本文整理汇总了Java中de.dakror.gamesetup.util.Helper.drawShadow方法的典型用法代码示例。如果您正苦于以下问题:Java Helper.drawShadow方法的具体用法?Java Helper.drawShadow怎么用?Java Helper.drawShadow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类de.dakror.gamesetup.util.Helper
的用法示例。
在下文中一共展示了Helper.drawShadow方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (!(Game.currentGame.getActiveLayer() instanceof WorldHUDLayer)) return;
String tooltip = type.getDescription();
String timer = "Dauer: " + Assistant.formatSeconds(timeleft);
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 35;
int w2 = g.getFontMetrics(g.getFont().deriveFont(27f)).stringWidth(timer) + 35;
width = w2 > width ? w2 : width;
ArrayList<Resource> filled = value.getFilled();
int height = 90 + filled.size() * 30;
int x1 = x;
int y1 = y - 80;
if (x1 + width > Game.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > Game.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(tooltip, x1 + 15, y1 + 40, g, 30);
Helper.drawString(timer, x1 + 20, y1 + 70, g, 27);
for (int i = 0; i < filled.size(); i++) {
Assistant.drawResource(value, filled.get(i), x1 + 20, y1 + 80 + i * 30, 25, 30, g);
}
}
示例2: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (Game.currentGame.getActiveLayer() instanceof CityHUDLayer) {
String string = getTooltipText();
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(string) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > Game.getWidth()) x1 -= (x1 + width) - Game.getWidth();
if (y1 + height > Game.getHeight()) y1 -= (y1 + height) - Game.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(string, x1 + 15, y1 + 40, g, 30);
}
}
示例3: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
int width = 150;
int height = TroopType.values().length * 30 + 70;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString("Truppen", x1 + 20, y1 + 40, g, 35);
for (int i = 0; i < TroopType.values().length; i++) {
Resource r = TroopType.values()[i].getType();
Assistant.drawResource(CityLayer.resources, r, x1 + 20, y1 + i * 30 + 50, 30, 30, g);
}
}
示例4: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (mode1) {
Helper.drawShadow(x - (state > 0 && biggerOnHover ? 5 : 0) - 10, y - (state > 0 && biggerOnHover ? 5 : 0) - 10, width + (state > 0 && biggerOnHover ? 10 : 0) + 20, height
+ (state > 0 && biggerOnHover ? 10 : 0) + 20, g);
if (state != 1) Helper.drawOutline(x - (state > 0 && biggerOnHover ? 5 : 0) - 10, y - (state > 0 && biggerOnHover ? 5 : 0) - 10, width
+ (state > 0 && biggerOnHover ? 10 : 0) + 20, height + (state > 0 && biggerOnHover ? 10 : 0) + 20, state == 1, g);
else Helper.drawContainer(x - (state > 0 && biggerOnHover ? 5 : 0) - 10, y - (state > 0 && biggerOnHover ? 5 : 0) - 10, width + (state > 0 && biggerOnHover ? 10 : 0) + 20,
height + (state > 0 && biggerOnHover ? 10 : 0) + 20, false, false, shadow, g);
} else if (mode2) {
Helper.drawContainer(x - (state > 0 && biggerOnHover ? 5 : 0) - 10, y - (state > 0 && biggerOnHover ? 5 : 0) - 10, width + (state > 0 && biggerOnHover ? 10 : 0) + 20, height
+ (state > 0 && biggerOnHover ? 10 : 0) + 20, doubled, state == 1, shadow, g);
}
g.drawImage(img, x - (state > 0 && biggerOnHover ? 5 : 0), y - (state > 0 && biggerOnHover ? 5 : 0), width + (state > 0 && biggerOnHover ? 10 : 0), height
+ (state > 0 && biggerOnHover ? 10 : 0), null);
if (!enabled)
Helper.drawShadow(x - (state > 0 && biggerOnHover ? 5 : 0) - (mode1 ? 10 : 20), y - (state > 0 && biggerOnHover ? 5 : 0) - (mode1 ? 10 : 20), width
+ (state > 0 && biggerOnHover ? 10 : 0) + (mode1 ? 20 : 40), height + (state > 0 && biggerOnHover ? 10 : 0) + (mode1 ? 20 : 40), g);
}
示例5: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (state == 0 && !selected) {
