本文整理汇总了Java中de.dakror.gamesetup.util.Helper.drawString方法的典型用法代码示例。如果您正苦于以下问题:Java Helper.drawString方法的具体用法?Java Helper.drawString怎么用?Java Helper.drawString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类de.dakror.gamesetup.util.Helper
的用法示例。
在下文中一共展示了Helper.drawString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (!(Game.currentGame.getActiveLayer() instanceof WorldHUDLayer)) return;
String tooltip = type.getDescription();
String timer = "Dauer: " + Assistant.formatSeconds(timeleft);
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 35;
int w2 = g.getFontMetrics(g.getFont().deriveFont(27f)).stringWidth(timer) + 35;
width = w2 > width ? w2 : width;
ArrayList<Resource> filled = value.getFilled();
int height = 90 + filled.size() * 30;
int x1 = x;
int y1 = y - 80;
if (x1 + width > Game.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > Game.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(tooltip, x1 + 15, y1 + 40, g, 30);
Helper.drawString(timer, x1 + 20, y1 + 70, g, 27);
for (int i = 0; i < filled.size(); i++) {
Assistant.drawResource(value, filled.get(i), x1 + 20, y1 + 80 + i * 30, 25, 30, g);
}
}
示例2: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (Game.currentGame.getActiveLayer() instanceof CityHUDLayer) {
String string = getTooltipText();
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(string) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > Game.getWidth()) x1 -= (x1 + width) - Game.getWidth();
if (y1 + height > Game.getHeight()) y1 -= (y1 + height) - Game.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(string, x1 + 15, y1 + 40, g, 30);
}
}
示例3: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
int width = 150;
int height = TroopType.values().length * 30 + 70;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString("Truppen", x1 + 20, y1 + 40, g, 35);
for (int i = 0; i < TroopType.values().length; i++) {
Resource r = TroopType.values()[i].getType();
Assistant.drawResource(CityLayer.resources, r, x1 + 20, y1 + i * 30 + 50, 30, 30, g);
}
}
示例4: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Helper.drawContainer((Game.getWidth() - width) / 2, (Game.getHeight() - height) / 2, width, height, false, false, g);
Helper.drawHorizontallyCenteredString(type.getType().getName(), Game.getWidth(), (Game.getHeight() - height) / 2 + 40, g, 35);
ArrayList<Resource> filled = type.getCosts().getFilled();
for (int i = 0; i < filled.size(); i++)
Assistant.drawLabelWithIcon(Game.getWidth() / 2 - width / 3, (Game.getHeight() - height) / 2 + 55 + i * 40, 30,
new Point(filled.get(i).getIconX(), filled.get(i).getIconY()), "" + type.getCosts().get(filled.get(i)) * (int) slider.getValue(), 30, g);
Helper.drawString("Dauer: " + Assistant.formatSeconds((int) ((type.getBuildTime() / (float) Game.world.getSpeed()) * slider.getValue())), Game.getWidth() / 2,
Game.getHeight() / 2 - 30, g, 30);
drawComponents(g);
}
示例5: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (world != null) world.draw(g);
drawLayers(g);
if (!(getActiveLayer() instanceof HUDLayer) && !(getActiveLayer() instanceof GameStartLayer) && user != null) {
Helper.drawContainer(getWidth() - 200, getHeight() - 60, 200, 60, false, false, g);
g.setColor(Color.darkGray);
Helper.drawRightAlignedString(money + "$", getWidth() - 10, getHeight() - 20, g, 25);
}
if (debug && !screenshot) {
g.setColor(Color.green);
g.setFont(new Font("Arial", Font.PLAIN, 18));
Helper.drawString(getFPS() + " FPS", 0, 18, g, 18);
