本文整理汇总了Java中net.minecraft.util.EnumFacing.HORIZONTALS属性的典型用法代码示例。如果您正苦于以下问题:Java EnumFacing.HORIZONTALS属性的具体用法?Java EnumFacing.HORIZONTALS怎么用?Java EnumFacing.HORIZONTALS使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.util.EnumFacing
的用法示例。
在下文中一共展示了EnumFacing.HORIZONTALS属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getPlatformDirection
public EnumFacing[] getPlatformDirection() {
for (EnumFacing dir : EnumFacing.HORIZONTALS) {
if (getWorld().getTileEntity(getPos().offset(dir)) instanceof TileEntityAssemblyPlatform)
return new EnumFacing[]{dir, null};
}
if (canMoveToDiagonalNeighbours()) {
for (EnumFacing secDir : new EnumFacing[]{EnumFacing.WEST, EnumFacing.EAST}) {
for (EnumFacing primDir : new EnumFacing[]{EnumFacing.NORTH, EnumFacing.SOUTH}) {
if (getWorld().getTileEntity(getPos().offset(primDir).offset(secDir)) instanceof TileEntityAssemblyPlatform) {
return new EnumFacing[]{primDir, secDir};
}
}
}
}
return null;
}
示例2: getTankProperties
@Override
public IFluidTankProperties[] getTankProperties() {
if(properties == null) { //Fingers crossed
ArrayList<IFluidTankProperties> importedProperties = new ArrayList<>();
if (tile != null)
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
if (tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, facing)) {
IFluidHandler capability = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, facing);
IFluidTankProperties[] faceProperties = capability.getTankProperties();
importedProperties.addAll(Arrays.asList(faceProperties));
}
}
properties = importedProperties.toArray(new IFluidTankProperties[importedProperties.size()]);
}
return properties;
}
示例3: drain
@Nullable
@Override
public FluidStack drain(int maxDrain, boolean doDrain) {
FluidStack drained = null;
if(tile != null)
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
if(tile.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY,facing))
{
IFluidHandler capability = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY,facing);
drained = capability.drain(maxDrain,doDrain);
if(drained != null)
break;
}
}
return drained;
}
示例4: generate
@Override
public boolean generate(World worldIn, Random rand, BlockPos position) {
if(size.equals(BlockPos.ORIGIN) && rand.nextFloat() < this.chance)
{
worldIn.setBlockState(position, Blocks.CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.HORIZONTALS[rand.nextInt(4)]), 3);
((TileEntityChest)worldIn.getTileEntity(position)).setLootTable(lootTable, rand.nextLong());
return false;
}
for(int x = 0; x < size.getX(); x++)
for(int z = 0; z < size.getZ(); z++)
if(rand.nextFloat() < this.chance)
{
BlockPos blockpos = new BlockPos(position.add(x, 0, z));
boolean flag = false;
for(EnumFacing facing : EnumFacing.HORIZONTALS)
if(worldIn.getBlockState(blockpos.offset(facing)).getBlock() == Blocks.CHEST)
flag = true;
if(flag || !worldIn.isAirBlock(blockpos))
continue;
if(setBlock)
worldIn.setBlockState(blockpos, Blocks.CHEST.getDefaultState().withProperty(BlockChest.FACING, EnumFacing.HORIZONTALS[rand.nextInt(4)]), 3);
((TileEntityChest)worldIn.getTileEntity(blockpos)).setLootTable(lootTable, rand.nextLong());
}
return false;
}
示例5: trySpread
private void trySpread(World world, BlockPos pos) {
for (EnumFacing face : EnumFacing.HORIZONTALS) {
BlockPos looppos = pos.offset(face);
if (world.getLightFor(EnumSkyBlock.BLOCK, looppos) > 5) continue;
if (world.isAirBlock(looppos) && (world.getBlockState(looppos.down()).getBlock() == Blocks.DIRT || world.getBlockState(looppos.down()).getBlock() == Blocks.FARMLAND)) {
if (world.rand.nextInt(2) == 0) {
if (world.getBlockState(looppos.down()).getBlock() == Blocks.DIRT)
