本文整理汇总了Java中net.minecraft.util.EnumFacing.WEST属性的典型用法代码示例。如果您正苦于以下问题:Java EnumFacing.WEST属性的具体用法?Java EnumFacing.WEST怎么用?Java EnumFacing.WEST使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类net.minecraft.util.EnumFacing
的用法示例。
在下文中一共展示了EnumFacing.WEST属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getDirectionFacing
/**
* Returns the ForgeDirection of the facing of the entity given.
*
* @param entity
* @param includeUpAndDown false when UP/DOWN should not be included.
* @return
*/
public static EnumFacing getDirectionFacing(EntityLivingBase entity, boolean includeUpAndDown) {
double yaw = entity.rotationYaw;
while (yaw < 0)
yaw += 360;
yaw = yaw % 360;
if (includeUpAndDown) {
if (entity.rotationPitch > 45) return EnumFacing.DOWN;
else if (entity.rotationPitch < -45) return EnumFacing.UP;
}
if (yaw < 45) return EnumFacing.SOUTH;
else if (yaw < 135) return EnumFacing.WEST;
else if (yaw < 225) return EnumFacing.NORTH;
else if (yaw < 315) return EnumFacing.EAST;
else return EnumFacing.SOUTH;
}
示例2: notifyHook
private void notifyHook(World worldIn, BlockPos pos, IBlockState state)
{
for (EnumFacing enumfacing : new EnumFacing[] {EnumFacing.SOUTH, EnumFacing.WEST})
{
for (int i = 1; i < 42; ++i)
{
BlockPos blockpos = pos.offset(enumfacing, i);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
if (iblockstate.getBlock() == Blocks.TRIPWIRE_HOOK)
{
if (iblockstate.getValue(BlockTripWireHook.FACING) == enumfacing.getOpposite())
{
Blocks.TRIPWIRE_HOOK.calculateState(worldIn, blockpos, iblockstate, false, true, i, state);
}
break;
}
if (iblockstate.getBlock() != Blocks.TRIPWIRE)
{
break;
}
}
}
}
示例3: shouldSideBeRendered
public boolean shouldSideBeRendered(IBlockState blockState, IBlockAccess blockAccess, BlockPos pos, EnumFacing side)
{
pos = pos.offset(side);
EnumFacing.Axis enumfacing$axis = null;
if (blockState.getBlock() == this)
{
enumfacing$axis = (EnumFacing.Axis)blockState.getValue(AXIS);
if (enumfacing$axis == null)
{
return false;
}
if (enumfacing$axis == EnumFacing.Axis.Z && side != EnumFacing.EAST && side != EnumFacing.WEST)
{
return false;
}
if (enumfacing$axis == EnumFacing.Axis.X && side != EnumFacing.SOUTH && side != EnumFacing.NORTH)
{
return false;
}
}
boolean flag = blockAccess.getBlockState(pos.west()).getBlock() == this && blockAccess.getBlockState(pos.west(2)).getBlock() != this;
boolean flag1 = blockAccess.getBlockState(pos.east()).getBlock() == this && blockAccess.getBlockState(pos.east(2)).getBlock() != this;
boolean flag2 = blockAccess.getBlockState(pos.north()).getBlock() == this && blockAccess.getBlockState(pos.north(2)).getBlock() != this;
boolean flag3 = blockAccess.getBlockState(pos.south()).getBlock() == this && blockAccess.getBlockState(pos.south(2)).getBlock() != this;
boolean flag4 = flag || flag1 || enumfacing$axis == EnumFacing.Axis.X;
boolean flag5 = flag2 || flag3 || enumfacing$axis == EnumFacing.Axis.Z;
return flag4 && side == EnumFacing.WEST ? true : (flag4 && side == EnumFacing.EAST ? true : (flag5 && side == EnumFacing.NORTH ? true : flag5 && side == EnumFacing.SOUTH));
}
示例4: isConnectedTo
@Override
public boolean isConnectedTo(EnumFacing side) {
switch (getRotation()) {
case UP:
case DOWN:
return side == EnumFacing.UP || side == EnumFacing.DOWN;
case NORTH:
case SOUTH:
return side == EnumFacing.NORTH || side == EnumFacing.SOUTH;
case EAST:
case WEST:
return side == EnumFacing.EAST || side == EnumFacing.WEST;
}
return false;
}
示例5: buildComponent
public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn, Random rand)
{
int i = 1;
EnumFacing enumfacing = this.getCoordBaseMode();
if (enumfacing == EnumFacing.WEST || enumfacing == EnumFacing.NORTH)
{
i = 5;
}
