本文整理汇总了Java中net.minecraft.item.Item.shouldRotateAroundWhenRendering方法的典型用法代码示例。如果您正苦于以下问题:Java Item.shouldRotateAroundWhenRendering方法的具体用法?Java Item.shouldRotateAroundWhenRendering怎么用?Java Item.shouldRotateAroundWhenRendering使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.item.Item
的用法示例。
在下文中一共展示了Item.shouldRotateAroundWhenRendering方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doRenderLayer
import net.minecraft.item.Item; //导入方法依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItem();
if (itemstack != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(f, f, f);
}
((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
{
GlStateManager.translate(0.0F, 0.0625F, -0.25F);
GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
float f4 = 0.375F;
GlStateManager.scale(f4, -f4, f4);
}
else if (item == Items.bow)
{
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.625F;
GlStateManager.scale(f1, -f1, f1);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
}
else if (item.isFull3D())
{
if (item.shouldRotateAroundWhenRendering())
{
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(f2, -f2, f2);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f3 = 0.875F;
GlStateManager.scale(f3, f3, f3);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
GlStateManager.popMatrix();
}
}
示例2: doRenderLayer
import net.minecraft.item.Item; //导入方法依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();
if (!itemstack.func_190926_b())
{
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
this.witchRenderer.getMainModel().villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
if (Block.getBlockFromItem(item).getDefaultState().getRenderType() == EnumBlockRenderType.ENTITYBLOCK_ANIMATED)
{
GlStateManager.translate(0.0F, 0.0625F, -0.25F);
GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.375F;
GlStateManager.scale(0.375F, -0.375F, 0.375F);
}
else if (item == Items.BOW)
{
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
}
else if (item.isFull3D())
{
if (item.shouldRotateAroundWhenRendering())
{
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f3 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f4 = 0.875F;
GlStateManager.scale(0.875F, 0.875F, 0.875F);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
GlStateManager.popMatrix();
}
}
示例3: doRenderLayer
import net.minecraft.item.Item; //导入方法依赖的package包/类
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();
if (itemstack != null)
{
GlStateManager.color(1.0F, 1.0F, 1.0F);
GlStateManager.pushMatrix();
if (this.witchRenderer.getMainModel().isChild)
{
GlStateManager.translate(0.0F, 0.625F, 0.0F);
GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
float f = 0.5F;
GlStateManager.scale(0.5F, 0.5F, 0.5F);
}
((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
Item item = itemstack.getItem();
Minecraft minecraft = Minecraft.getMinecraft();
if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item)))
{
GlStateManager.translate(0.0F, 0.0625F, -0.25F);
GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
float f4 = 0.375F;
GlStateManager.scale(0.375F, -0.375F, 0.375F);
}
else if (item == Items.BOW)
{
GlStateManager.translate(0.0F, 0.125F, -0.125F);
GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
float f1 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
}
else if (item.isFull3D())
{
if (item.shouldRotateAroundWhenRendering())
{
GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.translate(0.0F, -0.0625F, 0.0F);
}
this.witchRenderer.transformHeldFull3DItemLayer();
GlStateManager.translate(0.0625F, -0.125F, 0.0F);
float f2 = 0.625F;
GlStateManager.scale(0.625F, -0.625F, 0.625F);
GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
}
else
{
GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
float f3 = 0.875F;
GlStateManager.scale(0.875F, 0.875F, 0.875F);
GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
}
GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
GlStateManager.popMatrix();
}
}