if (enabled) Helper.drawShadow(x, y, width, height, g);
Helper.drawOutline(x, y, width, height, false, g);
} else Helper.drawContainer(x, y, width, height, false, state == 1 || selected, g);
g.drawImage(icon, x + (width - icon.getWidth()) / 2, y + (height - icon.getHeight()) / 2, Game.w);
int m = 9;
if (part != null) {
Color c = g.getColor();
g.setColor(Color.decode("#c48813"));
Helper.drawRightAlignedString((part.price == 0) ? "Frei" : part.price + "$", x + width - 10, y + height - 10, g, 15);
g.setColor(c);
}
if (!enabled) Helper.drawShadow(x - m, y - m, width + m * 2, height + m * 2, g);
}
示例6: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
Helper.drawContainer(Game.getWidth() / 8, Game.getHeight() / 8, Game.getWidth() / 8 * 6, Game.getHeight() / 8 * 6, true, false, g);
Helper.drawHorizontallyCenteredString("Spiel laden", Game.getWidth(), Game.getHeight() / 8 + 70, g, 70);
Shape c = g.getClip();
h = Helper.round(Game.getHeight() / 8 * 6 - 140, height);
g.setClip(new Rectangle(Game.getWidth() / 8 + 20, Game.getHeight() / 8 + 120, Game.getWidth() / 8 * 6 - 40, h));
for (int i = 0; i < saves.length; i++) {
Rectangle r = new Rectangle(Game.getWidth() / 4 + 100, Game.getHeight() / 8 + 120 + height * i + y, Game.getWidth() / 2 - 200, height - 10);
File f = saves[i];
Helper.drawShadow(r.x, r.y, r.width, r.height, g);
Helper.drawOutline(r.x, r.y, r.width, r.height, r.contains(Game.currentGame.mouse), g);
Helper.drawHorizontallyCenteredString(f.getName().replace(".save", ""), Game.getWidth(), r.y + 50, g, 35);
}
g.setClip(c);
}
示例7: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(r.getName()) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, width, height, g);
Helper.drawString(r.getName(), x1 + 15, y1 + 40, g, 30);
}
示例8: InputField
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
public InputField(int x, int y, int width, int size) {
super(x, y, width, size + 20);
this.size = size;
maxlength = 20;
text = "";
drawBG = true;
bg = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = (Graphics2D) bg.getGraphics();
Helper.drawShadow(0, 0, width, height, g);
Helper.drawOutline(0, 0, width, height, false, g);
}
示例9: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (tooltip != null) {
int width = g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 30;
int height = 64;
int x1 = x;
int y1 = y;
if (x1 + width > GameFrame.getWidth()) x1 -= (x1 + width) - GameFrame.getWidth();
if (y1 + height > GameFrame.getHeight()) y1 -= (y1 + height) - GameFrame.getHeight();
Helper.drawShadow(x1, y1, g.getFontMetrics(g.getFont().deriveFont(30f)).stringWidth(tooltip) + 30, height, g);
Helper.drawString(tooltip, x1 + 15, y1 + 40, g, 30);
}
}
示例10: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (!selected) {
Helper.drawShadow(x, y, width, height, g);
Helper.drawOutline(x, y, width, height, state != 0, g);
} else {
Helper.drawContainer(x, y, width, height, true, false, g);
}
g.drawImage(image, x + (width - image.getWidth()) / 2, y + (height - image.getHeight()) / 2, Game.w);
}
示例11: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (data == null) return;
int size = 190, height = 170;
Helper.drawShadow(x, y, size, height, g);
Helper.drawOutline(x, y, size, height, false, g);
Color c = g.getColor();
g.setColor(Color.black);
Helper.drawProgressBar(x + 15, y + 15, size - 30, data.getSpeed() / (float) Part.highest_speed, "7a36a3", g);
Helper.drawHorizontallyCenteredString("Verzögerung", x, size, y + 31, g, 15);
Helper.drawProgressBar(x + 15, y + 35, size - 30, data.getMagazine() / (float) Part.highest_magazine, "ffc744", g);
Helper.drawHorizontallyCenteredString("Munition", x, size, y + 51, g, 15);
