本文整理汇总了Java中net.minecraft.util.EnumFacing.getOpposite方法的典型用法代码示例。如果您正苦于以下问题:Java EnumFacing.getOpposite方法的具体用法?Java EnumFacing.getOpposite怎么用?Java EnumFacing.getOpposite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.util.EnumFacing
的用法示例。
在下文中一共展示了EnumFacing.getOpposite方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: addToNewDoorsList
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private void addToNewDoorsList(BlockPos doorBlock)
{
EnumFacing enumfacing = BlockDoor.getFacing(this.worldObj, doorBlock);
EnumFacing enumfacing1 = enumfacing.getOpposite();
int i = this.countBlocksCanSeeSky(doorBlock, enumfacing, 5);
int j = this.countBlocksCanSeeSky(doorBlock, enumfacing1, i + 1);
if (i != j)
{
this.newDoors.add(new VillageDoorInfo(doorBlock, i < j ? enumfacing : enumfacing1, this.tickCounter));
}
}
示例2: randomDisplayTick
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
double d0 = (double)pos.getX() + 0.5D;
double d1 = (double)pos.getY() + 0.7D;
double d2 = (double)pos.getZ() + 0.5D;
double d3 = 0.22D;
double d4 = 0.27D;
if (enumfacing.getAxis().isHorizontal())
{
EnumFacing enumfacing1 = enumfacing.getOpposite();
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0 + d4 * (double)enumfacing1.getFrontOffsetX(), d1 + d3, d2 + d4 * (double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0 + d4 * (double)enumfacing1.getFrontOffsetX(), d1 + d3, d2 + d4 * (double)enumfacing1.getFrontOffsetZ(), 0.0D, 0.0D, 0.0D, new int[0]);
}
else
{
worldIn.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
worldIn.spawnParticle(EnumParticleTypes.FLAME, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例3: randomDisplayTick
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (this.isOn)
{
double d0 = (double)pos.getX() + 0.5D + (rand.nextDouble() - 0.5D) * 0.2D;
double d1 = (double)pos.getY() + 0.7D + (rand.nextDouble() - 0.5D) * 0.2D;
double d2 = (double)pos.getZ() + 0.5D + (rand.nextDouble() - 0.5D) * 0.2D;
EnumFacing enumfacing = (EnumFacing)state.getValue(FACING);
if (enumfacing.getAxis().isHorizontal())
{
EnumFacing enumfacing1 = enumfacing.getOpposite();
double d3 = 0.27D;
d0 += 0.27D * (double)enumfacing1.getFrontOffsetX();
d1 += 0.22D;
d2 += 0.27D * (double)enumfacing1.getFrontOffsetZ();
}
worldIn.spawnParticle(EnumParticleTypes.REDSTONE, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
}
}
示例4: onBlockActivated
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (((Boolean)state.getValue(OPEN)).booleanValue())
{
state = state.withProperty(OPEN, Boolean.valueOf(false));
worldIn.setBlockState(pos, state, 2);
}
else
{
EnumFacing enumfacing = EnumFacing.fromAngle((double)playerIn.rotationYaw);
if (state.getValue(FACING) == enumfacing.getOpposite())
{
state = state.withProperty(FACING, enumfacing);
}
state = state.withProperty(OPEN, Boolean.valueOf(true));
worldIn.setBlockState(pos, state, 2);
}
worldIn.playAuxSFXAtEntity(playerIn, ((Boolean)state.getValue(OPEN)).booleanValue() ? 1003 : 1006, pos, 0);
return true;
}
示例5: BlockPistonStructureHelper
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public BlockPistonStructureHelper(World worldIn, BlockPos posIn, EnumFacing pistonFacing, boolean extending)
{
this.world = worldIn;
this.pistonPos = posIn;
if (extending)
{
this.moveDirection = pistonFacing;
this.blockToMove = posIn.offset(pistonFacing);
}
else
{
this.moveDirection = pistonFacing.getOpposite();
this.blockToMove = posIn.offset(pistonFacing, 2);
}
}
示例6: canConnectTo
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
protected static boolean canConnectTo(IBlockState blockState, @Nullable EnumFacing side)
{
Block block = blockState.getBlock();
if (block == Blocks.REDSTONE_WIRE)
{
return true;
}
else if (Blocks.UNPOWERED_REPEATER.isSameDiode(blockState))
{
EnumFacing enumfacing = (EnumFacing)blockState.getValue(BlockRedstoneRepeater.FACING);
return enumfacing == side || enumfacing.getOpposite() == side;
