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Java InventoryType.CHEST属性代码示例

本文整理汇总了Java中org.bukkit.event.inventory.InventoryType.CHEST属性的典型用法代码示例。如果您正苦于以下问题:Java InventoryType.CHEST属性的具体用法?Java InventoryType.CHEST怎么用?Java InventoryType.CHEST使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在org.bukkit.event.inventory.InventoryType的用法示例。


在下文中一共展示了InventoryType.CHEST属性的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: init

@Override
public void init() {
    if ( layout.getInventoryType() == InventoryType.CHEST ) {
        inventory = Bukkit.createInventory( null, layout.getInventorySize(), title );
    } else {
        inventory = Bukkit.createInventory( null, layout.getInventoryType(), title );
    }

    components.forEach( GUIComponent::init );
    components.forEach( e -> {
        if ( e instanceof GUIElement ) {
            ( (GUIElement) e ).draw();
        }
    } );
    layout.apply( this );
    components.forEach( GUIComponent::postInit );

}
 
开发者ID:LegendOnline,项目名称:InventoryAPI,代码行数:18,代码来源:McGui.java

示例2: rowType

public static boolean rowType(Integer row, Integer slot, Inventory inventory) {
	if (slot != null && row != null) {
		Integer mod = 9;
		if (inventory != null) {
			if (inventory.getType() == InventoryType.DISPENSER ||inventory.getType() == InventoryType.WORKBENCH || inventory.getType() == InventoryType.DROPPER) {
				mod = 3;
			} else if (inventory.getType() == InventoryType.CHEST || inventory.getType() == InventoryType.ENDER_CHEST || inventory.getType() == InventoryType.PLAYER){
				mod = 9;
			} else {
				mod = inventory.getSize();
			}
		}
		Integer calculate = row * mod;
		return slot >= calculate - mod && slot < calculate;
	}
	return false;
}
 
开发者ID:WheezyGold7931,项目名称:skLib,代码行数:17,代码来源:ExprClickedRow.java

示例3: Menu

public Menu(MessageManager messageManager, YamlConfiguration section) {
	ConfigurationSection settings = section.getConfigurationSection(Node.SETTINGS.get());
	if(settings == null){
		Error.MISSING_NODE.add(Node.SETTINGS.get());
		title = new MComponent(VanillaPlusCore.getDefaultLang(), " ");
		icons = new Icon[37];
		type = InventoryType.CHEST;
		refresh = 0;
		return;
	}else{
		title = messageManager.getComponentManager().get(settings.getString(Node.NAME_PATH.get()));
		type = InventoryType.valueOf(settings.getString(Node.TYPE.get(), "CHEST"));
		if(type == InventoryType.CHEST) {
			int size = settings.getInt("ROWS");
			if(size < 0 || size > 12)
				ErrorLogger.addError("ROWS must be between 0 and 12 inclulsive !");
			icons = new Icon[9*size+1];
		}
		else
			icons = new Icon[type.getDefaultSize()+1];
		refresh = (byte) settings.getInt("REFRESH", 0);
		
	}
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:24,代码来源:Menu.java

示例4: MinecraftInventory

public MinecraftInventory(InventoryHolder owner, int size, String title) {
    Validate.notNull(title, "Title cannot be null");
    Validate.isTrue(title.length() <= 32, "Title cannot be longer than 32 characters");
    this.items = new net.minecraft.item.ItemStack[size];
    this.title = title;
    this.viewers = new ArrayList<HumanEntity>();
    this.owner = owner;
    this.type = InventoryType.CHEST;
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:9,代码来源:CraftInventoryCustom.java

示例5: getType

public InventoryType getType() {
    // Thanks to Droppers extending Dispensers, order is important.
    if (inventory instanceof net.minecraft.inventory.InventoryCrafting) {
        return inventory.getSizeInventory() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
    } else if (inventory instanceof net.minecraft.entity.player.InventoryPlayer) {
        return InventoryType.PLAYER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityDropper) {
        return InventoryType.DROPPER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityDispenser) {
        return InventoryType.DISPENSER;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityFurnace) {
        return InventoryType.FURNACE;
    } else if (inventory instanceof net.minecraft.inventory.ContainerEnchantTableInventory) {
        return InventoryType.ENCHANTING;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityBrewingStand) {
        return InventoryType.BREWING;
    } else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
        return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
    } else if (inventory instanceof net.minecraft.inventory.InventoryEnderChest) {
        return InventoryType.ENDER_CHEST;
    } else if (inventory instanceof net.minecraft.inventory.InventoryMerchant) {
        return InventoryType.MERCHANT;
    } else if (inventory instanceof net.minecraft.tileentity.TileEntityBeacon) {
        return InventoryType.BEACON;
    } else if (inventory instanceof net.minecraft.inventory.ContainerRepairInventory) {
        return InventoryType.ANVIL;
    } else if (inventory instanceof net.minecraft.tileentity.IHopper) {
        return InventoryType.HOPPER;
    } else {
        return InventoryType.CHEST;
    }
}
 
