本文整理汇总了Java中net.minecraft.enchantment.EnchantmentHelper.getEnchantedItem方法的典型用法代码示例。如果您正苦于以下问题:Java EnchantmentHelper.getEnchantedItem方法的具体用法?Java EnchantmentHelper.getEnchantedItem怎么用?Java EnchantmentHelper.getEnchantedItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.enchantment.EnchantmentHelper
的用法示例。
在下文中一共展示了EnchantmentHelper.getEnchantedItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onCollideWithPlayer
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer entityIn)
{
if (!this.world.isRemote)
{
if (this.delayBeforeCanPickup == 0 && entityIn.xpCooldown == 0)
{
entityIn.xpCooldown = 2;
entityIn.onItemPickup(this, 1);
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.MENDING, entityIn);
if (!itemstack.func_190926_b() && itemstack.isItemDamaged())
{
int i = Math.min(this.xpToDurability(this.xpValue), itemstack.getItemDamage());
this.xpValue -= this.durabilityToXp(i);
itemstack.setItemDamage(itemstack.getItemDamage() - i);
}
if (this.xpValue > 0)
{
entityIn.addExperience(this.xpValue);
}
this.setDead();
}
}
}
示例2: onCollideWithPlayer
import net.minecraft.enchantment.EnchantmentHelper; //导入方法依赖的package包/类
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer entityIn)
{
if (!this.worldObj.isRemote)
{
if (this.delayBeforeCanPickup == 0 && entityIn.xpCooldown == 0)
{
if (net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(new net.minecraftforge.event.entity.player.PlayerPickupXpEvent(entityIn, this))) return;
entityIn.xpCooldown = 2;
this.worldObj.playSound((EntityPlayer)null, entityIn.posX, entityIn.posY, entityIn.posZ, SoundEvents.ENTITY_EXPERIENCE_ORB_TOUCH, SoundCategory.PLAYERS, 0.1F, 0.5F * ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.8F));
entityIn.onItemPickup(this, 1);
ItemStack itemstack = EnchantmentHelper.getEnchantedItem(Enchantments.MENDING, entityIn);
if (itemstack != null && itemstack.isItemDamaged())
{
int i = Math.min(this.xpToDurability(this.xpValue), itemstack.getItemDamage());
this.xpValue -= this.durabilityToXp(i);
itemstack.setItemDamage(itemstack.getItemDamage() - i);
}
if (this.xpValue > 0)
{
entityIn.addExperience(this.xpValue);
}
this.setDead();
}
}
}