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Java Label.setWidth方法代码示例

本文整理汇总了Java中com.badlogic.gdx.scenes.scene2d.ui.Label.setWidth方法的典型用法代码示例。如果您正苦于以下问题:Java Label.setWidth方法的具体用法?Java Label.setWidth怎么用?Java Label.setWidth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.scenes.scene2d.ui.Label的用法示例。


在下文中一共展示了Label.setWidth方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: createComponents

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void createComponents()
{
    btBackToMainMenu = new TextButton("Back to Main Menu", skin);
    btBackToMainMenu.center();
    btBackToMainMenu.setWidth(600);
    btBackToMainMenu.setHeight(80);
    btBackToMainMenu.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            AL.getGame().setScreen(AL.getScreenManager().get(MainMenuScreen.class));
        }
    });
    btBackToMainMenu.setPosition(1920 / 2 - 300, 1080 / 2 + 40);
    stage.addActor(btBackToMainMenu);

    endgameLabel = new Label(endgameText, skin);
    endgameLabel.setWidth(600);
    endgameLabel.setHeight(80);
    endgameLabel.setAlignment(Align.center);
    endgameLabel.setPosition(1920 / 2 - 300, 1080 / 1.5f);
    stage.addActor(endgameLabel);
}
 
开发者ID:EtherWorks,项目名称:arcadelegends-gg,代码行数:23,代码来源:GameOverScreen.java

示例2: createErrorMessagePanel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private void createErrorMessagePanel(){

    	_errorMessageLbl = new Label("", Assets._skin);
        _errorMessageLbl.setColor(1f , 0.15f , 0.15f , 1f);
        _errorMessageLbl.setFontScale(2f);
        _errorMessageLbl.setAlignment(Align.center);
        _errorMessageLbl.setWidth(Gdx.graphics.getWidth());
        _errorMessageLbl.setAlignment(Align.center);
        _errorMessageLbl.setPosition(0 , 200);
        this.addActor(_errorMessageLbl);
    }
 
开发者ID:JoakimRW,项目名称:ExamensArbeteTD,代码行数:12,代码来源:UiStage.java

示例3: DrawOneAttachers

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
private Group DrawOneAttachers(String typeFrame, String name, Color type, String photo, float energy,float energymax) {
    Group gr = new Group();
    Texture txt = managerAssets.getAssetsCombat().getTexture(typeFrame);
    Vector2 crop = Scaling.fit.apply(txt.getWidth(),txt.getHeight(),WIDTH,HEIGHT);
    final Image frame = new Image(new TextureRegion(txt));
    frame.setName("frame");
    frame.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frame.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    gr.addActor(frame);
    if(InformationProfile.getInstance().getDateUserGame().getFaction() != InformationEnklave.getInstance().getFaction())
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.targetRecharge);
    else
        txt = managerAssets.getAssetsCombat().getTexture(NameFiles.target);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image frameselect = new Image(new TextureRegion(txt));
    frameselect.setSize(crop.x * 0.18f, crop.y * 0.2f);
    frameselect.setName("frameselect");
    frameselect.toFront();
    frameselect.setPosition(WIDTH - frame.getWidth() * 1.13f, HEIGHT / 2.3f);
    frameselect.setVisible(false);
    gr.addActor(frameselect);
    Label labelName = new Label(name.substring(0,name.length()>9 ? 9 : name.length()), new Label.LabelStyle(bt, type));
    labelName.setAlignment(Align.center);
    labelName.setWidth(crop.x*0.18f);
    labelName.setPosition(frame.getX(), frame.getY() + frame.getHeight() * 0.25f);
    gr.addActor(labelName);
    txt = managerAssets.getAssetsCombat().getTexture(photo);
    crop = Scaling.fit.apply(txt.getWidth(), txt.getHeight(), WIDTH, HEIGHT);
    Image profile = new Image(new TextureRegion(txt));
    profile.setColor(type);
    profile.setSize(crop.x * 0.07f, crop.y * 0.07f);
    profile.setPosition(frame.getRight() - frame.getWidth() / 2 - profile.getWidth() / 2, frame.getY() + frame.getHeight() * 0.42f);
    gr.addActor(profile);
    Skin skin = new Skin();
    skin.add("white", new TextureRegion(managerAssets.getAssetsCombat().getTexture(NameFiles.barLifeWhite), 0, 0, (int) (WIDTH * 0.014), (int) (WIDTH * 0.014)));
    ProgressBar.ProgressBarStyle barStyle = new ProgressBar.ProgressBarStyle(skin.newDrawable("white", Color.WHITE), skin.newDrawable("white", type));
    barStyle.knobBefore = barStyle.knob;
    ProgressBar bar = new ProgressBar(0,energymax, 1, false, barStyle);
    bar.setSize(WIDTH * 0.14f,HEIGHT * 0.012f);
    bar.setPosition(frame.getX() + frame.getWidth() * 0.07f, frame.getY() + frame.getHeight() * 0.07f);
    bar.setValue(energy);
    gr.addActor(bar);
    return gr;
}
 
开发者ID:TudorRosca,项目名称:enklave,代码行数:45,代码来源:DrawAttachers.java

示例4: selectLevel

import com.badlogic.gdx.scenes.scene2d.ui.Label; //导入方法依赖的package包/类
public void selectLevel(int levelID)
{
    try{
        levelSelect = levelID;
        Map map = loadDisplayLevel();
        TextureRegionDrawable textureBad = new TextureRegionDrawable(
                new TextureRegion(hexpert.assetManager.get(TextureData.TEXTURE_BAD, Texture.class)));

        TextureRegionDrawable textureCorrect = new TextureRegionDrawable(
                new TextureRegion(hexpert.assetManager.get(TextureData.TEXTURE_CORRECT, Texture.class)));

        if(result.getScore() > 0)
            lblHighScore.setText(hexpert.i18NBundle.format("best", result.getScore()));
        else lblHighScore.setText("");

        float y = 750;
        switch (result.getObjectivePassed().length)
        {
            case 1 :
                y = 1000;
                break;
            case 2 :
                y = 930;
                break;
            case 3 :
                y = 860;
                break;
        }

        objectiveTable.setY(y);
        objectiveTable.clearChildren();

        for(int i = 0; i < map.getObjectives().length; i++)
        {
            ImageButton imgBad = new ImageButton(textureBad);
            ImageButton imgCorrect = new ImageButton(textureCorrect);

            imgBad.getImageCell().expand().fill();
            imgCorrect.getImageCell().expand().fill();

            objectiveTable.add(result.getObjectivePassed()[i] ? imgCorrect : imgBad).width(100).height(100);

            Label lblDesc = new Label(map.getObjectives()[i].toString(hexpert.i18NBundle), hexpert.getSkin());
            lblDesc.setWidth(200);
            lblDesc.setWrap(true);

            objectiveTable.add(lblDesc);
            objectiveTable.row();
        }

    }catch (Exception e)
    {
        e.printStackTrace();
    }
}
 
开发者ID:MartensCedric,项目名称:Hexpert,代码行数:56,代码来源:LevelSelectScreen.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Label.setWidth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。