this.getNextComponentX((StructureNetherBridgePieces.Start)componentIn, listIn, rand, 0, i, rand.nextInt(8) > 0);
this.getNextComponentZ((StructureNetherBridgePieces.Start)componentIn, listIn, rand, 0, i, rand.nextInt(8) > 0);
}
示例6: setDefaultFacing
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
Block block = worldIn.getBlockState(pos.north()).getBlock();
Block block1 = worldIn.getBlockState(pos.south()).getBlock();
Block block2 = worldIn.getBlockState(pos.west()).getBlock();
Block block3 = worldIn.getBlockState(pos.east()).getBlock();
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例7: setDefaultDirection
private void setDefaultDirection(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
boolean flag = worldIn.getBlockState(pos.north()).getBlock().isFullBlock();
boolean flag1 = worldIn.getBlockState(pos.south()).getBlock().isFullBlock();
if (enumfacing == EnumFacing.NORTH && flag && !flag1)
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && flag1 && !flag)
{
enumfacing = EnumFacing.NORTH;
}
else
{
boolean flag2 = worldIn.getBlockState(pos.west()).getBlock().isFullBlock();
boolean flag3 = worldIn.getBlockState(pos.east()).getBlock().isFullBlock();
if (enumfacing == EnumFacing.WEST && flag2 && !flag3)
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && flag3 && !flag2)
{
enumfacing = EnumFacing.WEST;
}
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing).withProperty(TRIGGERED, Boolean.valueOf(false)), 2);
}
}
示例8: Size
public Size(World worldIn, BlockPos p_i45694_2_, EnumFacing.Axis p_i45694_3_)
{
this.world = worldIn;
this.axis = p_i45694_3_;
if (p_i45694_3_ == EnumFacing.Axis.X)
{
this.field_150863_d = EnumFacing.EAST;
this.field_150866_c = EnumFacing.WEST;
}
else
{
this.field_150863_d = EnumFacing.NORTH;
this.field_150866_c = EnumFacing.SOUTH;
}
for (BlockPos blockpos = p_i45694_2_; p_i45694_2_.getY() > blockpos.getY() - 21 && p_i45694_2_.getY() > 0 && this.func_150857_a(worldIn.getBlockState(p_i45694_2_.down()).getBlock()); p_i45694_2_ = p_i45694_2_.down())
{
;
}
int i = this.func_180120_a(p_i45694_2_, this.field_150863_d) - 1;
if (i >= 0)
{
this.field_150861_f = p_i45694_2_.offset(this.field_150863_d, i);
this.field_150868_h = this.func_180120_a(this.field_150861_f, this.field_150866_c);
if (this.field_150868_h < 2 || this.field_150868_h > 21)
{
this.field_150861_f = null;
this.field_150868_h = 0;
}
}
if (this.field_150861_f != null)
{
this.field_150862_g = this.func_150858_a();
}
}
示例9: setDefaultFacing
private void setDefaultFacing(World worldIn, BlockPos pos, IBlockState state)
{
if (!worldIn.isRemote)
{
IBlockState iblockstate = worldIn.getBlockState(pos.north());
IBlockState iblockstate1 = worldIn.getBlockState(pos.south());
IBlockState iblockstate2 = worldIn.getBlockState(pos.west());
IBlockState iblockstate3 = worldIn.getBlockState(pos.east());
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing == EnumFacing.NORTH && iblockstate.isFullBlock() && !iblockstate1.isFullBlock())
{
enumfacing = EnumFacing.SOUTH;
}
else if (enumfacing == EnumFacing.SOUTH && iblockstate1.isFullBlock() && !iblockstate.isFullBlock())
{
enumfacing = EnumFacing.NORTH;
}
else if (enumfacing == EnumFacing.WEST && iblockstate2.isFullBlock() && !iblockstate3.isFullBlock())
{
enumfacing = EnumFacing.EAST;
}
else if (enumfacing == EnumFacing.EAST && iblockstate3.isFullBlock() && !iblockstate2.isFullBlock())
{
enumfacing = EnumFacing.WEST;
}
worldIn.setBlockState(pos, state.withProperty(FACING, enumfacing), 2);
}
}
示例10: setLightmap
private void setLightmap(EntityPainting painting, float p_77008_2_, float p_77008_3_)
{
int i = MathHelper.floor_double(painting.posX);
int j = MathHelper.floor_double(painting.posY + (double)(p_77008_3_ / 16.0F));
int k = MathHelper.floor_double(painting.posZ);
