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Java InventoryType类代码示例

本文整理汇总了Java中org.bukkit.event.inventory.InventoryType的典型用法代码示例。如果您正苦于以下问题:Java InventoryType类的具体用法?Java InventoryType怎么用?Java InventoryType使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


InventoryType类属于org.bukkit.event.inventory包,在下文中一共展示了InventoryType类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onAnvilOpen

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@EventHandler
public void onAnvilOpen(InventoryOpenEvent e) {
	if (e.getPlayer().equals(null)) {
		return;
	}
	if (e.getInventory().equals(null)) {
		return;
	}
	Game bw = io.github.yannici.bedwars.Main.getInstance().getGameManager()
			.getGameOfPlayer((Player) e.getPlayer());
	if (bw == null) {
		return;
	}
	if (!Config.isGameEnabledXP(bw.getName())) {
		return;
	}
	if (e.getInventory().getType().equals(InventoryType.ANVIL)) {
		e.setCancelled(true);
	}
}
 
开发者ID:Ldcr993519867,项目名称:BedwarsXP,代码行数:21,代码来源:OldEventListeners.java

示例2: ChestGui

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@SuppressWarnings("unchecked")
protected ChestGui(Plugin plugin, Config config) {
    if (config.has("type")) {
        type = config.getEnum("type", InventoryType.class);
        icons = new ConfigIcon[type.getDefaultSize()];
    } else if (config.has("size")) {
        size = config.getInt("size");
        if (size % 9 != 0) {
            plugin.getLogger().warning("In a gui: size must be a multiple of 9");
            size = GuiSize.min(size);
        }
        icons = new ConfigIcon[size];
    } else
        throw new InvalidConfigException("Both 'type' and 'size' are empty!");
    updateInterval = config.getInt("update-interval", -1);
    title = config.getMessageStrRequired("title");
    Collection<Map<String, Object>> iconsData = (Collection<Map<String, Object>>) config.getCollection("icons");
    if (iconsData != null) {
        for (Map<String, Object> data : iconsData) {
            ConfigIcon item = ConfigIcon.deserialize(plugin, Config.wrap(data));
            icons[(int) data.get("slot")] = item;
        }
    }
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:25,代码来源:ChestGui.java

示例3: onClose

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@EventHandler (priority = EventPriority.HIGHEST, ignoreCancelled = false)
public void onClose(InventoryCloseEvent event) {
	if (!(event.getInventory().getHolder() instanceof MenuLink))
		return;
	final VPPlayer player = VanillaPlusCore.getPlayerManager().getPlayer((Player) event.getPlayer());
	final MenuLink menu = ((MenuLink) event.getInventory().getHolder());
	Bukkit.getScheduler().scheduleSyncDelayedTask(VanillaPlus.getInstance(), new Runnable() {
		@Override
		public void run() {
			if(player.getPlayer().getOpenInventory().getTopInventory().getType() == InventoryType.CRAFTING){
				menu.getIconMenu().closed(player, menu);
			}else{
				menu.getIconMenu().changed(player, menu);
			}
		}
	});
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:18,代码来源:MenuManager.java

示例4: CraftContainer

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
public CraftContainer(final Inventory inventory, final HumanEntity player, int id) {
    this(new InventoryView() {
        @Override
        public Inventory getTopInventory() {
            return inventory;
        }

        @Override
        public Inventory getBottomInventory() {
            return player.getInventory();
        }

        @Override
        public HumanEntity getPlayer() {
            return player;
        }

        @Override
        public InventoryType getType() {
            return inventory.getType();
        }
    }, id);
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:24,代码来源:CraftContainer.java

示例5: equipWeaponEvent

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void equipWeaponEvent(InventoryDragEvent event) {
	if (Result.DENY.equals(event.getResult())) return;
	HumanEntity human = event.getWhoClicked();
	
	Inventory inv = event.getInventory();
	ItemStack prior = event.getOldCursor();
	StandardGun priorGun = findGun(prior); 
	
	// Don't really care what sort of drag, if we have a gun in inv and this was a gun, deny.
	if (priorGun != null && inv != null && !InventoryType.PLAYER.equals(inv.getType()) && priorGun.isLimitToOne() && priorGun.hasGun(human)) {
		event.setResult(Result.DENY);
		// yes this will prevent drag style of weapon in chest invs. Oh well.
	}
	
