本文整理汇总了Java中android.graphics.Path.quadTo方法的典型用法代码示例。如果您正苦于以下问题:Java Path.quadTo方法的具体用法?Java Path.quadTo怎么用?Java Path.quadTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类android.graphics.Path
的用法示例。
在下文中一共展示了Path.quadTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: drawBubblePath
import android.graphics.Path; //导入方法依赖的package包/类
private void drawBubblePath(Canvas canvas, float triangleCenterX, float height, float width) {
final Path path = new Path();
int padding = 3;
final Rect rect = new Rect(padding, padding, (int) width - padding, (int) (height - dpToPx(BUBBLE_ARROW_HEIGHT)) - padding);
final float roundRectHeight = (height - dpToPx(BUBBLE_ARROW_HEIGHT)) / 2;
path.moveTo(rect.left + roundRectHeight, rect.top);
path.lineTo(rect.right - roundRectHeight, rect.top);
path.quadTo(rect.right, rect.top, rect.right, rect.top + roundRectHeight);
path.lineTo(rect.right, rect.bottom - roundRectHeight);
path.quadTo(rect.right, rect.bottom, rect.right - roundRectHeight, rect.bottom);
path.lineTo(triangleCenterX + dpToPx(BUBBLE_ARROW_WIDTH) / 2f, height - dpToPx(BUBBLE_ARROW_HEIGHT) - padding);
path.lineTo(triangleCenterX, height - padding);
path.lineTo(triangleCenterX - dpToPx(BUBBLE_ARROW_WIDTH) / 2f, height - dpToPx(BUBBLE_ARROW_HEIGHT) - padding);
path.lineTo(rect.left + roundRectHeight, rect.bottom);
path.quadTo(rect.left, rect.bottom, rect.left, rect.bottom - roundRectHeight);
path.lineTo(rect.left, rect.top + roundRectHeight);
path.quadTo(rect.left, rect.top, rect.left + roundRectHeight, rect.top);
path.close();
canvas.drawPath(path, settings.paintBubble);
}
示例2: drawLeftTop
import android.graphics.Path; //导入方法依赖的package包/类
private void drawLeftTop(Canvas canvas) {
// 初始化数据点和控制点的位置
start.x = mCornerRadius;
start.y = 0;
end.x = 0;
end.y = mCornerRadius;
control.x = 0;
control.y = 0;
Path leftTop = new Path();
leftTop.lineTo(mCornerRadius,0);
leftTop.quadTo(control.x,control.y,end.x,end.y);
leftTop.lineTo(0,0);
canvas.drawPath(leftTop,mPaint);
}
示例3: composeRoundedRectPath
import android.graphics.Path; //导入方法依赖的package包/类
protected static Path composeRoundedRectPath(RectF rect, float tl, float tr, float bl, float br) {
Path path = new Path();
tl = tl < 0 ? 0 : tl;
tr = tr < 0 ? 0 : tr;
bl = bl < 0 ? 0 : bl;
br = br < 0 ? 0 : br;
path.moveTo(rect.left + tl, rect.top);
path.lineTo(rect.right - tr, rect.top);
path.quadTo(rect.right, rect.top, rect.right, rect.top + tr);
path.lineTo(rect.right, rect.bottom - br);
path.quadTo(rect.right, rect.bottom, rect.right - br, rect.bottom);
path.lineTo(rect.left + bl, rect.bottom);
path.quadTo(rect.left, rect.bottom, rect.left, rect.bottom - bl);
path.lineTo(rect.left, rect.top + tl);
path.quadTo(rect.left, rect.top, rect.left + tl, rect.top);
path.close();
return path;
}
示例4: onDraw
import android.graphics.Path; //导入方法依赖的package包/类
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 绘制数据点和控制点
mPaint.setColor(Color.GRAY);
mPaint.setStrokeWidth(10);
canvas.drawPoint(mStart.x, mStart.y, mPaint);
canvas.drawPoint(mEnd.x, mEnd.y, mPaint);
canvas.drawPoint(mControl.x, mControl.y, mPaint);
// 绘制辅助线
canvas.drawLine(mStart.x, mStart.y, mControl.x, mControl.y, mPaint);
canvas.drawLine(mControl.x, mControl.y, mEnd.x, mEnd.y, mPaint);
// 绘制贝塞尔曲线
mPaint.setColor(Color.RED);
mPaint.setStrokeWidth(8);
Path path = new Path();
path.moveTo(mStart.x, mStart.y);
path.quadTo(mControl.x, mControl.y, mEnd.x, mEnd.y);
canvas.drawPath(path, mPaint);
}
示例5: drawLeftBottom
import android.graphics.Path; //导入方法依赖的package包/类
private void drawLeftBottom(Canvas canvas) {
// 初始化数据点和控制点的位置
start.x = 0;
start.y = mHeight - mCornerRadius;
end.x = mCornerRadius;
end.y = mHeight;
control.x = 0;
