本文整理汇总了Java中org.bukkit.event.inventory.InventoryType.DROPPER属性的典型用法代码示例。如果您正苦于以下问题:Java InventoryType.DROPPER属性的具体用法?Java InventoryType.DROPPER怎么用?Java InventoryType.DROPPER使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类org.bukkit.event.inventory.InventoryType
的用法示例。
在下文中一共展示了InventoryType.DROPPER属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: rowType
public static boolean rowType(Integer row, Integer slot, Inventory inventory) {
if (slot != null && row != null) {
Integer mod = 9;
if (inventory != null) {
if (inventory.getType() == InventoryType.DISPENSER ||inventory.getType() == InventoryType.WORKBENCH || inventory.getType() == InventoryType.DROPPER) {
mod = 3;
} else if (inventory.getType() == InventoryType.CHEST || inventory.getType() == InventoryType.ENDER_CHEST || inventory.getType() == InventoryType.PLAYER){
mod = 9;
} else {
mod = inventory.getSize();
}
}
Integer calculate = row * mod;
return slot >= calculate - mod && slot < calculate;
}
return false;
}
示例2: getType
public InventoryType getType() {
// Thanks to Droppers extending Dispensers, order is important.
if (inventory instanceof net.minecraft.inventory.InventoryCrafting) {
return inventory.getSizeInventory() >= 9 ? InventoryType.WORKBENCH : InventoryType.CRAFTING;
} else if (inventory instanceof net.minecraft.entity.player.InventoryPlayer) {
return InventoryType.PLAYER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityDropper) {
return InventoryType.DROPPER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityDispenser) {
return InventoryType.DISPENSER;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityFurnace) {
return InventoryType.FURNACE;
} else if (inventory instanceof net.minecraft.inventory.ContainerEnchantTableInventory) {
return InventoryType.ENCHANTING;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityBrewingStand) {
return InventoryType.BREWING;
} else if (inventory instanceof CraftInventoryCustom.MinecraftInventory) {
return ((CraftInventoryCustom.MinecraftInventory) inventory).getType();
} else if (inventory instanceof net.minecraft.inventory.InventoryEnderChest) {
return InventoryType.ENDER_CHEST;
} else if (inventory instanceof net.minecraft.inventory.InventoryMerchant) {
return InventoryType.MERCHANT;
} else if (inventory instanceof net.minecraft.tileentity.TileEntityBeacon) {
return InventoryType.BEACON;
} else if (inventory instanceof net.minecraft.inventory.ContainerRepairInventory) {
return InventoryType.ANVIL;
} else if (inventory instanceof net.minecraft.tileentity.IHopper) {
return InventoryType.HOPPER;
} else {
return InventoryType.CHEST;
}
}
示例3: get
@Override
@Nullable
protected Number[] get(Event e) {
InventoryType container = ((InventoryClickEvent)e).getClickedInventory().getType();
if (container != InventoryType.CHEST || container != InventoryType.DISPENSER || container != InventoryType.DROPPER || container != InventoryType.WORKBENCH || container != InventoryType.ENDER_CHEST || container != InventoryType.PLAYER) {
for (int i = 1; i < ((InventoryClickEvent)e).getClickedInventory().getSize() + 1; i++) {
if (rowType(i, ((InventoryClickEvent)e).getSlot(), ((InventoryClickEvent)e).getInventory())) {
return new Number[]{i};
}
}
}
return null;
}