Helper.drawString(getUPS() + " UPS", 100, 18, g, 18);
}
}
示例6: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (end == 0) {
end = System.currentTimeMillis() + RESPAWN_TIME;
}
Composite oc = g.getComposite();
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
Color o = g.getColor();
g.setColor(Color.gray);
g.fillRect(0, 0, Game.getWidth(), Game.getHeight());
g.setColor(o);
g.setComposite(oc);
if (end > 0) {
Helper.drawHorizontallyCenteredString("RESPAWN in ", Game.getWidth(), Game.getHeight() / 3, g, 70);
Helper.drawString((Math.round((end - System.currentTimeMillis()) / 100f) / 10f) + "", Game.getWidth() / 2 - 100, Game.getHeight() / 2, g, 90);
} else {
Helper.drawHorizontallyCenteredString("Du bist tot", Game.getWidth(), Game.getHeight() / 3, g, 90);
Helper.drawHorizontallyCenteredString("Respawn nächste Runde", Game.getWidth(), Game.getHeight() / 3 + 100, g, 40);
}
}
示例7: renderStats
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
public void renderStats(Graphics2D g) {
Helper.drawContainer(Game.getWidth() / 2 - 500, Game.getHeight() / 2 - 300, 1000, 600, true, false, g);
Color o = g.getColor();
g.setColor(Color.gray);
Helper.drawHorizontallyCenteredString("Statistik", Game.getWidth(), Game.getHeight() / 2 - 220, g, 80);
Helper.drawOutline(Game.getWidth() / 2 - 495, Game.getHeight() / 2 - 295, 990, 100, false, g);
User[] users = Game.client.playerList.getUsers();
Arrays.sort(users, getSorter());
Helper.drawString("SPIELERNAME", Game.getWidth() / 2 - 450, Game.getHeight() / 2 - 160, g, 30);
Helper.drawString("K / D", Game.getWidth() / 2 + 300, Game.getHeight() / 2 - 160, g, 30);
for (int i = 0; i < users.length; i++) {
g.setColor(Color.white);
if (users[i].getUsername().equals(Game.user.getUsername())) g.setColor(Color.decode("#3333ff"));
Helper.drawString(users[i].getUsername(), Game.getWidth() / 2 - 450, Game.getHeight() / 2 - 110 + i * 30, g, 30);
Helper.drawString("/", Game.getWidth() / 2 + 350, Game.getHeight() / 2 - 110 + i * 30, g, 30);
Helper.drawRightAlignedString(users[i].K + "", Game.getWidth() / 2 + 331, Game.getHeight() / 2 - 110 + i * 30, g, 30);
Helper.drawString(users[i].D + "", Game.getWidth() / 2 + 391, Game.getHeight() / 2 - 110 + i * 30, g, 30);
}
g.setColor(o);
}
示例8: drawGUI
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawGUI(Graphics2D g) {
if (components.size() == 0) initGUI();
try {
Helper.drawContainer(guiPoint.x - guiSize.width / 2, guiPoint.y - guiSize.height / 2, guiSize.width, guiSize.height, false, false, g);
Helper.drawHorizontallyCenteredString("Verkauf", guiPoint.x - guiSize.width / 2, guiSize.width, guiPoint.y - guiSize.height / 2 + 40, g, 40);
Resource[] res = Resource.usableNoGold();
int sum = 0;
for (int i = 0; i < res.length; i++) {
CountButton cb = (CountButton) components.get(i);
sum += cb.value * res[i].getGoldValue();
Helper.drawString(res[i].getName(), guiPoint.x - guiSize.width / 2 + 15, guiPoint.y - guiSize.height / 2 + 80 + 30 * i, g, 30);
Assistant.drawResource(Game.currentGame.resources, Resource.GOLD, res[i].getGoldValue(), guiPoint.x - 20, guiPoint.y - guiSize.height / 2 + 60 + 30 * i, 30, 30, g);
}
Helper.drawString("Gesamt:", guiPoint.x - guiSize.width / 2 + 15, guiPoint.y + guiSize.height / 2 - 65, g, 30);
Assistant.drawResource(Game.currentGame.resources, Resource.GOLD, sum, guiPoint.x, guiPoint.y + guiSize.height / 2 - 85, 30, 30, g);
drawComponents(guiPoint.x - guiSize.width / 2, guiPoint.y - guiSize.height / 2, g);