}
else
{
return Blocks.field_190976_dk == blockState.getBlock() ? side == blockState.getValue(BlockObserver.FACING) : blockState.canProvidePower() && side != null;
}
}
示例7: onChange
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public void onChange(){
this.handlerPull = null;
this.handlerPush = null;
TileEntity from = this.worldObj.getTileEntity(this.pos.up());
if(from != null && from.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.DOWN)){
this.handlerPull = from.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, EnumFacing.DOWN);
}
IBlockState state = this.worldObj.getBlockState(this.pos);
EnumFacing facing = state.getValue(BlockWopper.FACING);
BlockPos toPos = this.pos.offset(facing);
if(this.worldObj.isBlockLoaded(toPos)){
TileEntity to = this.worldObj.getTileEntity(toPos);
if(to != null){
EnumFacing opp = facing.getOpposite();
if(to.hasCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, opp)){
this.handlerPush = to.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, opp);
}
}
}
this.isEnabled = !Wopper.canBeDeactivated || this.worldObj.isBlockIndirectlyGettingPowered(this.pos) <= 0;
}
示例8: canConnectTo
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
protected static boolean canConnectTo(IBlockState blockState, EnumFacing side)
{
Block block = blockState.getBlock();
if (block == Blocks.redstone_wire)
{
return true;
}
else if (Blocks.unpowered_repeater.isAssociated(block))
{
EnumFacing enumfacing = (EnumFacing)blockState.getValue(BlockRedstoneRepeater.FACING);
return enumfacing == side || enumfacing.getOpposite() == side;
}
else
{
return block.canProvidePower() && side != null;
}
}
示例9: setTargetPosition
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@Override
public void setTargetPosition(BlockPos targetpos, EnumFacing side) {
EnumFacing facing = world.getBlockState(pos).getValue(BlockEmberEmitter.facing);
if(side != facing.getOpposite()) {
targets[side.getIndex()] = targetpos;
markDirty();
}
}
示例10: match
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
/**
* Calculates whether the given world position matches the pattern. Warning, fairly heavy function. @return a
* BlockPattern.PatternHelper if found, null otherwise.
*/
public BlockPattern.PatternHelper match(World worldIn, BlockPos pos)
{
LoadingCache<BlockPos, BlockWorldState> loadingcache = func_181627_a(worldIn, false);
int i = Math.max(Math.max(this.palmLength, this.thumbLength), this.fingerLength);
for (BlockPos blockpos : BlockPos.getAllInBox(pos, pos.add(i - 1, i - 1, i - 1)))
{
for (EnumFacing enumfacing : EnumFacing.values())
{
for (EnumFacing enumfacing1 : EnumFacing.values())
{
if (enumfacing1 != enumfacing && enumfacing1 != enumfacing.getOpposite())
{
BlockPattern.PatternHelper blockpattern$patternhelper = this.checkPatternAt(blockpos, enumfacing, enumfacing1, loadingcache);
if (blockpattern$patternhelper != null)
{
return blockpattern$patternhelper;
}
}
}
}
}
return null;
}
示例11: func_191110_a
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
private void func_191110_a(WoodlandMansionPieces.SimpleGrid p_191110_1_, int p_191110_2_, int p_191110_3_, EnumFacing p_191110_4_, int p_191110_5_)
{
if (p_191110_5_ > 0)
{
p_191110_1_.func_191144_a(p_191110_2_, p_191110_3_, 1);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ(), 0, 1);
for (int i = 0; i < 8; ++i)
{
EnumFacing enumfacing = EnumFacing.getHorizontal(this.field_191117_a.nextInt(4));
if (enumfacing != p_191110_4_.getOpposite() && (enumfacing != EnumFacing.EAST || !this.field_191117_a.nextBoolean()))
{
int j = p_191110_2_ + p_191110_4_.getFrontOffsetX();
int k = p_191110_3_ + p_191110_4_.getFrontOffsetZ();
if (p_191110_1_.func_191145_a(j + enumfacing.getFrontOffsetX(), k + enumfacing.getFrontOffsetZ()) == 0 && p_191110_1_.func_191145_a(j + enumfacing.getFrontOffsetX() * 2, k + enumfacing.getFrontOffsetZ() * 2) == 0)
{