Helper.drawProgressBar(x + 15, y + 55, size - 30, data.getAngle() / (float) Part.highest_angle, "009ab8", g);
Helper.drawHorizontallyCenteredString("Winkel", x, size, y + 71, g, 15);
Helper.drawProgressBar(x + 15, y + 75, size - 30, data.getReload() / (float) Part.highest_reload, "a55212", g);
Helper.drawHorizontallyCenteredString("Nachladen", x, size, y + 91, g, 15);
Helper.drawProgressBar(x + 15, y + 95, size - 30, data.getProjectileSpeed() / (float) Part.highest_projectileSpeed, "2a86e7", g);
Helper.drawHorizontallyCenteredString("Schnelligkeit", x, size, y + 111, g, 15);
Helper.drawProgressBar(x + 15, y + 115, size - 30, data.getRange() / (float) Part.highest_range, "7dd33c", g);
Helper.drawHorizontallyCenteredString("Reichweite", x, size, y + 131, g, 15);
Helper.drawProgressBar(x + 15, y + 135, size - 30, data.getDamage() / (float) Part.highest_damage, "ff3232", g);
Helper.drawHorizontallyCenteredString("Schaden", x, size, y + 151, g, 15);
g.setColor(c);
}
示例12: drawTooltip
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void drawTooltip(int x, int y, Graphics2D g) {
if (part == null) return;
int size = 190, height = 170;
Helper.drawShadow(x, y, size, height, g);
Helper.drawOutline(x, y, size, height, false, g);
Color c = g.getColor();
g.setColor(Color.black);
Helper.drawProgressBar(x + 15, y + 15, size - 30, part.speed / (float) Part.highest_speed, "7a36a3", g);
Helper.drawHorizontallyCenteredString("Verzögerung", x, size, y + 31, g, 15);
Helper.drawProgressBar(x + 15, y + 35, size - 30, part.magazine / (float) Part.highest_magazine, "ffc744", g);
Helper.drawHorizontallyCenteredString("Munition", x, size, y + 51, g, 15);
Helper.drawProgressBar(x + 15, y + 55, size - 30, part.angle / (float) Part.highest_angle, "009ab8", g);
Helper.drawHorizontallyCenteredString("Winkel", x, size, y + 71, g, 15);
Helper.drawProgressBar(x + 15, y + 75, size - 30, part.reload / (float) Part.highest_reload, "a55212", g);
Helper.drawHorizontallyCenteredString("Nachladen", x, size, y + 91, g, 15);
Helper.drawProgressBar(x + 15, y + 95, size - 30, part.projectileSpeed / (float) Part.highest_projectileSpeed, "2a86e7", g);
Helper.drawHorizontallyCenteredString("Schnelligkeit", x, size, y + 111, g, 15);
Helper.drawProgressBar(x + 15, y + 115, size - 30, part.range / (float) Part.highest_range, "7dd33c", g);
Helper.drawHorizontallyCenteredString("Reichweite", x, size, y + 131, g, 15);
Helper.drawProgressBar(x + 15, y + 135, size - 30, part.damage / (float) Part.highest_damage, "ff3232", g);
Helper.drawHorizontallyCenteredString("Schaden", x, size, y + 151, g, 15);
g.setColor(c);
}
示例13: renderWeaponStats
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
public void renderWeaponStats(WeaponData cacheData) {
int width = 190, height = 170;
stats = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = (Graphics2D) stats.getGraphics();
Helper.drawShadow(0, 0, width, height, g);
Helper.drawOutline(0, 0, width, height, false, g);
g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
g.setFont(Game.w.getFont());
g.setColor(Color.black);
Helper.drawProgressBar(0 + 15, 0 + 15, width - 30, cacheData.getSpeed() / (float) Part.highest_speed, "7a36a3", g);
Helper.drawHorizontallyCenteredString("Verzögerung", 0, width, 0 + 31, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 35, width - 30, cacheData.getMagazine() / (float) Part.highest_magazine, "ffc744", g);
Helper.drawHorizontallyCenteredString("Munition", 0, width, 0 + 51, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 55, width - 30, cacheData.getAngle() / (float) Part.highest_angle, "009ab8", g);
