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Java EnumFacing.random方法代码示例

本文整理汇总了Java中net.minecraft.util.EnumFacing.random方法的典型用法代码示例。如果您正苦于以下问题:Java EnumFacing.random方法的具体用法?Java EnumFacing.random怎么用?Java EnumFacing.random使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.util.EnumFacing的用法示例。


在下文中一共展示了EnumFacing.random方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: shouldExecute

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public boolean shouldExecute()
{
    if (this.field_179485_a.getAttackTarget() != null)
    {
        return false;
    }
    else if (!this.field_179485_a.getNavigator().noPath())
    {
        return false;
    }
    else
    {
        Random random = this.field_179485_a.getRNG();

        if (random.nextInt(10) == 0)
        {
            this.facing = EnumFacing.random(random);
            BlockPos blockpos = (new BlockPos(this.field_179485_a.posX, this.field_179485_a.posY + 0.5D, this.field_179485_a.posZ)).offset(this.facing);
            IBlockState iblockstate = this.field_179485_a.worldObj.getBlockState(blockpos);

            if (BlockSilverfish.canContainSilverfish(iblockstate))
            {
                this.field_179484_c = true;
                return true;
            }
        }

        this.field_179484_c = false;
        return super.shouldExecute();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:32,代码来源:EntitySilverfish.java

示例2: shouldExecute

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public boolean shouldExecute()
{
    if (this.entity.getAttackTarget() != null)
    {
        return false;
    }
    else if (!this.entity.getNavigator().noPath())
    {
        return false;
    }
    else
    {
        Random random = this.entity.getRNG();

        if (this.entity.world.getGameRules().getBoolean("mobGriefing") && random.nextInt(10) == 0)
        {
            this.facing = EnumFacing.random(random);
            BlockPos blockpos = (new BlockPos(this.entity.posX, this.entity.posY + 0.5D, this.entity.posZ)).offset(this.facing);
            IBlockState iblockstate = this.entity.world.getBlockState(blockpos);

            if (BlockSilverfish.canContainSilverfish(iblockstate))
            {
                this.doMerge = true;
                return true;
            }
        }

        this.doMerge = false;
        return super.shouldExecute();
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:32,代码来源:EntitySilverfish.java

示例3: shouldExecute

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
/**
 * Returns whether the EntityAIBase should begin execution.
 */
public boolean shouldExecute()
{
    if (!this.silverfish.worldObj.getGameRules().getBoolean("mobGriefing"))
    {
        return false;
    }
    else if (this.silverfish.getAttackTarget() != null)
    {
        return false;
    }
    else if (!this.silverfish.getNavigator().noPath())
    {
        return false;
    }
    else
    {
        Random random = this.silverfish.getRNG();

        if (random.nextInt(10) == 0)
        {
            this.facing = EnumFacing.random(random);
            BlockPos blockpos = (new BlockPos(this.silverfish.posX, this.silverfish.posY + 0.5D, this.silverfish.posZ)).offset(this.facing);
            IBlockState iblockstate = this.silverfish.worldObj.getBlockState(blockpos);

            if (BlockSilverfish.canContainSilverfish(iblockstate))
            {
                this.doMerge = true;
                return true;
            }
        }

        this.doMerge = false;
        return super.shouldExecute();
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:39,代码来源:EntitySilverfish.java

示例4: randomDisplayTick

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public void randomDisplayTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
    if (((Boolean)state.getValue(WET)).booleanValue())
    {
        EnumFacing enumfacing = EnumFacing.random(rand);

        if (enumfacing != EnumFacing.UP && !World.doesBlockHaveSolidTopSurface(worldIn, pos.offset(enumfacing)))
        {
            double d0 = (double)pos.getX();
            double d1 = (double)pos.getY();
            double d2 = (double)pos.getZ();

            if (enumfacing == EnumFacing.DOWN)
            {
                d1 = d1 - 0.05D;
                d0 += rand.nextDouble();
                d2 += rand.nextDouble();
            }
            else
            {
                d1 = d1 + rand.nextDouble() * 0.8D;

                if (enumfacing.getAxis() == EnumFacing.Axis.X)
                {
                    d2 += rand.nextDouble();

                    if (enumfacing == EnumFacing.EAST)
                    {
                        ++d0;
                    }
                    else
                    {
                        d0 += 0.05D;
                    }
                }
                else
                {
                    d0 += rand.nextDouble();

                    if (enumfacing == EnumFacing.SOUTH)
                    {
                        ++d2;
                    }
                    else
                    {
                        d2 += 0.05D;
                    }
                }
            }

            worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:55,代码来源:BlockSponge.java

示例5: randomDisplayTick

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
    if (((Boolean)stateIn.getValue(WET)).booleanValue())
    {
        EnumFacing enumfacing = EnumFacing.random(rand);

        if (enumfacing != EnumFacing.UP && !worldIn.getBlockState(pos.offset(enumfacing)).isFullyOpaque())
        {
            double d0 = (double)pos.getX();
            double d1 = (double)pos.getY();
            double d2 = (double)pos.getZ();

            if (enumfacing == EnumFacing.DOWN)
            {
                d1 = d1 - 0.05D;
                d0 += rand.nextDouble();
                d2 += rand.nextDouble();
            }
            else
            {
                d1 = d1 + rand.nextDouble() * 0.8D;

                if (enumfacing.getAxis() == EnumFacing.Axis.X)
                {
                    d2 += rand.nextDouble();

                    if (enumfacing == EnumFacing.EAST)
                    {
                        ++d0;
                    }
                    else
                    {
                        d0 += 0.05D;
                    }
                }
                else
                {
                    d0 += rand.nextDouble();

                    if (enumfacing == EnumFacing.SOUTH)
                    {
                        ++d2;
                    }
                    else
                    {
                        d2 += 0.05D;
                    }
                }
            }

            worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:55,代码来源:BlockSponge.java

示例6: randomDisplayTick

import net.minecraft.util.EnumFacing; //导入方法依赖的package包/类
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand)
{
    if (((Boolean)stateIn.getValue(WET)).booleanValue())
    {
        EnumFacing enumfacing = EnumFacing.random(rand);

        if (enumfacing != EnumFacing.UP && !worldIn.getBlockState(pos.offset(enumfacing)).isFullyOpaque())
        {
            double d0 = (double)pos.getX();
            double d1 = (double)pos.getY();
            double d2 = (double)pos.getZ();

            if (enumfacing == EnumFacing.DOWN)
            {
                d1 = d1 - 0.05D;
                d0 += rand.nextDouble();
                d2 += rand.nextDouble();
            }
            else
            {
                d1 = d1 + rand.nextDouble() * 0.8D;

                if (enumfacing.getAxis() == EnumFacing.Axis.X)
                {
                    d2 += rand.nextDouble();

                    if (enumfacing == EnumFacing.EAST)
                    {
                        ++d0;
                    }
                    else
                    {
                        d0 += 0.05D;
                    }
                }
                else
                {
                    d0 += rand.nextDouble();

                    if (enumfacing == EnumFacing.SOUTH)
                    {
                        ++d2;
                    }
                    else
                    {
                        d2 += 0.05D;
                    }
                }
            }

            worldIn.spawnParticle(EnumParticleTypes.DRIP_WATER, d0, d1, d2, 0.0D, 0.0D, 0.0D, new int[0]);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:56,代码来源:BlockSponge.java


注:本文中的net.minecraft.util.EnumFacing.random方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。