control.y = mHeight;
Path leftBottom = new Path();
leftBottom.moveTo(0,mHeight);
leftBottom.lineTo(0,mHeight - mCornerRadius);
leftBottom.quadTo(control.x,control.y,end.x,end.y);
leftBottom.lineTo(0,mHeight);
canvas.drawPath(leftBottom,mPaint);
}
示例6: createWaitPath
import android.graphics.Path; //导入方法依赖的package包/类
private Path createWaitPath(RectF bounds) {
Path path = new Path();
//create circle
path.moveTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY());
//create w
path.cubicTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius * 0.5f,
bounds.centerX() + mWaitCircleRadius * 0.3f, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() - mWaitCircleRadius * 0.35f, bounds.centerY() + mWaitCircleRadius * 0.5f);
path.quadTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() + mWaitCircleRadius * 0.05f, bounds.centerY() + mWaitCircleRadius * 0.5f);
path.lineTo(bounds.centerX() + mWaitCircleRadius * 0.75f, bounds.centerY() - mWaitCircleRadius * 0.2f);
path.cubicTo(bounds.centerX(), bounds.centerY() + mWaitCircleRadius * 1f,
bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius * 0.4f,
bounds.centerX() + mWaitCircleRadius, bounds.centerY());
//create arc
path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 0, -359);
path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 1, -359);
path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 2, -2);
//create w
path.cubicTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius * 0.5f,
bounds.centerX() + mWaitCircleRadius * 0.3f, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() - mWaitCircleRadius * 0.35f, bounds.centerY() + mWaitCircleRadius * 0.5f);
path.quadTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
bounds.centerX() + mWaitCircleRadius * 0.05f, bounds.centerY() + mWaitCircleRadius * 0.5f);
path.lineTo(bounds.centerX() + mWaitCircleRadius * 0.75f, bounds.centerY() - mWaitCircleRadius * 0.2f);
path.cubicTo(bounds.centerX(), bounds.centerY() + mWaitCircleRadius * 1f,
bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius * 0.4f,
bounds.centerX() + mWaitCircleRadius, bounds.centerY());
return path;
}
示例7: createMotherMovePath
import android.graphics.Path; //导入方法依赖的package包/类
private Path createMotherMovePath() {
Path path = new Path();
float centerX = mCurrentBounds.centerX();
float centerY = mCurrentBounds.centerY();
float currentPathLength = 0.0f;
path.moveTo(centerX, centerY);
//forward top left
path.quadTo(centerX - mMotherOvalHalfWidth * 2.0f, centerY,
centerX - mMotherOvalHalfWidth * 2.0f, centerY - mMotherOvalHalfHeight);
mStageMotherForwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageMotherForwardTopLeftLength;
//backward top left
path.quadTo(centerX - mMotherOvalHalfWidth * 1.0f, centerY - mMotherOvalHalfHeight,
centerX, centerY);
mStageMotherBackwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageMotherBackwardTopLeftLength;
//forward bottom left
path.quadTo(centerX, centerY + mMotherOvalHalfHeight,
centerX - mMotherOvalHalfWidth / 2, centerY + mMotherOvalHalfHeight * 1.1f);
mStageMotherForwardBottomLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageMotherForwardBottomLeftLength;
//backward bottom left
path.quadTo(centerX - mMotherOvalHalfWidth / 2, centerY + mMotherOvalHalfHeight * 0.6f,
centerX, centerY);
mStageMotherBackwardBottomLeftLength = getRestLength(path, currentPathLength);
return path;
}
示例8: createMoonPath
import android.graphics.Path; //导入方法依赖的package包/类
private Path createMoonPath(float moonCenterX, float moonCenterY) {
RectF moonRectF = new RectF(moonCenterX - mSun$MoonRadius, moonCenterY - mSun$MoonRadius,
moonCenterX + mSun$MoonRadius, moonCenterY + mSun$MoonRadius);
Path path = new Path();
