本文整理汇总了Java中sun.java2d.SunGraphics2D.PAINT_OPAQUECOLOR属性的典型用法代码示例。如果您正苦于以下问题:Java SunGraphics2D.PAINT_OPAQUECOLOR属性的具体用法?Java SunGraphics2D.PAINT_OPAQUECOLOR怎么用?Java SunGraphics2D.PAINT_OPAQUECOLOR使用的例子?那么, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类sun.java2d.SunGraphics2D
的用法示例。
在下文中一共展示了SunGraphics2D.PAINT_OPAQUECOLOR属性的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: canRenderLCDText
/**
* For now, we can only render LCD text if:
* - the pixel shaders are available, and
* - blending is disabled, and
* - the source color is opaque
* - and the destination is opaque
*/
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsDevice.isCapPresent(CAPS_LCD_SHADER) &&
sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
}
示例2: canRenderLCDText
/**
* For now, we can only render LCD text if:
* - the fragment shader extension is available, and
* - blending is disabled, and
* - the source color is opaque
* - and the destination is opaque
*
* Eventually, we could enhance the native OGL text rendering code
* and remove the above restrictions, but that would require significantly
* more code just to support a few uncommon cases.
*/
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) &&
sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE;
}
示例3: canRenderLCDText
/**
* For now, we can only render LCD text if:
* - the fragment shader extension is available, and
* - the source color is opaque, and
* - blending is SrcOverNoEa or disabled
* - and the destination is opaque
*
* Eventually, we could enhance the native OGL text rendering code
* and remove the above restrictions, but that would require significantly
* more code just to support a few uncommon cases.
*/
public boolean canRenderLCDText(SunGraphics2D sg2d) {
return
graphicsConfig.isCapPresent(CAPS_EXT_LCD_SHADER) &&
sg2d.surfaceData.getTransparency() == Transparency.OPAQUE &&
sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR &&
(sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY ||
(sg2d.compositeState <= SunGraphics2D.COMP_ALPHA && canHandleComposite(sg2d.composite)));
}