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Java EnchantmentHelper类代码示例

本文整理汇总了Java中net.minecraft.enchantment.EnchantmentHelper的典型用法代码示例。如果您正苦于以下问题:Java EnchantmentHelper类的具体用法?Java EnchantmentHelper怎么用?Java EnchantmentHelper使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


EnchantmentHelper类属于net.minecraft.enchantment包,在下文中一共展示了EnchantmentHelper类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: harvestBlock

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack stack)
{
    player.addStat(StatList.getBlockStats(this));
    player.addExhaustion(0.005F);

    if (this.canSilkHarvest() && EnchantmentHelper.getEnchantmentLevel(Enchantments.SILK_TOUCH, stack) > 0)
    {
        ItemStack itemstack = this.getSilkTouchDrop(state);
        spawnAsEntity(worldIn, pos, itemstack);
    }
    else
    {
        int i = EnchantmentHelper.getEnchantmentLevel(Enchantments.FORTUNE, stack);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:17,代码来源:Block.java

示例2: getRecipeIngredients

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
private ItemStack[] getRecipeIngredients(ItemStackHandler inputStacks) {
    List<ItemStack> enchantedBooks = new ItemStackHandlerIterable(inputStacks)
                                                .stream()
                                                .filter(book -> book.getItem() == Items.ENCHANTED_BOOK)
                                                .collect(Collectors.toList());

    if (enchantedBooks.isEmpty()) return null;

    for (ItemStack inputStack : new ItemStackHandlerIterable(inputStacks)) {
        if ((inputStack.isItemEnchantable() || inputStack.isItemEnchanted()) && inputStack.getItem() != Items.ENCHANTED_BOOK) {
            for (ItemStack enchantedBook : enchantedBooks) {
                Map<Enchantment, Integer> bookMap = EnchantmentHelper.getEnchantments(enchantedBook);
                for (Map.Entry<Enchantment, Integer> entry : bookMap.entrySet()) {
                    if (entry.getKey().canApply(inputStack)) {
                        return new ItemStack[]{ inputStack, enchantedBook};
                    }
                }
            }
        }
    }
    return null;
}
 
开发者ID:TeamPneumatic,项目名称:pnc-repressurized,代码行数:23,代码来源:PressureChamberPressureEnchantHandler.java

示例3: blockBreakEvent

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
@SubscribeEvent
public void blockBreakEvent(BlockEvent.BreakEvent event)
{
    EntityPlayer player = event.getPlayer();
    ItemStack OmniItem = null;
    if(EnchantmentHelper.getEnchantmentLevel(ModEnchantment.runicenchantment, player.getHeldItem(EnumHand.MAIN_HAND) )>0)
        OmniItem = player.getHeldItem(EnumHand.MAIN_HAND);
    else if(EnchantmentHelper.getEnchantmentLevel(ModEnchantment.runicenchantment, player.getHeldItem(EnumHand.OFF_HAND) )>0)
        OmniItem = player.getHeldItem(EnumHand.OFF_HAND);
    else return;

    CompiledSymbol[] script = ModDust.getScriptFromItem(OmniItem);
    if(script==null)return;

    new ScriptExecutor(script, player, OmniItem, ScriptExecutor.StartPoint.BLOCK_BREAK, event.getPos());
}
 
开发者ID:Drazuam,项目名称:RunicArcana,代码行数:17,代码来源:ScriptActivationEventHandler.java

示例4: setEnchantmentBasedOnDifficulty

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
/**
 * Enchants Entity's current equipments based on given DifficultyInstance
 */
protected void setEnchantmentBasedOnDifficulty(DifficultyInstance difficulty)
{
    float f = difficulty.getClampedAdditionalDifficulty();

    if (this.getHeldItem() != null && this.rand.nextFloat() < 0.25F * f)
    {
        EnchantmentHelper.addRandomEnchantment(this.rand, this.getHeldItem(), (int)(5.0F + f * (float)this.rand.nextInt(18)));
    }

    for (int i = 0; i < 4; ++i)
    {
        ItemStack itemstack = this.getCurrentArmor(i);

        if (itemstack != null && this.rand.nextFloat() < 0.5F * f)
        {
            EnchantmentHelper.addRandomEnchantment(this.rand, itemstack, (int)(5.0F + f * (float)this.rand.nextInt(18)));
        }
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:EntityLiving.java