path.addArc(moonRectF, -90, 180);
path.quadTo(moonCenterX + mSun$MoonRadius / 2.0f, moonCenterY, moonCenterX, moonCenterY - mSun$MoonRadius);
return path;
}
示例9: createFishPath
import android.graphics.Path; //导入方法依赖的package包/类
private Path createFishPath(float fishCenterX, float fishCenterY) {
Path path = new Path();
float fishHeadX = fishCenterX;
float fishHeadY = fishCenterY - mFishHeight / 2.0f;
//the head of the fish
path.moveTo(fishHeadX, fishHeadY);
//the left body of the fish
path.quadTo(fishHeadX - mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.222f, fishHeadX - mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.444f);
path.lineTo(fishHeadX - mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.666f);
path.lineTo(fishHeadX - mFishWidth * 0.5f, fishHeadY + mFishHeight * 0.8f);
path.lineTo(fishHeadX - mFishWidth * 0.5f, fishHeadY + mFishHeight);
//the tail of the fish
path.lineTo(fishHeadX, fishHeadY + mFishHeight * 0.9f);
//the right body of the fish
path.lineTo(fishHeadX + mFishWidth * 0.5f, fishHeadY + mFishHeight);
path.lineTo(fishHeadX + mFishWidth * 0.5f, fishHeadY + mFishHeight * 0.8f);
path.lineTo(fishHeadX + mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.666f);
path.lineTo(fishHeadX + mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.444f);
path.quadTo(fishHeadX + mFishWidth * 0.333f, fishHeadY + mFishHeight * 0.222f, fishHeadX, fishHeadY);
path.close();
return path;
}
示例10: eraserTouchEvent
import android.graphics.Path; //导入方法依赖的package包/类
/**
* 橡皮擦事件
*/
private void eraserTouchEvent(MotionEvent event) {
int action = event.getAction();
float x = event.getX();
float y = event.getY();
switch (action) {
case MotionEvent.ACTION_DOWN:
//路径
eraserPath = new Path();
mLastX = x;
mLastY = y;
eraserPath.moveTo(mLastX, mLastY);
break;
case MotionEvent.ACTION_MOVE:
float dx = Math.abs(x - mLastX);
float dy = Math.abs(y - mLastY);
if (dx >= 3 || dy >= 3) {//绘制的最小距离 3px
eraserPath.quadTo(mLastX, mLastY, (mLastX + x) / 2, (mLastY + y) / 2);
}
mLastX = x;
mLastY = y;
break;
case MotionEvent.ACTION_UP:
mCanvas.drawPath(eraserPath, eraserPaint);//将路径绘制在mBitmap上
eraserPath.reset();
eraserPath = null;
break;
}
}
示例11: drawPillar
import android.graphics.Path; //导入方法依赖的package包/类
private void drawPillar(Canvas canvas) {
mPillarPath = new Path();
mPillarPath.moveTo(mCenterPoint.x-width/90,mCenterPoint.y-width/90);
mPillarPath.lineTo(mCenterPoint.x+width/90,mCenterPoint.y-width/90);//连线
mPillarPath.lineTo(mCenterPoint.x+width/35,height-height/35);
mPillarPath.quadTo(mCenterPoint.x,height,mCenterPoint.x-width/35,height-height/35);//贝塞尔曲线,控制点和终点
mPillarPath.close();//闭合图形
canvas.drawPath(mPillarPath,mWindmillPaint);
}
示例12: drawPath2
import android.graphics.Path; //导入方法依赖的package包/类
/**
* 画线 一天线
*
* @param canvas
*/
private void drawPath2(Canvas canvas) {
Paint paint = new Paint();
paint.setColor(Color.BLUE);
paint.setStyle(Paint.Style.STROKE);
paint.setAntiAlias(true);
Path path = new Path();
path.lineTo(100, 100);
path.rLineTo(100, 0); //r 是相对路径 意思是从上次的(100,100)为起点,相对来说画一条向右 100 的直线
path.quadTo(100, 100, 500, 500);
canvas.drawPath(path, paint);
}
示例13: getPath
import android.graphics.Path; //导入方法依赖的package包/类
Path getPath() {
Path path = new Path();
path.moveTo(LEFT_CURVE[0].x, LEFT_CURVE[0].y);
path.quadTo(LEFT_CURVE[1].x, LEFT_CURVE[1].y, LEFT_CURVE[2].x, LEFT_CURVE[2].y);
path.cubicTo(CURVE_CTR[3].x, CURVE_CTR[3].y, CURVE_CTR[2].x, CURVE_CTR[2].y, RIGHT_CURVE[2].x, RIGHT_CURVE[2].y);
path.quadTo(RIGHT_CURVE[1].x, RIGHT_CURVE[1].y, RIGHT_CURVE[0].x, RIGHT_CURVE[0].y);
path.cubicTo(CURVE_CTR[0].x, CURVE_CTR[0].y, CURVE_CTR[1].x, CURVE_CTR[1].y, LEFT_CURVE[0].x, LEFT_CURVE[0].y);
return path;