world.setBlockState(looppos.down(), Blocks.FARMLAND.getDefaultState(), 3);
else
world.setBlockState(looppos, UCBlocks.cropDevilsnare.getDefaultState(), 3);
break;
}
}
}
}
示例6: setSurroundingElevators
public static void setSurroundingElevators(World world, BlockPos pos, int floor) {
for (EnumFacing dir : EnumFacing.HORIZONTALS) {
TileEntityElevatorBase elevator = getElevatorBase(world, pos.offset(dir).offset(EnumFacing.DOWN, 2));
if (elevator != null) {
elevator.goToFloor(floor);
}
}
}
示例7: getMachines
private void getMachines(List<IAssemblyMachine> machineList, BlockPos pos) {
for (EnumFacing dir : EnumFacing.HORIZONTALS) {
TileEntity te = getWorld().getTileEntity(pos.offset(dir));
if (te instanceof IAssemblyMachine && !machineList.contains(te)) {
machineList.add((IAssemblyMachine) te);
getMachines(machineList, te.getPos());
}
}
}
示例8: get
public static VanillaDoubleChestItemHandler get(TileEntityChest chest)
{
World world = chest.getWorld();
BlockPos pos = chest.getPos();
if (world == null || pos == null || !world.isBlockLoaded(pos))
return null; // Still loading
Block blockType = chest.getBlockType();
EnumFacing[] horizontals = EnumFacing.HORIZONTALS;
for (int i = horizontals.length - 1; i >= 0; i--) // Use reverse order so we can return early
{
EnumFacing enumfacing = horizontals[i];
BlockPos blockpos = pos.offset(enumfacing);
Block block = world.getBlockState(blockpos).getBlock();
if (block == blockType)
{
TileEntity otherTE = world.getTileEntity(blockpos);
if (otherTE instanceof TileEntityChest)
{
TileEntityChest otherChest = (TileEntityChest) otherTE;
return new VanillaDoubleChestItemHandler(chest, otherChest,
enumfacing != net.minecraft.util.EnumFacing.WEST && enumfacing != net.minecraft.util.EnumFacing.NORTH);
}
}
}
return NO_ADJACENT_CHESTS_INSTANCE; //All alone
}
示例9: generateJuniperTree
public static void generateJuniperTree(World world, BlockPos pos, Random r) {
int h = generateTrunk(2, 4, ModBlocks.log_juniper.getDefaultState(), world, pos, r);
EnumFacing branchOffset = EnumFacing.HORIZONTALS[r.nextInt(4)];
BlockPos branching = pos.up(h).offset(branchOffset);
IBlockState log = ModBlocks.log_juniper.getDefaultState().withProperty(BlockModLog.LOG_AXIS, EnumAxis.NONE);
ArrayList<BlockPos> logs = new ArrayList<BlockPos>();
if (isAirBlock(world, branching)) {
world.setBlockState(branching, log, 3);
logs.add(branching);
}
BlockPos other = branching.offset(branchOffset.getOpposite(), 2);
if (isAirBlock(world, other)) {
world.setBlockState(other, log, 3);
logs.add(other);
}
for (int i = 0; i < h / 2; i++) {
BlockPos current = branching.up().offset(branchOffset, i + 1);
if (isAirBlock(world, current)) {
logs.add(current);
world.setBlockState(current, log, 3);
}
}
IBlockState leaves = ModBlocks.leaves_juniper.getDefaultState();
for (BlockPos p : logs) {
for (EnumFacing f : EnumFacing.VALUES) {
BlockPos lpos1 = p.offset(f);
if (isAirBlock(world, lpos1))
world.setBlockState(lpos1, leaves, 3);
for (EnumFacing f2 : EnumFacing.VALUES)
if (f2 != EnumFacing.DOWN) {
BlockPos lpos = p.offset(f).offset(f2);
if (isAirBlock(world, lpos) && r.nextDouble() < 0.8D)
world.setBlockState(lpos, leaves, 3);
}
}
}
}
示例10: getStateFromMeta
@Override
public IBlockState getStateFromMeta(int meta) {
for(EnumFacing facing : EnumFacing.HORIZONTALS)
if(facing.getHorizontalIndex() == meta)
return this.getDefaultState().withProperty(FACING, facing);
return this.getDefaultState();
}
示例11: addCollisionBoxToList
@Override
public void addCollisionBoxToList(IBlockState state, World worldIn, BlockPos pos, AxisAlignedBB entityBox,
