本文整理汇总了Java中com.badlogic.gdx.math.MathUtils.degRad方法的典型用法代码示例。如果您正苦于以下问题:Java MathUtils.degRad方法的具体用法?Java MathUtils.degRad怎么用?Java MathUtils.degRad使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类com.badlogic.gdx.math.MathUtils
的用法示例。
在下文中一共展示了MathUtils.degRad方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: apply
import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
protected int apply(float[] vertices, int vertexStartingIndex, AttributeOffsets offsets, int vertexSize) {
super.apply(vertices, vertexStartingIndex, offsets, vertexSize);
float rotation = this.rotation * MathUtils.degRad;
int rotationIndex = vertexStartingIndex + offsets.generic0;
vertices[rotationIndex] = rotation;
rotationIndex += vertexSize;
vertices[rotationIndex] = rotation;
rotationIndex += vertexSize;
vertices[rotationIndex] = rotation;
rotationIndex += vertexSize;
vertices[rotationIndex] = rotation;
float shininess = this.shininess;
int shininessIndex = vertexStartingIndex + offsets.generic1;
vertices[shininessIndex] = shininess;
shininessIndex += vertexSize;
vertices[shininessIndex] = shininess;
shininessIndex += vertexSize;
vertices[shininessIndex] = shininess;
shininessIndex += vertexSize;
vertices[shininessIndex] = shininess;
return 4;
}
示例2: create
import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
@Override
public void create() {
TextureComponent textureComponent = getComponentByType(TextureComponent.class);
if (textureComponent != null) {
textureComponent.textureRegion = new TextureRegion(
new Texture(Gdx.files.internal("element_yellow_polygon_glossy.png")));
}
// create physics body
PhysicsComponent physicsComponent = getComponentByType(PhysicsComponent.class);
PositionComponent positionComponent = getComponentByType(PositionComponent.class);
SizeComponent sizeComponent = getComponentByType(SizeComponent.class);
BodyDef bodyDef = new BodyDef();
bodyDef.type = BodyDef.BodyType.StaticBody;
bodyDef.position.set(positionComponent.position);
bodyDef.angle = (mIsPointLeft ? 10.f : -10.f) * MathUtils.degRad;
CircleShape pointShape = new CircleShape();
pointShape.setRadius(sizeComponent.width * 0.5f);
PhysicsSystem physicsSystem = mEngine.getFirstSystemOfType(PhysicsSystem.class);
physicsComponent.body = physicsSystem.getWorld().createBody(bodyDef);
physicsComponent.body.setUserData(
new PhysicsSystem.BodyUserDate(
mIsPointLeft ? PhysicsSystem.BODY_USER_DATA_TYPE_POINT_LEFT : PhysicsSystem.BODY_USER_DATA_TYPE_POINT_RIGHT));
Fixture fixtureLeftPoint = physicsComponent.body.createFixture(pointShape, 0.f);
fixtureLeftPoint.setSensor(true);
pointShape.dispose();
}