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Java InventoryType.PLAYER属性代码示例

本文整理汇总了Java中org.bukkit.event.inventory.InventoryType.PLAYER属性的典型用法代码示例。如果您正苦于以下问题:Java InventoryType.PLAYER属性的具体用法?Java InventoryType.PLAYER怎么用?Java InventoryType.PLAYER使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.event.inventory.InventoryType的用法示例。


在下文中一共展示了InventoryType.PLAYER属性的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: rowType

public static boolean rowType(Integer row, Integer slot, Inventory inventory) {
	if (slot != null && row != null) {
		Integer mod = 9;
		if (inventory != null) {
			if (inventory.getType() == InventoryType.DISPENSER ||inventory.getType() == InventoryType.WORKBENCH || inventory.getType() == InventoryType.DROPPER) {
				mod = 3;
			} else if (inventory.getType() == InventoryType.CHEST || inventory.getType() == InventoryType.ENDER_CHEST || inventory.getType() == InventoryType.PLAYER){
				mod = 9;
			} else {
				mod = inventory.getSize();
			}
		}
		Integer calculate = row * mod;
		return slot >= calculate - mod && slot < calculate;
	}
	return false;
}
 
开发者ID:WheezyGold7931,项目名称:skLib,代码行数:17,代码来源:ExprClickedRow.java

示例2: onInventoryClick

/**
 * Event fired when a player clicks in the team selection GUI
 *
 * @param event Event
 */
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
    if (this.game.getStatus().equals(Status.IN_GAME))
    {
        event.getHandlers().unregister(this);
    }
    else if (event.getCurrentItem() != null && event.getCurrentItem().getItemMeta() != null && event.getView().getType() != InventoryType.PLAYER)
    {
        AbstractGui gui = this.playersGui.get(event.getWhoClicked().getUniqueId());

        if (gui != null)
        {
            String action = gui.getAction(event.getSlot());

            if (action != null)
                gui.onClick((Player) event.getWhoClicked(), event.getCurrentItem(), action, event.getClick());

            event.setCancelled(true);
        }
    }
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:27,代码来源:SurvivalTeamSelector.java

示例3: getType

public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof net.minecraft.inventory.InventoryCrafting) {
        return inventory.getSizeInventory() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof net.minecraft.entity.player.InventoryPlayer) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (inventory instanceof net.minecraft.inventory.ContainerEnchantTableInventory) {
        return InventoryType.ENCHANTING;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof net.minecraft.inventory.InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof net.minecraft.inventory.InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (inventory instanceof net.minecraft.inventory.ContainerRepairInventory) {
        return InventoryType.ANVIL;
    } else if (inventory instanceof net.minecraft.tileentity.IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:32,代码来源:CraftInventory.java

示例4: onBlockInvOpen

@EventHandler
public void onBlockInvOpen(InventoryOpenEvent e) {
    if (GameStatus.isState(gameStatus))
        if (e.getInventory().getType() != InventoryType.PLAYER
                || e.getInventory().getType() != InventoryType.CHEST)
            e.setCancelled(!canOpenBlockInv);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:7,代码来源:MinigameLogic.java

示例5: get

@Override
@Nullable
protected Number[] get(Event e) {
	InventoryType container = ((InventoryClickEvent)e).getClickedInventory().getType();
	if (container != InventoryType.CHEST || container != InventoryType.DISPENSER || container != InventoryType.DROPPER || container != InventoryType.WORKBENCH || container != InventoryType.ENDER_CHEST || container != InventoryType.PLAYER) {
		for (int i = 1; i < ((InventoryClickEvent)e).getClickedInventory().getSize() + 1; i++) {
			if (rowType(i, ((InventoryClickEvent)e).getSlot(), ((InventoryClickEvent)e).getInventory())) {
				return new Number[]{i};
			}
		}
	}
	return null;
}
 
