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Java Path.cubicTo方法代码示例

本文整理汇总了Java中android.graphics.Path.cubicTo方法的典型用法代码示例。如果您正苦于以下问题:Java Path.cubicTo方法的具体用法?Java Path.cubicTo怎么用?Java Path.cubicTo使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在android.graphics.Path的用法示例。


在下文中一共展示了Path.cubicTo方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: drawWind

import android.graphics.Path; //导入方法依赖的package包/类
private void drawWind(Canvas canvas) {
    mWindPath = new Path();
    canvas.drawCircle(mCenterPoint.x,mCenterPoint.y,width/40,mWindmillPaint);
    mWindPath.moveTo(x1,y1);
    x2 = mCenterPoint.x + (float) (r1 * Math.cos(rad1 + angle));
    y2 = mCenterPoint.y + (float) (r1 * Math.sin(rad1 + angle));
    x3 = mCenterPoint.x + (float) (r2 * Math.cos(rad2 + angle));
    y3 = mCenterPoint.y + (float) (r2 * Math.sin(rad2 + angle));
    x4 = mCenterPoint.x + (float) (r3 * Math.cos(rad3 + angle));
    y4 = mCenterPoint.y + (float) (r3 * Math.sin(rad3 + angle));
    x5 = mCenterPoint.x + (float) (r4 * Math.cos(rad4 + angle));
    y5 = mCenterPoint.y + (float) (r4 * Math.sin(rad4 + angle));


    mWindPath.cubicTo(x2,y2,x3,y3,x4,y4);
    mWindPath.quadTo(x5,y5,x1,y1);
    mWindPath.close();
    canvas.drawPath(mWindPath,mWindmillPaint);
    canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
    canvas.drawPath(mWindPath,mWindmillPaint);
    canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
    canvas.drawPath(mWindPath,mWindmillPaint);
    canvas.rotate(120,mCenterPoint.x,mCenterPoint.y);
}
 
开发者ID:YugengWang,项目名称:OneWeather,代码行数:25,代码来源:Windmill.java

示例2: createChildPath

import android.graphics.Path; //导入方法依赖的package包/类
private Path createChildPath() {
    float bezierOffset = mChildOvalRadius * OVAL_BEZIER_FACTOR;

    Path path = new Path();
    path.moveTo(mChildPosition[0], mChildPosition[1] - mChildOvalRadius);
    //left_top arc
    path.cubicTo(mChildPosition[0] - bezierOffset - mChildLeftXOffset, mChildPosition[1] - mChildOvalRadius,
            mChildPosition[0] - mChildOvalRadius - mChildLeftXOffset, mChildPosition[1] - bezierOffset + mChildLeftYOffset,
            mChildPosition[0] - mChildOvalRadius - mChildLeftXOffset, mChildPosition[1]);
    //left_bottom arc
    path.cubicTo(mChildPosition[0] - mChildOvalRadius - mChildLeftXOffset, mChildPosition[1] + bezierOffset - mChildLeftYOffset,
            mChildPosition[0] - bezierOffset - mChildLeftXOffset, mChildPosition[1] + mChildOvalRadius,
            mChildPosition[0], mChildPosition[1] + mChildOvalRadius);

    //right_bottom arc
    path.cubicTo(mChildPosition[0] + bezierOffset + mChildRightXOffset, mChildPosition[1] + mChildOvalRadius,
            mChildPosition[0] + mChildOvalRadius + mChildRightXOffset, mChildPosition[1] + bezierOffset - mChildRightYOffset,
            mChildPosition[0] + mChildOvalRadius + mChildRightXOffset, mChildPosition[1]);
    //right_top arc
    path.cubicTo(mChildPosition[0] + mChildOvalRadius + mChildRightXOffset, mChildPosition[1] - bezierOffset + mChildRightYOffset,
            mChildPosition[0] + bezierOffset + mChildRightXOffset, mChildPosition[1] - mChildOvalRadius,
            mChildPosition[0], mChildPosition[1] - mChildOvalRadius);

    return path;
}
 
开发者ID:weiwenqiang,项目名称:GitHub,代码行数:26,代码来源:CircleBroodLoadingRenderer.java

示例3: createArcPath

import android.graphics.Path; //导入方法依赖的package包/类
protected Path createArcPath(View view, float endX, float endY, float radius){
    Path arcPath=new Path();
    float startX=view.getTranslationX();
    float startY=view.getTranslationY();
    float midX = startX + ((endX - startX) / 2);
    float midY = startY + ((endY - startY) / 2);
    float xDiff = midX - startX;
    float yDiff = midY - startY;

