本文整理汇总了Java中net.minecraft.entity.EntityList.createEntityByName方法的典型用法代码示例。如果您正苦于以下问题:Java EntityList.createEntityByName方法的具体用法?Java EntityList.createEntityByName怎么用?Java EntityList.createEntityByName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.EntityList
的用法示例。
在下文中一共展示了EntityList.createEntityByName方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onHitEntity
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
@SubscribeEvent
public void onHitEntity(LivingHurtEvent event) {
if (event.getAmount() <= 0 || event.getEntityLiving() instanceof EntityPlayer) return;
if (!(event.getSource().getSourceOfDamage() instanceof EntityPlayer)) return;
ItemStack transformer = BaublesApi.getBaublesHandler((EntityPlayer)event.getSource().getSourceOfDamage()).getStackInSlot(6);
if (transformer == null || (transformer != null && transformer.getItem() != this)) return;
Random rand = new Random();
if (rand.nextInt(100) != 0) return;
EntityLivingBase elb = event.getEntityLiving();
List<String> entities = new ArrayList<String>(EntityList.ENTITY_EGGS.keySet());
String randomString = entities.get(rand.nextInt(entities.size()));
Entity entity = EntityList.createEntityByName(randomString, elb.worldObj);
if (!entity.isNonBoss()) return;
entity.setPositionAndRotation(elb.posX, elb.posY, elb.posZ, elb.rotationYaw, elb.rotationPitch);
elb.worldObj.spawnEntityInWorld(entity);
elb.setDead();
}
示例2: func_180612_a
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
public Entity func_180612_a(World worldIn)
{
if (this.cachedEntity == null)
{
Entity entity = EntityList.createEntityByName(this.getEntityNameToSpawn(), worldIn);
if (entity != null)
{
entity = this.spawnNewEntity(entity, false);
this.cachedEntity = entity;
}
}
return this.cachedEntity;
}
示例3: onItemUse
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
@Override
public boolean onItemUse(ItemStack item, EntityPlayer player, World world, int x, int y, int z, int facing, float hitX, float hitY, float hitZ) {
if (world.isRemote) {
return true;
}
if (!item.hasTagCompound()) {
return false;
}
if(player == null) {
return false;
}
String entityId = item.stackTagCompound.getCompoundTag("entity").getString("id");
Entity entityToSpawn = EntityList.createEntityByName(entityId, world);
Block blk = world.getBlock(x,y,z);
double spawnX = x + Facing.offsetsXForSide[facing] + 0.5;
double spawnY = y + Facing.offsetsYForSide[facing];
double spawnZ = z + Facing.offsetsZForSide[facing] + 0.5;
if(facing == ForgeDirection.UP.ordinal() && (blk instanceof BlockFence || blk instanceof BlockWall)) {
spawnY += 0.5;
}
if(entityToSpawn instanceof EntitySlime) {
((EntitySlime) entityToSpawn).setSlimeSize(item.stackTagCompound.getCompoundTag("entity").getInteger("slimesize"));
}
if(entityToSpawn instanceof EntityZombie){
if(item.stackTagCompound.getCompoundTag("entity").getBoolean("isBabyZombie"))
((EntityZombie) entityToSpawn).setChild(true);
else
((EntityZombie) entityToSpawn).setChild(false);
}
entityToSpawn.setLocationAndAngles(spawnX, spawnY, spawnZ, world.rand.nextFloat() * 360.0F, 0);
world.spawnEntityInWorld(entityToSpawn);
if(entityToSpawn instanceof EntityLiving) {
((EntityLiving)entityToSpawn).playLivingSound();
((EntityLiving)entityToSpawn).setHealth(item.stackTagCompound.getCompoundTag("entity").getFloat("health"));
}
Entity riddenByEntity = entityToSpawn.riddenByEntity;
while(riddenByEntity != null) {
riddenByEntity.setLocationAndAngles(spawnX, spawnY, spawnZ, world.rand.nextFloat() * 360.0F, 0.0F);
world.spawnEntityInWorld(riddenByEntity);
if(riddenByEntity instanceof EntityLiving) {
((EntityLiving)riddenByEntity).playLivingSound();
}
riddenByEntity = riddenByEntity.riddenByEntity;
}
item.setTagCompound(null);
player.setCurrentItemOrArmor(0, item);
return true;
}
示例4: updateSpawner
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
public void updateSpawner()
{
if (this.isActivated())
{
BlockPos blockpos = this.getSpawnerPosition();
if (this.getSpawnerWorld().isRemote)
{
double d3 = (double)((float)blockpos.getX() + this.getSpawnerWorld().rand.nextFloat());
double d4 = (double)((float)blockpos.getY() + this.getSpawnerWorld().rand.nextFloat());
