本文整理汇总了Java中net.minecraft.item.Item类的典型用法代码示例。如果您正苦于以下问题:Java Item类的具体用法?Java Item怎么用?Java Item使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
Item类属于net.minecraft.item包,在下文中一共展示了Item类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getEnchantmentDatas
import net.minecraft.item.Item; //导入依赖的package包/类
public static List<EnchantmentData> getEnchantmentDatas(int p_185291_0_, ItemStack p_185291_1_, boolean allowTreasure)
{
List<EnchantmentData> list = Lists.<EnchantmentData>newArrayList();
Item item = p_185291_1_.getItem();
boolean flag = p_185291_1_.getItem() == Items.BOOK;
for (Enchantment enchantment : Enchantment.REGISTRY)
{
if ((!enchantment.isTreasureEnchantment() || allowTreasure) && (enchantment.type.canEnchantItem(item) || flag))
{
for (int i = enchantment.getMaxLevel(); i > enchantment.getMinLevel() - 1; --i)
{
if (p_185291_0_ >= enchantment.getMinEnchantability(i) && p_185291_0_ <= enchantment.getMaxEnchantability(i))
{
list.add(new EnchantmentData(enchantment, i));
break;
}
}
}
}
return list;
}
示例2: quantityDroppedWithBonus
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* Get the quantity dropped based on the given fortune level
*/
public int quantityDroppedWithBonus(int fortune, Random random)
{
if (fortune > 0 && Item.getItemFromBlock(this) != this.getItemDropped((IBlockState)this.getBlockState().getValidStates().iterator().next(), random, fortune))
{
int i = random.nextInt(fortune + 2) - 1;
if (i < 0)
{
i = 0;
}
return this.quantityDropped(random) * (i + 1);
}
else
{
return this.quantityDropped(random);
}
}
示例3: RenderTarget
import net.minecraft.item.Item; //导入依赖的package包/类
public RenderTarget(Entity entity) {
this.entity = entity;
trackEntries = EntityTrackHandler.getTrackersForEntity(entity);
circle1 = new RenderTargetCircle();
circle2 = new RenderTargetCircle();
Item droppedItem = null;
if (entity instanceof EntityLiving) {
try {
droppedItem = null;//TODO 1.8 EntityUtils.getLivingDrop((EntityLiving)entity);
} catch (Throwable e) {
}
}
if (droppedItem != null) {
stat = new GuiAnimatedStat(null, entity.getName(), new ItemStack(droppedItem, 1, 0), 20, -20, 0x3000AA00, null, false);
} else {
stat = new GuiAnimatedStat(null, entity.getName(), "", 20, -20, 0x3000AA00, null, false);
}
stat.setMinDimensionsAndReset(0, 0);
}
示例4: initStats
import net.minecraft.item.Item; //导入依赖的package包/类
private static void initStats()
{
for (Item item : net.minecraftforge.fml.common.registry.GameData.getItemRegistry().typeSafeIterable())
{
if (item != null)
{
int i = Item.getIdFromItem(item);
String s = getItemName(item);
if (s != null)
{
OBJECT_USE_STATS[i] = (new StatCrafting("stat.useItem.", s, new TextComponentTranslation("stat.useItem", new Object[] {(new ItemStack(item)).getTextComponent()}), item)).registerStat();
if (!(item instanceof ItemBlock))
{
USE_ITEM_STATS.add((StatCrafting)OBJECT_USE_STATS[i]);
}
}
}
}
replaceAllSimilarBlocks(OBJECT_USE_STATS, true);
}
示例5: call
import net.minecraft.item.Item; //导入依赖的package包/类
@Override
public void call(String[] args) throws CmdException
{
if(args.length == 0)
throw new CmdSyntaxError();
if(!WMinecraft.getPlayer().capabilities.isCreativeMode)
throw new CmdError("Creative mode only.");
ItemStack item = WMinecraft.getPlayer().inventory.getCurrentItem();
if(item == null || Item.getIdFromItem(item.getItem()) != 387)
throw new CmdError(
"You are not holding a written book in your hand.");
String author = args[0];
for(int i = 1; i < args.length; i++)
author += " " + args[i];
item.setTagInfo("author", new NBTTagString(author));
}
示例6: dropBlockAsItemWithChance
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* Spawns this Block's drops into the World as EntityItems.