    double angle = (Math.atan2(yDiff, xDiff) * (180 / Math.PI)) - 90;
    double angleRadians = Math.toRadians(angle);

    float pointX = (float) (midX + radius * Math.cos(angleRadians));
    float pointY = (float) (midY + radius * Math.sin(angleRadians));

    arcPath.moveTo(startX, startY);
    arcPath.cubicTo(startX,startY,pointX,pointY, endX, endY);
    return arcPath;
}
 
开发者ID:vpaliyX,项目名称:Material-Motion,代码行数:20,代码来源:BaseFragment.java

示例4: makePathAndBoundingBox

import android.graphics.Path; //导入方法依赖的package包/类
private Path makePathAndBoundingBox(SVG.Circle obj) {
	float cx = (obj.cx != null) ? obj.cx.floatValueX(this) : 0f;
	float cy = (obj.cy != null) ? obj.cy.floatValueY(this) : 0f;
	float r = obj.r.floatValue(this);

	float left = cx - r;
	float top = cy - r;
	float right = cx + r;
	float bottom = cy + r;

	if (obj.boundingBox == null) {
		obj.boundingBox = new Box(left, top, r * 2, r * 2);
	}

	float cp = r * BEZIER_ARC_FACTOR;

	Path p = new Path();
	p.moveTo(cx, top);
	p.cubicTo(cx + cp, top, right, cy - cp, right, cy);
	p.cubicTo(right, cy + cp, cx + cp, bottom, cx, bottom);
	p.cubicTo(cx - cp, bottom, left, cy + cp, left, cy);
	p.cubicTo(left, cy - cp, cx - cp, top, cx, top);
	p.close();
	return p;
}
 
开发者ID:mkulesh,项目名称:microMathematics,代码行数:26,代码来源:SVGAndroidRenderer.java

示例5: createWaitPath

import android.graphics.Path; //导入方法依赖的package包/类
private Path createWaitPath(RectF bounds) {
    Path path = new Path();
    //create circle
    path.moveTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY());

    //create w
    path.cubicTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius * 0.5f,
            bounds.centerX() + mWaitCircleRadius * 0.3f, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() - mWaitCircleRadius * 0.35f, bounds.centerY() + mWaitCircleRadius * 0.5f);
    path.quadTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() + mWaitCircleRadius * 0.05f, bounds.centerY() + mWaitCircleRadius * 0.5f);
    path.lineTo(bounds.centerX() + mWaitCircleRadius * 0.75f, bounds.centerY() - mWaitCircleRadius * 0.2f);

    path.cubicTo(bounds.centerX(), bounds.centerY() + mWaitCircleRadius * 1f,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius * 0.4f,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY());

    //create arc
    path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 0, -359);
    path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 1, -359);
    path.arcTo(new RectF(bounds.centerX() - mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius), 2, -2);
    //create w
    path.cubicTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius * 0.5f,
            bounds.centerX() + mWaitCircleRadius * 0.3f, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() - mWaitCircleRadius * 0.35f, bounds.centerY() + mWaitCircleRadius * 0.5f);
    path.quadTo(bounds.centerX() + mWaitCircleRadius, bounds.centerY() - mWaitCircleRadius,
            bounds.centerX() + mWaitCircleRadius * 0.05f, bounds.centerY() + mWaitCircleRadius * 0.5f);
    path.lineTo(bounds.centerX() + mWaitCircleRadius * 0.75f, bounds.centerY() - mWaitCircleRadius * 0.2f);

    path.cubicTo(bounds.centerX(), bounds.centerY() + mWaitCircleRadius * 1f,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY() + mWaitCircleRadius * 0.4f,
            bounds.centerX() + mWaitCircleRadius, bounds.centerY());

    return path;
}
 
开发者ID:weiwenqiang,项目名称:GitHub,代码行数:39,代码来源:CoolWaitLoadingRenderer.java

示例6: createPath

import android.graphics.Path; //导入方法依赖的package包/类
static Path createPath(PointF startPoint, PointF endPoint, PointF cp1, PointF cp2) {
  Path path = new Path();
  path.moveTo(startPoint.x, startPoint.y);

  if (cp1 != null && cp1.length() != 0 && cp2 != null && cp2.length() != 0) {
    path.cubicTo(
        startPoint.x + cp1.x, startPoint.y + cp1.y,
        endPoint.x + cp2.x, endPoint.y + cp2.y,
        endPoint.x, endPoint.y);
  } else {
    path.lineTo(endPoint.x, endPoint.y);
  }
  return path;
}
 