double d5 = (double)((float)blockpos.getZ() + this.getSpawnerWorld().rand.nextFloat());
this.getSpawnerWorld().spawnParticle(EnumParticleTypes.SMOKE_NORMAL, d3, d4, d5, 0.0D, 0.0D, 0.0D, new int[0]);
this.getSpawnerWorld().spawnParticle(EnumParticleTypes.FLAME, d3, d4, d5, 0.0D, 0.0D, 0.0D, new int[0]);
if (this.spawnDelay > 0)
{
--this.spawnDelay;
}
this.prevMobRotation = this.mobRotation;
this.mobRotation = (this.mobRotation + (double)(1000.0F / ((float)this.spawnDelay + 200.0F))) % 360.0D;
}
else
{
if (this.spawnDelay == -1)
{
this.resetTimer();
}
if (this.spawnDelay > 0)
{
--this.spawnDelay;
return;
}
boolean flag = false;
for (int i = 0; i < this.spawnCount; ++i)
{
Entity entity = EntityList.createEntityByName(this.getEntityNameToSpawn(), this.getSpawnerWorld());
if (entity == null)
{
return;
}
int j = this.getSpawnerWorld().getEntitiesWithinAABB(entity.getClass(), (new AxisAlignedBB((double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ(), (double)(blockpos.getX() + 1), (double)(blockpos.getY() + 1), (double)(blockpos.getZ() + 1))).expand((double)this.spawnRange, (double)this.spawnRange, (double)this.spawnRange)).size();
if (j >= this.maxNearbyEntities)
{
this.resetTimer();
return;
}
double d0 = (double)blockpos.getX() + (this.getSpawnerWorld().rand.nextDouble() - this.getSpawnerWorld().rand.nextDouble()) * (double)this.spawnRange + 0.5D;
double d1 = (double)(blockpos.getY() + this.getSpawnerWorld().rand.nextInt(3) - 1);
double d2 = (double)blockpos.getZ() + (this.getSpawnerWorld().rand.nextDouble() - this.getSpawnerWorld().rand.nextDouble()) * (double)this.spawnRange + 0.5D;
EntityLiving entityliving = entity instanceof EntityLiving ? (EntityLiving)entity : null;
entity.setLocationAndAngles(d0, d1, d2, this.getSpawnerWorld().rand.nextFloat() * 360.0F, 0.0F);
if (entityliving == null || entityliving.getCanSpawnHere() && entityliving.isNotColliding())
{
this.spawnNewEntity(entity, true);
this.getSpawnerWorld().playAuxSFX(2004, blockpos, 0);
if (entityliving != null)
{
entityliving.spawnExplosionParticle();
}
flag = true;
}
}
if (flag)
{
this.resetTimer();
}
}
}
}
示例5: spawnNewEntity
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
private Entity spawnNewEntity(Entity entityIn, boolean spawn)
{
if (this.getRandomEntity() != null)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
entityIn.writeToNBTOptional(nbttagcompound);
for (String s : this.getRandomEntity().nbtData.getKeySet())
{
NBTBase nbtbase = this.getRandomEntity().nbtData.getTag(s);
nbttagcompound.setTag(s, nbtbase.copy());
}
entityIn.readFromNBT(nbttagcompound);
if (entityIn.worldObj != null && spawn)
{
entityIn.worldObj.spawnEntityInWorld(entityIn);
}
NBTTagCompound nbttagcompound2;
for (Entity entity = entityIn; nbttagcompound.hasKey("Riding", 10); nbttagcompound = nbttagcompound2)
{
nbttagcompound2 = nbttagcompound.getCompoundTag("Riding");
Entity entity1 = EntityList.createEntityByName(nbttagcompound2.getString("id"), entityIn.worldObj);
if (entity1 != null)
{
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
entity1.writeToNBTOptional(nbttagcompound1);
for (String s1 : nbttagcompound2.getKeySet())
{
NBTBase nbtbase1 = nbttagcompound2.getTag(s1);
nbttagcompound1.setTag(s1, nbtbase1.copy());
}
entity1.readFromNBT(nbttagcompound1);
entity1.setLocationAndAngles(entity.posX, entity.posY, entity.posZ, entity.rotationYaw, entity.rotationPitch);
if (entityIn.worldObj != null && spawn)
{
entityIn.worldObj.spawnEntityInWorld(entity1);
}
entity.mountEntity(entity1);
}
entity = entity1;
}
}
else if (entityIn instanceof EntityLivingBase && entityIn.worldObj != null && spawn)
{
if (entityIn instanceof EntityLiving)
{
((EntityLiving)entityIn).onInitialSpawn(entityIn.worldObj.getDifficultyForLocation(new BlockPos(entityIn)), (IEntityLivingData)null);
}
entityIn.worldObj.spawnEntityInWorld(entityIn);
}
return entityIn;
}
示例6: construct
import net.minecraft.entity.EntityList; //导入方法依赖的package包/类
/**
* Construct entity by class in the world
* @param world Target world
* @return Spawned entity
* */
public Entity construct(UWorld world) {
return EntityList.createEntityByName(getName(), world.getWorld());
}