示例5: getBestSlotMining

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
private int getBestSlotMining(Block block) {
    int bestSlot = -1;
    float bestHardness = 1F;

    for (int index = 36; index < 45; index++) {
        ItemStack stack = mc.thePlayer.inventoryContainer.getSlot(index).getStack();
        if (stack != null) {
            float str = stack.getStrVsBlock(block);
            if (str > 1F) {
                int efficiencyLevel = EnchantmentHelper.getEnchantmentLevel(Enchantment.efficiency.effectId, stack);
                str += (efficiencyLevel * efficiencyLevel + 1);
            }

            if (str > bestHardness) {
                bestHardness = str;
                bestSlot = index;
            }
        }
    }

    return bestSlot;
}
 
开发者ID:SerenityEnterprises,项目名称:SerenityCE,代码行数:23,代码来源:AutoTool.java

示例6: createSkeleton

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
private EntitySkeleton createSkeleton(DifficultyInstance p_188514_1_, EntityHorse p_188514_2_)
{
    EntitySkeleton entityskeleton = new EntitySkeleton(p_188514_2_.worldObj);
    entityskeleton.onInitialSpawn(p_188514_1_, (IEntityLivingData)null);
    entityskeleton.setPosition(p_188514_2_.posX, p_188514_2_.posY, p_188514_2_.posZ);
    entityskeleton.hurtResistantTime = 60;
    entityskeleton.enablePersistence();

    if (entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD) == null)
    {
        entityskeleton.setItemStackToSlot(EntityEquipmentSlot.HEAD, new ItemStack(Items.IRON_HELMET));
    }

    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getHeldItemMainhand(), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    EnchantmentHelper.addRandomEnchantment(entityskeleton.getRNG(), entityskeleton.getItemStackFromSlot(EntityEquipmentSlot.HEAD), (int)(5.0F + p_188514_1_.getClampedAdditionalDifficulty() * (float)entityskeleton.getRNG().nextInt(18)), false);
    entityskeleton.worldObj.spawnEntityInWorld(entityskeleton);
    return entityskeleton;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:19,代码来源:EntityAISkeletonRiders.java

示例7: getUpgradableStack

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
/** Gets an upgradeable stack */
@Override
public @Nonnull ItemStack getUpgradableStack(List<ItemStack> s) {
	if(ACUtils.doesItemStackListContain(s, upgrade, true)) {
		ItemStack toUpgrade = s.get(0);
		if(enchant.canApply(toUpgrade)) { // no sword needed now!
			Map<Enchantment, Integer> activeEnchs = EnchantmentHelper.getEnchantments(toUpgrade);
			for(Enchantment i : activeEnchs.keySet()) {
				if(i == enchant) {
					int level = activeEnchs.get(i);
					if(level >= maxLevel) {
						return ItemStack.EMPTY;
					}
				}
			}
			return toUpgrade.copy();
		}
	}
	return ItemStack.EMPTY;
}
 
开发者ID:sblectric,项目名称:AdvancedCombat,代码行数:21,代码来源:RecipeFlexibleUpgrade.java

示例8: harvestBlock

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public void harvestBlock(World worldIn, EntityPlayer player, BlockPos pos, IBlockState state, TileEntity te)
{
    player.triggerAchievement(StatList.mineBlockStatArray[getIdFromBlock(this)]);
    player.addExhaustion(0.025F);

    if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(player))
    {
        ItemStack itemstack = this.createStackedBlock(state);

        if (itemstack != null)
        {
            spawnAsEntity(worldIn, pos, itemstack);
        }
    }
    else
    {
        int i = EnchantmentHelper.getFortuneModifier(player);
        this.dropBlockAsItem(worldIn, pos, state, i);
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:21,代码来源:Block.java

示例9: getUpgradableStack

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
/** Gets an upgradeable stack */
public @Nonnull ItemStack getUpgradableStack(@Nonnull List<ItemStack> s) {
	if(ACUtils.doesItemStackListContain(s, upgrade, true)) {
		ItemStack toUpgrade = s.get(0);
		if(enchant.canApply(toUpgrade) && toUpgrade.getItem() instanceof ItemSword) {
			Map<Enchantment, Integer> activeEnchs = EnchantmentHelper.getEnchantments(toUpgrade);
			for(Enchantment i : activeEnchs.keySet()) {
				if(i == enchant) {
					int level = activeEnchs.get(i);
					if(level >= maxLevel) {
						return ItemStack.EMPTY;
					}
				}
			}
			return toUpgrade.copy();
		}
	}
	return ItemStack.EMPTY;
}
 
开发者ID:sblectric,项目名称:AdvancedCombat,代码行数:20,代码来源:RecipeEnchantmentUpgrade.java

示例10: allowBlock

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public boolean allowBlock(ItemStack stack, IBlockState block, World world) {
	float speed = BlockLauncher.getHardness(block, world);
	float mult = 1 + EnchantmentHelper.getEnchantmentLevel(BlockLauncher.enchHeavy, stack) * 0.6F;
	if (this.getType(stack) == 0)
		return speed <= 2.2f * mult;
	else if (this.getType(stack) == 2)
		return speed <= 2.0f * mult;
	else if (this.getType(stack) == 1)
		return speed >= 2.2f / mult;
	else if (this.getType(stack) == 4)
		return speed <= 2.2f * mult;
	else if (this.getType(stack) == 5)
		return speed >= 2.2f * mult;
	else if (this.getType(stack) == 3)
		return block.getMaterial().getCanBurn() && block.getBlock() != Blocks.TNT;
	else if (this.getType(stack) > 15)
		return block.getBlock() == Blocks.TNT;
	return true;
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:20,代码来源:TNTCannon.java