开发者ID:alibaba,项目名称:atlas,代码行数:15,代码来源:Utils.java

示例7: getPath

import android.graphics.Path; //导入方法依赖的package包/类
Path getPath() {
    Path path = new Path();
    path.moveTo(LEFT_CURVE[0].x, LEFT_CURVE[0].y);
    path.quadTo(LEFT_CURVE[1].x, LEFT_CURVE[1].y, LEFT_CURVE[2].x, LEFT_CURVE[2].y);
    path.cubicTo(CURVE_CTR[3].x, CURVE_CTR[3].y, CURVE_CTR[2].x, CURVE_CTR[2].y, RIGHT_CURVE[2].x, RIGHT_CURVE[2].y);
    path.quadTo(RIGHT_CURVE[1].x, RIGHT_CURVE[1].y, RIGHT_CURVE[0].x, RIGHT_CURVE[0].y);
    path.cubicTo(CURVE_CTR[0].x, CURVE_CTR[0].y, CURVE_CTR[1].x, CURVE_CTR[1].y, LEFT_CURVE[0].x, LEFT_CURVE[0].y);
    return path;
}
 
开发者ID:shellljx,项目名称:FuckingVolumeSlider,代码行数:10,代码来源:Speaker.java

示例8: createCubic

import android.graphics.Path; //导入方法依赖的package包/类
private static Path createCubic(float controlX1, float controlY1,
        float controlX2, float controlY2) {
    final Path path = new Path();
    path.moveTo(0.0f, 0.0f);
    path.cubicTo(controlX1, controlY1, controlX2, controlY2, 1.0f, 1.0f);
    return path;
}
 
开发者ID:weiwenqiang,项目名称:GitHub,代码行数:8,代码来源:PathInterpolatorGingerbread.java

示例9: createWaterPath

import android.graphics.Path; //导入方法依赖的package包/类
private Path createWaterPath(RectF waterRect, float progress) {
    Path path = new Path();

    path.moveTo(waterRect.left, waterRect.top);

    //Similar to the way draw the bottle's bottom sides
    float radius = (waterRect.width() - mStrokeWidth) / 2.0f;
    float centerY = waterRect.bottom - 0.86f * radius;
    float bottleBottomWidth = waterRect.width() / 2.0f;
    RectF bodyRect = new RectF(waterRect.left, centerY - radius, waterRect.right, centerY + radius);

    path.addArc(bodyRect, 187.5f, -67.5f);
    path.lineTo(waterRect.centerX() - bottleBottomWidth / 2.0f, waterRect.bottom);
    path.lineTo(waterRect.centerX() + bottleBottomWidth / 2.0f, waterRect.bottom);
    path.addArc(bodyRect, 60, -67.5f);

    //draw the water waves
    float cubicXChangeSize = waterRect.width() * 0.35f * progress;
    float cubicYChangeSize = waterRect.height() * 1.2f * progress;

    path.cubicTo(waterRect.left + waterRect.width() * 0.80f - cubicXChangeSize, waterRect.top - waterRect.height() * 1.2f + cubicYChangeSize,
            waterRect.left + waterRect.width() * 0.55f - cubicXChangeSize, waterRect.top - cubicYChangeSize,
            waterRect.left, waterRect.top - mStrokeWidth / 2.0f);

    path.lineTo(waterRect.left, waterRect.top);

    return path;
}
 
开发者ID:ZhuoKeTeam,项目名称:JueDiQiuSheng,代码行数:29,代码来源:WaterBottleLoadingRenderer.java

示例10: onDraw

import android.graphics.Path; //导入方法依赖的package包/类
@Override
protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    // 绘制数据点和控制点
    mPaint.setColor(Color.GRAY);
    mPaint.setStrokeWidth(20);
    mPaint.setAntiAlias(true);
    canvas.drawPoint(start.x, start.y, mPaint);
    canvas.drawPoint(end.x, end.y, mPaint);
    canvas.drawPoint(control1.x, control1.y, mPaint);

