本文整理汇总了Java中de.dakror.gamesetup.util.Helper.drawHorizontallyCenteredString方法的典型用法代码示例。如果您正苦于以下问题:Java Helper.drawHorizontallyCenteredString方法的具体用法?Java Helper.drawHorizontallyCenteredString怎么用?Java Helper.drawHorizontallyCenteredString使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类de.dakror.gamesetup.util.Helper
的用法示例。
在下文中一共展示了Helper.drawHorizontallyCenteredString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Helper.drawContainer((Game.getWidth() - width) / 2, (Game.getHeight() - height) / 2, width, height, false, false, g);
Helper.drawHorizontallyCenteredString(type.getType().getName(), Game.getWidth(), (Game.getHeight() - height) / 2 + 40, g, 35);
ArrayList<Resource> filled = type.getCosts().getFilled();
for (int i = 0; i < filled.size(); i++)
Assistant.drawLabelWithIcon(Game.getWidth() / 2 - width / 3, (Game.getHeight() - height) / 2 + 55 + i * 40, 30,
new Point(filled.get(i).getIconX(), filled.get(i).getIconY()), "" + type.getCosts().get(filled.get(i)) * (int) slider.getValue(), 30, g);
Helper.drawString("Dauer: " + Assistant.formatSeconds((int) ((type.getBuildTime() / (float) Game.world.getSpeed()) * slider.getValue())), Game.getWidth() / 2,
Game.getHeight() / 2 - 30, g, 30);
drawComponents(g);
}
示例2: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
int ty = state == 0 ? 124 : (state == 1 ? 202 : 280);
if (toggle) {
ty = selected ? 202 : 124;
}
if (!enabled) ty = 358;
Helper.drawImage(GameFrame.getImage("gui/gui.png"), x, y, width, height, 12, ty, WIDTH, HEIGHT, g);
Color c = g.getColor();
if (!enabled) g.setColor(Color.gray);
else g.setColor(Color.white);
if (toggle && selected) g.setColor(Color.decode("#7cde6a"));
Helper.drawHorizontallyCenteredString(text, x, width, y + height / 2 + shiftY, g, size);
g.setColor(c);
}
示例3: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (end == 0) {
end = System.currentTimeMillis() + RESPAWN_TIME;
}
Composite oc = g.getComposite();
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
Color o = g.getColor();
g.setColor(Color.gray);
g.fillRect(0, 0, Game.getWidth(), Game.getHeight());
g.setColor(o);
g.setComposite(oc);
if (end > 0) {
Helper.drawHorizontallyCenteredString("RESPAWN in ", Game.getWidth(), Game.getHeight() / 3, g, 70);
Helper.drawString((Math.round((end - System.currentTimeMillis()) / 100f) / 10f) + "", Game.getWidth() / 2 - 100, Game.getHeight() / 2, g, 90);
} else {
Helper.drawHorizontallyCenteredString("Du bist tot", Game.getWidth(), Game.getHeight() / 3, g, 90);
Helper.drawHorizontallyCenteredString("Respawn nächste Runde", Game.getWidth(), Game.getHeight() / 3 + 100, g, 40);
}
}
示例4: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
drawModality(g);
Helper.drawContainer(GameFrame.getWidth() / 2 - 310, Game.getHeight() / 2 - 125, 620, 250, true, false, g);
Helper.drawHorizontallyCenteredString("Bezahlung", Game.getWidth(), Game.getHeight() / 2 - 75, g, 40);
Helper.drawHorizontallyCenteredString("Das Bauen deiner Waffe kostet", Game.getWidth(), Game.getHeight() / 2 - 50, g, 20);
Color c = g.getColor();
if (Game.money >= costs) g.setColor(Color.darkGray);
else g.setColor(Color.decode("#660a0a"));
Helper.drawHorizontallyCenteredString(costs == 0 ? "Nichts" : costs + "$", Game.getWidth(), Game.getHeight() / 2 + 20, g, 80);
g.setColor(c);
drawComponents(g);
