本文整理汇总了Java中net.minecraft.enchantment.EnchantmentHelper.getSilkTouchModifier方法的典型用法代码示例。如果您正苦于以下问题:Java EnchantmentHelper.getSilkTouchModifier方法的具体用法?Java EnchantmentHelper.getSilkTouchModifier怎么用?Java EnchantmentHelper.getSilkTouchModifier使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.enchantment.EnchantmentHelper
的用法示例。
在下文中一共展示了EnchantmentHelper.getSilkTouchModifier方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: callBlockBreakEvent
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
public static BlockBreakEvent callBlockBreakEvent(net.minecraft.world.World world, int x, int y, int z, net.minecraft.block.Block block, int blockMetadata, net.minecraft.entity.player.EntityPlayerMP player)
{
org.bukkit.block.Block bukkitBlock = world.getWorld().getBlockAt(x, y, z);
org.bukkit.event.block.BlockBreakEvent blockBreakEvent = new org.bukkit.event.block.BlockBreakEvent(bukkitBlock, ((EntityPlayerMP)player).getBukkitEntity());
EntityPlayerMP playermp = (EntityPlayerMP)player;
if (!(playermp instanceof FakePlayer))
{
if (!(playermp.theItemInWorldManager.getGameType().isAdventure() && !playermp.isCurrentToolAdventureModeExempt(x, y, z)) && !(playermp.theItemInWorldManager.getGameType().isCreative() && playermp.getHeldItem() != null && playermp.getHeldItem().getItem() instanceof ItemSword))
{
int exp = 0;
if (!(block == null || !player.canHarvestBlock(block) || // Handle empty block or player unable to break block scenario
block.canSilkHarvest(world, player, x, y, z, blockMetadata) && EnchantmentHelper.getSilkTouchModifier(player))) // If the block is being silk harvested, the exp dropped is 0
{
int meta = block.getDamageValue(world, x, y, z);
int bonusLevel = EnchantmentHelper.getFortuneModifier(player);
exp = block.getExpDrop(world, meta, bonusLevel);
}
blockBreakEvent.setExpToDrop(exp);
}
else blockBreakEvent.setCancelled(true);
}
world.getServer().getPluginManager().callEvent(blockBreakEvent);
return blockBreakEvent;
}
示例2: harvestBlock
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
player.addExhaustion(0.025F);
if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
{
ItemStack itemstack = this.createStackedBlock(state);
if (itemstack != null)
{
spawnAsEntity(worldIn, pos, itemstack);
}
}
else
{
int i = EnchantmentHelper.getFortuneModifier(player);
this.dropBlockAsItem(worldIn, pos, state, i);
}
}
示例3: harvestBlock
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
player.triggerAchievement(StatList.mineBlockStatArray[Block.getIdFromBlock(this)]);
player.addExhaustion(0.025F);
if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
{
ItemStack itemstack = this.createStackedBlock(state);
if (itemstack != null)
{
spawnAsEntity(worldIn, pos, itemstack);
}
}
else
{
if (worldIn.provider.doesWaterVaporize())
{
worldIn.setBlockToAir(pos);
return;
}
int i = EnchantmentHelper.getFortuneModifier(player);
this.dropBlockAsItem(worldIn, pos, state, i);
Material material = worldIn.getBlockState(pos.down()).getBlock().getMaterial();
if (material.blocksMovement() || material.isLiquid())
{
worldIn.setBlockState(pos, Blocks.flowing_water.getDefaultState());
}
}
}
示例4: harvestBlock
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te) {
player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
player.addExhaustion(0.025F);
if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player)) {
ItemStack itemstack = this.createStackedBlock(state);
if (itemstack != null) {
spawnAsEntity(worldIn, pos, itemstack);
}
} else {
int i = EnchantmentHelper.getFortuneModifier(player);
this.dropBlockAsItem(worldIn, pos, state, i);
}
}