本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon类的典型用法代码示例。如果您正苦于以下问题:Java ShatteredPixelDungeon类的具体用法?Java ShatteredPixelDungeon怎么用?Java ShatteredPixelDungeon使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
ShatteredPixelDungeon类属于com.shatteredpixel.shatteredpixeldungeon包,在下文中一共展示了ShatteredPixelDungeon类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: seed
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static<T extends Blob> T seed( int cell, int amount, Class<T> type ) {
try {
T gas = (T)Dungeon.level.blobs.get( type );
if (gas == null) {
gas = type.newInstance();
Dungeon.level.blobs.put( type, gas );
}
gas.seed( cell, amount );
return gas;
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
return null;
}
}
示例2: onTouchUp
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
@Override
protected void onTouchUp( Touch t ) {
if (pinching && (t == touch || t == another)) {
pinching = false;
int zoom = Math.round( camera.zoom );
camera.zoom( zoom );
ShatteredPixelDungeon.zoom((int) (zoom - PixelScene.defaultZoom));
dragging = true;
if (t == touch) {
touch = another;
}
another = null;
lastPos.set( touch.current );
}
}
示例3: seed
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
@SuppressWarnings("unchecked")
public static<T extends Blob> T seed( int cell, int amount, Class<T> type, Level level ) {
try {
T gas = (T)level.blobs.get( type );
if (gas == null) {
gas = type.newInstance();
level.blobs.put( type, gas );
}
gas.seed( level, cell, amount );
return gas;
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
return null;
}
}
示例4: zoom
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private float zoom( float value ) {
value = GameMath.gate( PixelScene.minZoom, value, PixelScene.maxZoom );
ShatteredPixelDungeon.zoom((int) (value - PixelScene.defaultZoom));
camera.zoom( value );
//Resets character sprite positions with the new camera zoom
//This is important as characters are centered on a 16x16 tile, but may have any sprite size
//This can lead to none-whole coordinate, which need to be aligned with the zoom
for (Char c : Actor.chars()){
if (c.sprite != null && !c.sprite.isMoving){
c.sprite.point(c.sprite.worldToCamera(c.pos));
}
}
return value;
}
示例5: placeDoors
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private void placeDoors( Room r ) {
for (Room n : r.connected.keySet()) {
Room.Door door = r.connected.get( n );
if (door == null) {
Rect i = r.intersect( n );
ArrayList<Point> doorSpots = new ArrayList<>();
for (Point p : i.getPoints()){
if (r.canConnect(p) && n.canConnect(p))
doorSpots.add(p);
}
if (doorSpots.isEmpty()){
ShatteredPixelDungeon.reportException(
new RuntimeException("Could not place a door! " +
"r=" + r.getClass().getSimpleName() +
" n=" + n.getClass().getSimpleName()));
continue;
}
door = new Room.Door(Random.element(doorSpots));
r.connected.put( n, door );
n.connected.put( r, door );
}
}
}
示例6: updateVersion
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private void updateVersion(int previousVersion){
//update rankings, to update any data which may be outdated
if (previousVersion < LATEST_UPDATE){
try {
Rankings.INSTANCE.load();
Rankings.INSTANCE.save();
} catch (Exception e) {
//if we encounter a fatal error, then just clear the rankings
Game.instance.deleteFile( Rankings.RANKINGS_FILE );
}
}
//remove changed badges
if (previousVersion <= ShatteredPixelDungeon.v0_6_0b){
Badges.disown(Badges.Badge.ALL_WANDS_IDENTIFIED);
Badges.disown(Badges.Badge.ALL_RINGS_IDENTIFIED);
Badges.disown(Badges.Badge.ALL_SCROLLS_IDENTIFIED);
Badges.disown(Badges.Badge.ALL_POTIONS_IDENTIFIED);
Badges.disown(Badges.Badge.ALL_ITEMS_IDENTIFIED);
Badges.saveGlobal();
}
ShatteredPixelDungeon.version(ShatteredPixelDungeon.versionCode);
}
示例7: saveGlobal
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
public static void saveGlobal(){
if (!saveNeeded){
return;
}
Bundle bundle = new Bundle();
Catalog.store(bundle);
Document.store(bundle);
try {
OutputStream output = Game.instance.openFileOutput( JOURNAL_FILE, Game.MODE_PRIVATE );
Bundle.write( bundle, output );
output.close();
saveNeeded = false;
} catch (IOException e) {
ShatteredPixelDungeon.reportException(e);
}
}
示例8: setup
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
public static void setup( Languages lang ){
strings = new HashMap<>();
Messages.lang = lang;
Locale locale = new Locale(lang.code());
for (String file : prop_files) {
ResourceBundle bundle = ResourceBundle.getBundle( file, locale);
Enumeration<String> keys = bundle.getKeys();
while (keys.hasMoreElements()) {
String key = keys.nextElement();
String value = bundle.getString(key);
//android 2.2 doesn't use UTF-8 by default, need to force it.