List<AxisAlignedBB> collidingBoxes, Entity entityIn, boolean isActualState) {
if(CAULDRON_POSITIONS.contains(pos))
if(worldIn.getBlockState(pos.down()).getBlock() != this)
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0, 0, 0, 1, 0.5, 1));
else
{
ArrayList<EnumFacing> openDirections = new ArrayList<>();
for(EnumFacing face : EnumFacing.HORIZONTALS)
if(worldIn.getBlockState(pos.offset(face)).getBlock() != this)
openDirections.add(face);
if(openDirections.isEmpty())
addCollisionBoxToList(pos, entityBox, collidingBoxes, NULL_AABB);
else
{
if(openDirections.contains(EnumFacing.NORTH))
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0, 0, 0, 1, 1, 0.5));
if(openDirections.contains(EnumFacing.EAST))
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(1, 0, 0, 0.5, 1, 1));
if(openDirections.contains(EnumFacing.SOUTH))
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0, 0, 1, 1, 1, 0.5));
if(openDirections.contains(EnumFacing.WEST))
addCollisionBoxToList(pos, entityBox, collidingBoxes, new AxisAlignedBB(0, 0, 0, 0.5, 1, 1));
}
}
else
addCollisionBoxToList(pos, entityBox, collidingBoxes, FULL_BLOCK_AABB);
}
示例12: tick
@Override
public void tick() {
boolean flag = handler.getStackInSlot(0).getItem() == Item.getItemFromBlock(Blocks.AIR);
if(flag)
timer = 0;
if(flag != hasItem)
{
hasItem = flag;
dirty();
}
if(isActive && workingRecipe != null && !flag)
if(checkForCompleation(true))
{
BlockPos pos = workingRecipe.getPositionOfRitual();
for(EnumFacing facing : EnumFacing.HORIZONTALS)
if(!((TileEntityHarshenDimensionalPedestal)world.getTileEntity(pos.offset(facing))).getItem().isEmpty())
HarshenNetwork.sendToPlayersInWorld(world, new MessagePacketSpawnItemParticles(
((TileEntityHarshenDimensionalPedestal)world.getTileEntity(pos.offset(facing))).getItem(),
new Vec3d(pos.offset(facing)).addVector(0.5, 0.85, 0.5),
HarshenUtils.speedToPos(new Vec3d(pos.offset(facing)).addVector(0.5, 0.85, 0.5),
new Vec3d(pos).addVector(0.5, 1, 0.5), 15D), 1f, false, 20, workingRecipe.getTag()));
HarshenNetwork.sendToPlayersInWorld(world, new MessagePacketSpawnItemParticles(workingRecipe.getOutput(),
new Vec3d(pos).addVector(0.5, 1, 0.5), new Vec3d((randPos() - 0.5D) / 30D, (new Random().nextBoolean() ? -1 : 1 ) / 50D, (randPos() - 0.5D) / 30D), 1.5f, false,
(int) ((activeTimer / 20f) * (activeTimer / 20f)), workingRecipe.getTag()));
}
else
deactivateAll();
if(isActiveNonController)
activeNonControllerTimer++;
}
示例13: deactivateAll
private void deactivateAll()
{
isActive = false;
for(EnumFacing facing : EnumFacing.HORIZONTALS)
((TileEntityHarshenDimensionalPedestal)world.getTileEntity(workingRecipe.getPositionOfRitual().offset(facing))).deactivate();
workingRecipe = null;
}
示例14: ignitePottery
public void ignitePottery(World world, BlockPos pos){
if(world.getBlockState(pos).getBlock()==BlocksRegistry.potteryKiln&&
((EnumKilnTypes)world.getBlockState(pos).getValue(BlockPotteryKiln.TYPE))==EnumKilnTypes.WOOD){
world.setBlockState(pos, BlocksRegistry.potteryKiln.getDefaultState().withProperty(BlockPotteryKiln.TYPE, EnumKilnTypes.ACTIVE));
((TilePotteryKiln)world.getTileEntity(pos)).setActive(true);
for(EnumFacing facing:EnumFacing.HORIZONTALS){
ignitePottery(world, pos.offset(facing));
}
}
}
示例15: canAdvance
@Override
public boolean canAdvance(World world, BlockPos pos, IBlockState state) {
int lilypads = 0;
for (EnumFacing facing : EnumFacing.HORIZONTALS) {
Block lilypad = world.getBlockState(pos.offset(facing)).getBlock();
if (lilypad != null && (lilypad == Blocks.WATERLILY || lilypad == UCBlocks.lavalily))
lilypads++;
}
return lilypads >= 4;
}