本文整理汇总了Java中android.graphics.Path.close方法的典型用法代码示例。如果您正苦于以下问题:Java Path.close方法的具体用法?Java Path.close怎么用?Java Path.close使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.Path
的用法示例。
在下文中一共展示了Path.close方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawWind
import android.graphics.Path; //导入方法依赖的package包/类
private void drawWind(Canvas canvas) {
mWindPath = new Path();
canvas.drawCircle(mCenterPoint.x,mCenterPoint.y,width/40,mWindmillPaint);
mWindPath.moveTo(x1,y1);
x2 = mCenterPoint.x + (float) (r1 * Math.cos(rad1 + angle));
y2 = mCenterPoint.y + (float) (r1 * Math.sin(rad1 + angle));
x3 = mCenterPoint.x + (float) (r2 * Math.cos(rad2 + angle));
y3 = mCenterPoint.y + (float) (r2 * Math.sin(rad2 + angle));
x4 = mCenterPoint.x + (float) (r3 * Math.cos(rad3 + angle));
y4 = mCenterPoint.y + (float) (r3 * Math.sin(rad3 + angle));
x5 = mCenterPoint.x + (float) (r4 * Math.cos(rad4 + angle));
y5 = mCenterPoint.y + (float) (r4 * Math.sin(rad4 + angle));
mWindPath.cubicTo(x2,y2,x3,y3,x4,y4);
mWindPath.quadTo(x5,y5,x1,y1);
mWindPath.close();
canvas.drawPath(mWindPath,mWindmillPaint);
canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
canvas.drawPath(mWindPath,mWindmillPaint);
canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
canvas.drawPath(mWindPath,mWindmillPaint);
canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
}
示例2: onSizeChanged
import android.graphics.Path; //导入方法依赖的package包/类
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
path = new Path();
float halfWidth = (float) w / 2f;
float firstParam = (float) w * 0.1f;
float secondParam = (float) w * 0.8875f;
//Bézier Curves
path.moveTo(halfWidth, (float) w);
path.cubicTo(firstParam, (float) w, 0, secondParam, 0, halfWidth);
path.cubicTo(0, firstParam, firstParam, 0, halfWidth, 0);
path.cubicTo(secondParam, 0, (float) w, firstParam, (float) w, halfWidth);
path.cubicTo((float) w, secondParam, secondParam, (float) w, halfWidth, (float) w);
path.close();
}
示例3: drawArea
import android.graphics.Path; //导入方法依赖的package包/类
private void drawArea(Canvas canvas) {
Path path = new Path();
//原理就是用path根据各方向值创建一个封闭的区域,然后填充
for (int i = 0; i < eageCount; i++) {
float rate = pointValue.get(i);
float currentX = maxPointXList.get(i) * rate;
float currentY = maxPointYList.get(i) * rate;
if (i == 0) {
path.moveTo(currentX, currentY);
} else {
path.lineTo(currentX, currentY);
}
}
path.close();
canvas.drawPath(path, areaPaint);
}
示例4: composeRoundedRectPath
import android.graphics.Path; //导入方法依赖的package包/类
protected static Path composeRoundedRectPath(RectF rect, float tl, float tr, float bl, float br) {
Path path = new Path();
tl = tl < 0 ? 0 : tl;
tr = tr < 0 ? 0 : tr;
bl = bl < 0 ? 0 : bl;
br = br < 0 ? 0 : br;
path.moveTo(rect.left + tl, rect.top);
path.lineTo(rect.right - tr, rect.top);
path.quadTo(rect.right, rect.top, rect.right, rect.top + tr);
path.lineTo(rect.right, rect.bottom - br);
path.quadTo(rect.right, rect.bottom, rect.right - br, rect.bottom);
path.lineTo(rect.left + bl, rect.bottom);
path.quadTo(rect.left, rect.bottom, rect.left, rect.bottom - bl);
path.lineTo(rect.left, rect.top + tl);
path.quadTo(rect.left, rect.top, rect.left + tl, rect.top);
path.close();
return path;
}
示例5: drawBubblePath
import android.graphics.Path; //导入方法依赖的package包/类
private void drawBubblePath(Canvas canvas, float triangleCenterX, float height, float width) {
final Path path = new Path();
int padding = 3;
final Rect rect = new Rect(padding, padding, (int) width - padding, (int) (height - dpToPx(BUBBLE_ARROW_HEIGHT)) - padding);
final float roundRectHeight = (height - dpToPx(BUBBLE_ARROW_HEIGHT)) / 2;
path.moveTo(rect.left + roundRectHeight, rect.top);
path.lineTo(rect.right - roundRectHeight, rect.top);
path.quadTo(rect.right, rect.top, rect.right, rect.top + roundRectHeight);
path.lineTo(rect.right, rect.bottom - roundRectHeight);
path.quadTo(rect.right, rect.bottom, rect.right - roundRectHeight, rect.bottom);
path.lineTo(triangleCenterX + dpToPx(BUBBLE_ARROW_WIDTH) / 2f, height - dpToPx(BUBBLE_ARROW_HEIGHT) - padding);
path.lineTo(triangleCenterX, height - padding);
path.lineTo(triangleCenterX - dpToPx(BUBBLE_ARROW_WIDTH) / 2f, height - dpToPx(BUBBLE_ARROW_HEIGHT) - padding);
path.lineTo(rect.left + roundRectHeight, rect.bottom);
path.quadTo(rect.left, rect.bottom, rect.left, rect.bottom - roundRectHeight);
