本文整理汇总了Java中net.minecraft.entity.EntityList.createEntityFromNBT方法的典型用法代码示例。如果您正苦于以下问题:Java EntityList.createEntityFromNBT方法的具体用法?Java EntityList.createEntityFromNBT怎么用?Java EntityList.createEntityFromNBT使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityList
的用法示例。
在下文中一共展示了EntityList.createEntityFromNBT方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: DrawPrimitive
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
/** Spawn a single entity at the specified position.
* @param e the actual entity to be spawned.
* @param w the world in which to spawn the entity.
* @throws Exception
*/
private void DrawPrimitive( DrawEntity e, World w ) throws Exception
{
String entityName = e.getType().getValue();
NBTTagCompound nbttagcompound = new NBTTagCompound();
nbttagcompound.setString("id", entityName);
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, w);
if (entity != null)
{
positionEntity(entity, e.getX().doubleValue(), e.getY().doubleValue(), e.getZ().doubleValue(), e.getYaw().floatValue(), e.getPitch().floatValue());
entity.setVelocity(e.getXVel().doubleValue(), e.getYVel().doubleValue(), e.getZVel().doubleValue());
w.spawnEntityInWorld(entity);
}
}
catch (RuntimeException runtimeexception)
{
// Cannot summon this entity.
throw new Exception("Couldn't create entity type: " + e.getType().getValue());
}
}
示例2: addEntitiesToWorld
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
for (Template.EntityInfo template$entityinfo : this.entities)
{
BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);
if (aabb == null || aabb.isVecInside(blockpos))
{
NBTTagCompound nbttagcompound = template$entityinfo.entityData;
Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
NBTTagList nbttaglist = new NBTTagList();
nbttaglist.appendTag(new NBTTagDouble(vec3d1.x));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.y));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.z));
nbttagcompound.setTag("Pos", nbttaglist);
nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
}
catch (Exception var15)
{
entity = null;
}
if (entity != null)
{
float f = entity.getMirroredYaw(mirrorIn);
f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
entity.setLocationAndAngles(vec3d1.x, vec3d1.y, vec3d1.z, f, entity.rotationPitch);
worldIn.spawnEntity(entity);
}
}
}
}
示例3: createEntityFromNBT
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
@Nullable
protected static Entity createEntityFromNBT(NBTTagCompound compound, World worldIn)
{
try
{
return EntityList.createEntityFromNBT(compound, worldIn);
}
catch (RuntimeException var3)
{
return null;
}
}
示例4: addEntitiesToWorld
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
private void addEntitiesToWorld(World worldIn, BlockPos pos, Mirror mirrorIn, Rotation rotationIn, @Nullable StructureBoundingBox aabb)
{
for (Template.EntityInfo template$entityinfo : this.entities)
{
BlockPos blockpos = transformedBlockPos(template$entityinfo.blockPos, mirrorIn, rotationIn).add(pos);
if (aabb == null || aabb.isVecInside(blockpos))
{
NBTTagCompound nbttagcompound = template$entityinfo.entityData;
Vec3d vec3d = transformedVec3d(template$entityinfo.pos, mirrorIn, rotationIn);
Vec3d vec3d1 = vec3d.addVector((double)pos.getX(), (double)pos.getY(), (double)pos.getZ());
NBTTagList nbttaglist = new NBTTagList();
nbttaglist.appendTag(new NBTTagDouble(vec3d1.xCoord));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.yCoord));
nbttaglist.appendTag(new NBTTagDouble(vec3d1.zCoord));
nbttagcompound.setTag("Pos", nbttaglist);
nbttagcompound.setUniqueId("UUID", UUID.randomUUID());
Entity entity;
try
{
entity = EntityList.createEntityFromNBT(nbttagcompound, worldIn);
}
catch (Exception var15)
{
entity = null;
}
if (entity != null)
{
float f = entity.getMirroredYaw(mirrorIn);
f = f + (entity.rotationYaw - entity.getRotatedYaw(rotationIn));
entity.setLocationAndAngles(vec3d1.xCoord, vec3d1.yCoord, vec3d1.zCoord, f, entity.rotationPitch);
worldIn.spawnEntityInWorld(entity);
}
}
}
}
示例5: readSpawnData
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
@Override
public void readSpawnData(ByteBuf additionalData) {
if(additionalData.readableBytes() == 0)
return;
try {
PacketBuffer buff = new PacketBuffer(additionalData);
if(buff.readBoolean()) {
profile = new GameProfile(buff.readUniqueId(), buff.readString(16));
int l = buff.readVarInt();
int i1 = 0;
for (; i1 < l; ++i1)
{
String s = buff.readString(32767);
String s1 = buff.readString(32767);
if (buff.readBoolean())
{
profile.getProperties().put(s, new Property(s, s1, buff.readString(32767)));
}
else
{
profile.getProperties().put(s, new Property(s, s1));
}
}
final NetworkPlayerInfo info = new NetworkPlayerInfo(profile);
this.entity = new EntityOtherPlayerMP(world, profile) {
@Nullable
protected NetworkPlayerInfo getPlayerInfo()
{
return info;
}
};
this.entity.readFromNBT(buff.readCompoundTag());
/*TF2EventsCommon.THREAD_POOL.submit(()->{
if (profile.getId() != null)
cap.skinType = DefaultPlayerSkin.getSkinType(profile.getId());
Minecraft.getMinecraft().getSkinManager().loadProfileTextures(profile,
new SkinManager.SkinAvailableCallback() {
@Override
public void skinAvailable(Type typeIn, ResourceLocation location,
MinecraftProfileTexture profileTexture) {
if (typeIn == Type.SKIN) {
if (typeIn == Type.SKIN)
cap.skinDisguise = location;
cap.skinType = profileTexture.getMetadata("model");
if (cap.skinType == null)
cap.skinType = "default";
}
}
}, false);
});*/
}
else
this.entity = (EntityLivingBase) EntityList.createEntityFromNBT(buff.readCompoundTag(), this.world);
if(this.entity == null) {
this.setDead();
return;
}
this.entity.deathTime = 0;
this.entity.hurtTime = 0;
this.entity.limbSwingAmount = 0.5f;
this.entity.ticksExisted = 15;
this.entity.limbSwing += this.rand.nextFloat()*10;
this.setSize(this.entity.width, this.entity.height);
this.entity.setPosition(this.posX, this.posY, this.posZ);
//this.prevRotationYaw = this.entity.prevRotationYaw;
//this.rotationYaw = this.entity.rotationYaw;
this.entity.rotationYawHead = this.rotationYaw;
this.entity.renderYawOffset = this.rotationYaw;
this.entity.prevRenderYawOffset = this.rotationYaw;
if (buff.readBoolean()) {
WeaponsCapability.get(this.entity).state = 1;
}
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}