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Java MathUtils.degRad方法代码示例

本文整理汇总了Java中com.badlogic.gdx.math.MathUtils.degRad方法的典型用法代码示例。如果您正苦于以下问题:Java MathUtils.degRad方法的具体用法?Java MathUtils.degRad怎么用?Java MathUtils.degRad使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.math.MathUtils的用法示例。


在下文中一共展示了MathUtils.degRad方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: apply

import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
protected int apply(float[] vertices, int vertexStartingIndex, AttributeOffsets offsets, int vertexSize) {
	super.apply(vertices, vertexStartingIndex, offsets, vertexSize);

	float rotation = this.rotation * MathUtils.degRad;
	int rotationIndex = vertexStartingIndex + offsets.generic0;
	vertices[rotationIndex] = rotation;
	rotationIndex += vertexSize;
	vertices[rotationIndex] = rotation;
	rotationIndex += vertexSize;
	vertices[rotationIndex] = rotation;
	rotationIndex += vertexSize;
	vertices[rotationIndex] = rotation;

	float shininess = this.shininess;
	int shininessIndex = vertexStartingIndex + offsets.generic1;
	vertices[shininessIndex] = shininess;
	shininessIndex += vertexSize;
	vertices[shininessIndex] = shininess;
	shininessIndex += vertexSize;
	vertices[shininessIndex] = shininess;
	shininessIndex += vertexSize;
	vertices[shininessIndex] = shininess;

	return 4;
}
 
开发者ID:CypherCove,项目名称:gdx-cclibs,代码行数:26,代码来源:FlexBatchTest.java

示例2: create

import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
@Override
public void create() {
    TextureComponent textureComponent = getComponentByType(TextureComponent.class);
    if (textureComponent != null) {
        textureComponent.textureRegion = new TextureRegion(
                new Texture(Gdx.files.internal("element_yellow_polygon_glossy.png")));
    }

    // create physics body
    PhysicsComponent physicsComponent = getComponentByType(PhysicsComponent.class);
    PositionComponent positionComponent = getComponentByType(PositionComponent.class);
    SizeComponent sizeComponent = getComponentByType(SizeComponent.class);

    BodyDef bodyDef = new BodyDef();
    bodyDef.type = BodyDef.BodyType.StaticBody;
    bodyDef.position.set(positionComponent.position);
    bodyDef.angle = (mIsPointLeft ? 10.f : -10.f) * MathUtils.degRad;

    CircleShape pointShape = new CircleShape();
    pointShape.setRadius(sizeComponent.width * 0.5f);

    PhysicsSystem physicsSystem = mEngine.getFirstSystemOfType(PhysicsSystem.class);

    physicsComponent.body = physicsSystem.getWorld().createBody(bodyDef);
    physicsComponent.body.setUserData(
            new PhysicsSystem.BodyUserDate(
                    mIsPointLeft ? PhysicsSystem.BODY_USER_DATA_TYPE_POINT_LEFT : PhysicsSystem.BODY_USER_DATA_TYPE_POINT_RIGHT));
    Fixture fixtureLeftPoint = physicsComponent.body.createFixture(pointShape, 0.f);
    fixtureLeftPoint.setSensor(true);

    pointShape.dispose();
}
 
开发者ID:tgobbens,项目名称:fluffybalance,代码行数:33,代码来源:PointEntity.java


注:本文中的com.badlogic.gdx.math.MathUtils.degRad方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。