}
示例5: drawGUI
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawGUI(Graphics2D g) {
if (components.size() == 0) initGUI();
try {
Helper.drawContainer(guiPoint.x - 125, guiPoint.y - 125, 250, 250, false, false, g);
Helper.drawHorizontallyCenteredString("Wissenschaft", guiPoint.x - 125, 250, guiPoint.y - 85, g, 40);
drawComponents(guiPoint.x - 125, guiPoint.y - 125, g);
for (Component c : components) {
if ((c instanceof ResearchButton)) {
ResearchButton n = (ResearchButton) c;
if (n.state != 2) continue;
((ResearchButton) c).drawTooltip(Game.currentGame.mouse.x, Game.currentGame.mouse.y, g);
break;
}
}
} catch (NullPointerException e) {}
}
示例6: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Helper.drawContainer(Game.getWidth() / 8, Game.getHeight() / 8, Game.getWidth() / 8 * 6, Game.getHeight() / 8 * 6, true, false, g);
Helper.drawHorizontallyCenteredString("Spiel laden", Game.getWidth(), Game.getHeight() / 8 + 70, g, 70);
Shape c = g.getClip();
h = Helper.round(Game.getHeight() / 8 * 6 - 140, height);
g.setClip(new Rectangle(Game.getWidth() / 8 + 20, Game.getHeight() / 8 + 120, Game.getWidth() / 8 * 6 - 40, h));
for (int i = 0; i < saves.length; i++) {
Rectangle r = new Rectangle(Game.getWidth() / 4 + 100, Game.getHeight() / 8 + 120 + height * i + y, Game.getWidth() / 2 - 200, height - 10);
File f = saves[i];
Helper.drawShadow(r.x, r.y, r.width, r.height, g);
Helper.drawOutline(r.x, r.y, r.width, r.height, r.contains(Game.currentGame.mouse), g);
Helper.drawHorizontallyCenteredString(f.getName().replace(".save", ""), Game.getWidth(), r.y + 50, g, 35);
}
g.setClip(c);
}
示例7: drawGUI
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawGUI(Graphics2D g) {
if (components.size() == 0) initGUI();
try {
Helper.drawContainer(guiPoint.x - guiSize.width / 2, guiPoint.y - guiSize.height / 2, guiSize.width, guiSize.height, false, false, g);
Helper.drawHorizontallyCenteredString("Verkauf", guiPoint.x - guiSize.width / 2, guiSize.width, guiPoint.y - guiSize.height / 2 + 40, g, 40);
Resource[] res = Resource.usableNoGold();
int sum = 0;
for (int i = 0; i < res.length; i++) {
CountButton cb = (CountButton) components.get(i);
sum += cb.value * res[i].getGoldValue();
Helper.drawString(res[i].getName(), guiPoint.x - guiSize.width / 2 + 15, guiPoint.y - guiSize.height / 2 + 80 + 30 * i, g, 30);
Assistant.drawResource(Game.currentGame.resources, Resource.GOLD, res[i].getGoldValue(), guiPoint.x - 20, guiPoint.y - guiSize.height / 2 + 60 + 30 * i, 30, 30, g);
}
Helper.drawString("Gesamt:", guiPoint.x - guiSize.width / 2 + 15, guiPoint.y + guiSize.height / 2 - 65, g, 30);
Assistant.drawResource(Game.currentGame.resources, Resource.GOLD, sum, guiPoint.x, guiPoint.y + guiSize.height / 2 - 85, 30, 30, g);
drawComponents(guiPoint.x - guiSize.width / 2, guiPoint.y - guiSize.height / 2, g);
} catch (Exception e) {}
}
示例8: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Helper.drawContainer((Game.getWidth() - width) / 2, (Game.getHeight() - height) / 2, width, height, false, false, g);
Helper.drawHorizontallyCenteredString("Stadt angreifen", Game.getWidth(), (Game.getHeight() - height) / 2 + 40, g, 35);
Army army = new Army(true, getSelectedResources());
Helper.drawHorizontallyCenteredString("Marschdauer: " + Assistant.formatSeconds(army.getMarchDuration() / Game.world.getSpeed()), Game.getWidth(),