开发者ID:WheezyGold7931,项目名称:skLib,代码行数:13,代码来源:ExprClickedRow.java

示例6: onInventoryClick

/**
 * Disable barrier taking in the players inventories
 *
 * @param event Event
 */
@EventHandler
public void onInventoryClick(InventoryClickEvent event)
{
    if (event.getClickedInventory() != null && event.getClickedInventory().getType() == InventoryType.PLAYER && event.getCurrentItem() != null && event.getCurrentItem().getType() == Material.BARRIER)
        event.setCancelled(true);
}
 
开发者ID:SamaGames,项目名称:SurvivalAPI,代码行数:11,代码来源:NineSlotsModule.java

示例7: open

public Inventory open(VPPlayer player, VPPlayer view, List<String>args){
	if(player == null){
		ErrorLogger.addError("Player 'null' can't open menu");
		return null;
	}
	args = args == null ? new ArrayList<String>() : args;
	view = view == null ? player : view; 
	MenuLink link = new MenuLink(this, view, args);
	if(type == InventoryType.PLAYER)
		player.setMenu(this);
	Inventory inventory = type == InventoryType.CHEST ? Bukkit.createInventory(link, getSize(), title.getMessage(view, player.getLanguage())) :
		type == InventoryType.PLAYER ? player.getPlayer().getInventory() :
		Bukkit.createInventory(link, type, title.getMessage(view, player.getLanguage()));
	for (int i = 1; i < icons.length; i++) {
		if (icons[i] != null){
			Icon temp = icons[i].getIcon(view);
			if(temp != null)
				inventory.setItem(i-1, temp.getItemstack(view, player.getLanguage()));
			else
				inventory.setItem(i-1, new ItemStack(Material.AIR));
		}
	}
	link.setInventory(inventory);
	if(type != InventoryType.PLAYER)
		player.getPlayer().openInventory(inventory);
	else{
		player.getPlayer().updateInventory();
		player.setMenu(this);
	}
	if(open!=null)
		open.onExecute(player, "", args);
	return inventory;
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:33,代码来源:Menu.java

示例8: refresh

public void refresh(VPPlayer viewer, Inventory inv){
	MenuLink ml = (MenuLink) ((inv.getHolder() instanceof MenuLink) ? inv.getHolder() : null); 
	for (int i = 1; i < icons.length; i++) {
		if (icons[i] != null && !icons[i].isStatic()){
			Icon icon = icons[i].getIcon(viewer);
			if(icon == null) {
				if(type == InventoryType.PLAYER) {
					ItemStack[] memory = viewer.getInventory(false);
					if(memory[i-1] != null) {
						inv.setItem(i-1, memory[i-1]);
						memory[i-1] = null;
						viewer.setInventory(memory, false);
					}
				}else
					inv.setItem(i-1, new ItemStack(Material.AIR));
				continue;
			}
			if(icon.skullSelf()){
				ItemStack item = inv.getItem(i-1);
				if(item != null && item.getType() == Material.SKULL_ITEM){
					ItemMeta itemMeta = item.getItemMeta();
					itemMeta.setLore(icon.getLores(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
					itemMeta.setDisplayName(icon.getName(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
					((SkullMeta)itemMeta).setOwner(ml == null ? viewer.getName() : ml.getView().getName());
					item.setItemMeta(itemMeta);
					continue;
				}
			}
			if(icon != null)
				inv.setItem(i-1, icon.getItemstack(ml == null ? viewer : ml.getView(), viewer.getLanguage()));
		}
	}
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:33,代码来源:Menu.java

示例9: getType

@Override
public synchronized InventoryType getType() {
    return this.topInventory == null ? InventoryType.PLAYER : this.topInventory.getType();
}
 
开发者ID:lukas81298,项目名称:FlexMC,代码行数:4,代码来源:FlexInventoryView.java

示例10: getType

@Override
public InventoryType getType() {
    return InventoryType.PLAYER;
}
 
开发者ID:lukas81298,项目名称:FlexMC,代码行数:4,代码来源:FlexPlayerInventory.java


注:本文中的org.bukkit.event.inventory.InventoryType.PLAYER属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。