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Java Label.setSize方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.setSize方法的典型用法代码示例。如果您正苦于以下问题:Java Label.setSize方法的具体用法?Java Label.setSize怎么用?Java Label.setSize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Label的用法示例。


在下文中一共展示了Label.setSize方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: setUpMoneyLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpMoneyLabel() {
    moneyImage = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    moneyImage.setSize(2.5f, 2.5f);
    moneyImage.setPosition(Constants.WIDTH * 2 / 3 + 0.5f, onFinish.getY() + onFinish.getHeight() * 1.3f + moneyImage.getHeight() / 5.5f);
    moneyImage.setOrigin(moneyImage.getWidth() / 2, moneyImage.getHeight() / 2);
    moneyImage.setVisible(false);
    stage.addActor(moneyImage);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    moneyLabel = new Label(" " + 0, labelStyle);
    moneyLabel.setFontScale(0.065f);
    moneyLabel.setSize(moneyLabel.getWidth() * moneyLabel.getFontScaleX(), moneyLabel.getHeight() * moneyLabel.getFontScaleY());
    moneyLabel.setPosition(moneyImage.getX() - moneyLabel.getWidth(), moneyImage.getY());
    moneyLabel.setVisible(false);
    stage.addActor(moneyLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:18,代码来源:GameScreen.java

示例2: setUpPriceLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpPriceLabel() {
    imageCoinPrice = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    imageCoinPrice.setSize(2.5f, 2.5f);
    imageCoinPrice.setPosition(Constants.WIDTH / 3, skinImage.getY() - imageCoinPrice.getHeight() * 1.25f - 2f);
    stage.addActor(imageCoinPrice);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    priceLabel = new Label("000", labelStyle);
    priceLabel.setFontScale(0.065f);
    priceLabel.setSize(priceLabel.getWidth() * priceLabel.getFontScaleX(), priceLabel.getHeight() * priceLabel.getFontScaleY());
    priceLabel.setPosition(imageCoinPrice.getX() - priceLabel.getWidth(), skinImage.getY() - imageCoinPrice.getHeight() * 1.25f - 2f);
    stage.addActor(priceLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:15,代码来源:MarketScreen.java

示例3: setUpMoneyLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpMoneyLabel() {
    Image imageCoin = new Image(AssetsManager.getTextureRegion(Constants.COIN_NAME));
    imageCoin.setSize(2.5f, 2.5f);
    imageCoin.setPosition(Constants.WIDTH - imageCoin.getWidth() - 1f, Constants.HEIGHT - imageCoin.getHeight() - 1f);
    stage.addActor(imageCoin);

    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    moneyLabel = new Label("" + preferences.getUserMoney(), labelStyle);
    moneyLabel.setFontScale(0.065f);
    moneyLabel.setSize(moneyLabel.getWidth() * moneyLabel.getFontScaleX(), moneyLabel.getHeight() * moneyLabel.getFontScaleY());
    moneyLabel.setPosition(imageCoin.getX() - moneyLabel.getWidth(), imageCoin.getY());
    stage.addActor(moneyLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:15,代码来源:MarketScreen.java

示例4: setUpSkinNameLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpSkinNameLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    skinLabel = new Label(skins.get(position).getLabel(), labelStyle);
    skinLabel.setFontScale(0.065f);
    skinLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * skinLabel.getFontScaleY() + 1);
    skinLabel.setAlignment(Align.center);
    skinLabel.setPosition(0, Constants.HEIGHT * 2 / 3);

    stage.addActor(skinLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:12,代码来源:MarketScreen.java

示例5: setUpDeveloperLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpDeveloperLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    developerLabel = new Label("Developer", labelStyle);
    developerLabel.setFontScale(0.065f);
    developerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * developerLabel.getFontScaleY() + 1);
    developerLabel.setAlignment(Align.center);
    developerLabel.setPosition(0, Constants.HEIGHT - developerLabel.getHeight() - Constants.SQUARE_BUTTON_SIZE);
    stage.addActor(developerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例6: setUpWhoDeveloperLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpWhoDeveloperLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    whoDeveloperLabel = new Label("Alexander Klimenko", labelStyle);
    whoDeveloperLabel.setFontScale(0.065f);
    whoDeveloperLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * whoDeveloperLabel.getFontScaleY() + 1);
    whoDeveloperLabel.setAlignment(Align.center);
    whoDeveloperLabel.setPosition(0, developerLabel.getY() - whoDeveloperLabel.getHeight() * 2 / 3);
    stage.addActor(whoDeveloperLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例7: setUpDesignerLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpDesignerLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    designerLabel = new Label("Designer", labelStyle);
    designerLabel.setFontScale(0.065f);
    designerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * designerLabel.getFontScaleY() + 1);
    designerLabel.setAlignment(Align.center);
    designerLabel.setPosition(0, whoDeveloperLabel.getY() - designerLabel.getHeight() * 2 / 3);
    stage.addActor(designerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例8: setUpWhoDesignerLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpWhoDesignerLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    whoDesignerLabel = new Label("Elena Kiselova", labelStyle);
    whoDesignerLabel.setFontScale(0.065f);
    whoDesignerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * whoDesignerLabel.getFontScaleY() + 1);
    whoDesignerLabel.setAlignment(Align.center);
    whoDesignerLabel.setPosition(0, designerLabel.getY() - whoDesignerLabel.getHeight() * 2 / 3);
    stage.addActor(whoDesignerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例9: setUpTesterLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpTesterLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getLargeFont();
    testerLabel = new Label("Tester", labelStyle);
    testerLabel.setFontScale(0.065f);
    testerLabel.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * testerLabel.getFontScaleY() + 1);
    testerLabel.setAlignment(Align.center);
    testerLabel.setPosition(0, whoDesignerLabel.getY() - testerLabel.getHeight() * 2 / 3);
    stage.addActor(testerLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例10: setUpWhoTesterLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpWhoTesterLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    whoTester = new Label("Alexey Koshmanov", labelStyle);
    whoTester.setFontScale(0.065f);
    whoTester.setSize(Constants.WIDTH, Constants.LARGE_FONT_SIZE * whoTester.getFontScaleY() + 1);
    whoTester.setAlignment(Align.center);
    whoTester.setPosition(0, testerLabel.getY() - whoTester.getHeight() * 2 / 3);
    stage.addActor(whoTester);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:SettingsScreen.java