this.func_191110_a(p_191110_1_, p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing.getFrontOffsetZ(), enumfacing, p_191110_5_ - 1);
break;
}
}
}
EnumFacing enumfacing1 = p_191110_4_.rotateY();
EnumFacing enumfacing2 = p_191110_4_.rotateYCCW();
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing1.getFrontOffsetX(), p_191110_3_ + enumfacing1.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing2.getFrontOffsetX(), p_191110_3_ + enumfacing2.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing1.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing1.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() + enumfacing2.getFrontOffsetX(), p_191110_3_ + p_191110_4_.getFrontOffsetZ() + enumfacing2.getFrontOffsetZ(), 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + p_191110_4_.getFrontOffsetX() * 2, p_191110_3_ + p_191110_4_.getFrontOffsetZ() * 2, 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing1.getFrontOffsetX() * 2, p_191110_3_ + enumfacing1.getFrontOffsetZ() * 2, 0, 2);
p_191110_1_.func_191141_a(p_191110_2_ + enumfacing2.getFrontOffsetX() * 2, p_191110_3_ + enumfacing2.getFrontOffsetZ() * 2, 0, 2);
}
}
示例12: onBlockPlaced
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
/**
* Called by ItemBlocks just before a block is actually set in the world, to allow for adjustments to the
* IBlockstate
*/
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
EnumFacing enumfacing = facing.getOpposite();
if (enumfacing == EnumFacing.UP)
{
enumfacing = EnumFacing.DOWN;
}
return this.getDefaultState().withProperty(FACING, enumfacing).withProperty(ENABLED, Boolean.valueOf(true));
}
示例13: searchForConsumers
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public static void searchForConsumers(World world, BlockPos pos, EnumFacing dir, Set<BlockPos> searchedNodes, Set<BlockPos> consumers) {
searchedNodes.add(pos); //Make sure we're on the list of searched nodes.
BlockPos cur = pos;
for(int i=0; i<16; i++) {
cur = cur.offset(dir);
if (!isAxle(world,cur)) {
if (isConsumer(world,cur,dir)) {
if (!searchedNodes.contains(cur)) {
consumers.add(cur);
searchedNodes.add(cur);
}
break;
} else {
if (isGearbox(world,cur)) {
//Recursive search
if (!searchedNodes.contains(cur)) {
searchedNodes.add(cur);
for(EnumFacing f : EnumFacing.values()) {
if (f != dir.getOpposite()) searchForConsumers(world, cur, f, searchedNodes, consumers);
}
}
}
break;
}
}
}
}
示例14: getHorizontalRotation
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public static Rotation getHorizontalRotation(EnumFacing from, EnumFacing to) {
if(from.getAxis().isVertical() || to.getAxis().isVertical()) return Rotation.NONE;
if(from.getOpposite() == to) {
return Rotation.CLOCKWISE_180;
} else if(from != to) {
int indexFrom = from.getHorizontalIndex();
int indexTo = to.getHorizontalIndex();
if(indexFrom < indexTo || (indexFrom == 3 && indexTo == 0)) {
return Rotation.CLOCKWISE_90;
} else {
return Rotation.COUNTERCLOCKWISE_90;
}
}
return Rotation.NONE;
}
示例15: correctFacing
import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public IBlockState correctFacing(World worldIn, BlockPos pos, IBlockState state)
{
EnumFacing enumfacing = null;
for (EnumFacing enumfacing1 : EnumFacing.Plane.HORIZONTAL)
{
IBlockState iblockstate = worldIn.getBlockState(pos.offset(enumfacing1));
if (iblockstate.getBlock() == this)
{
return state;
}
if (iblockstate.getBlock().isFullBlock())
{
if (enumfacing != null)
{
enumfacing = null;
break;
}
enumfacing = enumfacing1;
}
}
if (enumfacing != null)
{
return state.withProperty(FACING, enumfacing.getOpposite());
}
else
{
EnumFacing enumfacing2 = (EnumFacing)state.getValue(FACING);
if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.rotateY();
}
if (worldIn.getBlockState(pos.offset(enumfacing2)).getBlock().isFullBlock())
{
enumfacing2 = enumfacing2.getOpposite();
}
return state.withProperty(FACING, enumfacing2);
}
}