EnumFacing enumfacing = painting.facingDirection;
if (enumfacing == EnumFacing.NORTH)
{
i = MathHelper.floor_double(painting.posX + (double)(p_77008_2_ / 16.0F));
}
if (enumfacing == EnumFacing.WEST)
{
k = MathHelper.floor_double(painting.posZ - (double)(p_77008_2_ / 16.0F));
}
if (enumfacing == EnumFacing.SOUTH)
{
i = MathHelper.floor_double(painting.posX - (double)(p_77008_2_ / 16.0F));
}
if (enumfacing == EnumFacing.EAST)
{
k = MathHelper.floor_double(painting.posZ + (double)(p_77008_2_ / 16.0F));
}
int l = this.renderManager.worldObj.getCombinedLight(new BlockPos(i, j, k), 0);
int i1 = l % 65536;
int j1 = l / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)i1, (float)j1);
GlStateManager.color(1.0F, 1.0F, 1.0F);
}
示例11: parseFace
public EnumFacing parseFace(String p_parseFace_1_)
{
p_parseFace_1_ = p_parseFace_1_.toLowerCase();
if (!p_parseFace_1_.equals("bottom") && !p_parseFace_1_.equals("down"))
{
if (!p_parseFace_1_.equals("top") && !p_parseFace_1_.equals("up"))
{
if (p_parseFace_1_.equals("north"))
{
return EnumFacing.NORTH;
}
else if (p_parseFace_1_.equals("south"))
{
return EnumFacing.SOUTH;
}
else if (p_parseFace_1_.equals("east"))
{
return EnumFacing.EAST;
}
else if (p_parseFace_1_.equals("west"))
{
return EnumFacing.WEST;
}
else
{
Config.warn("Unknown face: " + p_parseFace_1_);
return null;
}
}
else
{
return EnumFacing.UP;
}
}
else
{
return EnumFacing.DOWN;
}
}
示例12: buildComponent
public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn, Random rand)
{
int i = 1;
if (this.coordBaseMode == EnumFacing.WEST || this.coordBaseMode == EnumFacing.NORTH)
{
i = 5;
}
this.getNextComponentX((StructureNetherBridgePieces.Start)componentIn, listIn, rand, 0, i, rand.nextInt(8) > 0);
this.getNextComponentZ((StructureNetherBridgePieces.Start)componentIn, listIn, rand, 0, i, rand.nextInt(8) > 0);
}
示例13: getStateFromMeta
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing enumfacing;
switch (meta & 7)
{
case 0:
enumfacing = EnumFacing.DOWN;
break;
case 1:
enumfacing = EnumFacing.EAST;
break;
case 2:
enumfacing = EnumFacing.WEST;
break;
case 3:
enumfacing = EnumFacing.SOUTH;
break;
case 4:
enumfacing = EnumFacing.NORTH;
break;
case 5:
default:
enumfacing = EnumFacing.UP;
}
return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(POWERED, Boolean.valueOf((meta & 8) > 0));
}
示例14: func_180700_a
private void func_180700_a(EnumFacing p_180700_1_)
{
if (this.isTerrainPopulated)
{
if (p_180700_1_ == EnumFacing.EAST)
{
for (int i = 0; i < 16; ++i)
{
this.func_150811_f(15, i);
}
}
else if (p_180700_1_ == EnumFacing.WEST)
{
for (int j = 0; j < 16; ++j)
{
this.func_150811_f(0, j);
}
}
else if (p_180700_1_ == EnumFacing.SOUTH)
{
for (int k = 0; k < 16; ++k)
{
this.func_150811_f(k, 15);
}
}
else if (p_180700_1_ == EnumFacing.NORTH)
{
for (int l = 0; l < 16; ++l)
{
this.func_150811_f(l, 0);
}
}
}
}
示例15: buildComponent
public void buildComponent(StructureComponent componentIn, List<StructureComponent> listIn, Random rand)
{
int i = 3;
int j = 5;
EnumFacing enumfacing = this.getCoordBaseMode();
if (enumfacing == EnumFacing.WEST || enumfacing == EnumFacing.NORTH)
{
i = 8 - i;
j = 8 - j;
}
this.getNextComponentNormal((StructureStrongholdPieces.Stairs2)componentIn, listIn, rand, 5, 1);
if (this.leftLow)
{
this.getNextComponentX((StructureStrongholdPieces.Stairs2)componentIn, listIn, rand, i, 1);
}
if (this.leftHigh)
{
this.getNextComponentX((StructureStrongholdPieces.Stairs2)componentIn, listIn, rand, j, 7);
}
if (this.rightLow)
{
this.getNextComponentZ((StructureStrongholdPieces.Stairs2)componentIn, listIn, rand, i, 1);
}
if (this.rightHigh)
{
this.getNextComponentZ((StructureStrongholdPieces.Stairs2)componentIn, listIn, rand, j, 7);
}
}