static model; TESR will show the rotating door
state = state.withProperty(DOOR_STATE, DoorState.MOVING);
}
}
return state;
}
示例2: onEnable
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Override
public void onEnable()
{
// get start pos and facings
BlockPos startPos = new BlockPos(WMinecraft.getPlayer());
EnumFacing facing = WMinecraft.getPlayer().getHorizontalFacing();
EnumFacing facing2 = facing.rotateYCCW();
// set positions
positions.clear();
for(int[] pos : template)
positions.add(startPos.up(pos[1]).offset(facing, pos[2])
.offset(facing2, pos[0]));
if(mode.getSelected() == 1)
{
// initialize building process
blockIndex = 0;
building = true;
mc.rightClickDelayTimer = 4;
}
wurst.events.add(UpdateListener.class, this);
wurst.events.add(RenderListener.class, this);
}
示例3: doesSideBlockRendering
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Override
public boolean doesSideBlockRendering(IBlockState state, IBlockAccess world, BlockPos pos, EnumFacing face)
{
if (net.minecraftforge.common.ForgeModContainer.disableStairSlabCulling)
return super.doesSideBlockRendering(state, world, pos, face);
if ( state.isOpaqueCube() )
return true;
state = this.getActualState(state, world, pos);
EnumHalf half = state.getValue(HALF);
EnumFacing side = state.getValue(FACING);
EnumShape shape = state.getValue(SHAPE);
if (face == EnumFacing.UP) return half == EnumHalf.TOP;
if (face == EnumFacing.DOWN) return half == EnumHalf.BOTTOM;
if (shape == EnumShape.OUTER_LEFT || shape == EnumShape.OUTER_RIGHT) return false;
if (face == side) return true;
if (shape == EnumShape.INNER_LEFT && face.rotateY() == side) return true;
if (shape == EnumShape.INNER_RIGHT && face.rotateYCCW() == side) return true;
return false;
}
示例4: rotateFacing
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private static EnumFacing rotateFacing(EnumFacing facing, int rotation) {
if (rotation >= 0) {
for (int i = 0; i < rotation; i++) {
facing = facing.rotateY();
}
} else {
rotation = -rotation;
for (int i = 0; i < rotation; i++) {
facing = facing.rotateYCCW();
}
}
return facing;
}
示例5: getPowerOnSides
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
protected int getPowerOnSides(IBlockAccess worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
EnumFacing enumfacing1 = enumfacing.rotateY();
EnumFacing enumfacing2 = enumfacing.rotateYCCW();
return Math.max(this.getPowerOnSide(worldIn, pos.offset(enumfacing1), enumfacing1), this.getPowerOnSide(worldIn, pos.offset(enumfacing2), enumfacing2));
}
示例6: func_191110_a
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private void func_191110_a(WoodlandMansionPieces.SimpleGrid p_191110_1_, int p_191110_2_, int p_191110_3_, EnumFacing p_191110_4_, int p_191110_5_)
{
if (p_191110_5_ > 0)
{
p_191110_1_.func_191144_a(p_191110_2_, p_191110_3_, 1);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ(), 0, 1);
for (int i = 0; i < 8; ++i)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(this.field_191117_a.nextInt(4));
if (enumfacing != p_191110_4_.getOpposite() && (enumfacing != EnumFacing.EAST || !this.field_191117_a.nextBoolean()))
{
int j = p_191110_2_ + p_191110_4_.getFrontOffsetX();
int k = p_191110_3_ + p_191110_4_.getFrontOffsetZ();
if (p_191110_1_.func_191145_a(j + enumfacing.getFrontOffsetX(), k + enumfacing.getFrontOffsetZ()) == 0 && p_191110_1_.func_191145_a(j + enumfacing.getFrontOffsetX() * 2, k + enumfacing.getFrontOffsetZ() * 2) == 0)
{
this.func_191110_a(p_191110_1_, p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing.getFrontOffsetZ(), enumfacing, p_191110_5_ - 1);
break;
}
}
}
EnumFacing enumfacing1 = p_191110_4_.rotateY();
EnumFacing enumfacing2 = p_191110_4_.rotateYCCW();