示例11: attack

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
private void attack(final EntityLivingBase ent, final boolean crit) {
    this.swingItem();
    if (crit) {
        this.crit();
    }
    else {
        this.mc.thePlayer.sendQueue.addToSendQueue(new C03PacketPlayer());
    }
    final float sharpLevel = EnchantmentHelper.func_152377_a(this.mc.thePlayer.getHeldItem(), ent.getCreatureAttribute());
    final boolean vanillaCrit = this.mc.thePlayer.fallDistance > 0.0f && !this.mc.thePlayer.onGround && !this.mc.thePlayer.isOnLadder() && !this.mc.thePlayer.isInWater() && !this.mc.thePlayer.isPotionActive(Potion.blindness) && this.mc.thePlayer.ridingEntity == null;
    this.mc.thePlayer.sendQueue.addToSendQueue(new C02PacketUseEntity(ent, C02PacketUseEntity.Action.ATTACK));
    if (crit || vanillaCrit) {
        this.mc.thePlayer.onCriticalHit(ent);
    }
    if (sharpLevel > 0.0f) {
        this.mc.thePlayer.onEnchantmentCritical(ent);
    }
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:19,代码来源:Aura.java

示例12: func_190777_m

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public void func_190777_m(boolean p_190777_1_)
{
    float f = 0.25F + (float)EnchantmentHelper.getEfficiencyModifier(this) * 0.05F;

    if (p_190777_1_)
    {
        f += 0.75F;
    }

    if (this.rand.nextFloat() < f)
    {
        this.getCooldownTracker().setCooldown(Items.SHIELD, 100);
        this.resetActiveHand();
        this.world.setEntityState(this, (byte)30);
    }
}
 
开发者ID:NSExceptional,项目名称:Zombe-Modpack,代码行数:17,代码来源:EntityPlayer.java

示例13: attackEntityWithRangedAttack

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
/**
 * Attack the specified entity using a ranged attack.
 */
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
    EntityArrow entityarrow = new EntityArrow(this.worldObj, this, p_82196_1_, 1.6F, (float)(14 - this.worldObj.getDifficulty().getDifficultyId() * 4));
    int i = EnchantmentHelper.getEnchantmentLevel(Enchantment.power.effectId, this.getHeldItem());
    int j = EnchantmentHelper.getEnchantmentLevel(Enchantment.punch.effectId, this.getHeldItem());
    entityarrow.setDamage((double)(p_82196_2_ * 2.0F) + this.rand.nextGaussian() * 0.25D + (double)((float)this.worldObj.getDifficulty().getDifficultyId() * 0.11F));

    if (i > 0)
    {
        entityarrow.setDamage(entityarrow.getDamage() + (double)i * 0.5D + 0.5D);
    }

    if (j > 0)
    {
        entityarrow.setKnockbackStrength(j);
    }

    if (EnchantmentHelper.getEnchantmentLevel(Enchantment.flame.effectId, this.getHeldItem()) > 0 || this.getSkeletonType() == 1)
    {
        entityarrow.setFire(100);
    }

    this.playSound("random.bow", 1.0F, 1.0F / (this.getRNG().nextFloat() * 0.4F + 0.8F));
    this.worldObj.spawnEntityInWorld(entityarrow);
}
 
开发者ID:SkidJava,项目名称:BaseClient,代码行数:29,代码来源:EntitySkeleton.java

示例14: apply

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public ItemStack apply(ItemStack stack, Random rand, LootContext context)
{
    Entity entity = context.getKiller();

    if (entity instanceof EntityLivingBase)
    {
        int i = EnchantmentHelper.getLootingModifier((EntityLivingBase)entity);

        if (i == 0)
        {
            return stack;
        }

        float f = (float)i * this.count.generateFloat(rand);
        stack.func_190917_f(Math.round(f));

        if (this.limit != 0 && stack.func_190916_E() > this.limit)
        {
            stack.func_190920_e(this.limit);
        }
    }

    return stack;
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:25,代码来源:LootingEnchantBonus.java

示例15: onLivingUpdate

import net.minecraft.enchantment.EnchantmentHelper; //导入依赖的package包/类
public static void onLivingUpdate(EntityLivingBase entity) {
	if (entity.worldObj.isRemote)
		return;
	if (!EtFuturum.enableFrostWalker)
		return;

	ItemStack boots = entity.getEquipmentInSlot(1);
	int level = 0;
	if ((level = EnchantmentHelper.getEnchantmentLevel(frostWalker.effectId, boots)) > 0)
		if (entity.onGround) {
			int x = (int) entity.posX;
			int y = (int) entity.posY;
			int z = (int) entity.posZ;

			int radius = 1 + level;

			for (int i = -radius; i <= radius; i++)
				for (int j = -radius; j <= radius; j++) {
					Block block = entity.worldObj.getBlock(x + i, y - 1, z + j);
					if (block == Blocks.water || block == Blocks.flowing_water)
						entity.worldObj.setBlock(x + i, y - 1, z + j, ModBlocks.frosted_ice);
				}
		}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:25,代码来源:ModEnchantments.java


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