本文整理汇总了Java中org.bukkit.event.inventory.InventoryType.PLAYER属性的典型用法代码示例。如果您正苦于以下问题:Java InventoryType.PLAYER属性的具体用法?Java InventoryType.PLAYER怎么用?Java InventoryType.PLAYER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.event.inventory.InventoryType
的用法示例。
在下文中一共展示了InventoryType.PLAYER属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: rowType
public static boolean rowType(Integer row, Integer slot, Inventory inventory) {
if (slot != null && row != null) {
Integer mod = 9;
if (inventory != null) {
if (inventory.getType() == InventoryType.DISPENSER ||inventory.getType() == InventoryType.WORKBENCH || inventory.getType() == InventoryType.DROPPER) {
mod = 3;
} else if (inventory.getType() == InventoryType.CHEST || inventory.getType() == InventoryType.ENDER_CHEST || inventory.getType() == InventoryType.PLAYER){
mod = 9;
} else {
mod = inventory.getSize();
}
}
Integer calculate = row * mod;
return slot >= calculate - mod && slot < calculate;
}
return false;
}
示例2: onInventoryClick
/**
* Event fired when a player clicks in the team selection GUI
*
* @param event Event
*/
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
if (this.game.getStatus().equals(Status.IN_GAME))
{
event.getHandlers().unregister(this);
}
else if (event.getCurrentItem() != null && event.getCurrentItem().getItemMeta() != null && event.getView().getType() != InventoryType.PLAYER)
{
AbstractGui gui = this.playersGui.get(event.getWhoClicked().getUniqueId());
if (gui != null)
{
String action = gui.getAction(event.getSlot());
if (action != null)
gui.onClick((Player) event.getWhoClicked(), event.getCurrentItem(), action, event.getClick());
event.setCancelled(true);
}
}
}
示例3: getType
public InventoryType getType() {
// Thanks to Droppers extending Dispensers, order is important.
if (inventory instanceof net.minecraft.inventory.InventoryCrafting) {
return inventory.getSizeInventory() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
} else if (inventory instanceof net.minecraft.entity.player.InventoryPlayer) {
return InventoryType.PLAYER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityDropper) {
return InventoryType.DROPPER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityDispenser) {
return InventoryType.DISPENSER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityFurnace) {
return InventoryType.FURNACE;
} else if (inventory instanceof net.minecraft.inventory.ContainerEnchantTableInventory) {
return InventoryType.ENCHANTING;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityBrewingStand) {
return InventoryType.BREWING;
} else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
} else if (inventory instanceof net.minecraft.inventory.InventoryEnderChest) {
return InventoryType.ENDER_CHEST;
} else if (inventory instanceof net.minecraft.inventory.InventoryMerchant) {
return InventoryType.MERCHANT;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityBeacon) {
return InventoryType.BEACON;
} else if (inventory instanceof net.minecraft.inventory.ContainerRepairInventory) {
return InventoryType.ANVIL;
} else if (inventory instanceof net.minecraft.tileentity.IHopper) {
return InventoryType.HOPPER;
} else {
return InventoryType.CHEST;
}
}
示例4: onBlockInvOpen
@EventHandler
public void onBlockInvOpen(InventoryOpenEvent e) {
if (GameStatus.isState(gameStatus))
if (e.getInventory().getType() != InventoryType.PLAYER
|| e.getInventory().getType() != InventoryType.CHEST)
e.setCancelled(!canOpenBlockInv);
}
示例5: get
@Override
@Nullable
protected Number[] get(Event e) {
InventoryType container = ((InventoryClickEvent)e).getClickedInventory().getType();
if (container != InventoryType.CHEST || container != InventoryType.DISPENSER || container != InventoryType.DROPPER || container != InventoryType.WORKBENCH || container != InventoryType.ENDER_CHEST || container != InventoryType.PLAYER) {
for (int i = 1; i < ((InventoryClickEvent)e).getClickedInventory().getSize() + 1; i++) {
if (rowType(i, ((InventoryClickEvent)e).getSlot(), ((InventoryClickEvent)e).getInventory())) {
return new Number[]{i};
}
}
}
return null;
}
示例6: onInventoryClick
/**
* Disable barrier taking in the players inventories
*
* @param event Event
*/
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
if (event.getClickedInventory() != null && event.getClickedInventory().getType() == InventoryType.PLAYER && event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.BARRIER)
event.setCancelled(true);
}
示例7: open
public Inventory open(VPPlayer player, VPPlayer view, List<String>args){
if(player == null){
ErrorLogger.addError("Player 'null' can't open menu");
return null;
}
args = args == null ? new ArrayList<String>() : args;
view = view == null ? player : view;
MenuLink link = new MenuLink(this, view, args);
if(type == InventoryType.PLAYER)
player.setMenu(this);
Inventory inventory = type == InventoryType.CHEST ? Bukkit.createInventory(link, getSize(), title.getMessage(view, player.getLanguage())) :
type == InventoryType.PLAYER ? player.getPlayer().getInventory() :
Bukkit.createInventory(link, type, title.getMessage(view, player.getLanguage()));
for (int i = 1; i < icons.length; i++) {
if (icons[i] != null){
Icon temp = icons[i].getIcon(view);
if(temp != null)
inventory.setItem(i-1, temp.getItemstack(view, player.getLanguage()));
else
inventory.setItem(i-1, new ItemStack(Material.AIR));
}
}
link.setInventory(inventory);
if(type != InventoryType.PLAYER)
player.getPlayer().openInventory(inventory);
else{
player.getPlayer().updateInventory();
player.setMenu(this);
}
if(open!=null)
open.onExecute(player, "", args);
return inventory;
}
示例8: refresh
public void refresh(VPPlayer viewer, Inventory inv){
MenuLink ml = (MenuLink) ((inv.getHolder() instanceof MenuLink) ? inv.getHolder() : null);
for (int i = 1; i < icons.length; i++) {
if (icons[i] != null && !icons[i].isStatic()){
Icon icon = icons[i].getIcon(viewer);
if(icon == null) {
if(type == InventoryType.PLAYER) {
ItemStack[] memory = viewer.getInventory(false);
if(memory[i-1] != null) {
inv.setItem(i-1, memory[i-1]);
memory[i-1] = null;
viewer.setInventory(memory, false);
}
}else
inv.setItem(i-1, new ItemStack(Material.AIR));
continue;
}
if(icon.skullSelf()){
ItemStack item = inv.getItem(i-1);
if(item != null && item.getType() == Material.SKULL_ITEM){
ItemMeta itemMeta = item.getItemMeta();
itemMeta.setLore(icon.getLores(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
itemMeta.setDisplayName(icon.getName(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
((SkullMeta)itemMeta).setOwner(ml == null ? viewer.getName() : ml.getView().getName());
item.setItemMeta(itemMeta);
continue;
}
}
if(icon != null)
inv.setItem(i-1, icon.getItemstack(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
}
}
}
示例9: getType
@Override
public synchronized InventoryType getType() {
return this.topInventory == null ? InventoryType.PLAYER : this.topInventory.getType();
}
示例10: getType
@Override
public InventoryType getType() {
return InventoryType.PLAYER;
}