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Java MathUtils.ceil方法代码示例

本文整理汇总了Java中com.badlogic.gdx.math.MathUtils.ceil方法的典型用法代码示例。如果您正苦于以下问题:Java MathUtils.ceil方法的具体用法?Java MathUtils.ceil怎么用?Java MathUtils.ceil使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.gdx.math.MathUtils的用法示例。


在下文中一共展示了MathUtils.ceil方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawMountain

import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
private void drawMountain(SpriteBatch batch, float offsetX, float offsetY, float tintColor) {
    TextureRegion reg = null;
    batch.setColor(tintColor, tintColor, tintColor, 1);
    float xRel = dimension.x * offsetX;
    float yRel = dimension.y * offsetY;

    //山区跨越整个关卡
    int mountainLength = 0;
    mountainLength += MathUtils.ceil(length / (2 * dimension.x));
    mountainLength += MathUtils.ceil(0.5f + offsetX);
    for (int i = 0; i < mountainLength; i++) {
        // mountain left
        reg = regMountainLeft;
        batch.draw(reg.getTexture(), origin.x + xRel, position.y + origin.y
                        + yRel, origin.x, origin.y, dimension.x, dimension.y,
                scale.x, scale.y, rotation, reg.getRegionX(),
                reg.getRegionY(), reg.getRegionWidth(),
                reg.getRegionHeight(), false, false);
        xRel += dimension.x;
        // mountain right
        reg = regMountainRight;
        batch.draw(reg.getTexture(), origin.x + xRel, position.y + origin.y
                        + yRel, origin.x, origin.y, dimension.x, dimension.y,
                scale.x, scale.y, rotation, reg.getRegionX(),
                reg.getRegionY(), reg.getRegionWidth(),
                reg.getRegionHeight(), false, false);
        xRel += dimension.x;
    }
    // reset color to white
    batch.setColor(1, 1, 1, 1);
}
 
开发者ID:davyjoneswang,项目名称:libgdx-learnlib,代码行数:32,代码来源:Mountains.java

示例2: updateDesignResolutionSize

import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
protected void updateDesignResolutionSize() {
		if (_screenSize.width > 0 && _screenSize.height > 0
		        && _designResolutionSize.width > 0 && _designResolutionSize.height > 0) {
	        _scaleX = (float)_screenSize.width / _designResolutionSize.width;
	        _scaleY = (float)_screenSize.height / _designResolutionSize.height;
	        
	        System.out.println("policy = " + _resolutionPolicy);
	        if (_resolutionPolicy == ResolutionPolicy.NO_BORDER) {
	            _scaleX = _scaleY = _scaleX > _scaleY ? _scaleX : _scaleY;//MAX(_scaleX, _scaleY);
	        } else if (_resolutionPolicy == ResolutionPolicy.SHOW_ALL) {
	            _scaleX = _scaleY = _scaleX < _scaleY ? _scaleX : _scaleY;//MIN(_scaleX, _scaleY);
	        } else if ( _resolutionPolicy == ResolutionPolicy.FIXED_HEIGHT) {
	            _scaleX = _scaleY;
	            _designResolutionSize.width = MathUtils.ceil(_screenSize.width/_scaleX);
	        } else if ( _resolutionPolicy == ResolutionPolicy.FIXED_WIDTH) {
	            _scaleY = _scaleX;
	            _designResolutionSize.height = MathUtils.ceil(_screenSize.height/_scaleY);
	        }
	        
	        // calculate the rect of viewport
	        float viewPortW = _designResolutionSize.width * _scaleX;
	        float viewPortH = _designResolutionSize.height * _scaleY;
	        
//	        System.out.println("_designResolutionSize = " + _designResolutionSize);
//	        System.out.println(_scaleX + ", " + _scaleY);
	        
//	        System.out.println("screen = " + _screenSize);
//	        System.out.println(viewPortW + ", " + viewPortH);
	        _viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
	        
//	        System.out.println("updateDesignResolutionSize.viewport " + _viewPortRect);
	        
	        // reset director's member variables to fit visible rect
	        Director director = Director.getInstance();
//	        System.out.println("design = " + _designResolutionSize);
	        director._winSizeInPoints.set(_designResolutionSize);
//	        getDesignResolutionSize()
	        director._isStatusLabelUpdated = true;
	        director.setProjection(director.getProjection());
	        
	        
	        //TODO debug >>>>>>
//	        setViewPortInPoints(_viewPortRect.x, _viewPortRect.y, _viewPortRect.width, _viewPortRect.height);
	        
	        
	        
	        //show info
	        StringBuffer sb = new StringBuffer();
	        sb.append("glviewinfo >> \n resolutionPolicy = ").append(_resolutionPolicy).append('\n');
	        sb.append(" screen = ").append(_screenSize).append('\n');
	        sb.append(" designResolution = ").append(_designResolutionSize).append('\n');
	        sb.append(" viewPortRect = ").append(_viewPortRect).append('\n');
	        sb.append(" visibleRect = ").append(getVisibleRect()).append('\n');
	        sb.append(" scale = {").append(_scaleX).append(", ").append(_scaleY).append("}\n");
	        CCLog.engine(TAG, sb.toString());
		}
	}
 
开发者ID:mingwuyun,项目名称:cocos2d-java,代码行数:58,代码来源:GLView.java

示例3: nanosToSeconds

import com.badlogic.gdx.math.MathUtils; //导入方法依赖的package包/类
private int nanosToSeconds(long nano) {
    return MathUtils.ceil((float)(nano * NANOS_TO_SECONDS));
}
 
开发者ID:LonamiWebs,项目名称:Klooni1010,代码行数:4,代码来源:TimeScorer.java


注:本文中的com.badlogic.gdx.math.MathUtils.ceil方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。