本文整理汇总了Java中com.jme3.scene.Geometry.getMesh方法的典型用法代码示例。如果您正苦于以下问题:Java Geometry.getMesh方法的具体用法?Java Geometry.getMesh怎么用?Java Geometry.getMesh使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.jme3.scene.Geometry
的用法示例。
在下文中一共展示了Geometry.getMesh方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setSpatial
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
public void setSpatial(Spatial spatial) {
if (!(spatial instanceof Geometry)) {
throw new IllegalArgumentException("LodControl can only be attached to Geometry!");
}
super.setSpatial(spatial);
Geometry geom = (Geometry) spatial;
Mesh mesh = geom.getMesh();
numLevels = mesh.getNumLodLevels();
for (int i = 0; i < numLevels; i++)
if (mesh.getLodLevel( i ) == null)
numLevels--;
numTris = new int[numLevels];
for (int i = numLevels - 1; i >= 0; i--) {
numTris[i] = mesh.getTriangleCount(i);
}
}
示例2: updateItem
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
protected void updateItem(@Nullable final Integer level, final boolean empty) {
super.updateItem(level, empty);
final Geometry geometry = getEditObject();
final Mesh mesh = geometry.getMesh();
if (level == null || mesh == null) {
setText("None");
return;
}
int elements;
if (level < mesh.getNumLodLevels()) {
final VertexBuffer lodLevel = mesh.getLodLevel(level);
elements = lodLevel.getNumElements();
} else {
elements = mesh.getTriangleCount();
}
setText(Messages.MODEL_PROPERTY_LEVEL + ": " + level + " (" + elements + " " +
Messages.MODEL_PROPERTY_TRIANGLE_COUNT + ")");
}
示例3: reload
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
@FXThread
protected void reload() {
if (!hasEditObject()) return;
final Geometry geometry = getEditObject();
final Mesh mesh = geometry.getMesh();
if (mesh == null) return;
final Integer element = getPropertyValue();
final ComboBox<Integer> levelComboBox = getLevelComboBox();
final ObservableList<Integer> items = levelComboBox.getItems();
items.clear();
final int numLodLevels = mesh.getNumLodLevels();
for (int i = 0; i < numLodLevels; i++) {
items.add(i);
}
if (items.isEmpty()) {
items.add(0);
}
levelComboBox.getSelectionModel().select(element);
}
示例4: processOk
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
@FXThread
protected void processOk() {
final NodeTree<?> nodeTree = getNodeTree();
final TreeNode<?> node = getNode();
final Geometry geometry = (Geometry) node.getElement();
final Mesh newMesh = geometry.getMesh();
final Mesh oldMesh = newMesh.deepClone();
final ComboBox<AlgorithmType> algorithmTypeComboBox = getAlgorithmTypeComboBox();
final AlgorithmType algorithmType = algorithmTypeComboBox.getSelectionModel().getSelectedItem();
if (algorithmType == AlgorithmType.STANDARD) {
final CheckBox splitMirroredCheckBox = getSplitMirroredCheckBox();
TangentGenerator.useStandardGenerator(geometry, splitMirroredCheckBox.isSelected());
} else {
TangentGenerator.useMikktspaceGenerator(geometry);
}
final ChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer());
changeConsumer.execute(new ChangeMeshOperation(newMesh, oldMesh, geometry));
super.processOk();
}
示例5: getChildren
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
public @NotNull Array<TreeNode<?>> getChildren(@NotNull final NodeTree<?> nodeTree) {
if (!(nodeTree instanceof ModelNodeTree)) return TreeNode.EMPTY_ARRAY;
final Array<TreeNode<?>> result = ArrayFactory.newArray(TreeNode.class);
final Geometry geometry = getElement();
final Mesh mesh = geometry.getMesh();
final Material material = geometry.getMaterial();
if (mesh != null) result.add(FACTORY_REGISTRY.createFor(mesh));
result.add(FACTORY_REGISTRY.createFor(material));
result.addAll(super.getChildren(nodeTree));
return result;
}
示例6: processOpen
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
/**
* The process of opening file.