    // 绘制辅助线
    mPaint.setStrokeWidth(4);
    canvas.drawLine(start.x, start.y, control1.x, control1.y, mPaint);
    canvas.drawLine(control1.x, control1.y, control2.x, control2.y, mPaint);
    canvas.drawLine(control2.x, control2.y, end.x, end.y, mPaint);

    // 绘制贝塞尔曲线
    mPaint.setColor(Color.RED);
    mPaint.setStrokeWidth(8);
    mPaint.setStyle(Paint.Style.STROKE);

    Path path = new Path();

    path.moveTo(start.x, start.y);


    /**
     * (float x1, float y1, float x2, float y2,
     float x3, float y3)
     */
    path.cubicTo(control1.x, control1.y, control2.x, control2.y, end.x, end.y);

    canvas.drawPath(path, mPaint);
}
 
开发者ID:lixiaodaoaaa,项目名称:ColumnAnimViewProject,代码行数:37,代码来源:Bezier2View.java

示例11: getPathFromData

import android.graphics.Path; //导入方法依赖的package包/类
static void getPathFromData(ShapeData shapeData, Path outPath) {
  outPath.reset();
  PointF initialPoint = shapeData.getInitialPoint();
  outPath.moveTo(initialPoint.x, initialPoint.y);
  for (int i = 0; i < shapeData.getCurves().size(); i++) {
    CubicCurveData curveData = shapeData.getCurves().get(i);
    outPath.cubicTo(curveData.getControlPoint1().x, curveData.getControlPoint1().y,
        curveData.getControlPoint2().x, curveData.getControlPoint2().y,
        curveData.getVertex().x, curveData.getVertex().y);
  }
  if (shapeData.isClosed()) {
    outPath.close();
  }
}
 
开发者ID:alibaba,项目名称:atlas,代码行数:15,代码来源:MiscUtils.java

示例12: createPath

import android.graphics.Path; //导入方法依赖的package包/类
/**
 * 利用三次贝塞尔构造减速加速函数
 * @param segmentLength 从起点到每一段终点的长度集合
 * @return
 */
public Path createPath(float[] segmentLength){
    Path path = new Path();
    float ratio;
    PointF start = new PointF();
    PointF con1 = new PointF();
    PointF con2 = new PointF();
    PointF end = new PointF();

    float totalLength = segmentLength[segmentLength.length - 1];

    for (int i = 0; i < segmentLength.length; i++) {
        ratio = segmentLength[i] / totalLength;
        if(i == 0){
            start.x = originStart.x;
            start.y = originStart.y;
            path.moveTo(originStart.x,originStart.y);
        }
        end.x = intervalX * ratio;
        end.y = intervalY * ratio;
        con1.x = start.x + (end.x - start.x) * bezierControlRatioX;
        con1.y =  start.y + (end.y - start.y) * bezierControlRatioY;
        con2.x = end.x - (end.x - start.x) * (bezierControlRatioX );
        con2.y = end.y - (end.y - start.y) * (bezierControlRatioY );

        path.cubicTo(con1.x,con1.y,
                con2.x,con2.y,
                end.x,end.y);

        //            Log.d("ccy","startx,y = "+start.x+";"+start.y);
        //            Log.d("ccy","con1x,y = "+con1.x+";"+con1.y);
        //            Log.d("ccy","con2x,y = "+con2.x+";"+con2.y);
        //            Log.d("ccy","endx,y = "+end.x+";"+end.y);
        start.x = end.x;
        start.y = end.y;

    }
    return path;
}
 
开发者ID:NicoLiutong,项目名称:miaosou,代码行数:44,代码来源:MultiDecelerateAccelerateInterpolator.java

示例13: createLinkPath

import android.graphics.Path; //导入方法依赖的package包/类
private Path createLinkPath() {
    Path path = new Path();
    float bezierOffset = mMotherOvalHalfWidth * OVAL_BEZIER_FACTOR;

    float distance = (float) Math.sqrt(Math.pow(mMotherPosition[0] - mChildPosition[0], 2.0f) + Math.pow(mMotherPosition[1] - mChildPosition[1], 2.0f));
    if (distance <= mMotherOvalHalfWidth + mChildOvalRadius * 1.2f
            && distance >= mMotherOvalHalfWidth - mChildOvalRadius * 1.2f) {
        float maxOffsetY = 2 * mChildOvalRadius * 1.2f;
        float offsetRate = (distance - (mMotherOvalHalfWidth - mChildOvalRadius * 1.2f)) / maxOffsetY;

