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Java Label.setPosition方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Java Label.setPosition方法的具体用法?Java Label.setPosition怎么用?Java Label.setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Label的用法示例。


在下文中一共展示了Label.setPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: addChangeFaction

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void addChangeFaction(){
    groupChangeFaction = new Group();
    Image background = new Image(new TextureRegion(manager.getAssetsSettings().getTexture(NameFiles.extensionImgBackground)));
    background.setSize(Width - Width * 0.03f, Height * 0.1f);
    background.setPosition(Width / 2 - background.getWidth() / 2, Height * 0.3f);
    groupChangeFaction.addActor(background);
    Label labelFac = new Label("Change Faction",new Label.LabelStyle(Font.getFont((int)(Height*0.025f)),Color.WHITE));
    labelFac.setPosition(background.getX()+background.getWidth()*0.05f,background.getY()+background.getHeight()/2-labelFac.getHeight()/2);
    labelFac.addListener(new ClickListener(){
        @Override
        public void clicked(InputEvent event, float x, float y) {
            manager.loadAssetsChoiceFaction();
            gameManager.setScreen(new ScreenCircleLoading(gameManager,new ScreenChoiceFaction(gameManager),manager.getAssetsChoiceFaction()));
        }
    });
    groupChangeFaction.addActor(labelFac);
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:18,代码来源:ScreenSetting.java

示例2: addTestCombat

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void addTestCombat(){
    groupTestCombat = new Group();
    Image background = new Image(new TextureRegion(manager.getAssetsSettings().getTexture(NameFiles.extensionImgBackground)));
    background.setSize(Width - Width * 0.03f, Height * 0.1f);
    background.setPosition(Width / 2 - background.getWidth() / 2, Height * 0.15f);
    groupChangeFaction.addActor(background);
    Label labelFac = new Label("Combat Training",new Label.LabelStyle(Font.getFont((int)(Height*0.025f)),Color.WHITE));
    labelFac.setPosition(background.getX()+background.getWidth()*0.05f,background.getY()+background.getHeight()/2-labelFac.getHeight()/2);
    labelFac.addListener(new ClickListener(){
        @Override
        public void clicked(InputEvent event, float x, float y) {
            manager.loadAssetsEnklaveScreen();
            new GetEnklaveDetails().makeRequest(16066, manager);
            gameManager.screenEnklave.setEnklave3D(new Vector2(0,0));
            gameManager.setScreen(new ScreenCircleLoading(gameManager,gameManager.screenEnklave,manager.getAssertEnklaveScreen()));;
        }
    });
    groupChangeFaction.addActor(labelFac);
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:20,代码来源:ScreenSetting.java

示例3: screenExit

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void screenExit(String message){
        messageShow = message;
        showtextexit = true;
        circleShow = false;
        InformationProfile.getInstance().getDateUserGame().setEnklaveCombatId(-1);
        Label labelmess = new Label("You already joined this combat once!",new Label.LabelStyle(bitmapFont,Color.WHITE));
        labelmess.setPosition(WIDTH /2 - labelmess.getWidth() /2,labelmess.getHeight()*2);
        stage.addActor(labelmess);
        combatFight.deselect();
        attachers.deselect();
        defenders.deselect();
        if(!message.contentEquals("You lose!")){
            new Timer().scheduleTask(new Timer.Task() {
                @Override
                public void run() {
                    managerAssets.getAssertEnklaveScreen().setIsupdate(false);
                    new GetEnklaveDetails().makeRequest(InformationEnklave.getInstance().getId(), managerAssets);
//                    gameManager.setScreen(gameManager.screenEnklave);
                }
            },1);
        }
    }
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:23,代码来源:ScreenCombat.java

示例4: onInitUI

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
@Override
protected void onInitUI() {
	Skin skin = GdxUISkin.instance().getDeafult();
	label = new Label("", skin);
	label.setOrigin(0, 0);
	label.setPosition(10, 10);
	addUI(label);
	skin = null;
}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:10,代码来源:GdxUIDebugInfo.java