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing1.getFrontOffsetX(), p_191110_3_ + enumfacing1.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing2.getFrontOffsetX(), p_191110_3_ + enumfacing2.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing1.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing1.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing2.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing2.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() * 2, p_191110_3_ + p_191110_4_.getFrontOffsetZ() * 2, 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing1.getFrontOffsetX() * 2, p_191110_3_ + enumfacing1.getFrontOffsetZ() * 2, 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing2.getFrontOffsetX() * 2, p_191110_3_ + enumfacing2.getFrontOffsetZ() * 2, 0, 2);
}
}
示例7: getStairsShape
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private static BlockStairs.EnumShape getStairsShape(IBlockState p_185706_0_, IBlockAccess p_185706_1_, BlockPos p_185706_2_)
{
EnumFacing enumfacing = (EnumFacing)p_185706_0_.getValue(FACING);
IBlockState iblockstate = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing));
if (isBlockStairs(iblockstate) && p_185706_0_.getValue(HALF) == iblockstate.getValue(HALF))
{
EnumFacing enumfacing1 = (EnumFacing)iblockstate.getValue(FACING);
if (enumfacing1.getAxis() != ((EnumFacing)p_185706_0_.getValue(FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing1.getOpposite()))
{
if (enumfacing1 == enumfacing.rotateYCCW())
{
return BlockStairs.EnumShape.OUTER_LEFT;
}
return BlockStairs.EnumShape.OUTER_RIGHT;
}
}
IBlockState iblockstate1 = p_185706_1_.getBlockState(p_185706_2_.offset(enumfacing.getOpposite()));
if (isBlockStairs(iblockstate1) && p_185706_0_.getValue(HALF) == iblockstate1.getValue(HALF))
{
EnumFacing enumfacing2 = (EnumFacing)iblockstate1.getValue(FACING);
if (enumfacing2.getAxis() != ((EnumFacing)p_185706_0_.getValue(FACING)).getAxis() && isDifferentStairs(p_185706_0_, p_185706_1_, p_185706_2_, enumfacing2))
{
if (enumfacing2 == enumfacing.rotateYCCW())
{
return BlockStairs.EnumShape.INNER_LEFT;
}
return BlockStairs.EnumShape.INNER_RIGHT;
}
}
return BlockStairs.EnumShape.STRAIGHT;
}
示例8: getCollEighthBlock
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
/**
* Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved).
* Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in
* case of INSIDE).
*/
private static AxisAlignedBB getCollEighthBlock(IBlockState bstate)
{
EnumFacing enumfacing = (EnumFacing)bstate.getValue(FACING);
EnumFacing enumfacing1;
switch ((BlockStairs.EnumShape)bstate.getValue(SHAPE))
{
case OUTER_LEFT:
default:
enumfacing1 = enumfacing;
break;
case OUTER_RIGHT:
enumfacing1 = enumfacing.rotateY();
break;
case INNER_RIGHT:
enumfacing1 = enumfacing.getOpposite();
break;
case INNER_LEFT:
enumfacing1 = enumfacing.rotateYCCW();
}
boolean flag = bstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
switch (enumfacing1)
{
case NORTH:
default:
return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
case SOUTH:
return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
case WEST:
return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
case EAST:
return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
}
}
示例9: onItemUse
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Override
public EnumActionResult onItemUse(EntityPlayer player, World worldIn, BlockPos pos, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
if(worldIn.isRemote) return EnumActionResult.SUCCESS;
TileEntity te = worldIn.getTileEntity(pos);
if(te != null && te instanceof TileMachineController) {
DynamicMachine dm = ((TileMachineController) te).getBlueprintMachine();
if(dm != null) {
BlockArray pattern = dm.getPattern();
if(pattern != null) {