        float mMotherOvalOffsetY = mMotherOvalHalfHeight - offsetRate * (mMotherOvalHalfHeight - mChildOvalRadius) * 0.85f;

        mMotherOvalPath.addOval(new RectF(mMotherPosition[0] - mMotherOvalHalfWidth, mMotherPosition[1] - mMotherOvalOffsetY,
                mMotherPosition[0] + mMotherOvalHalfWidth, mMotherPosition[1] + mMotherOvalOffsetY), Path.Direction.CW);

        float mMotherXOffset = distance - mMotherOvalHalfWidth + mChildOvalRadius;
        float distanceUltraLeft = (float) Math.sqrt(Math.pow(mMotherPosition[0] - mMotherOvalHalfWidth - mChildPosition[0], 2.0f)
                + Math.pow(mMotherPosition[1] - mChildPosition[1], 2.0f));
        float distanceUltraRight = (float) Math.sqrt(Math.pow(mMotherPosition[0] + mMotherOvalHalfWidth - mChildPosition[0], 2.0f)
                + Math.pow(mMotherPosition[1] - mChildPosition[1], 2.0f));

        path.moveTo(mMotherPosition[0], mMotherPosition[1] + mMotherOvalOffsetY);
        if (distanceUltraRight < distanceUltraLeft) {
            //right_bottom arc
            path.cubicTo(mMotherPosition[0] + bezierOffset + mMotherXOffset, mMotherPosition[1] + mMotherOvalOffsetY,
                    mMotherPosition[0] + distance + mChildOvalRadius, mMotherPosition[1] + mChildOvalRadius * 1.5f,
                    mMotherPosition[0] + distance + mChildOvalRadius, mMotherPosition[1]);
            //right_top arc
            path.cubicTo(mMotherPosition[0] + distance + mChildOvalRadius, mMotherPosition[1] - mChildOvalRadius * 1.5f,
                    mMotherPosition[0] + bezierOffset + mMotherXOffset, mMotherPosition[1] - mMotherOvalOffsetY,
                    mMotherPosition[0], mMotherPosition[1] - mMotherOvalOffsetY);
        } else {
            //left_bottom arc
            path.cubicTo(mMotherPosition[0] - bezierOffset - mMotherXOffset, mMotherPosition[1] + mMotherOvalOffsetY,
                    mMotherPosition[0] - distance - mChildOvalRadius, mMotherPosition[1] + mChildOvalRadius * 1.5f,
                    mMotherPosition[0] - distance - mChildOvalRadius, mMotherPosition[1]);
            //left_top arc
            path.cubicTo(mMotherPosition[0] - distance - mChildOvalRadius, mMotherPosition[1] - mChildOvalRadius * 1.5f,
                    mMotherPosition[0] - bezierOffset - mMotherXOffset, mMotherPosition[1] - mMotherOvalOffsetY,
                    mMotherPosition[0], mMotherPosition[1] - mMotherOvalOffsetY);
        }
        path.lineTo(mMotherPosition[0], mMotherPosition[1] + mMotherOvalOffsetY);
    }

    return path;
}
 
开发者ID:ZhuoKeTeam,项目名称:JueDiQiuSheng,代码行数:47,代码来源:CircleBroodLoadingRenderer.java

示例14: createPath

import android.graphics.Path; //导入方法依赖的package包/类
/**
 * Creates a {@link Path} from an array of instructions constructed by JS
 * (see ARTSerializablePath.js). Each instruction starts with a type (see PATH_TYPE_*) followed
 * by arguments for that instruction. For example, to create a line the instruction will be
 * 2 (PATH_LINE_TO), x, y. This will draw a line from the last draw point (or 0,0) to x,y.
 *
 * @param data the array of instructions
 * @return the {@link Path} that can be drawn to a canvas
 */
private Path createPath(float[] data) {
  Path path = new Path();
  path.moveTo(0, 0);
  int i = 0;
  while (i < data.length) {
    int type = (int) data[i++];
    switch (type) {
      case PATH_TYPE_MOVETO:
        path.moveTo(data[i++] * mScale, data[i++] * mScale);
        break;
      case PATH_TYPE_CLOSE:
        path.close();
        break;
      case PATH_TYPE_LINETO:
        path.lineTo(data[i++] * mScale, data[i++] * mScale);
        break;
      case PATH_TYPE_CURVETO:
        path.cubicTo(
            data[i++] * mScale,
            data[i++] * mScale,
            data[i++] * mScale,
            data[i++] * mScale,
            data[i++] * mScale,
            data[i++] * mScale);
        break;
      case PATH_TYPE_ARC:
      {
        float x = data[i++] * mScale;
        float y = data[i++] * mScale;
        float r = data[i++] * mScale;
        float start = (float) Math.toDegrees(data[i++]);
        float end = (float) Math.toDegrees(data[i++]);
        boolean clockwise = data[i++] == 0f;
        if (!clockwise) {
          end = 360 - end;
        }
        float sweep = start - end;
        RectF oval = new RectF(x - r, y - r, x + r, y + r);
        path.addArc(oval, start, sweep);
        break;
      }
      default:
        throw new JSApplicationIllegalArgumentException(
            "Unrecognized drawing instruction " + type);
    }
  }
  return path;
}
 