path.lineTo(rect.left, rect.top + roundRectHeight);
path.quadTo(rect.left, rect.top, rect.left + roundRectHeight, rect.top);
path.close();
canvas.drawPath(path, settings.paintBubble);
}
示例6: testPathClose
import android.graphics.Path; //导入方法依赖的package包/类
private void testPathClose(Canvas canvas) {
Path path = new Path();
canvas.translate(mWidth / 2, mHeight / 2);
path.lineTo(200, 200);
path.lineTo(0, 200);
path.close();
canvas.drawPath(path, paint);
}
示例7: drawRoundRectPlain
import android.graphics.Path; //导入方法依赖的package包/类
public void drawRoundRectPlain(float left, float top, float right, float bottom, float rx, float ry, Paint paint, Canvas canvas) {
Path path = new Path();
if (rx < 0) {
rx = 0;
}
if (ry < 0) {
ry = 0;
}
float width = right - left;
float height = bottom - top;
if (rx > width / 2) {
rx = width / 2;
}
if (ry > height / 2) {
ry = height / 2;
}
float widthMinusCorners = (width - (2 * rx));
float heightMinusCorners = (height - (2 * ry));
path.moveTo(right, top + ry);
path.rQuadTo(0, -ry, -rx, -ry);//top-right corner
path.rLineTo(-widthMinusCorners, 0);
path.rQuadTo(-rx, 0, -rx, ry); //top-left corner
path.rLineTo(0, heightMinusCorners);
path.rQuadTo(0, ry, rx, ry);//bottom-left corner
path.rLineTo(widthMinusCorners, 0);
path.rQuadTo(rx, 0, rx, -ry); //bottom-right corner
path.rLineTo(0, -heightMinusCorners);
path.close();//Given close, last lineto can be removed.
canvas.drawPath(path, paint);
}
示例8: create
import android.graphics.Path; //导入方法依赖的package包/类
public static TriangleShape create(float width, float height, boolean isPointingUp) {
Path triangularPath = new Path();
if (isPointingUp) {
triangularPath.moveTo(0, height);
triangularPath.lineTo(width, height);
triangularPath.lineTo(width / 2, 0);
triangularPath.close();
} else {
triangularPath.moveTo(0, 0);
triangularPath.lineTo(width / 2, height);
triangularPath.lineTo(width, 0);
triangularPath.close();
}
return new TriangleShape(triangularPath, width, height);
}
示例9: setUpLeftPath
import android.graphics.Path; //导入方法依赖的package包/类
private void setUpLeftPath(RectF rect, Path path) {
path.moveTo(mArrowWidth + rect.left + mAngle, rect.top);
path.lineTo(rect.width() - mAngle, rect.top);
path.arcTo(new RectF(rect.right - mAngle, rect.top, rect.right, mAngle + rect.top), 270, 90);
path.lineTo(rect.right, rect.bottom - mAngle);
path.arcTo(new RectF(rect.right - mAngle, rect.bottom - mAngle, rect.right, rect.bottom), 0, 90);
path.lineTo(rect.left + mArrowWidth + mAngle, rect.bottom);
path.arcTo(new RectF(rect.left + mArrowWidth, rect.bottom - mAngle, mAngle + rect.left + mArrowWidth, rect.bottom), 90, 90);
path.lineTo(rect.left + mArrowWidth, mArrowHeight + mArrowPosition);
path.lineTo(rect.left, mArrowPosition + mArrowHeight / 2);
path.lineTo(rect.left + mArrowWidth, mArrowPosition);
path.lineTo(rect.left + mArrowWidth, rect.top + mAngle);
path.arcTo(new RectF(rect.left + mArrowWidth, rect.top, mAngle + rect.left + mArrowWidth, mAngle + rect.top), 180, 90);
path.close();
}
示例10: drawRightUp
import android.graphics.Path; //导入方法依赖的package包/类
private void drawRightUp(Canvas canvas) {
Path path = new Path();
path.moveTo(getWidth(), roundHeight);
path.lineTo(getWidth(), 0);
path.lineTo(getWidth() - roundWidth, 0);
path.arcTo(new RectF(
getWidth() - roundWidth * 2,
0,
getWidth(),
0 + roundHeight * 2),
-90,
90);
path.close();
canvas.drawPath(path, paint);
}
示例11: draw
import android.graphics.Path; //导入方法依赖的package包/类
@Override
public void draw(Canvas canvas, Paint paint) {
Path path=new Path();
path.moveTo(getWidth()/5,getHeight()*4/5);
path.lineTo(getWidth()*4/5, getHeight()*4/5);
path.lineTo(getWidth()/2,getHeight()/5);
path.close();
canvas.drawPath(path, paint);
}
示例12: drawRightDown
import android.graphics.Path; //导入方法依赖的package包/类
private void drawRightDown(Canvas canvas) {
Path path = new Path();
path.moveTo(getWidth() - roundWidth, getHeight());
path.lineTo(getWidth(), getHeight());
path.lineTo(getWidth(), getHeight() - roundHeight);
path.arcTo(new RectF(getWidth() - roundWidth * 2, getHeight() - roundHeight * 2, getWidth(), getHeight()), -0, 90);
path.close();
canvas.drawPath(path, paint);
}
示例13: drawTrapezoid
import android.graphics.Path; //导入方法依赖的package包/类
/**
* Draws the trapezoid background for the horizontal tabs on a canvas object using
* the specified color.
