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Java EntityList.newEntity方法代码示例

本文整理汇总了Java中net.minecraft.entity.EntityList.newEntity方法的典型用法代码示例。如果您正苦于以下问题:Java EntityList.newEntity方法的具体用法?Java EntityList.newEntity怎么用?Java EntityList.newEntity使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.entity.EntityList的用法示例。


在下文中一共展示了EntityList.newEntity方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getCollisionBox

import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
@Override
public AxisAlignedBB getCollisionBox(Entity entityIn) {
	if (!this.world.isRemote && !this.isExit() && this.getTPprogress() <= 0 && entityIn != null
			&& entityIn instanceof EntityLivingBase && !(entityIn instanceof EntityBuilding)
			&& ((this.getOwner() != null && ((WeaponsCapability.get(this.getOwner()).teleporterEntity && !(entityIn instanceof EntityPlayer)) || 
					(WeaponsCapability.get(this.getOwner()).teleporterPlayer && entityIn instanceof EntityPlayer && entityIn.getTeam() == null)))
					|| TF2Util.isOnSameTeam(EntityTeleporter.this, entityIn))
			&& entityIn.getEntityBoundingBox()
					.intersects(this.getEntityBoundingBox().grow(0, 0.5, 0).offset(0, 0.5D, 0)))
		if (ticksToTeleport <= 0)
			if (ticksToTeleport < 0)
				ticksToTeleport = 10;
			else {
				TeleporterData exit = this.getTeleportExit();
				if (exit != null) {
					if (exit.dimension != this.dimension) {
						if(entityIn instanceof EntityPlayerMP && net.minecraftforge.common.ForgeHooks.onTravelToDimension(this, exit.dimension)) {
							this.world.getMinecraftServer().getPlayerList().transferPlayerToDimension((EntityPlayerMP) entityIn, 
									exit.dimension, new TeleporterDim((WorldServer) this.world,exit));
							
						}
						else {
							World destworld = this.world.getMinecraftServer().getWorld(exit.dimension);
							Entity newent = EntityList.newEntity(entityIn.getClass(), destworld);
							if(newent != null) {
								NBTTagCompound data = entityIn.writeToNBT(new NBTTagCompound());
								data.removeTag("Dimension");
								newent.readFromNBT(data);
								entityIn.setDead();
								newent.forceSpawn = true;
								entityIn.moveToBlockPosAndAngles(exit, entityIn.rotationYaw, entityIn.rotationPitch);
								destworld.spawnEntity(newent);
								entityIn = newent;
							}
						}
					}
					entityIn.setPositionAndUpdate(exit.getX() + 0.5, exit.getY() + 0.23, exit.getZ() + 0.5);
					this.setTeleports(this.getTeleports() + 1);
					this.setTPprogress(this.getLevel() == 1 ? 200 : (this.getLevel() == 2 ? 100 : 60));
					this.playSound(TF2Sounds.MOB_TELEPORTER_SEND, 1.5f, 1f);
					entityIn.playSound(TF2Sounds.MOB_TELEPORTER_RECEIVE, 0.75f, 1f);
					if(this.getOwner() instanceof EntityPlayerMP){
						((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTED);
						/*if(((EntityPlayerMP) this.getOwner()).getStatFile().readStat(TF2Achievements.TELEPORTED)>=100)
							((EntityPlayer) this.getOwner()).addStat(TF2Achievements.TELEPORTS);*/
					}
				}
			}
	return super.getCollisionBox(entityIn);
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:51,代码来源:EntityTeleporter.java

示例2: construct

import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
/**
 * Construct entity by class in the world
 * @param world Target world
 * @return Spawned entity
 * */
public Entity construct(UWorld world) {
    return EntityList.newEntity(entityClass, world.getWorld());
}
 
开发者ID:ternsip,项目名称:StructPro,代码行数:9,代码来源:UEntityClass.java


注:本文中的net.minecraft.entity.EntityList.newEntity方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。