}
示例14: createChildMovePath
import android.graphics.Path; //导入方法依赖的package包/类
private Path createChildMovePath() {
Path path = new Path();
float centerX = mCurrentBounds.centerX();
float centerY = mCurrentBounds.centerY();
float currentPathLength = 0.0f;
//start
path.moveTo(centerX, centerY);
//pre forward top left
path.lineTo(centerX + mMotherOvalHalfWidth * 0.75f, centerY);
mStageChildPreForwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageChildPreForwardTopLeftLength;
//forward top left
path.quadTo(centerX - mMotherOvalHalfWidth * 0.5f, centerY,
centerX - mMotherOvalHalfWidth * 2.0f, centerY - mMotherOvalHalfHeight);
mStageChildForwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageChildForwardTopLeftLength;
//pre backward top left
path.lineTo(centerX - mMotherOvalHalfWidth * 2.0f + mMotherOvalHalfWidth * 0.2f, centerY - mMotherOvalHalfHeight);
path.quadTo(centerX - mMotherOvalHalfWidth * 2.5f, centerY - mMotherOvalHalfHeight * 2,
centerX - mMotherOvalHalfWidth * 1.5f, centerY - mMotherOvalHalfHeight * 2.25f);
mStageChildPreBackwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageChildPreBackwardTopLeftLength;
//backward top left
path.quadTo(centerX - mMotherOvalHalfWidth * 0.2f, centerY - mMotherOvalHalfHeight * 2.25f,
centerX, centerY);
mStageChildBackwardTopLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageChildBackwardTopLeftLength;
//forward bottom left
path.cubicTo(centerX, centerY + mMotherOvalHalfHeight,
centerX - mMotherOvalHalfWidth, centerY + mMotherOvalHalfHeight * 2.5f,
centerX - mMotherOvalHalfWidth * 1.5f, centerY + mMotherOvalHalfHeight * 2.5f);
mStageChildForwardBottomLeftLength = getRestLength(path, currentPathLength);
currentPathLength += mStageChildForwardBottomLeftLength;
//backward bottom left
path.cubicTo(
centerX - mMotherOvalHalfWidth * 2.0f, centerY + mMotherOvalHalfHeight * 2.5f,
centerX - mMotherOvalHalfWidth * 3.0f, centerY + mMotherOvalHalfHeight * 0.8f,
centerX, centerY);
mStageChildBackwardBottomLeftLength = getRestLength(path, currentPathLength);
return path;
}
示例15: onDraw
import android.graphics.Path; //导入方法依赖的package包/类
@Override
protected void onDraw(Canvas canvas) {
if (width > imageRadius && height > imageRadius) {
Path path = new Path();
switch (imagePosition) {
case 0://all
path.moveTo(imageRadius, 0);
path.lineTo(width - imageRadius, 0);
path.quadTo(width, 0, width, imageRadius);
path.lineTo(width, height - imageRadius);
path.quadTo(width, height, width - imageRadius, height);
path.lineTo(imageRadius, height);
path.quadTo(0, height, 0, height - imageRadius);
path.lineTo(0, imageRadius);
path.quadTo(0, 0, imageRadius, 0);
break;
case 1://left
path.moveTo(imageRadius, 0);
path.lineTo(width, 0);
path.lineTo(width, height);
path.lineTo(imageRadius, height);
path.quadTo(0, height, 0, height - imageRadius);
path.lineTo(0, imageRadius);
path.quadTo(0, 0, imageRadius, 0);
break;
case 2://top
path.moveTo(imageRadius, 0);
path.lineTo(width - imageRadius, 0);
path.quadTo(width, 0, width, imageRadius);
path.lineTo(width, height);
path.lineTo(0, height);
path.lineTo(0, imageRadius);
path.quadTo(0, 0, imageRadius, 0);
break;
case 3://right
path.lineTo(width - imageRadius, 0);
path.quadTo(width, 0, width, imageRadius);
path.lineTo(width, height - imageRadius);
path.quadTo(width, height, width - imageRadius, height);
path.lineTo(0, height);
path.lineTo(0, 0);
break;
case 4://bottom
path.lineTo(width, 0);
path.lineTo(width, height - imageRadius);
path.quadTo(width, height, width - imageRadius, height);
path.lineTo(imageRadius, height);
path.quadTo(0, height, 0, height - imageRadius);
path.lineTo(0, 0);
break;
}
canvas.clipPath(path);
}
super.onDraw(canvas);
}