*
* @param file the file
*/
protected void processOpen(@NotNull final Path file) {
final NodeTree<ModelChangeConsumer> nodeTree = getNodeTree();
final ModelChangeConsumer changeConsumer = notNull(nodeTree.getChangeConsumer());
final Path assetFile = notNull(getAssetFile(file), "Not found asset file for " + file);
final String assetPath = EditorUtil.toAssetPath(assetFile);
final ModelKey modelKey = new ModelKey(assetPath);
final AssetManager assetManager = EDITOR.getAssetManager();
final Spatial loadedModel = assetManager.loadModel(modelKey);
final Geometry geometry = NodeUtils.findGeometry(loadedModel);
if (geometry == null) {
LOGGER.warning(this, "not found a geometry in the model " + assetPath);
return;
}
final TreeNode<?> treeNode = getNode();
final ParticleEmitterNode emitterNode = (ParticleEmitterNode) treeNode.getElement();
final ParticleGeometry particleGeometry = emitterNode.getParticleGeometry();
final ParticleDataMeshInfo meshInfo = new ParticleDataMeshInfo(ParticleDataTemplateMesh.class, geometry.getMesh());
changeConsumer.execute(new ChangeParticleMeshOperation(meshInfo, particleGeometry));
}
示例7: controlUpdate
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
protected void controlUpdate(final float tpf) {
super.controlUpdate(tpf);
final Geometry baseMarker = getBaseMarker();
final Geometry targetMarker = getTargetMarker();
final Geometry line = getLine();
final Vector3f firstPoint = baseMarker.getLocalTranslation();
final Vector3f secondPoint = targetMarker.getLocalTranslation();
final Line mesh = (Line) line.getMesh();
mesh.updatePoints(firstPoint, secondPoint);
}
示例8: isContains
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
/**
* Check that a point is contains in a geometry.
*
* @param geometry the geometry.
* @param x the X coord.
* @param y the Y coord.
* @return true of the mesh contains the point.
*/
public static boolean isContains(@NotNull final Geometry geometry, final float x, final float y) {
final Mesh mesh = geometry.getMesh();
final Vector3f localScale = geometry.getLocalScale();
if (mesh instanceof Sphere) {
final float radius = ((Sphere) mesh).getRadius() * localScale.getX();
final Vector2f point = new Vector2f(x, y);
// return true if the distance is less than equal to the radius
return Math.abs(point.length()) <= radius;
}
return false;
}
示例9: getColor
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
public static ColorRGBA getColor( Geometry geom, Vector3f pt, int index, Tweed tweed ) {
MatParam param = geom.getMaterial().getParam( "DiffuseMap" );
ImageRaster ir = ImageRaster.create( tweed.getAssetManager().loadTexture( ((Texture2D)param.getValue()).getName() ).getImage() );
Mesh mesh = geom.getMesh();
// geom.getMaterial().getMaterialDef().
VertexBuffer pb = mesh.getBuffer(Type.Position);
VertexBuffer tb = mesh.getBuffer( Type.TexCoord );
IndexBuffer ib = mesh.getIndicesAsList();
Vector2f uva = new Vector2f(), uvb = new Vector2f(), uvc = new Vector2f();
Vector3f la = new Vector3f(), lb = new Vector3f(), lc = new Vector3f();
if (pb != null && pb.getFormat() == Format.Float && pb.getNumComponents() == 3) {
FloatBuffer fpb = (FloatBuffer) pb.getData();
FloatBuffer ftb = (FloatBuffer) tb.getData();
// aquire triangle's vertex indices
int vertIndex = index * 3;
int va = ib.get(vertIndex);
int vb = ib.get(vertIndex+1);
int vc = ib.get(vertIndex+2);
BufferUtils.populateFromBuffer( la, fpb, va );
BufferUtils.populateFromBuffer( lb, fpb, vb );