}
 
开发者ID:ProgrammerDan,项目名称:AddGun,代码行数:17,代码来源:Guns.java

示例6: Menu

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
public Menu(MessageManager messageManager, YamlConfiguration section) {
	ConfigurationSection settings = section.getConfigurationSection(Node.SETTINGS.get());
	if(settings == null){
		Error.MISSING_NODE.add(Node.SETTINGS.get());
		title = new MComponent(VanillaPlusCore.getDefaultLang(), " ");
		icons = new Icon[37];
		type = InventoryType.CHEST;
		refresh = 0;
		return;
	}else{
		title = messageManager.getComponentManager().get(settings.getString(Node.NAME_PATH.get()));
		type = InventoryType.valueOf(settings.getString(Node.TYPE.get(), "CHEST"));
		if(type == InventoryType.CHEST) {
			int size = settings.getInt("ROWS");
			if(size < 0 || size > 12)
				ErrorLogger.addError("ROWS must be between 0 and 12 inclulsive !");
			icons = new Icon[9*size+1];
		}
		else
			icons = new Icon[type.getDefaultSize()+1];
		refresh = (byte) settings.getInt("REFRESH", 0);
		
	}
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:25,代码来源:Menu.java

示例7: guiSignature

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@Test
public void guiSignature() {
    ItemStack itemA = ItemFactory.createRandomItem();
    ItemStack itemB = ItemFactory.createRandomItem();
    GUISignature signature = new GUISignature(InventoryType.CHEST)
            .title("Serialize Test")
            .size(18)
            .addHandlerIndexes(1, 2, 3)
            .item(itemA, 0)
            .item(itemA, 1)
            .item(ItemFactory.createRandomItem(), 2)
            .item(itemB, 3)
            .item(itemB, 4)
            .item(ItemFactory.createRandomItem(), 5);
    StringWriter writer = new StringWriter();
    GsonUtils.write(writer, signature, e -> {
        throw new AssertionError(e);
    });

    GUISignature deserialized = GsonUtils.read(new StringReader(writer.toString()), GUISignature.class);
    assertEquals(signature, deserialized);
}
 
开发者ID:EntryPointKR,项目名称:MCLibrary,代码行数:23,代码来源:GsonTest.java

示例8: AddItemMenu

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
public AddItemMenu(KingdomFactionsPlayer player, String type, String level, int buyPrice, int sellprice,
		boolean useDisplayname, String extraData, int limit) {
	this.type = type;
	this.level = level;
	this.buyPrice = buyPrice;
	this.sellprice = sellprice;
	this.useDisplayname = useDisplayname;
	this.playerName = player.getName();
	this.extraData = extraData;
	this.limit = limit;
	player.sendMessage(ChatColor.RED + "" + ChatColor.BOLD + "Zet het item op het EERSTE slot!");

	player.openInventory(Bukkit.createInventory(null, InventoryType.DISPENSER, "addItem " + player.getName()));

	Bukkit.getPluginManager().registerEvents(this, KingdomFactionsPlugin.getInstance());
}
 
开发者ID:ThEWiZ76,项目名称:KingdomFactions,代码行数:17,代码来源:AddItemMenu.java

示例9: rowType

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
public static boolean rowType(Integer row, Integer slot, Inventory inventory) {
	if (slot != null && row != null) {
		Integer mod = 9;
		if (inventory != null) {
			if (inventory.getType() == InventoryType.DISPENSER ||inventory.getType() == InventoryType.WORKBENCH || inventory.getType() == InventoryType.DROPPER) {
				mod = 3;
			} else if (inventory.getType() == InventoryType.CHEST || inventory.getType() == InventoryType.ENDER_CHEST || inventory.getType() == InventoryType.PLAYER){
				mod = 9;
			} else {
				mod = inventory.getSize();
			}
		}
		Integer calculate = row * mod;
		return slot >= calculate - mod && slot < calculate;
	}
	return false;
}
 
开发者ID:WheezyGold7931,项目名称:skLib,代码行数:18,代码来源:ExprClickedRow.java

示例10: onInventoryClick

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
/**
 * Event fired when a player clicks in the team selection GUI
 *
 * @param event Event
 */
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
    if (this.game.getStatus().equals(Status.IN_GAME))
    {
        event.getHandlers().unregister(this);
    }
    else if (event.getCurrentItem() != null && event.getCurrentItem().getItemMeta() != null && event.getView().getType() != InventoryType.PLAYER)
    {
        AbstractGui gui = this.playersGui.get(event.getWhoClicked().getUniqueId());

        if (gui != null)
        {
            String action = gui.getAction(event.getSlot());

            if (action != null)
                gui.onClick((Player) event.getWhoClicked(), event.getCurrentItem(), action, event.getClick());

            event.setCancelled(true);
        }
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:28,代码来源:SurvivalTeamSelector.java