示例11: setUpScoreLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpScoreLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    scoreLabel = new Label("" + SCORE, labelStyle);
    scoreLabel.setFontScale(0.065f);
    scoreLabel.setSize(scoreLabel.getWidth() * scoreLabel.getFontScaleX(), scoreLabel.getHeight() * scoreLabel.getFontScaleY());
    scoreLabel.setPosition(Constants.WIDTH / 2 - scoreLabel.getWidth() / 2, Constants.HEIGHT * 4 / 5 - scoreLabel.getHeight() / 2);
    scoreLabel.setAlignment(Align.center);
    stage.addActor(scoreLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:11,代码来源:GameScreen.java

示例12: setUpBonusLabel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void setUpBonusLabel() {
    Label.LabelStyle labelStyle = new Label.LabelStyle();
    labelStyle.font = AssetsManager.getMediumFont();
    bonusLabel = new Label("extra life", labelStyle);
    bonusLabel.setFontScale(0.065f);
    bonusLabel.setSize(bonusLabel.getWidth() * bonusLabel.getFontScaleX(), bonusLabel.getHeight() * bonusLabel.getFontScaleY());
    bonusLabel.setPosition(Constants.WIDTH / 4 - bonusLabel.getWidth() * 2 / 5, Constants.HEIGHT / 2 - Constants.RECTANGLE_BUTTON_HEIGHT * 1.5f * 1.65f + 0.4f);
    bonusLabel.setAlignment(Align.center);
    bonusLabel.setVisible(false);
    stage.addActor(bonusLabel);
}
 
开发者ID:ZephyrVentum,项目名称:FlappySpinner,代码行数:12,代码来源:GameScreen.java

示例13: drawoneDefenders

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private Group drawoneDefenders(String typeFrame,String name,Color type,String photo,float energy,float energymax){
        Group gr = new Group();
        Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
        Vector2 crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image frame = new Image(new TextureRegion(txt));
        frame.setName("frame");
        frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
        frame.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
        gr.addActor(frame);
        if(InformationProfile.getInstance().getDateUserGame().getFaction() == InformationEnklave.getInstance().getFaction())
            txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
        else
            txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
        crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image frameselect = new Image(new TextureRegion(txt));
        frameselect.setName("frameselect");
        frameselect.toFront();
        frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
        frameselect.setPosition(WIDTH * 0.025f, HEIGHT / 2.3f);
        frameselect.setVisible(false);
        gr.addActor(frameselect);
        Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()),new Label.LabelStyle(bt,type));
        labelName.setAlignment(Align.center);
        labelName.setSize(WIDTH * 0.18f, HEIGHT * 0.02f);
        labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
        gr.addActor(labelName);
        txt = managerAssets.getAssetsCombat().getTexture(photo);
        crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
        Image profile = new Image(new TextureRegion(txt));
//        profile.setColor(Color.BLUE);
        profile.setSize(crop.x*0.07f, crop.y*0.07f);
        profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
        gr.addActor(profile);
        Skin skin = new Skin();
        skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite),0,0,(int)(WIDTH*0.004),(int)(WIDTH*0.014)));
        ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white",type));
        barStyle.knobBefore = barStyle.knob;
        ProgressBar bar = new ProgressBar(0, energymax, 1, false, barStyle);
        bar.setSize(WIDTH * 0.14f, HEIGHT * 0.012f);
        bar.setPosition(frame.getX()+frame.getWidth()*0.1f, frame.getY()+frame.getHeight()*0.07f);
        bar.setValue(energy);
        gr.addActor(bar);
        return gr;
    }
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:45,代码来源:DrawDefenders.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Label.setSize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。