} catch (Exception e) {}
}
示例9: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (layers.size() == 0) {
worlds = new HashMap<>();
world = new World("Kerstil_0");
player = new Player(3 * World.TILE_SIZE, 3 * World.TILE_SIZE / 2);
player.uid = 0;
addLayer(world);
world.addEntity(player);
addLayer(new HUDLayer());
}
drawLayers(g);
Helper.drawString("FPS: " + getFPS(), 10, 26, g, 18);
Helper.drawString("UPS: " + getUPS(), 10, 52, g, 18);
Helper.drawString("E: " + world.drawn + " / " + world.components.size(), 10, 52 + 26, g, 18);
}
示例10: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
drawLayers(g);
if (debug) {
Layer.drawModality(g);
g.setColor(Color.white);
Helper.drawString("Build " + DakrorBin.buildDate, 10, 26, g, 18);
Helper.drawString("FPS: " + getFPS(), 10, 52, g, 18);
Helper.drawString("UPS: " + getUPS(), 10, 52 + 26, g, 18);
Helper.drawString("RAM: " + Helper.formatBinarySize(usedMem, 2) + " / " + Helper.formatBinarySize(Runtime.getRuntime().totalMemory(), 2), 10, 52 + 52 + 26, g, 18);
Helper.drawString("CPUs: " + Runtime.getRuntime().availableProcessors(), 10, 52 + 52 + 52, g, 18);
}
}
示例11: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(r.getName()) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(r.getName(), x1 + 15, y1 + 40, g, 30);
}
示例12: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (tooltip != null) {
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 30, height, g);
Helper.drawString(tooltip, x1 + 15, y1 + 40, g, 30);
}
}
示例13: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Color c = g.getColor();
g.setColor(color);
if (width > 1) Helper.drawHorizontallyCenteredString(text, x, width, y + margin, g, size);
else Helper.drawString(text, x, y, g, size);
g.setColor(c);
}
示例14: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
g.drawImage(Game.getImage("gui/menu.png"), 0, 0, Game.getWidth(), Game.getHeight(), Game.w);
Helper.drawImageCenteredRelativeScaled(Game.getImage("gui/joinGame.png"), 80, 1920, 1080, Game.getWidth(), Game.getHeight(), g);
Helper.drawContainer(Game.getWidth() / 2 - TextButton.WIDTH - 15, Game.getHeight() - TextButton.HEIGHT * 2 - 30, TextButton.WIDTH * 2 + 30, TextButton.HEIGHT * 3, false, false, g);
Rectangle rect = new Rectangle();
synchronized (servers) {
int i = 0;
boolean anyoneHovered = false;
for (InetAddress key : servers.keySet()) {
int y = Game.getHeight() / 4 + i * (TextButton.HEIGHT + 50);
rect.setBounds(Game.getWidth() / 4, y, Game.getWidth() / 2, TextButton.HEIGHT + 10);
boolean hovered = rect.contains(mouse);
if (hovered) {
this.hovered = i;
anyoneHovered = true;
hoveredIp = key;
}
Helper.drawContainer(Game.getWidth() / 4, y, Game.getWidth() / 2, TextButton.HEIGHT + 10, hovered, selected == i, g);
Packet13Server p = servers.get(key);
Helper.drawString(p.getHostName(), Game.getWidth() / 4 + 20, y + 45, g, 30);
Helper.drawRightAlignedString(p.getPlayers() + " / " + Server.MAX_PLAYERS + " Spieler", Game.getWidth() / 4 * 3 - 20, y + 45, g, 30);
i++;
}
if (!anyoneHovered) hovered = -1;
} ;
drawComponents(g);
}
示例15: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
drawModality(g);
Helper.drawContainer(GameFrame.getWidth() / 2 - 310, Game.getHeight() / 2 - 125, 620, 250, true, false, g);
Helper.drawHorizontallyCenteredString("Optionen", Game.getWidth(), Game.getHeight() / 2 - 75, g, 40);
Helper.drawString("autom. Nachladen:", Game.getWidth() / 2 - 290, Game.getHeight() / 2 - 20, g, 30);
drawComponents(g);
}