示例5: PlayState

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public PlayState(GameStateManager gsm) {
        super(gsm);
        score = 0;
        chapa = new Chapa(50, 300);
        camera.setToOrtho(false, FlappyChapa.WIDTH / 2, FlappyChapa.HEIGHT / 2);
        Texture texture = new Texture("bg.png");
        backGround = new org.academiadecodigo.bootcamp.sprites.Background(camera);
        backGround.start();
        ground = new Texture("ground.png");
        /*table = new Table();
        table.setPosition(camera.position.x,camera.position.y);
        //table.setBounds(camera.position.x,camera.position.y,camera.viewportWidth,camera.viewportHeight/10);
        table.setFillParent(true);*/
        scoreLabel = new Label(String.format("%06d", score), new Label.LabelStyle(new BitmapFont(), Color.WHITE));
        scoreLabel.setPosition(camera.position.x,0);
        startTime = TimeUtils.nanoTime();
        anto = new Anto(camera);
//        groundPos1 = new Vector2(camera.position.x - camera.viewportWidth / 2, GROUND_Y_OFFSET);
//        groundPos2 = new Vector2((camera.position.x - camera.viewportWidth / 2) + ground.getWidth(), GROUND_Y_OFFSET);
        tubes = new Array<Tube>();
        for (int i = 0; i < TUBE_COUNT; i++) {
            tubes.add(new Tube(i * (TUBE_SPACING + Tube.TUBE_WIDTH)));
        }

        music = Gdx.audio.newMusic(Gdx.files.internal("bigSmoke_justAudio.mp3"));
        music.setLooping(true);
        music.setVolume(0.5f);
        music.play();
    }
 
开发者ID:RubenMateus,项目名称:FlappyChapa,代码行数:30,代码来源:PlayState.java

示例6: addtimerbuildroom

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void addtimerbuildroom(){
    grouptimerbuild = new Group();
    Image bg = new Image(new TextureRegion(manager.getAssetsExtension().getTexture(NameFiles. extensionImgBackground)));
    bg.setSize(Gdx.graphics.getWidth() / 2.75f, Gdx.graphics.getHeight() * 0.33f);
    bg.setPosition(Gdx.graphics.getWidth() / 2 - bg.getWidth() / 2, Gdx.graphics.getHeight()*0.35f);
    grouptimerbuild.addActor(bg);
    Label labelBuildingRoom = new Label("Installing\nExtension",new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.025)),Color.WHITE));
    labelBuildingRoom.setPosition(Gdx.graphics.getWidth() / 2 - labelBuildingRoom.getWidth() / 2, Gdx.graphics.getHeight() / 1.65f);
    grouptimerbuild.addActor(labelBuildingRoom);
    labelprocent = new Label("0%",new Label.LabelStyle(new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.03)),Color.WHITE)));
    labelprocent.setPosition(Gdx.graphics.getWidth() / 2 - labelprocent.getWidth() / 2, Gdx.graphics.getHeight() / 2f - labelprocent.getHeight() / 2);
    grouptimerbuild.addActor(labelprocent);
    grouptimerbuild.setVisible(false);
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:15,代码来源:ScreenExtensions.java

示例7: addtimerbuildroom

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void addtimerbuildroom(){
    grouptimerbuild = new Group();
    Image bg = new Image(new TextureRegion(manager.getAssetsRooms().getTexture(NameFiles.extensionImgBackground)));
    bg.setSize(Gdx.graphics.getWidth() / 2.75f, Gdx.graphics.getHeight() *0.32f);
    bg.setPosition(Gdx.graphics.getWidth() / 2 - bg.getWidth() / 2, Gdx.graphics.getHeight() / 5f);
    grouptimerbuild.addActor(bg);
    Label labelBuildingRoom = new Label("Building Room",new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.025)), Color.WHITE));
    labelBuildingRoom.setPosition(Gdx.graphics.getWidth() / 2 - labelBuildingRoom.getWidth() / 2, Gdx.graphics.getHeight() / 2.2f);
    grouptimerbuild.addActor(labelBuildingRoom);
    labelprocent = new Label("0%",new Label.LabelStyle(new Label.LabelStyle(Font.getFont((int)(Gdx.graphics.getHeight()*0.03)),Color.WHITE)));
    labelprocent.setPosition(Gdx.graphics.getWidth() / 2 - labelprocent.getWidth() / 2, Gdx.graphics.getHeight() / 3.1f);
    grouptimerbuild.addActor(labelprocent);
    grouptimerbuild.setVisible(false);
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:15,代码来源:ScreenRooms.java