开发者ID:qq565999484,项目名称:RNLearn_Project1,代码行数:58,代码来源:ARTShapeShadowNode.java

示例15: arcToBezier

import android.graphics.Path; //导入方法依赖的package包/类
/**
 * Converts an arc to cubic Bezier segments and records them in p.
 *
 * @param p     The target for the cubic Bezier segments
 * @param cx    The x coordinate center of the ellipse
 * @param cy    The y coordinate center of the ellipse
 * @param a     The radius of the ellipse in the horizontal direction
 * @param b     The radius of the ellipse in the vertical direction
 * @param e1x   E(eta1) x coordinate of the starting point of the arc
 * @param e1y   E(eta2) y coordinate of the starting point of the arc
 * @param theta The angle that the ellipse bounding rectangle makes with horizontal plane
 * @param start The start angle of the arc on the ellipse
 * @param sweep The angle (positive or negative) of the sweep of the arc on the ellipse
 */
private static void arcToBezier(Path p,
                                double cx,
                                double cy,
                                double a,
                                double b,
                                double e1x,
                                double e1y,
                                double theta,
                                double start,
                                double sweep) {
    // Taken from equations at: http://spaceroots.org/documents/ellipse/node8.html
    // and http://www.spaceroots.org/documents/ellipse/node22.html
    // Maximum of 45 degrees per cubic Bezier segment
    int numSegments = Math.abs((int) Math.ceil(sweep * 4 / Math.PI));
    double eta1 = start;
    double cosTheta = Math.cos(theta);
    double sinTheta = Math.sin(theta);
    double cosEta1 = Math.cos(eta1);
    double sinEta1 = Math.sin(eta1);
    double ep1x = (-a * cosTheta * sinEta1) - (b * sinTheta * cosEta1);
    double ep1y = (-a * sinTheta * sinEta1) + (b * cosTheta * cosEta1);
    double anglePerSegment = sweep / numSegments;
    for (int i = 0; i < numSegments; i++) {
        double eta2 = eta1 + anglePerSegment;
        double sinEta2 = Math.sin(eta2);
        double cosEta2 = Math.cos(eta2);
        double e2x = cx + (a * cosTheta * cosEta2) - (b * sinTheta * sinEta2);
        double e2y = cy + (a * sinTheta * cosEta2) + (b * cosTheta * sinEta2);
        double ep2x = -a * cosTheta * sinEta2 - b * sinTheta * cosEta2;
        double ep2y = -a * sinTheta * sinEta2 + b * cosTheta * cosEta2;
        double tanDiff2 = Math.tan((eta2 - eta1) / 2);
        double alpha =
                Math.sin(eta2 - eta1) * (Math.sqrt(4 + (3 * tanDiff2 * tanDiff2)) - 1) / 3;
        double q1x = e1x + alpha * ep1x;
        double q1y = e1y + alpha * ep1y;
        double q2x = e2x - alpha * ep2x;
        double q2y = e2y - alpha * ep2y;
        p.cubicTo((float) q1x,
                (float) q1y,
                (float) q2x,
                (float) q2y,
                (float) e2x,
                (float) e2y);
        eta1 = eta2;
        e1x = e2x;
        e1y = e2y;
        ep1x = ep2x;
        ep1y = ep2y;
    }
}
 
开发者ID:harjot-oberai,项目名称:VectorMaster,代码行数:65,代码来源:PathParser.java


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