if (android.os.Build.VERSION.SDK_INT == android.os.Build.VERSION_CODES.FROYO) {
try {
value = new String(value.getBytes("ISO-8859-1"), "UTF-8");
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
}
strings.put(key, value);
}
}
}
示例9: fillFields
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private void fillFields( int image, ItemSprite.Glowing glowing, int titleColor, String title, String info ) {
int width = ShatteredPixelDungeon.landscape() ? WIDTH_L : WIDTH_P;
IconTitle titlebar = new IconTitle();
titlebar.icon( new ItemSprite( image, glowing ) );
titlebar.label( Messages.titleCase( title ), titleColor );
titlebar.setRect( 0, 0, width, 0 );
add( titlebar );
RenderedTextMultiline txtInfo = PixelScene.renderMultiline( info, 6 );
txtInfo.maxWidth(width);
txtInfo.setPos(titlebar.left(), titlebar.bottom() + GAP);
add( txtInfo );
resize( width, (int)(txtInfo.top() + txtInfo.height()) );
}
示例10: WndStory
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
public WndStory( String text ) {
super( 0, 0, Chrome.get( Chrome.Type.SCROLL ) );
tf = PixelScene.renderMultiline( text, 6 );
tf.maxWidth(ShatteredPixelDungeon.landscape() ?
WIDTH_L - MARGIN * 2:
WIDTH_P - MARGIN *2);
tf.invert();
tf.setPos(MARGIN, 0);
add( tf );
add( new TouchArea( chrome ) {
@Override
protected void onClick( Touch touch ) {
hide();
}
} );
resize( (int)(tf.width() + MARGIN * 2), (int)Math.min( tf.height(), 180 ) );
}
示例11: destroy
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
@Override
public void destroy() {
super.destroy();
if (textInput != null){
ShatteredPixelDungeon.instance.runOnUiThread(new Runnable() {
@Override
public void run() {
//make sure we remove the edit text and soft keyboard
((ViewGroup) textInput.getParent()).removeView(textInput);
InputMethodManager imm = (InputMethodManager)ShatteredPixelDungeon
.instance.getSystemService(Activity.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(textInput.getWindowToken(), 0);
//Soft keyboard sometimes triggers software buttons, so make sure to reassert immersive
ShatteredPixelDungeon.updateSystemUI();
textInput = null;
}
});
}
}
示例12: updateImage
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private synchronized void updateImage() {
if (sprite != null) {
sprite.killAndErase();
sprite = null;
}
try {
sprite = lastTarget.spriteClass.newInstance();
active = true;
sprite.idle();
sprite.paused = true;
add( sprite );
sprite.x = x + (width - sprite.width()) / 2 + 1;
sprite.y = y + (height - sprite.height()) / 2;
PixelScene.align(sprite);
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
}
示例13: updateImage
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
private synchronized void updateImage() {
if (sprite != null) {
sprite.killAndErase();
sprite = null;
}
try {
sprite = lastTarget.spriteClass.newInstance();
active = true;
sprite = ClassReflection.newInstance(lastTarget.spriteClass);
sprite.idle();
sprite.paused = true;
add( sprite );
sprite.x = x + (width - sprite.width()) / 2 + 1;
sprite.y = y + (height - sprite.height()) / 2;
PixelScene.align(sprite);
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
}
示例14: random
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
public static Item random( Category cat ) {
try {
switch (cat) {
case ARMOR:
return randomArmor();
case WEAPON:
return randomWeapon();
case ARTIFACT:
Item item = randomArtifact();
//if we're out of artifacts, return a ring instead.
return item != null ? item : random(Category.RING);
default:
return ((Item)cat.classes[Random.chances( cat.probs )].newInstance()).random();
}
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
return null;
}
}
示例15: createRoom
import com.shatteredpixel.shatteredpixeldungeon.ShatteredPixelDungeon; //导入依赖的package包/类
public static SecretRoom createRoom(){
SecretRoom r = null;
int index = runSecrets.size();
for (int i = 0; i < 4; i++){
int newidx = Random.Int( runSecrets.size() );
if (newidx < index) index = newidx;
}
try {
r = runSecrets.get( index ).newInstance();
} catch (Exception e) {
ShatteredPixelDungeon.reportException(e);
}
runSecrets.add(runSecrets.remove(index));
return r;
}