BufferUtils.populateFromBuffer( lc, fpb, vc );
BufferUtils.populateFromBuffer( uva, ftb, va );
BufferUtils.populateFromBuffer( uvb, ftb, vb );
BufferUtils.populateFromBuffer( uvc, ftb, vc );
// PaintThing.debug.put(1, new Line ( la.x, la.z, lb.x, lb.z) );
// PaintThing.debug.put(2, new Line ( lb.x, lb.z, lc.x, lc.z) );
// PaintThing.debug.put(3, new Line ( lc.x, lc.z, la.x, la.z) );
float[] bary = barycentric( pt, la, lb, lc );
int x = (int)( ( uva.x * bary[0] + uvb.x * bary[1] + uvc.x * bary[2] ) * ir.getWidth ()) ,
y = (int)( ( uva.y * bary[0] + uvb.y * bary[1] + uvc.y * bary[2] ) * ir.getHeight()) ;
ColorRGBA out = ir.getPixel( x, y );//ir.getHeight() - y -1 );
// for (Pair<Vector3f, Vector2f> pair : new Pair[]{ new Pair( la, uva), new Pair (lb, uvb), new Pair (lc, uvc)}) {
//
// int xx = (int)(pair.second().x * ir.getWidth () ),
// yy = (int)(pair.second().y * ir.getHeight() );
//
// System.out.println("xx "+xx+" yy "+ yy );
//
// ColorRGBA o = ir.getPixel(
// xx,
// yy );
//
// PaintThing.debug.put(1, new ColPt( pair.first().x, pair.first().z, o.r, o.g, o.b ));
// }
// System.out.println("<< "+ ((Texture2D)param.getValue()).getName());
// System.out.println( x + " " + y + " :: " + bary[ 0 ] + " " + bary[ 1 ] + " " + bary[ 2 ] +
// " --> " + out.r + "," + out.g + "," + out.b );
return out;
}else{
throw new UnsupportedOperationException("Position buffer not set or has incompatible format");
}
}
示例10: controlUpdate
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
@Override
protected void controlUpdate(final float tpf) {
checkAndUpdateVehicle();
for (int i = 0; i < body.getNumWheels(); i++) {
final VehicleWheel physicsVehicleWheel = body.getWheel(i);
final Vector3f location = new Vector3f(physicsVehicleWheel.getLocation());
final Vector3f direction = new Vector3f(physicsVehicleWheel.getDirection());
direction.normalizeLocal();
final Vector3f axle = new Vector3f(physicsVehicleWheel.getAxle());
axle.normalizeLocal();
axle.multLocal(0.3f);
final float restLength = physicsVehicleWheel.getRestLength();
final float radius = physicsVehicleWheel.getRadius();
final Geometry locGeom = (Geometry) suspensionNode.getChild("WheelLocationDebugShape" + i);
final Geometry dirGeom = (Geometry) suspensionNode.getChild("WheelDirectionDebugShape" + i);
final Geometry axleGeom = (Geometry) suspensionNode.getChild("WheelAxleDebugShape" + i);
final Geometry wheelGeom = (Geometry) suspensionNode.getChild("WheelRadiusDebugShape" + i);
final Arrow locArrow = (Arrow) locGeom.getMesh();
locArrow.setArrowExtent(location);
final Arrow axleArrow = (Arrow) axleGeom.getMesh();
axleArrow.setArrowExtent(axle);
final Arrow wheelArrow = (Arrow) wheelGeom.getMesh();
wheelArrow.setArrowExtent(direction.multLocal(radius));
final Arrow dirArrow = (Arrow) dirGeom.getMesh();
dirArrow.setArrowExtent(direction.multLocal(restLength));
dirGeom.setLocalTranslation(location);
axleGeom.setLocalTranslation(location.addLocal(direction));
wheelGeom.setLocalTranslation(location);
}
final Vector3f physicsLocation = body.getPhysicsLocation(physicalLocation);
final Quaternion physicsRotation = body.getPhysicsRotation(physicalRotation);
applyPhysicsTransform(physicsLocation, physicsRotation);
}
示例11: GenerateLodLevelsDialog
import com.jme3.scene.Geometry; //导入方法依赖的package包/类
public GenerateLodLevelsDialog(@NotNull final NodeTree<?> nodeTree, final @NotNull Geometry geometry) {
this.nodeTree = nodeTree;
this.geometry = geometry;
this.mesh = geometry.getMesh();
updateButtonOk();
}