本文整理汇总了Java中android.graphics.Path.rCubicTo方法的典型用法代码示例。如果您正苦于以下问题:Java Path.rCubicTo方法的具体用法?Java Path.rCubicTo怎么用?Java Path.rCubicTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.Path
的用法示例。
在下文中一共展示了Path.rCubicTo方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: renderOnCanvas
import android.graphics.Path; //导入方法依赖的package包/类
private void renderOnCanvas(Canvas canvas, float scale) {
canvas.save();
canvas.scale(scale, scale);
mTempPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC));
// Draw the pattern by creating the paths, adjusting the colors and drawing them. The path
// values are extracted from the SVG of the pattern file.
if (sPatternPaths == null) {
sPatternPaths = new Path[NUM_PATHS];
// Lightness values of the pattern, range 0 - 255
sPatternLightness = new int[] { 10, 40, 51, 66, 91, 112, 130 };
Path p = sPatternPaths[0] = new Path();
p.moveTo(1029.4f, 357.5f);
p.lineTo(1366f, 759.1f);
p.lineTo(1366f, 0f);
p.lineTo(1137.7f, 0f);
p.close();
p = sPatternPaths[1] = new Path();
p.moveTo(1138.1f, 0f);
p.rLineTo(-144.8f, 768f);
p.rLineTo(372.7f, 0f);
p.rLineTo(0f, -524f);
p.cubicTo(1290.7f, 121.6f, 1219.2f, 41.1f, 1178.7f, 0f);
p.close();
p = sPatternPaths[2] = new Path();
p.moveTo(949.8f, 768f);
p.rCubicTo(92.6f, -170.6f, 213f, -440.3f, 269.4f, -768f);
p.lineTo(585f, 0f);
p.rLineTo(2.1f, 766f);
p.close();
p = sPatternPaths[3] = new Path();
p.moveTo(471.1f, 768f);
p.rMoveTo(704.5f, 0f);
p.cubicTo(1123.6f, 563.3f, 1027.4f, 275.2f, 856.2f, 0f);
p.lineTo(476.4f, 0f);
p.rLineTo(-5.3f, 768f);
p.close();
p = sPatternPaths[4] = new Path();
p.moveTo(323.1f, 768f);
p.moveTo(777.5f, 768f);
p.cubicTo(661.9f, 348.8f, 427.2f, 21.4f, 401.2f, 25.4f);
p.lineTo(323.1f, 768f);
p.close();
p = sPatternPaths[5] = new Path();
p.moveTo(178.44286f, 766.85714f);
p.lineTo(308.7f, 768f);
p.cubicTo(381.7f, 604.6f, 481.6f, 344.3f, 562.2f, 0f);
p.lineTo(0f, 0f);
p.close();
p = sPatternPaths[6] = new Path();
p.moveTo(146f, 0f);
p.lineTo(0f, 0f);
p.lineTo(0f, 768f);
p.lineTo(394.2f, 768f);
p.cubicTo(327.7f, 475.3f, 228.5f, 201f, 146f, 0f);
p.close();
}
for (int i = 0; i < NUM_PATHS; i++) {
// Color is 0xAARRGGBB, so alpha << 24 will create a color with (alpha)% black.
// Although the color components don't really matter, since the backing bitmap cache is
// ALPHA_8.
mTempPaint.setColor(sPatternLightness[i] << 24);
canvas.drawPath(sPatternPaths[i], mTempPaint);
}
canvas.restore();
mTempPaint.reset();
}