*
* @param canvas the canvas to draw upon
* @param color the color to use to draw the tab
*/
public static void drawTrapezoid(@NonNull Canvas canvas, int color, boolean withShader) {
Paint paint = new Paint();
paint.setColor(color);
paint.setStyle(Paint.Style.FILL);
// paint.setFilterBitmap(true);
paint.setAntiAlias(true);
paint.setDither(true);
if (withShader) {
paint.setShader(new LinearGradient(0, 0.9f * canvas.getHeight(),
0, canvas.getHeight(),
color, mixTwoColors(Color.BLACK, color, 0.5f),
Shader.TileMode.CLAMP));
} else {
paint.setShader(null);
}
int width = canvas.getWidth();
int height = canvas.getHeight();
double radians = Math.PI / 3;
int base = (int) (height / Math.tan(radians));
Path wallpath = new Path();
wallpath.reset();
wallpath.moveTo(0, height);
wallpath.lineTo(width, height);
wallpath.lineTo(width - base, 0);
wallpath.lineTo(base, 0);
wallpath.close();
canvas.drawPath(wallpath, paint);
}
示例14: drawFire
import android.graphics.Path; //导入方法依赖的package包/类
private void drawFire(Canvas canvas) {
canvas.drawColor(Color.BLACK);
if (mFirePices.size() < 10) {
if (mFirePices.size() == 0 || mFirePices.size() > 0 && mFirePices.get(mFirePices.size() - 1).i > fireWidth / 4) {
isLeft = !isLeft;
mFirePices.add(new FirePice(isLeft));
}
} else {
mFirePices.remove(0);
}
Observable.from(mFirePices).subscribe(mFirePice -> mFirePice.draw(canvas));
fireHeight = fireHeight - fireWidth / 6;
Path mpath1 = new Path();
mpath1.moveTo(halfWidth - fireWidth * 3 / 4, fireHeight - 2 * distance);
mpath1.lineTo(halfWidth + distance - fireWidth * 3 / 4, fireHeight - 4 * distance);
mpath1.lineTo(halfWidth + fireWidth * 3 / 4 + distance, fireHeight);
mpath1.lineTo(halfWidth + fireWidth * 3 / 4, fireHeight + 2 * distance);
mpath1.close();
canvas.drawPath(mpath1, mPaint);
Path mpath2 = new Path();
mpath2.moveTo(halfWidth - fireWidth * 3 / 4, fireHeight);
mpath2.lineTo(halfWidth + distance - fireWidth * 3 / 4, fireHeight + 2 * distance);
mpath2.lineTo(halfWidth + fireWidth * 3 / 4 + distance, fireHeight - 2 * distance);
mpath2.lineTo(halfWidth + fireWidth * 3 / 4, fireHeight - 4 * distance);
mpath2.close();
canvas.drawPath(mpath2, mPaint);
fireHeight = fireHeight + fireWidth / 6;
}
示例15: updateRotationDependant
import android.graphics.Path; //导入方法依赖的package包/类
protected void updateRotationDependant(){
A.set(mCenter.x + (mRadius-mPadding) * (float) Math.cos(Math.toRadians(mRotation - 90)),
mCenter.y + (mRadius-mPadding) * (float) Math.sin(Math.toRadians(mRotation - 90)));
B.set(mCenter.x + (mRadius-mPadding) * (float) Math.cos(Math.toRadians(mRotation + 30)),
mCenter.y + (mRadius-mPadding) * (float) Math.sin(Math.toRadians(mRotation + 30)));
C.set(mCenter.x + (mRadius-mPadding) * (float) Math.cos(Math.toRadians(mRotation + 150)),
mCenter.y + (mRadius-mPadding) * (float) Math.sin(Math.toRadians(mRotation + 150)));
path = new Path();
path.moveTo(A.x, A.y);
path.lineTo(B.x, B.y);
path.lineTo(C.x, C.y);
path.close();
}