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
if (!worldIn.isRemote)
{
int i = this.quantityDroppedWithBonus(fortune, worldIn.rand);
for (int j = 0; j < i; ++j)
{
if (worldIn.rand.nextFloat() <= chance)
{
Item item = this.getItemDropped(state, worldIn.rand, fortune);
if (item != null)
{
spawnAsEntity(worldIn, pos, new ItemStack(item, 1, this.damageDropped(state)));
}
}
}
}
}
示例7: makeItemStack
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* Makes an {@link ItemStack} based on the itemName reference, with supplied meta, stackSize and nbt, if possible
* <p/>
* Will return null if the item doesn't exist (because it's not from a loaded mod for example)
* Will throw a {@link RuntimeException} if the nbtString is invalid for use in an {@link ItemStack}
*
* @param itemName a registry name reference
* @param meta the meta
* @param stackSize the stack size
* @param nbtString an nbt stack as a string, will be processed by {@link JsonToNBT}
* @return a new itemstack
*/
public static ItemStack makeItemStack(String itemName, int meta, int stackSize, String nbtString)
{
if (itemName == null)
{
throw new IllegalArgumentException("The itemName cannot be null");
}
Item item = GameData.getItemRegistry().getObject(new ResourceLocation(itemName));
if (item == null)
{
FMLLog.getLogger().log(Level.TRACE, "Unable to find item with name {}", itemName);
return null;
}
ItemStack is = new ItemStack(item, stackSize, meta);
if (!Strings.isNullOrEmpty(nbtString))
{
NBTBase nbttag = null;
try
{
nbttag = JsonToNBT.getTagFromJson(nbtString);
} catch (NBTException e)
{
FMLLog.getLogger().log(Level.WARN, "Encountered an exception parsing ItemStack NBT string {}", nbtString, e);
throw Throwables.propagate(e);
}
if (!(nbttag instanceof NBTTagCompound))
{
FMLLog.getLogger().log(Level.WARN, "Unexpected NBT string - multiple values {}", nbtString);
throw new RuntimeException("Invalid NBT JSON");
}
else
{
is.setTagCompound((NBTTagCompound)nbttag);
}
}
return is;
}
示例8: updateItemUse
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* Plays sounds and makes particles for item in use state
*/
protected void updateItemUse(ItemStack stack, int eatingParticleCount)
{
if (!stack.func_190926_b() && this.isHandActive())
{
if (stack.getItemUseAction() == EnumAction.DRINK)
{
this.playSound(SoundEvents.ENTITY_GENERIC_DRINK, 0.5F, this.world.rand.nextFloat() * 0.1F + 0.9F);
}
if (stack.getItemUseAction() == EnumAction.EAT)
{
for (int i = 0; i < eatingParticleCount; ++i)
{
Vec3d vec3d = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
vec3d = vec3d.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d = vec3d.rotateYaw(-this.rotationYaw * 0.017453292F);
double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
Vec3d vec3d1 = new Vec3d(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
vec3d1 = vec3d1.rotatePitch(-this.rotationPitch * 0.017453292F);
vec3d1 = vec3d1.rotateYaw(-this.rotationYaw * 0.017453292F);
vec3d1 = vec3d1.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
if (stack.getHasSubtypes())
{
this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem()), stack.getMetadata()});
}
else
{
this.world.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, vec3d.xCoord, vec3d.yCoord + 0.05D, vec3d.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
}
}
this.playSound(SoundEvents.ENTITY_GENERIC_EAT, 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}
}
示例9: getSubBlocks
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> list)
{
if (itemIn != Item.getItemFromBlock(Blocks.DOUBLE_STONE_SLAB))
{
for (BlockStoneSlab.EnumType blockstoneslab$enumtype : BlockStoneSlab.EnumType.values())
{
if (blockstoneslab$enumtype != BlockStoneSlab.EnumType.WOOD)