Helper.drawHorizontallyCenteredString("Winkel", 0, width, 0 + 71, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 75, width - 30, cacheData.getReload() / (float) Part.highest_reload, "a55212", g);
Helper.drawHorizontallyCenteredString("Nachladen", 0, width, 0 + 91, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 95, width - 30, cacheData.getProjectileSpeed() / (float) Part.highest_projectileSpeed, "2a86e7", g);
Helper.drawHorizontallyCenteredString("Schnelligkeit", 0, width, 0 + 111, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 115, width - 30, cacheData.getRange() / (float) Part.highest_range, "7dd33c", g);
Helper.drawHorizontallyCenteredString("Reichweite", 0, width, 0 + 131, g, 15);
Helper.drawProgressBar(0 + 15, 0 + 135, width - 30, cacheData.getDamage() / (float) Part.highest_damage, "ff3232", g);
Helper.drawHorizontallyCenteredString("Schaden", 0, width, 0 + 151, g, 15);
}
示例14: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
try {
Helper.drawContainer(Game.getWidth() / 2 - 200, Game.getHeight() - 50, 400, 60, false, false, g);
Helper.drawProgressBar(Game.getWidth() / 2 - 180, Game.getHeight() - 30, 360, Game.player.getLife() / (float) Game.player.getMaxlife(), "ff3232", g);
Color o = g.getColor();
g.setColor(Color.black);
Helper.drawHorizontallyCenteredString(Game.player.getLife() + " / " + Game.player.getMaxlife(), Game.getWidth(), Game.getHeight() - 14, g, 14);
Helper.drawContainer(Game.getWidth() - 175, Game.getHeight() - 110, 175, 110, false, false, g);
g.setColor(Color.white);
Helper.drawString(Game.player.getWeapon().ammo + "", Game.getWidth() - 165, Game.getHeight() - 50, g, 70);
Helper.drawRightAlignedString(Game.player.getWeapon().capacity + "", Game.getWidth() - 10, Game.getHeight() - 15, g, 40);
// -- time panel -- //
Helper.drawContainer(Game.getWidth() / 2 - 150, 0, 300, 80, true, true, g);
Helper.drawHorizontallyCenteredString(Game.client.isGameOver() ? "00:00" : new SimpleDateFormat("mm:ss").format(new Date((Game.client.gameStarted + Game.client.gameInfo.getMinutes() * 60000) - System.currentTimeMillis())), Game.getWidth(), 56, g, 50);
if (!new Rectangle(5, 5, 70, 70).contains(Game.currentGame.mouse) || !Game.currentGame.getActiveLayer().equals(this)) Helper.drawContainer(5, 5, 70, 70, false, false, g);
else Helper.drawContainer(0, 0, 80, 80, false, true, g);
g.drawImage(Game.getImage("gui/pause.png"), 5, 5, 70, 70, Game.w);
if (reload && reloadStarted > 0) {
Composite c = g.getComposite();
g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.8f));
Helper.drawShadow(Game.getWidth() / 2 - 260, Game.getHeight() / 3 * 2 - 10, 520, 40, g);
Helper.drawOutline(Game.getWidth() / 2 - 260, Game.getHeight() / 3 * 2 - 10, 520, 40, false, g);
Helper.drawProgressBar(Game.getWidth() / 2 - 251, Game.getHeight() / 3 * 2 - 1, 500, (tick - reloadStarted) / (float) Game.player.getWeapon().getData().getReload(), "2a86e7", g);
g.setColor(Color.black);
Helper.drawHorizontallyCenteredString("Nachladen", Game.getWidth(), Game.getHeight() / 3 * 2 + 16, g, 20);
g.setComposite(c);
}
g.setColor(o);
} catch (NullPointerException e) {}
drawComponents(g);
drawStats(g);
}
示例15: draw
import de.dakror.gamesetup.util.Helper; //导入方法依赖的package包/类
@Override
public void draw(Graphics2D g) {
if (state == 2) Helper.drawContainer(x - 10, y - 16, width + 20, height + 32, false, true, g);
else Helper.drawOutline(x - 10, y - 10, width + 20, height + 20, false, g);
g.drawImage(struct.getImage(), x + (SIZE - scale.width) / 2, y + (SIZE - scale.height) / 2, scale.width, scale.height, Game.w);
if (!enabled) {
if (state == 2) Helper.drawShadow(x - 20, y - 26, width + 40, height + 52, g);
else Helper.drawShadow(x - 10, y - 10, width + 20, height + 20, g);
}
}