示例11: validateClick

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
/**
 * Check
 *
 * @return Click is valid
 */
private boolean validateClick(Player player, PlayerWrapper playerWrapper, Slot slot,
                              ActionType actionType, ItemStack currentItem, InventoryType.SlotType slotType) {
    if (playerWrapper != null) {
        if (player != playerWrapper.getPlayer()) {
            return false;
        }

        if (!PlayerUtils.checkLevel(player, slot.getRequiredLevel())) {
            PlayerUtils.sendMessage(player, RPGInventory.getLanguage().getMessage("error.level", slot.getRequiredLevel()));
            return false;
        }

        if (!slot.isFree() && !playerWrapper.isBuyedSlot(slot.getName()) && !InventoryManager.buySlot(player, playerWrapper, slot)) {
            return false;
        }
    }

    return !((actionType == ActionType.GET && slot.getSlotType() != Slot.SlotType.ACTION
            || actionType == ActionType.DROP) && slot.isCup(currentItem) && slotType != InventoryType.SlotType.QUICKBAR);
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:26,代码来源:InventoryListener.java

示例12: onPacketSending

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@Override
public void onPacketSending(PacketEvent event) {
    Player player = event.getPlayer();
    //noinspection ConstantConditions
    if (event.isCancelled() || !InventoryManager.playerIsLoaded(player)
            || isNotNeededHere(player)) {
        return;
    }

    WrapperPlayServerWindowItems packet = new WrapperPlayServerWindowItems(event.getPacket());
    if (player.getOpenInventory().getType() == InventoryType.WORKBENCH) {
        List<ItemStack> contents = packet.getSlotData();

        List<CraftExtension> extensions = CraftManager.getExtensions(player);
        for (CraftExtension extension : extensions) {
            for (int slot : extension.getSlots()) {
                contents.set(slot, extension.getCapItem());
            }
        }

        packet.setSlotData(contents);
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:24,代码来源:CraftListener.java

示例13: onInventoryClick

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onInventoryClick(InventoryClickEvent event) {
    final Player player = (Player) event.getWhoClicked();
    //noinspection ConstantConditions
    if (!InventoryManager.playerIsLoaded(player)
            || event.getInventory().getType() != InventoryType.WORKBENCH
            || isNotNeededHere(player)) {
        return;
    }

    List<CraftExtension> extensions = CraftManager.getExtensions(player);
    for (CraftExtension extension : extensions) {
        for (int slot : extension.getSlots()) {
            if (slot == event.getRawSlot()) {
                event.setCancelled(true);
                PlayerUtils.updateInventory(player);
                return;
            }
        }
    }
}
 
开发者ID:EndlessCodeGroup,项目名称:RPGInventory,代码行数:22,代码来源:CraftListener.java

示例14: matches

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
/**
 * {@inheritDoc}
 */
@Override
public boolean matches(CraftingInventory craftingInventory, World world) {
	int width, heigth;
	
	//check boundaries for the crafting inventory
	InventoryType type = craftingInventory.getType();
	switch(type) {
		case CRAFTING:
			width = heigth = 2;
			break;
		case WORKBENCH:
			width = heigth = 3;
			break;
		default: return false; //unknown crafting inventory type.
	}
	
	for (int w = 0; w <= width - this.width; w++) {
		for (int h = 0; h <= heigth - this.heigth; h++) {
			if (matrixMatch(craftingInventory, w, h, true)) {
				return true;
			}
			if (matrixMatch(craftingInventory, w, h, false)) {
				return true;
			}
		}
	}
			
       return false;
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:33,代码来源:SimpleShapedRecipe.java

示例15: WorldRecipeHolder

import org.bukkit.event.inventory.InventoryType; //导入依赖的package包/类
public WorldRecipeHolder(CustomRecipesPlugin plugin, ItemStack result, MinecraftKey key, String group, Player callbackPlayer, UUID world) {
	this.plugin = plugin;
	this.result = result;
	this.key = key;
	this.group = group;
	this.world = world;
	this.callbackPlayer = callbackPlayer;
	this.dispenserInventory = plugin.getServer().createInventory(this, InventoryType.DISPENSER, "Create a world recipe!");
	plugin.getServer().getPluginManager().registerEvents(this, plugin);
}
 
开发者ID:Jannyboy11,项目名称:CustomRecipes,代码行数:11,代码来源:WorldAdder.java


注:本文中的org.bukkit.event.inventory.InventoryType类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。