本文整理汇总了Java中sun.java2d.SunGraphics2D.TRANSFORM_INT_TRANSLATE属性的典型用法代码示例。如果您正苦于以下问题:Java SunGraphics2D.TRANSFORM_INT_TRANSLATE属性的具体用法?Java SunGraphics2D.TRANSFORM_INT_TRANSLATE怎么用?Java SunGraphics2D.TRANSFORM_INT_TRANSLATE使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类sun.java2d.SunGraphics2D
的用法示例。
在下文中一共展示了SunGraphics2D.TRANSFORM_INT_TRANSLATE属性的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: doPath
private void doPath(SunGraphics2D sg2d, Shape s, boolean isFill) {
Path2D.Float p2df;
int transx, transy;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transx = sg2d.transX;
transy = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transx = 0;
transy = 0;
}
SunToolkit.awtLock();
try {
long xgc = validate(sg2d);
XDoPath(sg2d, sg2d.surfaceData.getNativeOps(), xgc,
transx, transy, p2df, isFill);
} finally {
SunToolkit.awtUnlock();
}
}
示例2: doShape
void doShape(SunGraphics2D sg2d, Shape s, boolean isfill) {
Path2D.Float p2df;
int transX;
int transY;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transX = sg2d.transX;
transY = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transX = 0;
transY = 0;
}
try {
doShape((GDIWindowSurfaceData)sg2d.surfaceData,
sg2d.getCompClip(), sg2d.composite, sg2d.eargb,
transX, transY, p2df, isfill);
} catch (ClassCastException e) {
throw new InvalidPipeException("wrong surface data type: " + sg2d.surfaceData);
}
}
示例3: isSimpleTranslate
public static boolean isSimpleTranslate(SunGraphics2D sg) {
int ts = sg.transformState;
if (ts <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
// Integer translates are always "simple"
return true;
}
if (ts >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
// Scales and beyond are always "not simple"
return false;
}
// non-integer translates are only simple when not interpolating
if (sg.interpolationType == AffineTransformOp.TYPE_NEAREST_NEIGHBOR) {
return true;
}
return false;
}
示例4: draw
public void draw(SunGraphics2D sg2d, Shape s) {
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
if (s instanceof Polygon) {
if (sg2d.transformState < SunGraphics2D.TRANSFORM_TRANSLATESCALE) {
Polygon p = (Polygon)s;
drawPolygon(sg2d, p.xpoints, p.ypoints, p.npoints);
return;
}
}
Path2D.Float p2df;
int transx, transy;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transx = sg2d.transX;
transy = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transx = 0;
transy = 0;
}
drawPath(sg2d, p2df, transx, transy);
} else if (sg2d.strokeState < SunGraphics2D.STROKE_CUSTOM) {
ShapeSpanIterator si = LoopPipe.getStrokeSpans(sg2d, s);
try {
fillSpans(sg2d, si, 0, 0);
} finally {
si.dispose();
}
} else {
fill(sg2d, sg2d.stroke.createStrokedShape(s));
}
}
示例5: fill
public void fill(SunGraphics2D sg2d, Shape s) {
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
Path2D.Float p2df;
int transX;
int transY;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transX = sg2d.transX;
transY = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transX = 0;
transY = 0;
}
sg2d.loops.fillPathLoop.FillPath(sg2d, sg2d.getSurfaceData(),
transX, transY, p2df);
return;
}
ShapeSpanIterator sr = getFillSSI(sg2d);
try {
sr.setOutputArea(sg2d.getCompClip());
AffineTransform at =
((sg2d.transformState == SunGraphics2D.TRANSFORM_ISIDENT)
? null
: sg2d.transform);
sr.appendPath(s.getPathIterator(at));
fillSpans(sg2d, sr);
} finally {
sr.dispose();
}
}
示例6: draw
public void draw(SunGraphics2D sg2d, Shape s) {
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
Path2D.Float p2df;
int transx, transy;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float) s;
} else {
p2df = new Path2D.Float(s);