开发者ID:UraniumMC,项目名称:Uranium,代码行数:32,代码来源:CraftInventory.java

示例6: onBlockInvOpen

@EventHandler
public void onBlockInvOpen(InventoryOpenEvent e) {
    if (GameStatus.isState(gameStatus))
        if (e.getInventory().getType() != InventoryType.PLAYER
                || e.getInventory().getType() != InventoryType.CHEST)
            e.setCancelled(!canOpenBlockInv);
}
 
开发者ID:AlphaHelixDev,项目名称:AlphaLibary,代码行数:7,代码来源:MinigameLogic.java

示例7: get

@Override
@Nullable
protected Number[] get(Event e) {
	InventoryType container = ((InventoryClickEvent)e).getClickedInventory().getType();
	if (container != InventoryType.CHEST || container != InventoryType.DISPENSER || container != InventoryType.DROPPER || container != InventoryType.WORKBENCH || container != InventoryType.ENDER_CHEST || container != InventoryType.PLAYER) {
		for (int i = 1; i < ((InventoryClickEvent)e).getClickedInventory().getSize() + 1; i++) {
			if (rowType(i, ((InventoryClickEvent)e).getSlot(), ((InventoryClickEvent)e).getInventory())) {
				return new Number[]{i};
			}
		}
	}
	return null;
}
 
开发者ID:WheezyGold7931,项目名称:skLib,代码行数:13,代码来源:ExprClickedRow.java

示例8: GUIMaker

public GUIMaker(Inventory inv) {
	if (inv.getType() == InventoryType.CHEST) { // 自定义大小的 Inventory
		this.inv = Bukkit.createInventory(inv.getHolder(), inv.getSize(), inv.getTitle());
	} else { // 自定义类型的 Inventory
		this.inv = Bukkit.createInventory(inv.getHolder(), inv.getType(), inv.getTitle());
	}
	this.inv.setContents(inv.getContents());
}
 
开发者ID:jiongjionger,项目名称:NeverLag,代码行数:8,代码来源:GUIMaker.java

示例9: create

@Override
public Inventory create(GUI gui, HumanEntity viewer) {
    GUISignature signature = gui.getSignature();
    signature.title(titleCaught(signature.getTitle()));
    return signature.getType() == InventoryType.CHEST ?
            Bukkit.createInventory(null, signature.getSize(), signature.getTitle()) :
            Bukkit.createInventory(null, signature.getType(), signature.getTitle());
}
 
开发者ID:EntryPointKR,项目名称:MCLibrary,代码行数:8,代码来源:BaseInventoryFactory.java

示例10: open

public Inventory open(VPPlayer player, VPPlayer view, List<String>args){
	if(player == null){
		ErrorLogger.addError("Player 'null' can't open menu");
		return null;
	}
	args = args == null ? new ArrayList<String>() : args;
	view = view == null ? player : view; 
	MenuLink link = new MenuLink(this, view, args);
	if(type == InventoryType.PLAYER)
		player.setMenu(this);
	Inventory inventory = type == InventoryType.CHEST ? Bukkit.createInventory(link, getSize(), title.getMessage(view, player.getLanguage())) :
		type == InventoryType.PLAYER ? player.getPlayer().getInventory() :
		Bukkit.createInventory(link, type, title.getMessage(view, player.getLanguage()));
	for (int i = 1; i < icons.length; i++) {
		if (icons[i] != null){
			Icon temp = icons[i].getIcon(view);
			if(temp != null)
				inventory.setItem(i-1, temp.getItemstack(view, player.getLanguage()));
			else
				inventory.setItem(i-1, new ItemStack(Material.AIR));
		}
	}
	link.setInventory(inventory);
	if(type != InventoryType.PLAYER)
		player.getPlayer().openInventory(inventory);
	else{
		player.getPlayer().updateInventory();
		player.setMenu(this);
	}
	if(open!=null)
		open.onExecute(player, "", args);
	return inventory;
}
 
开发者ID:dracnis,项目名称:VanillaPlus,代码行数:33,代码来源:Menu.java

示例11: getInventoryType

@Override
public InventoryType getInventoryType() {
    return InventoryType.CHEST;
}
 
开发者ID:LegendOnline,项目名称:InventoryAPI,代码行数:4,代码来源:ListLayout.java

示例12: getInventoryType

public InventoryType getInventoryType() {
    return InventoryType.CHEST;
}
 
开发者ID:LegendOnline,项目名称:InventoryAPI,代码行数:3,代码来源:ExactLayout.java

示例13: supports

@Override
public boolean supports(InventoryType type) {
    return type == InventoryType.CHEST || type == InventoryType.ENDER_CHEST;
}
 
开发者ID:MinusKube,项目名称:SmartInvs,代码行数:4,代码来源:ChestInventoryOpener.java

示例14: type

@Override
public InventoryType type() {
    return InventoryType.CHEST;
}
 
开发者ID:EntryPointKR,项目名称:MCLibrary,代码行数:4,代码来源:ListData.java


注:本文中的org.bukkit.event.inventory.InventoryType.CHEST属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。