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Java Geometry.addControl方法代码示例

本文整理汇总了Java中com.jme3.scene.Geometry.addControl方法的典型用法代码示例。如果您正苦于以下问题:Java Geometry.addControl方法的具体用法?Java Geometry.addControl怎么用?Java Geometry.addControl使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.jme3.scene.Geometry的用法示例。


在下文中一共展示了Geometry.addControl方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createPlayer

import com.jme3.scene.Geometry; //导入方法依赖的package包/类
/**
 * Create a new player.
 * @param parentNode Parent of player. Should be root node.
 * @param playerIdx Order of created player starting at 0.
 * @return Spatial of new player.
 */
private Spatial createPlayer(Node parentNode, int playerIdx) {
  // Currently a simple box is used for the player.
  Box box = new Box(1, 1, 1);
  Geometry player = new Geometry("PLAYER" + playerIdx, box);

  Material mat = new Material(application.getAssetManager(),
      "Common/MatDefs/Misc/Unshaded.j3md");
  mat.setColor("Color", ColorRGBA.Blue);
  player.setMaterial(mat);

  // Move player in front of first course point.
  Spatial[] coursePoints = coursePath.getCoursePoints();
  if (coursePoints.length > 0) {
    Spatial startPoint = coursePoints[0];
    Vector3f forward = startPoint.getWorldRotation().mult(Vector3f.UNIT_Z);
    player.move(forward.mult(PLAYER_START_DISTANCE));
  }

  // Attribute that this is a player.
  player.setUserData(IS_PLAYER_ATTR, true);
  // Add physics to player
  CollisionShape shape = CollisionShapeFactory.createBoxShape(player);
  GhostControl playerPhysics = new GhostControl(shape);
  player.addControl(playerPhysics);
  bullet.getPhysicsSpace().add(playerPhysics);

  // Attach to root node and course path.
  parentNode.attachChild(player);
  coursePath.addPlayer(player);
  return player;
}
 
开发者ID:meoblast001,项目名称:seally-racing,代码行数:38,代码来源:PlayerManager.java


注:本文中的com.jme3.scene.Geometry.addControl方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。