}
transx = sg2d.transX;
transy = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transx = 0;
transy = 0;
}
drawPath(sg2d, p2df, transx, transy);
} else if (sg2d.strokeState < SunGraphics2D.STROKE_CUSTOM) {
ShapeSpanIterator si = LoopPipe.getStrokeSpans(sg2d, s);
try {
fillSpans(sg2d, si, 0, 0);
} finally {
si.dispose();
}
} else {
fill(sg2d, sg2d.stroke.createStrokedShape(s));
}
}
示例7: draw
public void draw(SunGraphics2D sg2d, Shape s) {
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
Path2D.Float p2df;
int transX;
int transY;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transX = sg2d.transX;
transY = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transX = 0;
transY = 0;
}
sg2d.loops.drawPathLoop.DrawPath(sg2d, sg2d.getSurfaceData(),
transX, transY, p2df);
return;
}
if (sg2d.strokeState == SunGraphics2D.STROKE_CUSTOM) {
fill(sg2d, sg2d.stroke.createStrokedShape(s));
return;
}
ShapeSpanIterator sr = getStrokeSpans(sg2d, s);
try {
fillSpans(sg2d, sr);
} finally {
sr.dispose();
}
}
示例8: fill
public void fill(SunGraphics2D sg2d, Shape s) {
int transx, transy;
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
// Here we are able to use fillPath() for
// high-quality fills.
Path2D.Float p2df;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float)s;
} else {
p2df = new Path2D.Float(s);
}
transx = sg2d.transX;
transy = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transx = 0;
transy = 0;
}
fillPath(sg2d, p2df, transx, transy);
return;
}
AffineTransform at;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
// Transform (translation) will be done by FillSpans (we could
// delegate to fillPolygon() here, but most hardware accelerated
// libraries cannot handle non-convex polygons, so we will use
// the FillSpans approach by default)
at = null;
transx = sg2d.transX;
transy = sg2d.transY;
} else {
// Transform will be done by the PathIterator
at = sg2d.transform;
transx = transy = 0;
}
ShapeSpanIterator ssi = LoopPipe.getFillSSI(sg2d);
try {
// Subtract transx/y from the SSI clip to match the
// (potentially untranslated) geometry fed to it
Region clip = sg2d.getCompClip();
ssi.setOutputAreaXYXY(clip.getLoX() - transx,
clip.getLoY() - transy,
clip.getHiX() - transx,
clip.getHiY() - transy);
ssi.appendPath(s.getPathIterator(at));
fillSpans(sg2d, ssi, transx, transy);
} finally {
ssi.dispose();
}
}
示例9: fill
public void fill(SunGraphics2D sg2d, Shape s) {
int transx, transy;
if (sg2d.strokeState == SunGraphics2D.STROKE_THIN) {
// Here we are able to use fillPath() for
// high-quality fills.
Path2D.Float p2df;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
if (s instanceof Path2D.Float) {
p2df = (Path2D.Float) s;
} else {
p2df = new Path2D.Float(s);
}
transx = sg2d.transX;
transy = sg2d.transY;
} else {
p2df = new Path2D.Float(s, sg2d.transform);
transx = 0;
transy = 0;
}
fillPath(sg2d, p2df, transx, transy);
return;
}
AffineTransform at;
if (sg2d.transformState <= SunGraphics2D.TRANSFORM_INT_TRANSLATE) {
// Transform (translation) will be done by FillSpans
at = null;
transx = sg2d.transX;
transy = sg2d.transY;
} else {
// Transform will be done by the PathIterator
at = sg2d.transform;
transx = transy = 0;
}
ShapeSpanIterator ssi = LoopPipe.getFillSSI(sg2d);
try {
// Subtract transx/y from the SSI clip to match the
// (potentially untranslated) geometry fed to it
Region clip = sg2d.getCompClip();
ssi.setOutputAreaXYXY(clip.getLoX() - transx,
clip.getLoY() - transy,
clip.getHiX() - transx,
clip.getHiY() - transy);
ssi.appendPath(s.getPathIterator(at));
fillSpans(sg2d, ssi, transx, transy);
} finally {
ssi.dispose();
}
}