(Game.getHeight() - height) / 2 + 200, g, 30);
drawComponents(g);
}
示例9: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Image img = GameFrame.getImage("gui/gui.png");
if (horizontal) {
Helper.drawImage2(img, x, y, 7, height, 794, 72, 7, 20, g);
Helper.drawImage2(img, x + width - 7, y, 7, height, 994, 72, 7, 20, g);
for (int i = 0; i < (width - 14) / 193; i++)
Helper.drawImage2(img, x + 7 + i * 193, y, 193, height, 801, 72, 193, 20, g);
Helper.drawImage2(img, x + 7 + (width - 14) / 193 * 193, y, (width - 14) % 193, height, 801, 72, (width - 14) % 193, 20, g);
if (enabled) Helper.drawImage2(img, (int) (x + sliderPos - 5), y - (38 - height) / 2, 20, 35, 889, 16, 25, 44, g);
} else {
AffineTransform old = g.getTransform();
AffineTransform at = g.getTransform();
at.rotate(Math.toRadians(90), x + HEIGHT / 2, y + HEIGHT / 2);
g.setTransform(at);
Helper.drawImage2(img, x, y, 7, width, 794, 72, 7, 20, g);
Helper.drawImage2(img, x + height - 7, y, 7, width, 994, 72, 7, 20, g);
for (int i = 0; i < (height - 14) / 193; i++)
Helper.drawImage2(img, x + 7 + i * 193, y, 193, width, 801, 72, 193, 20, g);
Helper.drawImage2(img, x + 7 + (height - 14) / 193 * 193, y, (height - 14) % 193, width, 801, 72, (height - 14) % 193, 20, g);
if (enabled) Helper.drawImage2(img, (int) (x + sliderPos - 5), y - (38 - width) / 2, 20, 35, 889, 16, 25, 44, g);
g.setTransform(old);
}
String displayString = ((title != null) ? title + ": " : "") + ((integerMode) ? (value) + "" : value);
if (customTitles.containsKey(value)) displayString = customTitles.get(value);
Helper.drawHorizontallyCenteredString(displayString, x, width, y - 5, g, 30);
}
示例10: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Color c = g.getColor();
g.setColor(color);
if (width > 1) Helper.drawHorizontallyCenteredString(text, x, width, y + margin, g, size);
else Helper.drawString(text, x, y, g, size);
g.setColor(c);
}
示例11: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (data == null) return;
int size = 190, height = 170;
Helper.drawShadow(x, y, size, height, g);
Helper.drawOutline(x, y, size, height, false, g);
Color c = g.getColor();
g.setColor(Color.black);
Helper.drawProgressBar(x + 15, y + 15, size - 30, data.getSpeed() / (float) Part.highest_speed, "7a36a3", g);
Helper.drawHorizontallyCenteredString("Verzögerung", x, size, y + 31, g, 15);
Helper.drawProgressBar(x + 15, y + 35, size - 30, data.getMagazine() / (float) Part.highest_magazine, "ffc744", g);
Helper.drawHorizontallyCenteredString("Munition", x, size, y + 51, g, 15);
Helper.drawProgressBar(x + 15, y + 55, size - 30, data.getAngle() / (float) Part.highest_angle, "009ab8", g);
Helper.drawHorizontallyCenteredString("Winkel", x, size, y + 71, g, 15);
Helper.drawProgressBar(x + 15, y + 75, size - 30, data.getReload() / (float) Part.highest_reload, "a55212", g);
Helper.drawHorizontallyCenteredString("Nachladen", x, size, y + 91, g, 15);
Helper.drawProgressBar(x + 15, y + 95, size - 30, data.getProjectileSpeed() / (float) Part.highest_projectileSpeed, "2a86e7", g);
Helper.drawHorizontallyCenteredString("Schnelligkeit", x, size, y + 111, g, 15);
Helper.drawProgressBar(x + 15, y + 115, size - 30, data.getRange() / (float) Part.highest_range, "7dd33c", g);