{
list.add(new ItemStack(itemIn, 1, blockstoneslab$enumtype.getMetadata()));
}
}
}
}
示例10: registerToolModels
import net.minecraft.item.Item; //导入依赖的package包/类
public static void registerToolModels()
{
List<Item> toolsList = Arrays.asList(ExPItems.knife, ExPItems.pickaxe, ExPItems.axe, ExPItems.shovel, ExPItems.hoe, ExPItems.sword, ExPItems.scythe, ExPItems.battleaxe, ExPItems.hammer, ExPItems.spear, ExPItems.watering_can, ExPItems.gardening_spade);
toolsList.forEach(tool -> ModelLoader.setCustomMeshDefinition(tool, stack -> new ModelResourceLocation(new ResourceLocation(tool.getRegistryName().getResourceDomain(), "tools/" + tool.getRegistryName().getResourcePath()), "material=" + EnumToolStats.values()[stack.getMetadata()].getName())));
for (int i = 0; i < EnumToolStats.values().length; ++i)
{
Integer lambdaCaptureInt = i;
toolsList.forEach(tool -> ModelLoader.registerItemVariants(tool, new ModelResourceLocation(new ResourceLocation(tool.getRegistryName().getResourceDomain(), "tools/" + tool.getRegistryName().getResourcePath()), "material=" + EnumToolStats.values()[lambdaCaptureInt].getName())));
}
}
示例11: remap
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* Remap the missing item to the specified Item.
*
* Use this if you have renamed an Item.
* Existing references using the old name will point to the new one.
*
* @param target Item to remap to.
*/
public void remap(Item target)
{
if (type != GameRegistry.Type.ITEM) throw new IllegalArgumentException("Can't remap a block to an item.");
if (target == null) throw new NullPointerException("remap target is null");
if (GameData.getItemRegistry().getId(target) < 0) throw new IllegalArgumentException(String.format("The specified item %s hasn't been registered at startup.", target));
action = Action.REMAP;
this.target = target;
}
示例12: doReaction
import net.minecraft.item.Item; //导入依赖的package包/类
public static ItemStack doReaction(ItemStack reagent, ItemStack potionIn)
{
if (!potionIn.func_190926_b())
{
PotionType potiontype = PotionUtils.getPotionFromItem(potionIn);
Item item = potionIn.getItem();
int i = 0;
for (int j = POTION_ITEM_CONVERSIONS.size(); i < j; ++i)
{
PotionHelper.MixPredicate<Item> mixpredicate = (PotionHelper.MixPredicate)POTION_ITEM_CONVERSIONS.get(i);
if (mixpredicate.input == item && mixpredicate.reagent.apply(reagent))
{
return PotionUtils.addPotionToItemStack(new ItemStack((Item)mixpredicate.output), potiontype);
}
}
i = 0;
for (int k = POTION_TYPE_CONVERSIONS.size(); i < k; ++i)
{
PotionHelper.MixPredicate<PotionType> mixpredicate1 = (PotionHelper.MixPredicate)POTION_TYPE_CONVERSIONS.get(i);
if (mixpredicate1.input == potiontype && mixpredicate1.reagent.apply(reagent))
{
return PotionUtils.addPotionToItemStack(new ItemStack(item), (PotionType)mixpredicate1.output);
}
}
}
return potionIn;
}
示例13: getSubItems
import net.minecraft.item.Item; //导入依赖的package包/类
@Override
public void getSubItems(Item itemIn, CreativeTabs tab, NonNullList<ItemStack> subItems) {
for (int c = 0; c < subs.size(); c++) {
ItemStack is = new ItemStack(this, 1, c);
subItems.add(is);
}
}
示例14: getSubBlocks
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
@SideOnly(Side.CLIENT)
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list)
{
for (BlockSandStone.EnumType blocksandstone$enumtype : BlockSandStone.EnumType.values())
{
list.add(new ItemStack(itemIn, 1, blocksandstone$enumtype.getMetadata()));
}
}
示例15: getSubBlocks
import net.minecraft.item.Item; //导入依赖的package包/类
/**
* returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
*/
public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list)
{
for (int i = 0; i < 16; ++i)
{
list.add(new ItemStack(itemIn, 1, i));
}
}