EnumFacing face = EnumFacing.NORTH;
player.sendMessage(new TextComponentString("Attempting structure matching:"));
player.sendMessage(new TextComponentString("Structure is facing: " + worldIn.getBlockState(pos).getValue(BlockController.FACING).name()));
do {
if(face == worldIn.getBlockState(pos).getValue(BlockController.FACING)) {
BlockPos mismatch = pattern.getRelativeMismatchPosition(worldIn, pos);
if(mismatch != null) {
player.sendMessage(new TextComponentString("Failed at relative position: " + mismatch.toString()));
}
}
face = face.rotateYCCW();
pattern = pattern.rotateYCCW();
} while (face != EnumFacing.NORTH);
}
}
}
return EnumActionResult.SUCCESS;
}
示例10: matchesRotation
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Nullable
public Tuple<EnumFacing, BlockArray> matchesRotation(BlockArray pattern) {
EnumFacing face = EnumFacing.NORTH;
do {
if(pattern.matches(getWorld(), getPos(), false)) {
return new Tuple<>(face, pattern);
}
face = face.rotateYCCW();
pattern = pattern.rotateYCCW();
} while (face != EnumFacing.NORTH);
return null;
}
示例11: func_191130_a
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private void func_191130_a(List<WoodlandMansionPieces.MansionTemplate> p_191130_1_, WoodlandMansionPieces.PlacementData p_191130_2_, WoodlandMansionPieces.SimpleGrid p_191130_3_, EnumFacing p_191130_4_, int p_191130_5_, int p_191130_6_, int p_191130_7_, int p_191130_8_)
{
int i = p_191130_5_;
int j = p_191130_6_;
EnumFacing enumfacing = p_191130_4_;
while (true)
{
if (!WoodlandMansionPieces.Grid.func_191109_a(p_191130_3_, i + p_191130_4_.getFrontOffsetX(), j + p_191130_4_.getFrontOffsetZ()))
{
this.func_191124_c(p_191130_1_, p_191130_2_);
p_191130_4_ = p_191130_4_.rotateY();
if (i != p_191130_7_ || j != p_191130_8_ || enumfacing != p_191130_4_)
{
this.func_191131_b(p_191130_1_, p_191130_2_);
}
}
else if (WoodlandMansionPieces.Grid.func_191109_a(p_191130_3_, i + p_191130_4_.getFrontOffsetX(), j + p_191130_4_.getFrontOffsetZ()) && WoodlandMansionPieces.Grid.func_191109_a(p_191130_3_, i + p_191130_4_.getFrontOffsetX() + p_191130_4_.rotateYCCW().getFrontOffsetX(), j + p_191130_4_.getFrontOffsetZ() + p_191130_4_.rotateYCCW().getFrontOffsetZ()))
{
this.func_191126_d(p_191130_1_, p_191130_2_);
i += p_191130_4_.getFrontOffsetX();
j += p_191130_4_.getFrontOffsetZ();
p_191130_4_ = p_191130_4_.rotateYCCW();
}
else
{
i += p_191130_4_.getFrontOffsetX();
j += p_191130_4_.getFrontOffsetZ();
if (i != p_191130_7_ || j != p_191130_8_ || enumfacing != p_191130_4_)
{
this.func_191131_b(p_191130_1_, p_191130_2_);
}
}
if (i == p_191130_7_ && j == p_191130_8_ && enumfacing == p_191130_4_)
{
break;
}
}
}
示例12: getCollEighthBlock
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
/**
* Returns a bounding box representing an eighth of a block (a block whose three dimensions are halved).
* Used in all stair shapes except STRAIGHT (gets added alone in the case of OUTER; alone with a quarter block in
* case of INSIDE).
*/
private static AxisAlignedBB getCollEighthBlock(IBlockState bstate)
{
EnumFacing enumfacing = (EnumFacing)bstate.getValue(FACING);
EnumFacing enumfacing1;
switch ((BlockStairs.EnumShape)bstate.getValue(SHAPE))
{
case OUTER_LEFT:
default:
enumfacing1 = enumfacing;
break;
case OUTER_RIGHT:
enumfacing1 = enumfacing.rotateY();
break;
case INNER_RIGHT:
enumfacing1 = enumfacing.getOpposite();
break;
case INNER_LEFT:
enumfacing1 = enumfacing.rotateYCCW();
}
boolean flag = bstate.getValue(HALF) == BlockStairs.EnumHalf.TOP;
switch (enumfacing1)
{
case NORTH:
default:
return flag ? AABB_OCT_BOT_NW : AABB_OCT_TOP_NW;
case SOUTH:
return flag ? AABB_OCT_BOT_SE : AABB_OCT_TOP_SE;
case WEST:
return flag ? AABB_OCT_BOT_SW : AABB_OCT_TOP_SW;
case EAST:
return flag ? AABB_OCT_BOT_NE : AABB_OCT_TOP_NE;
}
}