本文整理汇总了Java中net.minecraft.enchantment.EnchantmentHelper.calcItemStackEnchantability方法的典型用法代码示例。如果您正苦于以下问题:Java EnchantmentHelper.calcItemStackEnchantability方法的具体用法?Java EnchantmentHelper.calcItemStackEnchantability怎么用?Java EnchantmentHelper.calcItemStackEnchantability使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.enchantment.EnchantmentHelper
的用法示例。
在下文中一共展示了EnchantmentHelper.calcItemStackEnchantability方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getLevels
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
public double getLevels() {
NBTTagList list = ((ItemEnchantedBook) inEnchantedBook.getStackInSlot(0).getItem()).getEnchantments(inEnchantedBook.getStackInSlot(0));
double amount = 0;
for (int i = 0; i < list.tagCount(); ++i) {
NBTTagCompound compound = ((NBTTagCompound) list.get(i));
amount += EnchantmentHelper.calcItemStackEnchantability(this.world.rand, compound.getInteger("id"), compound.getShort("lvl"), inItem.getStackInSlot(0));
}
return amount;
}
示例2: onCraftMatrixChanged
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
@Override
public void onCraftMatrixChanged(IInventory inventoryIn) {
if (inventoryIn == this.tableInventory) {
net.minecraft.item.ItemStack itemstack = inventoryIn.getStackInSlot(0);
if (itemstack != null && itemstack.isItemEnchantable()) {
if (!this.worldPointer.isRemote) {
int l = 0;
this.rand.setSeed((long) this.xpSeed);
for (int i1 = 0; i1 < 3; ++i1) {
this.enchantLevels[i1] = EnchantmentHelper.calcItemStackEnchantability(this.rand, i1, (int) this.power, itemstack);
this.enchantClue[i1] = -1;
this.worldClue[i1] = -1;
if (this.enchantLevels[i1] < i1 + 1) {
this.enchantLevels[i1] = 0;
}
}
for (int j1 = 0; j1 < 3; ++j1) {
if (this.enchantLevels[j1] > 0) {
List<EnchantmentData> list = this.getEnchantmentList(itemstack, j1, this.enchantLevels[j1]);
if (list != null && !list.isEmpty()) {
EnchantmentData enchantmentdata = (EnchantmentData) list.get(this.rand.nextInt(list.size()));
this.enchantClue[j1] = Enchantment.getEnchantmentID(enchantmentdata.enchantmentobj);
this.worldClue[j1] = enchantmentdata.enchantmentLevel;
}
}
}
this.detectAndSendChanges();
}
} else {
for (int i = 0; i < 3; ++i) {
this.enchantLevels[i] = 0;
this.enchantClue[i] = -1;
this.worldClue[i] = -1;
}
}
}
}
示例3: onCraftMatrixChanged
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
/**
* Callback for when the crafting matrix is changed.
*/
@Override
public void onCraftMatrixChanged(IInventory p_75130_1_) {
if (p_75130_1_ == tableInventory) {
ItemStack var2 = p_75130_1_.getStackInSlot(0);
int power;
if (var2 != null && var2.isItemEnchantable()) {
if (!world.isRemote) {
power = 0;
int j;
for (j = -1; j <= 1; ++j)
for (int k = -1; k <= 1; ++k)
if ((j != 0 || k != 0) && world.isAirBlock(posX + k, posY, posZ + j) && world.isAirBlock(posX + k, posY + 1, posZ + j)) {
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY + 1, posZ + j * 2);
if (k != 0 && j != 0) {
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY, posZ + j);
power += ForgeHooks.getEnchantPower(world, posX + k * 2, posY + 1, posZ + j);
power += ForgeHooks.getEnchantPower(world, posX + k, posY, posZ + j * 2);
power += ForgeHooks.getEnchantPower(world, posX + k, posY + 1, posZ + j * 2);
}
}
rand.setSeed(enchantmentSeed);
for (j = 0; j < 3; ++j) {
enchantLevels[j] = EnchantmentHelper.calcItemStackEnchantability(rand, j, power, var2);
field_178151_h[j] = -1;
if (enchantLevels[j] < j + 1)
enchantLevels[j] = 0;
}
for (j = 0; j < 3; ++j)
if (enchantLevels[j] > 0) {
List<EnchantmentData> var7 = func_178148_a(var2, j, enchantLevels[j]);
if (var7 != null && !var7.isEmpty()) {
EnchantmentData var6 = var7.get(rand.nextInt(var7.size()));
field_178151_h[j] = var6.enchantmentobj.effectId | var6.enchantmentLevel << 8;
}
}
detectAndSendChanges();
}
} else
for (power = 0; power < 3; ++power) {
enchantLevels[power] = 0;
field_178151_h[power] = -1;
}
}
}
示例4: onCraftMatrixChanged
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
/**
* Callback for when the crafting matrix is changed.
*/
public void onCraftMatrixChanged(IInventory inventoryIn)
{
if (inventoryIn == this.tableInventory)
{
ItemStack itemstack = inventoryIn.getStackInSlot(0);
if (itemstack != null && itemstack.isItemEnchantable())
{
if (!this.worldPointer.isRemote)
{
int l = 0;
float power = 0;
for (int j = -1; j <= 1; ++j)
{
for (int k = -1; k <= 1; ++k)
{
if ((j != 0 || k != 0) && this.worldPointer.isAirBlock(this.position.add(k, 0, j)) && this.worldPointer.isAirBlock(this.position.add(k, 1, j)))
{
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k * 2, 0, j * 2));
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k * 2, 1, j * 2));
if (k != 0 && j != 0)
{
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k * 2, 0, j));
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k * 2, 1, j));
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k, 0, j * 2));
power += net.minecraftforge.common.ForgeHooks.getEnchantPower(worldPointer, position.add(k, 1, j * 2));
}
}
}
}
this.rand.setSeed((long)this.xpSeed);
for (int i1 = 0; i1 < 3; ++i1)
{
this.enchantLevels[i1] = EnchantmentHelper.calcItemStackEnchantability(this.rand, i1, (int)power, itemstack);
this.enchantClue[i1] = -1;
this.worldClue[i1] = -1;
if (this.enchantLevels[i1] < i1 + 1)
{
this.enchantLevels[i1] = 0;
}
}
for (int j1 = 0; j1 < 3; ++j1)
{
if (this.enchantLevels[j1] > 0)
{
List<EnchantmentData> list = this.getEnchantmentList(itemstack, j1, this.enchantLevels[j1]);
if (list != null && !list.isEmpty())
{
EnchantmentData enchantmentdata = (EnchantmentData)list.get(this.rand.nextInt(list.size()));
this.enchantClue[j1] = Enchantment.getEnchantmentID(enchantmentdata.enchantmentobj);
this.worldClue[j1] = enchantmentdata.enchantmentLevel;
}
}
}
this.detectAndSendChanges();
}
}
else
{
for (int i = 0; i < 3; ++i)
{
this.enchantLevels[i] = 0;
this.enchantClue[i] = -1;
this.worldClue[i] = -1;
}
}
}
}