示例8: setUpWhoTesterLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpWhoTesterLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    whoTester = new Label("Alexey Koshmanov", labelStyle);
    whoTester.setFontScale(0.065f);
    whoTester.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * whoTester.getFontScaleY() + 1);
    whoTester.setAlignment(Align.center);
    whoTester.setPosition(0, testerLabel.getY() - whoTester.getHeight() * 2 / 3);
    stage.addActor(whoTester);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例9: setUpTesterLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpTesterLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    testerLabel = new Label("Tester", labelStyle);
    testerLabel.setFontScale(0.065f);
    testerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * testerLabel.getFontScaleY() + 1);
    testerLabel.setAlignment(Align.center);
    testerLabel.setPosition(0, whoDesignerLabel.getY() - testerLabel.getHeight() * 2 / 3);
    stage.addActor(testerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例10: createTitle

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void createTitle() {
    BitmapFont titleFont = generateFont(124, true);
    titleFont.getData().markupEnabled = true;
    Label title = new Label(String.format("[#%s]P[] o l y [#%s]m[] o r p [#%s]h[]",
                                ShapeColor.RED.color, ShapeColor.GREEN.color, ShapeColor.BLUE.color),
                            new LabelStyle(titleFont, Color.WHITE));
    title.setPosition(Polymorph.WORLD_WIDTH/2 - title.getWidth()/2, 4*Polymorph.WORLD_HEIGHT/5.5f);

    stage.addActor(title);
}
 
开发者ID:DurianHLN,项目名称:Polymorph,代码行数:11,代码来源:MainMenu.java

示例11: setUpScoreLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpScoreLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    scoreLabel = new Label("" + SCORE, labelStyle);
    scoreLabel.setFontScale(0.065f);
    scoreLabel.setSize(scoreLabel.getWidth() * scoreLabel.getFontScaleX(), scoreLabel.getHeight() * scoreLabel.getFontScaleY());
    scoreLabel.setPosition(Constants.WIDTH / 2 - scoreLabel.getWidth() / 2, Constants.HEIGHT * 4 / 5 - scoreLabel.getHeight() / 2);
    scoreLabel.setAlignment(Align.center);
    stage.addActor(scoreLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:GameScreen.java

示例12: setUpPriceLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpPriceLabel() {
    imageCoinPrice = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    imageCoinPrice.setSize(2.5f, 2.5f);
    imageCoinPrice.setPosition(Constants.WIDTH / 3, skinImage.getY() - imageCoinPrice.getHeight() * 1.25f - 2f);
    stage.addActor(imageCoinPrice);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    priceLabel = new Label("000", labelStyle);
    priceLabel.setFontScale(0.065f);
    priceLabel.setSize(priceLabel.getWidth() * priceLabel.getFontScaleX(), priceLabel.getHeight() * priceLabel.getFontScaleY());
    priceLabel.setPosition(imageCoinPrice.getX() - priceLabel.getWidth(), skinImage.getY() - imageCoinPrice.getHeight() * 1.25f - 2f);
    stage.addActor(priceLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:15,代码来源:MarketScreen.java

示例13: setUpMoneyLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpMoneyLabel() {
    Image imageCoin = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    imageCoin.setSize(2.5f, 2.5f);
    imageCoin.setPosition(Constants.WIDTH - imageCoin.getWidth() - 1f, Constants.HEIGHT - imageCoin.getHeight() - 1f);
    stage.addActor(imageCoin);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    moneyLabel = new Label("" + preferences.getUserMoney(), labelStyle);
    moneyLabel.setFontScale(0.065f);
    moneyLabel.setSize(moneyLabel.getWidth() * moneyLabel.getFontScaleX(), moneyLabel.getHeight() * moneyLabel.getFontScaleY());
    moneyLabel.setPosition(imageCoin.getX() - moneyLabel.getWidth(), imageCoin.getY());
    stage.addActor(moneyLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:15,代码来源:MarketScreen.java

示例14: setUpSkinNameLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpSkinNameLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    skinLabel = new Label(skins.get(position).getLabel(), labelStyle);
    skinLabel.setFontScale(0.065f);
    skinLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * skinLabel.getFontScaleY() + 1);
    skinLabel.setAlignment(Align.center);
    skinLabel.setPosition(0, Constants.HEIGHT * 2 / 3);

    stage.addActor(skinLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:12,代码来源:MarketScreen.java

示例15: setUpDesignerLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpDesignerLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    designerLabel = new Label("Designer", labelStyle);
    designerLabel.setFontScale(0.065f);
    designerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * designerLabel.getFontScaleY() + 1);
    designerLabel.setAlignment(Align.center);
    designerLabel.setPosition(0, whoDeveloperLabel.getY() - designerLabel.getHeight() * 2 / 3);
    stage.addActor(designerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Label.setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。