Helper.drawHorizontallyCenteredString("Reichweite", x, size, y + 131, g, 15);
Helper.drawProgressBar(x + 15, y + 135, size - 30, data.getDamage() / (float) Part.highest_damage, "ff3232", g);
Helper.drawHorizontallyCenteredString("Schaden", x, size, y + 151, g, 15);
g.setColor(c);
}
示例12: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (part == null) return;
int size = 190, height = 170;
Helper.drawShadow(x, y, size, height, g);
Helper.drawOutline(x, y, size, height, false, g);
Color c = g.getColor();
g.setColor(Color.black);
Helper.drawProgressBar(x + 15, y + 15, size - 30, part.speed / (float) Part.highest_speed, "7a36a3", g);
Helper.drawHorizontallyCenteredString("Verzögerung", x, size, y + 31, g, 15);
Helper.drawProgressBar(x + 15, y + 35, size - 30, part.magazine / (float) Part.highest_magazine, "ffc744", g);
Helper.drawHorizontallyCenteredString("Munition", x, size, y + 51, g, 15);
Helper.drawProgressBar(x + 15, y + 55, size - 30, part.angle / (float) Part.highest_angle, "009ab8", g);
Helper.drawHorizontallyCenteredString("Winkel", x, size, y + 71, g, 15);
Helper.drawProgressBar(x + 15, y + 75, size - 30, part.reload / (float) Part.highest_reload, "a55212", g);
Helper.drawHorizontallyCenteredString("Nachladen", x, size, y + 91, g, 15);
Helper.drawProgressBar(x + 15, y + 95, size - 30, part.projectileSpeed / (float) Part.highest_projectileSpeed, "2a86e7", g);
Helper.drawHorizontallyCenteredString("Schnelligkeit", x, size, y + 111, g, 15);
Helper.drawProgressBar(x + 15, y + 115, size - 30, part.range / (float) Part.highest_range, "7dd33c", g);
Helper.drawHorizontallyCenteredString("Reichweite", x, size, y + 131, g, 15);
Helper.drawProgressBar(x + 15, y + 135, size - 30, part.damage / (float) Part.highest_damage, "ff3232", g);
Helper.drawHorizontallyCenteredString("Schaden", x, size, y + 151, g, 15);
g.setColor(c);
}
示例13: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
drawModality(g);
Helper.drawHorizontallyCenteredString("1. Platz: ", Game.getWidth(), Game.getHeight() / 3, g, 60);
Helper.drawHorizontallyCenteredString(winner.getUsername(), Game.getWidth(), Game.getHeight() / 3 + 120, g, 150);
Helper.drawHorizontallyCenteredString("(" + winner.K + " / " + winner.D + ")", Game.getWidth(), Game.getHeight() / 3 + 180, g, 30);
drawComponents(g);
}
示例14: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
drawModality(g);
Helper.drawContainer(GameFrame.getWidth() / 2 - 310, Game.getHeight() / 2 - 125, 620, 250, true, false, g);
Helper.drawHorizontallyCenteredString("Optionen", Game.getWidth(), Game.getHeight() / 2 - 75, g, 40);
Helper.drawString("autom. Nachladen:", Game.getWidth() / 2 - 290, Game.getHeight() / 2 - 20, g, 30);
drawComponents(g);
}
示例15: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
g.drawImage(Game.getImage("gui/menu.png"), 0, 0, Game.getWidth(), Game.getHeight(), Game.w);
Helper.drawImageCenteredRelativeScaled(Game.getImage("gui/title.png"), 80, 1920, 1080, Game.getWidth(), Game.getHeight(), g);
if (!CFG.INTERNET && Game.user.getIP() != null) {
Font old = g.getFont();
g.setFont(new Font("", Font.PLAIN, 20));
Helper.drawHorizontallyCenteredString("Offline-Modus: " + Game.user.getUsername() + " (" + Game.user.getIP().getHostAddress() + ")", Game.getWidth(), 20, g, 20);
g.setFont(old);
}
drawComponents(g);
}